Virtualx Game Engine. Forked from Godot 3.6
Find a file
Juan Linietsky cef3bd026f -fixed issue with denormals in half precission, closes #1073
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
2015-01-03 11:06:53 -03:00
bin -fixed issue with denormals in half precission, closes #1073 2015-01-03 11:06:53 -03:00
core -fixed issue with denormals in half precission, closes #1073 2015-01-03 11:06:53 -03:00
demos 1.Change interpolate_callback:p_times_in_sec argument before p_callback argument(more readable) 2014-12-19 17:13:20 +08:00
doc Batch of Bugfixes 2014-12-07 02:04:20 -03:00
drivers -fixed issue with denormals in half precission, closes #1073 2015-01-03 11:06:53 -03:00
main Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
modules -added a check for setget while running the game , closes #1009 2015-01-03 00:57:02 -03:00
platform -accelerometer precission changed to "GAME" (#1015) 2015-01-02 14:34:57 -03:00
scene -fixed issue with denormals in half precission, closes #1073 2015-01-03 11:06:53 -03:00
servers -ability to set default textures in shader (needed for visual shader editing) 2014-12-21 11:42:44 -03:00
tools -added a check for setget while running the game , closes #1009 2015-01-03 00:57:02 -03:00
.gitignore More gitignore 2014-06-13 11:02:51 +08:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md Added LICENSE.md 2014-09-21 01:26:59 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py -Ability to ask for documents/pictures/etc system dirs. 2014-12-02 14:02:41 -03:00
README.md Update README.md 2014-12-15 22:41:50 -03:00
SConstruct Fix for MinGW compilation 2014-12-27 16:42:37 +00:00
version.py version bump to stable 2014-12-15 15:49:18 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced