virtualx-engine/servers/visual/rasterizer/rasterizer_rd.cpp
Juan Linietsky d4d470bc97 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2019-12-12 10:05:14 +01:00

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#include "rasterizer_rd.h"
RasterizerRD::RasterizerRD() {
canvas = memnew(RasterizerCanvasRD);
storage = memnew(RasterizerStorageRD);
scene = memnew(RasterizerSceneForwardRD);
}