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default_theme
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ImageLoaderSVG: Improve error reporting
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2022-11-23 13:27:31 +01:00 |
animation.cpp
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Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
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2022-12-02 20:28:10 +09:00 |
animation.h
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Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
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2022-12-02 20:28:10 +09:00 |
animation_library.cpp
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Add animation_changed signal to AnimationLibrary
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2022-11-21 15:39:03 -05:00 |
animation_library.h
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Add animation_changed signal to AnimationLibrary
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2022-11-21 15:39:03 -05:00 |
audio_stream_wav.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
audio_stream_wav.h
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Change time parameters and variables to double type
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2022-09-26 13:52:54 -05:00 |
bit_map.cpp
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Fix typos with codespell
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2022-12-15 12:24:08 +01:00 |
bit_map.h
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Fix polygon generation in BitMap
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2022-11-17 10:31:14 +01:00 |
bone_map.cpp
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Remove redundant Variant-types initializations
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2022-11-14 19:35:19 +01:00 |
bone_map.h
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Add simple auto mapping to BoneMapper
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2022-08-23 16:43:33 +09:00 |
box_shape_3d.cpp
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Use suffixes for units in nodes and resources
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2022-05-19 14:34:27 -05:00 |
box_shape_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
camera_attributes.cpp
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Fix inspector not showing name for LabelSettings.font
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2022-11-25 12:48:37 +08:00 |
camera_attributes.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
canvas_item_material.cpp
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
canvas_item_material.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
capsule_shape_2d.cpp
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Use suffixes for units in nodes and resources
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2022-05-19 14:34:27 -05:00 |
capsule_shape_2d.h
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capsule_shape_3d.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
capsule_shape_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
circle_shape_2d.cpp
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Use suffixes for units in nodes and resources
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2022-05-19 14:34:27 -05:00 |
circle_shape_2d.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
concave_polygon_shape_3d.cpp
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |
concave_polygon_shape_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
convex_polygon_shape_2d.cpp
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Restore antialiasing for draw_line
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2022-04-12 13:03:56 +03:00 |
convex_polygon_shape_2d.h
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convex_polygon_shape_3d.cpp
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Optimize Convex Collision
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2022-10-13 19:07:53 +02:00 |
convex_polygon_shape_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
curve.cpp
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Fix typos with codespell
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2022-12-15 12:24:08 +01:00 |
curve.h
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Handle corner cases for curve baking
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2022-12-14 08:52:14 +08:00 |
cylinder_shape_3d.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
cylinder_shape_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
environment.cpp
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Clean up Basis from Euler code
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2022-10-21 17:54:49 -05:00 |
environment.h
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Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
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2022-09-01 23:52:34 +02:00 |
fog_material.cpp
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Tweak FogVolume density property to allow sliding to negative values
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2022-09-26 15:44:30 +02:00 |
fog_material.h
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font.cpp
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Use system fonts as fallback and improve system font handling.
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2022-12-04 18:44:20 +02:00 |
font.h
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Use system fonts as fallback and improve system font handling.
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2022-12-04 18:44:20 +02:00 |
gradient.cpp
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Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample()
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2022-08-30 22:08:38 +02:00 |
gradient.h
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Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample()
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2022-08-30 22:08:38 +02:00 |
height_map_shape_3d.cpp
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Improve range property hints for various collision shapes
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2022-03-26 16:20:30 +01:00 |
height_map_shape_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
immediate_mesh.cpp
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Replace Array return types with TypedArray 2
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2022-08-23 23:21:32 +02:00 |
immediate_mesh.h
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Replace Array return types with TypedArray 2
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2022-08-23 23:21:32 +02:00 |
importer_mesh.cpp
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Use a more specific type for Mesh create_(convex|trimesh)_shape
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2022-11-25 11:43:11 -06:00 |
importer_mesh.h
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Use a more specific type for Mesh create_(convex|trimesh)_shape
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2022-11-25 11:43:11 -06:00 |
label_settings.cpp
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Fix inspector not showing name for LabelSettings.font
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2022-11-25 12:48:37 +08:00 |
label_settings.h
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Change LabelSettings default values to match default theme.
