virtualx-engine/drivers/gles3
2018-11-04 09:14:50 +00:00
..
shaders Fix gles3 shader to actually multiply specular light by rev_amount for fog calculations. 2018-10-22 21:09:34 -07:00
rasterizer_canvas_gles3.cpp Add some limits on the Editor Settings 2018-10-24 19:46:33 -05:00
rasterizer_canvas_gles3.h Moving lens distortion shader into drivers and adding GLES2 support 2018-10-02 17:14:43 +10:00
rasterizer_gles3.cpp Merge pull request #22779 from Superwaitsum/LimitSettings 2018-10-25 11:38:06 +02:00
rasterizer_gles3.h Moving lens distortion shader into drivers and adding GLES2 support 2018-10-02 17:14:43 +10:00
rasterizer_scene_gles3.cpp Use BufferSubData instead of MapBufferRange in HTML5 platform 2018-10-29 21:01:39 +01:00
rasterizer_scene_gles3.h Baker fixes 2018-10-07 11:18:44 -03:00
rasterizer_storage_gles3.cpp Simplified boolean logic in GLES2/3 rasterizers 2018-11-04 09:14:50 +00:00
rasterizer_storage_gles3.h Use BufferSubData instead of MapBufferRange in HTML5 platform 2018-10-29 21:01:39 +01:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass. 2018-10-06 19:34:50 +02:00
shader_compiler_gles3.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
shader_gles3.cpp -Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting. 2018-09-23 12:14:50 -03:00
shader_gles3.h Fix more "may be used initialized" warnings from GCC 7 2018-10-04 18:54:20 +02:00