..
audio
Fix some LGTM errors of "Multiplication result converted to larger type"
2021-10-12 00:17:27 -05:00
camera
Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs.
2021-08-13 12:32:01 +03:00
physics_2d
Fix 2D center of mass not updated from transform
2021-10-19 16:22:30 -07:00
physics_3d
Fix SoftDynamicBody3D crash when setting disable mode
2021-10-21 08:56:12 -07:00
rendering
Prevent a rendering crash and error spam for uniform texture array
2021-10-20 21:30:27 +03:00
text
Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one.
2021-10-03 00:22:10 +03:00
xr
Fix double _get_tracking_status declaration
2021-10-20 17:39:08 +11:00
audio_server.cpp
fix potential memory leak of AudioStreamPlaybackBusDetails in AudioServer::start_playback_stream()
2021-10-18 10:47:11 -04:00
audio_server.h
Allow AudioStreamPlayer(2D) to provide pitch_scale
on playback
2021-10-10 18:52:29 -03:00
camera_server.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
camera_server.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
display_server.cpp
Added primary clipboard for Linux
2021-10-18 14:01:06 +02:00
display_server.h
Added primary clipboard for Linux
2021-10-18 14:01:06 +02:00
display_server_headless.h
Move alert
function from DisplayServer
to OS
.
2021-07-22 21:50:35 +03:00
navigation_server_2d.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
navigation_server_2d.h
Allow Navigation to be more flexible
2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp
Allow Navigation to be more flexible
2021-03-15 15:58:59 +01:00
navigation_server_3d.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
physics_server_2d.cpp
Fix missing argument names in bindings
2021-10-09 00:20:10 +02:00
physics_server_2d.h
Rename Godot Physics classes from *SW to Godot*
2021-10-18 17:01:10 -07:00
physics_server_2d_wrap_mt.cpp
Rename Godot Physics classes from *SW to Godot*
2021-10-18 17:01:10 -07:00
physics_server_2d_wrap_mt.h
Rename Godot Physics classes from *SW to Godot*
2021-10-18 17:01:10 -07:00
physics_server_3d.cpp
Fix missing argument names in bindings
2021-10-09 00:20:10 +02:00
physics_server_3d.h
Rename Godot Physics classes from *SW to Godot*
2021-10-18 17:01:10 -07:00
physics_server_3d_wrap_mt.cpp
Rename Godot Physics classes from *SW to Godot*
2021-10-18 17:01:10 -07:00
physics_server_3d_wrap_mt.h
Rename Godot Physics classes from *SW to Godot*
2021-10-18 17:01:10 -07:00
register_server_types.cpp
Merge pull request #53980 from nekomatata/rename-godot-physics-classes
2021-10-19 08:24:02 +02:00
register_server_types.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rendering_server.cpp
doctool: Fix differences between headless and Vulkan rendering backends
2021-10-20 17:48:50 +02:00
rendering_server.h
Allow any floating-point value as a 3D rendering scale option
2021-10-08 18:22:10 +02:00
SCsub
Implement TextServer GDExtension interface, remove TextServer GDNative interface.
2021-10-01 15:13:29 +03:00
server_wrap_mt_common.h
Make Servers truly Thread Safe
2021-02-10 13:21:46 -03:00
text_server.cpp
[TextServer] Use round
instead of floor
for hex code box size calculation to better match font size.
2021-10-18 11:02:49 +03:00
text_server.h
Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one.
2021-10-03 00:22:10 +03:00
xr_server.cpp
Add support for returning the play area from XRInterface
2021-10-19 21:17:04 +11:00
xr_server.h
Rework XR positional trackers
2021-10-17 12:12:20 +11:00