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2022-08-01 13:33:06 +03:00 |
material.cpp
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Use circular fade instead of linear fade for distance fade
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2022-12-05 22:35:11 +01:00 |
material.h
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Rename remaining "*_enable" to "*_enabled"
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2022-09-21 22:47:46 +02:00 |
mesh.cpp
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Simplify GDVIRTUAL_REQUIRED_CALL calls
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2022-11-30 18:36:57 +01:00 |
mesh.h
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Use a more specific type for Mesh create_(convex|trimesh)_shape
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2022-11-25 11:43:11 -06:00 |
mesh_data_tool.cpp
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
mesh_data_tool.h
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mesh_library.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
mesh_library.h
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Clean up mesh include code and comments
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2022-08-20 13:24:40 -05:00 |
multimesh.cpp
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Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
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2022-08-08 16:36:01 +03:00 |
multimesh.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
navigation_mesh.cpp
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Remove leading spaces from enumerator name hints
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2022-10-08 11:33:50 +08:00 |
navigation_mesh.h
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Remove / Replace old Navigation Debug Visualization
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2022-09-07 18:30:35 +02:00 |
packed_scene.cpp
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Fix unable to disconnect signal in Editor once created
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2022-12-08 13:36:48 +01:00 |
packed_scene.h
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Add PackedScene::reload_from_file() override
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2022-11-28 10:23:02 -05:00 |
particle_process_material.cpp
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Merge pull request #66349 from A-Lamia/Amount_At_Collision
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2022-10-13 09:03:43 +02:00 |
particle_process_material.h
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particles: add amount property to sub property collision.
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2022-10-13 04:25:18 +11:00 |
physics_material.cpp
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physics_material.h
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polygon_path_finder.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
polygon_path_finder.h
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |
primitive_meshes.cpp
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Refactor interpolating functions in some classes to use Math class
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2022-11-24 20:31:43 +09:00 |
primitive_meshes.h
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Add optional UV2 logic for lightmapping to primitive shapes
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2022-11-13 19:28:10 +11:00 |
rectangle_shape_2d.cpp
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Replace Vector2(i) with Size2(i) for methods returning a size
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2022-09-01 20:04:17 +02:00 |
rectangle_shape_2d.h
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Replace Vector2(i) with Size2(i) for methods returning a size
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2022-09-01 20:04:17 +02:00 |
resource_format_text.cpp
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Use buffer to speed up copying/transcribing when renaming dependencies
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2022-12-13 17:19:48 +08:00 |
resource_format_text.h
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Swap arguments of ResourceSaver.save()
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2022-07-29 19:53:09 +02:00 |
SCsub
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segment_shape_2d.cpp
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Use suffixes for units in nodes and resources
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2022-05-19 14:34:27 -05:00 |
segment_shape_2d.h
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separation_ray_shape_2d.cpp
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rename translate(d) to translate(d)_local in Transform 2D/3D
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2022-07-16 11:47:54 +02:00 |
separation_ray_shape_2d.h
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separation_ray_shape_3d.cpp
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Add suffixes to all nodes and resources
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2022-06-11 09:41:05 -05:00 |
separation_ray_shape_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
shader.cpp
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Use system fonts as fallback and improve system font handling.
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2022-12-04 18:44:20 +02:00 |
shader.h
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prefix shader parameters with "shader_parameter/"
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2022-09-02 20:41:00 -05:00 |
shader_include.cpp
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Use system fonts as fallback and improve system font handling.
