virtualx-engine/drivers/gles3
Juan Linietsky d4d470bc97 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2019-12-12 10:05:14 +01:00
..
shaders Add a default POINT_SIZE 2019-12-10 23:08:20 -08:00
rasterizer_canvas_gles3.cpp Refactored RID/RID_Owner to always use O(1) allocation. 2019-12-12 08:55:15 +01:00
rasterizer_canvas_gles3.h Texture refactor 2019-12-12 10:05:14 +01:00
rasterizer_gles3.cpp Refactored RID/RID_Owner to always use O(1) allocation. 2019-12-12 08:55:15 +01:00
rasterizer_gles3.h Texture refactor 2019-12-12 10:05:14 +01:00
rasterizer_scene_gles3.cpp Refactored RID/RID_Owner to always use O(1) allocation. 2019-12-12 08:55:15 +01:00
rasterizer_scene_gles3.h Refactored RID/RID_Owner to always use O(1) allocation. 2019-12-12 08:55:15 +01:00
rasterizer_storage_gles3.cpp Texture refactor 2019-12-12 10:05:14 +01:00
rasterizer_storage_gles3.h Texture refactor 2019-12-12 10:05:14 +01:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp Add a default POINT_SIZE 2019-12-10 23:08:20 -08:00
shader_compiler_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles3.cpp Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
shader_gles3.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00