.. |
default_mouse_cursor.xpm
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
rasterizer.cpp
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Fixed a typo in a Visual Server var name (#8977)
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2017-05-29 08:08:16 +02:00 |
rasterizer.h
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-Fix all shadow and culling related issues, fixes #9330
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2017-08-19 20:07:21 -03:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
shader_language.cpp
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property validate assignment condition in new variables, fixes #9411
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2017-08-20 16:15:46 -03:00 |
shader_language.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
shader_types.cpp
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-Restored Sprite3D to working function, fixes #2061, fixes #9738
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2017-08-08 17:23:44 -03:00 |
shader_types.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
visual_server_canvas.cpp
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Added polygon antialiasing, but it does not work on nvidia. Will have to try something else..
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2017-08-19 13:14:38 -03:00 |
visual_server_canvas.h
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Added polygon antialiasing, but it does not work on nvidia. Will have to try something else..
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2017-08-19 13:14:38 -03:00 |
visual_server_global.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
visual_server_global.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
visual_server_light_baker.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
visual_server_light_baker.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
visual_server_raster.cpp
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Add closest_power_of_2 func and implement mix_rate/latency on OS X
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2017-08-17 19:51:13 -03:00 |
visual_server_raster.h
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-Fix all shadow and culling related issues, fixes #9330
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2017-08-19 20:07:21 -03:00 |
visual_server_scene.cpp
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-Fix all shadow and culling related issues, fixes #9330
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2017-08-19 20:07:21 -03:00 |
visual_server_scene.h
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
visual_server_viewport.cpp
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Adding base classes and structures for ARVR support
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2017-07-28 10:39:15 +10:00 |
visual_server_viewport.h
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Adding base classes and structures for ARVR support
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2017-07-28 10:39:15 +10:00 |
visual_server_wrap_mt.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
visual_server_wrap_mt.h
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-Fix all shadow and culling related issues, fixes #9330
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2017-08-19 20:07:21 -03:00 |