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2022-12-04 18:44:20 +02:00 |
shader_include.h
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Swap arguments of ResourceSaver.save()
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2022-07-29 19:53:09 +02:00 |
shape_2d.cpp
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Move GDScript uninitialization to GDScriptLanguage::finalize()
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2022-12-06 09:35:39 -05:00 |
shape_2d.h
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Replace Array return types with TypedArray 2
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2022-08-23 23:21:32 +02:00 |
shape_3d.cpp
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Move GDScript uninitialization to GDScriptLanguage::finalize()
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2022-12-06 09:35:39 -05:00 |
shape_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
skeleton_modification_2d.cpp
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Unify usage of GLOBAL/EDITOR_GET
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2022-10-18 19:01:48 +02:00 |
skeleton_modification_2d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
skeleton_modification_2d_ccdik.cpp
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Rename str2var to str_to_var and similar
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2022-08-26 14:58:22 +02:00 |
skeleton_modification_2d_ccdik.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
skeleton_modification_2d_fabrik.cpp
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skeleton_modification_2d_fabrik.h
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Remove redundant Variant-types initializations
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2022-11-14 19:35:19 +01:00 |
skeleton_modification_2d_jiggle.cpp
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
skeleton_modification_2d_jiggle.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
skeleton_modification_2d_lookat.cpp
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Rename str2var to str_to_var and similar
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2022-08-26 14:58:22 +02:00 |
skeleton_modification_2d_lookat.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
skeleton_modification_2d_physicalbones.cpp
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skeleton_modification_2d_physicalbones.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
skeleton_modification_2d_stackholder.cpp
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skeleton_modification_2d_stackholder.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
skeleton_modification_2d_twoboneik.cpp
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Unify usage of GLOBAL/EDITOR_GET
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2022-10-18 19:01:48 +02:00 |
skeleton_modification_2d_twoboneik.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
skeleton_modification_3d.cpp
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Remove leading spaces from enumerator name hints
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2022-10-08 11:33:50 +08:00 |
skeleton_modification_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
skeleton_modification_3d_ccdik.cpp
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Remove leading spaces from enumerator name hints
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2022-10-08 11:33:50 +08:00 |
skeleton_modification_3d_ccdik.h
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Clean up include guards in 3D skeleton modification code
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2022-08-19 19:18:47 -05:00 |
skeleton_modification_3d_fabrik.cpp
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Rename str2var to str_to_var and similar
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2022-08-26 14:58:22 +02:00 |
skeleton_modification_3d_fabrik.h
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Remove redundant Variant-types initializations
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2022-11-14 19:35:19 +01:00 |
skeleton_modification_3d_jiggle.cpp
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Rename str2var to str_to_var and similar
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2022-08-26 14:58:22 +02:00 |
skeleton_modification_3d_jiggle.h
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Clean up include guards in 3D skeleton modification code
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2022-08-19 19:18:47 -05:00 |
skeleton_modification_3d_lookat.cpp
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Remove leading spaces from enumerator name hints
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2022-10-08 11:33:50 +08:00 |
skeleton_modification_3d_lookat.h
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Clean up include guards in 3D skeleton modification code
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2022-08-19 19:18:47 -05:00 |
skeleton_modification_3d_stackholder.cpp
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skeleton_modification_3d_stackholder.h
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Clean up include guards in 3D skeleton modification code
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2022-08-19 19:18:47 -05:00 |
skeleton_modification_3d_twoboneik.cpp
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Rename str2var to str_to_var and similar
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2022-08-26 14:58:22 +02:00 |
skeleton_modification_3d_twoboneik.h
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Clean up include guards in 3D skeleton modification code
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2022-08-19 19:18:47 -05:00 |
skeleton_modification_stack_2d.cpp
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2D and 3D Skeleton modification docs, and small fixes.
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2022-09-14 15:07:45 -07:00 |
skeleton_modification_stack_2d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
skeleton_modification_stack_3d.cpp
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Change skeleton modification 2d and 3d to use the array inspector.
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2022-05-07 13:57:10 -07:00 |
skeleton_modification_stack_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
skeleton_profile.cpp
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Changed the rest definition of SkeletonProfileHumanoid thumb
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2022-09-18 06:28:53 +09:00 |
skeleton_profile.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
skin.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
skin.h
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sky.cpp
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Capitalize/fix some property enum hints
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2022-05-12 15:03:16 -05:00 |
sky.h
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Revert "Default to real-time radiance map filter for environment sky reflections"
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2022-02-17 23:13:32 -08:00 |
sky_material.cpp
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Move debanding into internal sky shader code so that it is applied after everything else.
