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shaders
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Merge pull request #51416 from clayjohn/GLES-horizon-occlusion
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2021-08-10 09:55:46 +02:00 |
rasterizer_canvas_base_gles2.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
rasterizer_canvas_base_gles2.h
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
rasterizer_canvas_gles2.cpp
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Clear glErrors instead of crashing when initializing GLES3
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2021-06-21 17:53:24 +01:00 |
rasterizer_canvas_gles2.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
rasterizer_gles2.cpp
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Clear glErrors instead of crashing when initializing GLES3
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2021-06-21 17:53:24 +01:00 |
rasterizer_gles2.h
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Clear glErrors instead of crashing when initializing GLES3
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2021-06-21 17:53:24 +01:00 |
rasterizer_scene_gles2.cpp
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Revert "Combined the DOF far and DOF near passes"
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2021-08-05 23:22:31 +10:00 |
rasterizer_scene_gles2.h
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
rasterizer_storage_gles2.cpp
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Octahedral Normal/Tangent Compression
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2021-07-30 10:29:09 -04:00 |
rasterizer_storage_gles2.h
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Added CPU blendshapes for GLES2
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2021-05-06 20:52:34 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
shader_compiler_gles2.cpp
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Improve the shader error console output
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2021-07-17 03:00:46 +02:00 |
shader_compiler_gles2.h
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Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4
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2021-05-14 11:28:48 -07:00 |
shader_gles2.cpp
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Octahedral Normal/Tangent Compression
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2021-07-30 10:29:09 -04:00 |
shader_gles2.h
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Octahedral Normal/Tangent Compression
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2021-07-30 10:29:09 -04:00 |