.. |
default_theme
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Change hue icons to horizontal GradientTexture2D
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2022-11-02 15:34:15 +01:00 |
animation.cpp
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Fix periods in editor strings and messages
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2022-11-14 19:36:36 +01:00 |
animation.h
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Changed the rest definition of SkeletonProfileHumanoid thumb
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2022-09-18 06:28:53 +09:00 |
animation_library.cpp
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Improve documentation for get_animation()
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2022-08-29 14:54:57 +08:00 |
animation_library.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
audio_stream_wav.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
audio_stream_wav.h
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Change time parameters and variables to double type
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2022-09-26 13:52:54 -05:00 |
bit_map.cpp
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Fix polygon generation in BitMap
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2022-11-17 10:31:14 +01:00 |
bit_map.h
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Fix polygon generation in BitMap
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2022-11-17 10:31:14 +01:00 |
bone_map.cpp
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Remove redundant Variant-types initializations
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2022-11-14 19:35:19 +01:00 |
bone_map.h
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Add simple auto mapping to BoneMapper
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2022-08-23 16:43:33 +09:00 |
box_shape_3d.cpp
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Use suffixes for units in nodes and resources
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2022-05-19 14:34:27 -05:00 |
box_shape_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
camera_attributes.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
camera_attributes.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
canvas_item_material.cpp
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
canvas_item_material.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
capsule_shape_2d.cpp
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Use suffixes for units in nodes and resources
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2022-05-19 14:34:27 -05:00 |
capsule_shape_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
capsule_shape_3d.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
capsule_shape_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
circle_shape_2d.cpp
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Use suffixes for units in nodes and resources
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2022-05-19 14:34:27 -05:00 |
circle_shape_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
concave_polygon_shape_2d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
concave_polygon_shape_2d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
concave_polygon_shape_3d.cpp
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |
concave_polygon_shape_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
convex_polygon_shape_2d.cpp
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Restore antialiasing for draw_line
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2022-04-12 13:03:56 +03:00 |
convex_polygon_shape_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
convex_polygon_shape_3d.cpp
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Optimize Convex Collision
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2022-10-13 19:07:53 +02:00 |
convex_polygon_shape_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
curve.cpp
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Refactor Curv3D and PathFollow3D
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2022-11-12 12:03:54 +08:00 |
curve.h
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Refactor Curv3D and PathFollow3D
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2022-11-12 12:03:54 +08:00 |
cylinder_shape_3d.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
cylinder_shape_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
environment.cpp
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Clean up Basis from Euler code
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2022-10-21 17:54:49 -05:00 |
environment.h
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Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
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2022-09-01 23:52:34 +02:00 |
fog_material.cpp
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Tweak FogVolume density property to allow sliding to negative values
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2022-09-26 15:44:30 +02:00 |
fog_material.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
font.cpp
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[Bitmap font] Always set valid fixed size, even if it's not set in the fnt file.
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2022-11-14 22:33:59 +02:00 |
font.h
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Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0
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2022-08-26 11:59:07 +02:00 |
gradient.cpp
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Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample()
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2022-08-30 22:08:38 +02:00 |
gradient.h
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Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample()
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2022-08-30 22:08:38 +02:00 |
height_map_shape_3d.cpp
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Improve range property hints for various collision shapes
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2022-03-26 16:20:30 +01:00 |
height_map_shape_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
immediate_mesh.cpp
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Replace Array return types with TypedArray 2
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2022-08-23 23:21:32 +02:00 |
immediate_mesh.h
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Replace Array return types with TypedArray 2
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2022-08-23 23:21:32 +02:00 |
importer_mesh.cpp
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Remove redundant Variant-types initializations
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2022-11-14 19:35:19 +01:00 |
importer_mesh.h
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Fix LOD-generation on skinned meshes.
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2022-09-14 02:46:10 +01:00 |
label_settings.cpp
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Remove Signal connect binds
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2022-07-29 16:26:13 +02:00 |
label_settings.h
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Change LabelSettings default values to match default theme.
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2022-08-01 13:33:06 +03:00 |
material.cpp
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Simplify GDVIRTUAL_CALL calls
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2022-10-19 00:05:48 +02:00 |
material.h
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Rename remaining "*_enable" to "*_enabled"
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2022-09-21 22:47:46 +02:00 |
mesh.cpp
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fix old mesh conversion offsets
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2022-11-10 22:55:01 +00:00 |
mesh.h
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Revert usage of typed array in add_surface_from_arrays parameters
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2022-09-02 18:08:43 +03:00 |
mesh_data_tool.cpp
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
mesh_data_tool.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
mesh_library.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
mesh_library.h
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Clean up mesh include code and comments
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2022-08-20 13:24:40 -05:00 |
multimesh.cpp
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Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
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2022-08-08 16:36:01 +03:00 |
multimesh.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
navigation_mesh.cpp
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Remove leading spaces from enumerator name hints
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2022-10-08 11:33:50 +08:00 |
navigation_mesh.h
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Remove / Replace old Navigation Debug Visualization
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2022-09-07 18:30:35 +02:00 |
packed_scene.cpp
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Remove more instances of 'instance' being used as a verb
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2022-11-16 14:01:53 +01:00 |
packed_scene.h
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Remove more instances of 'instance' being used as a verb
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2022-11-16 14:01:53 +01:00 |
particle_process_material.cpp
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Merge pull request #66349 from A-Lamia/Amount_At_Collision
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2022-10-13 09:03:43 +02:00 |
particle_process_material.h
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particles: add amount property to sub property collision.