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2022-09-13 10:39:04 -07:00 |
sky_material.h
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Style: Cleanup header guards for consistency
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2022-09-26 13:51:17 +02:00 |
sphere_shape_3d.cpp
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Rename str2var to str_to_var and similar
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2022-08-26 14:58:22 +02:00 |
sphere_shape_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
sprite_frames.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
sprite_frames.h
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SpriteFrames: Sort animations alphabetically
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2022-07-13 16:15:11 +02:00 |
style_box.cpp
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Simplify GDVIRTUAL_REQUIRED_CALL calls
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2022-11-30 18:36:57 +01:00 |
style_box.h
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Add set_default_margin_all/individual to StyleBox
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2022-09-07 16:37:36 +03:00 |
surface_tool.cpp
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Remove usage of unitialized variables
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2022-10-01 21:09:22 +02:00 |
surface_tool.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
syntax_highlighter.cpp
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Remove redundant Variant-types initializations
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2022-11-14 19:35:19 +01:00 |
syntax_highlighter.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
text_file.cpp
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Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
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2022-07-07 11:07:18 +03:00 |
text_file.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
text_line.cpp
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Code simplifications
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2022-11-07 01:21:25 +01:00 |
text_line.h
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Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API.
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2022-07-15 08:49:50 +03:00 |
text_paragraph.cpp
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Fix TextLine and TextParagraph get_*_object_rect methods not accounting for alignment and drop cap.
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2022-10-26 10:46:08 +03:00 |
text_paragraph.h
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Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API.
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2022-07-15 08:49:50 +03:00 |
texture.cpp
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Simplify GDVIRTUAL_REQUIRED_CALL calls
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2022-11-30 18:36:57 +01:00 |
texture.h
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Merge pull request #63271 from Chaosus/fix_texture_error
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2022-10-11 16:17:15 +02:00 |
theme.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
theme.h
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Add ThemeDB, expose previously static Theme methods
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2022-08-26 19:23:05 +03:00 |
tile_set.cpp
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[TileMap] Fix alternative tile issues.
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2022-11-25 00:44:02 +08:00 |
tile_set.h
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Remove redundant Variant-types initializations
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2022-11-14 19:35:19 +01:00 |
video_stream.h
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Change time parameters and variables to double type
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2022-09-26 13:52:54 -05:00 |
visual_shader.cpp
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Optimize a code generation of visual shader particles
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2022-12-11 12:35:48 +03:00 |
visual_shader.h
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
visual_shader_nodes.cpp
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Visual Shader UVFunc keep existing input value on function change
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2022-11-10 04:31:05 -08:00 |
visual_shader_nodes.h
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Fix code generation for VisualShaderNodeTextureParameterTriplanar
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2022-09-07 07:02:07 +03:00 |
visual_shader_particle_nodes.cpp
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Optimize a code generation of visual shader particles
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2022-12-11 12:35:48 +03:00 |
visual_shader_particle_nodes.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
visual_shader_sdf_nodes.cpp
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Add some more fixes to visual shader
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2022-02-07 11:28:42 +03:00 |
visual_shader_sdf_nodes.h
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Fix default input port hints for some modes in visual shader
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2022-01-22 11:12:56 +03:00 |
world_2d.cpp
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Added node for Navigation links
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2022-08-26 22:05:15 -07:00 |
world_2d.h
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |
world_3d.cpp
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Merge pull request #63479 from DarkKilauea/nav-link
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2022-09-01 23:44:22 +02:00 |
world_3d.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
world_boundary_shape_2d.cpp
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Use suffixes for units in nodes and resources
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2022-05-19 14:34:27 -05:00 |
world_boundary_shape_2d.h
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world_boundary_shape_3d.cpp
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Use suffixes for units in nodes and resources
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2022-05-19 14:34:27 -05:00 |
world_boundary_shape_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |