virtualx-engine/modules/mono/glue/GodotSharp/GodotSharp/Core
DE YU d4695e84a4 Add ReadOnlySpan API Overloads
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-09 23:14:38 +08:00
..
Attributes Cleanup C# projects, code quality & style 2024-02-27 20:11:24 +01:00
Bridge Merge pull request #88363 from Delsin-Yu/master 2024-09-24 12:56:52 +02:00
Extensions Add NotNullWhenAttribute to IsInstanceValid 2024-08-12 16:44:09 +01:00
Interfaces
NativeInterop Add ReadOnlySpan API Overloads 2024-10-09 23:14:38 +08:00
Aabb.cs Simplify and fix Rect2/AABB get_support function 2024-08-19 23:55:31 -07:00
Array.cs DebugView for Array and dictionary 2024-04-05 19:55:37 +02:00
Basis.cs [C#] Fix Transform3D.InterpolateWith applying rotation before scale 2024-03-24 09:31:20 +01:00
Callable.cs
Callable.generics.cs
Color.cs C#: Implement InvariantCulture on Variant strings 2024-03-15 19:43:00 -05:00
Colors.cs Cleanup C# projects, code quality & style 2024-02-27 20:11:24 +01:00
CustomGCHandle.cs Cleanup C# projects, code quality & style 2024-02-27 20:11:24 +01:00
DebuggingUtils.cs Cleanup C# projects, code quality & style 2024-02-27 20:11:24 +01:00
DebugView.cs DebugView for Array and dictionary 2024-04-05 19:55:37 +02:00
DelegateUtils.cs Fix captured variable serialization in delegates 2024-04-04 18:46:11 +02:00
Dictionary.cs Fix untyped dictionary .NET debug visualization showing keys as values 2024-10-07 16:27:42 -03:00
Dispatcher.cs
DisposablesTracker.cs Cleanup C# projects, code quality & style 2024-02-27 20:11:24 +01:00
GD.cs
GodotObject.base.cs Replace Reflection-Based implementation with Generated one 2024-09-22 18:01:14 +08:00
GodotObject.exceptions.cs C#: Enforce Globalization code quality rules 2024-02-20 11:15:12 -06:00
GodotSynchronizationContext.cs
GodotTaskScheduler.cs
GodotTraceListener.cs
GodotUnhandledExceptionEvent.cs
Mathf.cs Cleanup C# projects, code quality & style 2024-02-27 20:11:24 +01:00
MathfEx.cs Fix C# epsilon compiler error on double precision build 2024-02-29 08:25:37 -05:00
NodePath.cs C#: Use string literal instead of nameof 2023-12-21 03:11:47 +01:00
Plane.cs C#: Implement InvariantCulture on Variant strings 2024-03-15 19:43:00 -05:00
Projection.cs C#: Implement InvariantCulture on Variant strings 2024-03-15 19:43:00 -05:00
Quaternion.cs C#: Implement InvariantCulture on Variant strings 2024-03-15 19:43:00 -05:00
Rect2.cs Simplify and fix Rect2/AABB get_support function 2024-08-19 23:55:31 -07:00
Rect2I.cs Expose Vector* component-wise and scalar min/max to scripting 2024-05-02 13:02:40 +02:00
ReflectionUtils.cs C#: Implement proper generic type name printing for Godot Editor 2024-09-23 15:32:10 +08:00
Rid.cs C#: Implement InvariantCulture on Variant strings 2024-03-15 19:43:00 -05:00
Signal.cs
SignalAwaiter.cs
StringExtensions.cs Fix comparison warnings in StringExtensions.cs 2024-05-10 09:42:58 +02:00
StringName.cs C#: Use string literal instead of nameof 2023-12-21 03:11:47 +01:00
Transform2D.cs C#: Expose Transform2D.Determinant() 2024-08-08 06:31:46 +02:00
Transform3D.cs Fix C# operator *(Transform3D, AABB) 2024-09-20 00:18:54 +02:00
Variant.cs Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
Vector2.cs Fix doc on Vector2.cs's / operator 2024-07-27 14:49:20 -07:00
Vector2I.cs Expose Vector* component-wise and scalar min/max to scripting 2024-05-02 13:02:40 +02:00
Vector3.cs Fix Vector3 Slerp Normalizing Zero Vectors 2024-07-26 09:04:54 -07:00
Vector3I.cs Expose Vector* component-wise and scalar min/max to scripting 2024-05-02 13:02:40 +02:00
Vector4.cs Expose Vector* component-wise and scalar min/max to scripting 2024-05-02 13:02:40 +02:00
Vector4I.cs Expose Vector* component-wise and scalar min/max to scripting 2024-05-02 13:02:40 +02:00