virtualx-engine/drivers/gles3
Hugo Locurcio d1a35b5a97
Invert and adjust the default fog height values
This makes height fog appear at the bottom of the scene
(instead of the top), which is generally the expected result.

This also tweaks the fog height setting hint to be more flexible.

This closes #30709.
2019-08-07 18:21:44 +02:00
..
shaders Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
rasterizer_canvas_gles3.cpp Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
rasterizer_canvas_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_gles3.cpp Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_gles3.h Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_scene_gles3.cpp Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
rasterizer_scene_gles3.h Invert and adjust the default fog height values 2019-08-07 18:21:44 +02:00
rasterizer_storage_gles3.cpp Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
rasterizer_storage_gles3.h Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp Added local array initializer 2019-07-16 07:13:37 +03:00
shader_compiler_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles3.cpp Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
shader_gles3.h Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00