virtualx-engine/modules/webm
Rémi Verschelde 5dae2ea777 SCons: Enable C++11 on the whole codebase
**Important:** This does not mean *yet* that C++11 features should be used
in contributions to Godot's codebase.

For now this change is done solely for feature branches working on Vulkan
support and GDScript typed instruction sets for Godot 4.0, which will both
use C++11 features and are based on the master branch.

The plan is to start porting the codebase to C++11 after Godot 3.2 is
released, following upcoming guidelines on the subset of new features that
should be used, and when/how to use them.

We will advertise clearly when C++11 contributions are open, especially
once we start a coordinated effort to port Godot's massive codebase. In the
meantime, please bear with us and good ol' C++03. :)
2019-07-22 17:17:30 +02:00
..
doc_classes doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
libvpx SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
config.py Unexpose subclasses of ResourceFormatLoader and -Saver 2019-06-18 17:56:23 +02:00
register_types.cpp Consistency in resource format saver/loader de-registration 2019-01-10 12:45:57 +01:00
register_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Enable C++11 on the whole codebase 2019-07-22 17:17:30 +02:00
video_stream_webm.cpp Small fixes to unrechable code, possibly overflows, using NULL pointers 2019-06-03 21:52:50 +02:00
video_stream_webm.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00