Virtualx Game Engine. Forked from Godot 3.6
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lawnjelly e126b941be Removes some superfluous FORCE_INLINES
Compiler is usually in the best position to decide whether to inline functions. Great care must be taken using FORCE_INLINE because it can have unforeseen consequences with recursion, loops and bloat to the executable.

Here some FORCE_INLINES are removed in order to allow the compiler to make best choice and remove a compilation warning where unable to inline during a recursive function.

Fixes #41226
2020-08-13 17:58:47 +01:00
.github CI: Pin Emscripten version to 1.39.20 temporarily 2020-07-31 14:09:33 +02:00
core Add missing NULL termination to the String::repeat function. 2020-08-11 17:23:44 +03:00
doc Add option to disable virtual keyboard for TextEdit 2020-08-09 18:22:11 +02:00
drivers Removes some superfluous FORCE_INLINES 2020-08-13 17:58:47 +01:00
editor i18n: Sync translations with Weblate 2020-08-11 16:07:11 +02:00
main Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
misc Fix incorrect comments in file formatting script 2020-07-28 11:27:27 +02:00
modules Merge pull request #41041 from qarmin/leak_bullet_shape 2020-08-10 19:47:08 +02:00
platform Merge pull request #40791 from nekomatata/android-keyboard-cleaning-3.2 2020-07-31 13:00:50 +02:00
scene Add option to disable virtual keyboard for TextEdit 2020-08-09 18:22:11 +02:00
servers Merge pull request #40869 from clayjohn/3.2-polygon-aabb 2020-07-31 12:55:47 +02:00
thirdparty stb_vorbis: Update to upstream version 1.20 2020-07-24 10:31:57 +02:00
.clang-format clang-format: Add JavaImportGroups for Java code 2020-05-07 13:36:27 +02:00
.editorconfig Re-architecture of the Godot Android plugin. 2020-03-09 10:30:02 +01:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore gitignore: Ignore binutils linker temp stXXXXXX objects 2020-07-24 10:31:57 +02:00
.mailmap Update AUTHORS and DONORS list 2020-07-03 16:10:09 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2020-07-03 16:10:09 +02:00
CHANGELOG.md Changelog: Mention 3.2 changes to TileMap features 2020-02-06 13:02:08 +01:00
CODE_OF_CONDUCT.md Add a link to the code of conduct in the repository 2019-12-22 18:05:24 +01:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
CONTRIBUTING.md Document the requirement to update the class reference when contributing 2020-06-10 15:30:52 +02:00
COPYRIGHT.txt xatlas: Sync with upstream 470576d 2020-06-04 11:15:06 +02:00
DONORS.md Update AUTHORS and DONORS list 2020-07-03 16:10:09 +02:00
gles_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LICENSE.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Style: Add missing newlines to SVGs 2020-07-24 10:39:18 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py Fix emoji branch compilation error 2020-07-24 10:31:57 +02:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
README.md CI: Replace Travis iOS build by GitHub Actions 2020-07-26 16:31:19 +02:00
SConstruct Disable "misleading indentation" warning on GCC 2020-07-13 15:13:48 +02:00
version.py Bump version to 3.2.3-rc 2020-07-24 14:10:13 +02:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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