.. |
dummy
|
SCons: Add unobtrusive type hints in SCons files
|
2024-09-25 09:34:35 -05:00 |
environment
|
|
|
renderer_rd
|
Merge pull request #83360 from ywmaa/vertex_shading
|
2024-09-29 00:46:48 +02:00 |
storage
|
SCons: Add unobtrusive type hints in SCons files
|
2024-09-25 09:34:35 -05:00 |
renderer_canvas_cull.cpp
|
Fix Parallax2D repeats being not relative to its transform
|
2024-08-19 11:43:16 +02:00 |
renderer_canvas_cull.h
|
Fix Parallax2D repeats being not relative to its transform
|
2024-08-19 11:43:16 +02:00 |
renderer_canvas_render.cpp
|
Avoid crashes when engine leaks canvas items and friends
|
2023-12-20 13:19:46 +01:00 |
renderer_canvas_render.h
|
Fix Parallax2D repeats being not relative to its transform
|
2024-08-19 11:43:16 +02:00 |
renderer_compositor.cpp
|
fix missing cleanup and null checks for various singletons
|
2024-06-18 01:05:30 -07:00 |
renderer_compositor.h
|
Fix regression around OpenGL swapchain optimisation for OpenXR
|
2024-07-29 12:46:58 +10:00 |
renderer_geometry_instance.cpp
|
|
|
renderer_geometry_instance.h
|
|
|
renderer_scene_cull.cpp
|
Jitter shadow map dithering pattern across frames when TAA is enabled
|
2024-09-24 15:52:07 -07:00 |
renderer_scene_cull.h
|
Implement support for bicubic lightmap filtering
|
2024-08-19 09:52:09 +02:00 |
renderer_scene_occlusion_cull.cpp
|
Jitter raster occlusion camera to reduce false positives.
|
2024-04-03 12:18:45 +01:00 |
renderer_scene_occlusion_cull.h
|
Style: Apply new clang-format changes
|
2024-09-20 08:09:48 -05:00 |
renderer_scene_render.cpp
|
Jitter shadow map dithering pattern across frames when TAA is enabled
|
2024-09-24 15:52:07 -07:00 |
renderer_scene_render.h
|
Jitter shadow map dithering pattern across frames when TAA is enabled
|
2024-09-24 15:52:07 -07:00 |
renderer_viewport.cpp
|
Apply snap 2D transforms to pixel to viewport
|
2024-09-23 20:34:11 +08:00 |
renderer_viewport.h
|
Ensure MovieWriter output is in gamma space when using HDR 2D
|
2024-05-28 15:30:13 -07:00 |
rendering_context_driver.cpp
|
Disable extra memory tracking by default
|
2024-08-24 20:52:39 -03:00 |
rendering_context_driver.h
|
Disable extra memory tracking by default
|
2024-08-24 20:52:39 -03:00 |
rendering_device.compat.inc
|
Add debug utilities for Vulkan
|
2024-08-21 23:48:08 +02:00 |
rendering_device.cpp
|
[Editor,Servers]: Minor optimizations
|
2024-09-12 06:22:04 +10:00 |
rendering_device.h
|
CI: Update clang-format pre-commit hook to 19.1.0
|
2024-09-26 11:46:12 +02:00 |
rendering_device_binds.cpp
|
Add String.is_valid_unicode_identifier()
|
2024-08-27 11:34:08 +08:00 |
rendering_device_binds.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
rendering_device_commons.cpp
|
Make shader binary alignment handling simpler and more robust
|
2024-03-06 11:48:23 +01:00 |
rendering_device_commons.h
|
Style: Apply new clang-format changes
|
2024-09-20 08:09:48 -05:00 |
rendering_device_driver.cpp
|
Add support for enhanced barriers in D3D12.
|
2024-05-20 13:04:44 -03:00 |
rendering_device_driver.h
|
Add debug utilities for Vulkan
|
2024-08-21 23:48:08 +02:00 |
rendering_device_graph.cpp
|
Add debug utilities for Vulkan
|
2024-08-21 23:48:08 +02:00 |
rendering_device_graph.h
|
Add debug utilities for Vulkan
|
2024-08-21 23:48:08 +02:00 |
rendering_light_culler.cpp
|
Tighter light culling - fix directional lights colinear case
|
2024-05-10 09:13:05 +01:00 |
rendering_light_culler.h
|
Tight shadow culling - increase epsilon to prevent flickering
|
2024-05-18 14:14:27 +01:00 |
rendering_method.cpp
|
|
|
rendering_method.h
|
Implement support for bicubic lightmap filtering
|
2024-08-19 09:52:09 +02:00 |
rendering_server_constants.h
|
Fixed Timestep Interpolation (3D)
|
2024-07-07 22:15:23 +02:00 |
rendering_server_default.cpp
|
[Editor,Servers]: Minor optimizations
|
2024-09-12 06:22:04 +10:00 |
rendering_server_default.h
|
Add external texture support (GLES3)
|
2024-09-20 10:48:32 -05:00 |
rendering_server_globals.cpp
|
|
|
rendering_server_globals.h
|
|
|
SCsub
|
SCons: Add unobtrusive type hints in SCons files
|
2024-09-25 09:34:35 -05:00 |
shader_compiler.cpp
|
Add external texture support (GLES3)
|
2024-09-20 10:48:32 -05:00 |
shader_compiler.h
|
Fix broken sky shader
|
2024-09-13 08:53:26 +03:00 |
shader_language.cpp
|
Fix shader crash when return a void function call
|
2024-09-26 11:20:39 +03:00 |
shader_language.h
|
Add external texture support (GLES3)
|
2024-09-20 10:48:32 -05:00 |
shader_preprocessor.cpp
|
Add String.is_valid_unicode_identifier()
|
2024-08-27 11:34:08 +08:00 |
shader_preprocessor.h
|
|
|
shader_types.cpp
|
Add CLIP_SPACE_FAR built-in to spatial shader
|
2024-08-27 08:48:46 +03:00 |
shader_types.h
|
|
|
shader_warnings.cpp
|
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
|
2024-04-12 10:38:35 -07:00 |
shader_warnings.h
|
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
|
2024-04-12 10:38:35 -07:00 |