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2022-10-13 04:25:18 +11:00 |
physics_material.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
physics_material.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
polygon_path_finder.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
polygon_path_finder.h
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |
primitive_meshes.cpp
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Fix misc formatting issues
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2022-11-14 19:00:48 +01:00 |
primitive_meshes.h
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Add optional UV2 logic for lightmapping to primitive shapes
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2022-11-13 19:28:10 +11:00 |
rectangle_shape_2d.cpp
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Replace Vector2(i) with Size2(i) for methods returning a size
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2022-09-01 20:04:17 +02:00 |
rectangle_shape_2d.h
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Replace Vector2(i) with Size2(i) for methods returning a size
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2022-09-01 20:04:17 +02:00 |
resource_format_text.cpp
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Fix cyclic references in GDScript 2.0
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2022-11-18 16:41:31 -05:00 |
resource_format_text.h
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Swap arguments of ResourceSaver.save()
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2022-07-29 19:53:09 +02:00 |
SCsub
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SCons: Add explicit dependencies on thirdparty code in cloned env
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2020-12-18 10:29:34 +01:00 |
segment_shape_2d.cpp
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Use suffixes for units in nodes and resources
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2022-05-19 14:34:27 -05:00 |
segment_shape_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
separation_ray_shape_2d.cpp
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rename translate(d) to translate(d)_local in Transform 2D/3D
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2022-07-16 11:47:54 +02:00 |
separation_ray_shape_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
separation_ray_shape_3d.cpp
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Add suffixes to all nodes and resources
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2022-06-11 09:41:05 -05:00 |
separation_ray_shape_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
shader.cpp
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Fix Shader::has_parameter to return a correct value
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2022-11-11 11:30:34 +03:00 |
shader.h
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prefix shader parameters with "shader_parameter/"
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2022-09-02 20:41:00 -05:00 |
shader_include.cpp
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Implement coloring for disabled branches in the shader editor
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2022-08-14 13:57:26 +03:00 |
shader_include.h
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Swap arguments of ResourceSaver.save()
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2022-07-29 19:53:09 +02:00 |
shape_2d.cpp
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Fix cyclic references in GDScript 2.0
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2022-11-18 16:41:31 -05:00 |
shape_2d.h
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Replace Array return types with TypedArray 2
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2022-08-23 23:21:32 +02:00 |
shape_3d.cpp
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Fix cyclic references in GDScript 2.0
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2022-11-18 16:41:31 -05:00 |
shape_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
skeleton_modification_2d.cpp
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Unify usage of GLOBAL/EDITOR_GET
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2022-10-18 19:01:48 +02:00 |
skeleton_modification_2d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
skeleton_modification_2d_ccdik.cpp
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Rename str2var to str_to_var and similar
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2022-08-26 14:58:22 +02:00 |
skeleton_modification_2d_ccdik.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
skeleton_modification_2d_fabrik.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
skeleton_modification_2d_fabrik.h
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Remove redundant Variant-types initializations
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2022-11-14 19:35:19 +01:00 |
skeleton_modification_2d_jiggle.cpp
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
skeleton_modification_2d_jiggle.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
skeleton_modification_2d_lookat.cpp
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Rename str2var to str_to_var and similar
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2022-08-26 14:58:22 +02:00 |
skeleton_modification_2d_lookat.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
skeleton_modification_2d_physicalbones.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
skeleton_modification_2d_physicalbones.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
skeleton_modification_2d_stackholder.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
skeleton_modification_2d_stackholder.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
skeleton_modification_2d_twoboneik.cpp
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Unify usage of GLOBAL/EDITOR_GET
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2022-10-18 19:01:48 +02:00 |
skeleton_modification_2d_twoboneik.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
skeleton_modification_3d.cpp
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Remove leading spaces from enumerator name hints
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2022-10-08 11:33:50 +08:00 |
skeleton_modification_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
skeleton_modification_3d_ccdik.cpp
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Remove leading spaces from enumerator name hints
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2022-10-08 11:33:50 +08:00 |
skeleton_modification_3d_ccdik.h
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Clean up include guards in 3D skeleton modification code
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2022-08-19 19:18:47 -05:00 |
skeleton_modification_3d_fabrik.cpp
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Rename str2var to str_to_var and similar
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2022-08-26 14:58:22 +02:00 |
skeleton_modification_3d_fabrik.h
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Remove redundant Variant-types initializations
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2022-11-14 19:35:19 +01:00 |
skeleton_modification_3d_jiggle.cpp
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Rename str2var to str_to_var and similar
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2022-08-26 14:58:22 +02:00 |
skeleton_modification_3d_jiggle.h
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Clean up include guards in 3D skeleton modification code
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2022-08-19 19:18:47 -05:00 |
skeleton_modification_3d_lookat.cpp
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Remove leading spaces from enumerator name hints
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2022-10-08 11:33:50 +08:00 |
skeleton_modification_3d_lookat.h
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Clean up include guards in 3D skeleton modification code
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2022-08-19 19:18:47 -05:00 |
skeleton_modification_3d_stackholder.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
skeleton_modification_3d_stackholder.h
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Clean up include guards in 3D skeleton modification code
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2022-08-19 19:18:47 -05:00 |
skeleton_modification_3d_twoboneik.cpp
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Rename str2var to str_to_var and similar
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2022-08-26 14:58:22 +02:00 |
skeleton_modification_3d_twoboneik.h
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Clean up include guards in 3D skeleton modification code
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2022-08-19 19:18:47 -05:00 |
skeleton_modification_stack_2d.cpp
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2D and 3D Skeleton modification docs, and small fixes.
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2022-09-14 15:07:45 -07:00 |
skeleton_modification_stack_2d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
skeleton_modification_stack_3d.cpp
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Change skeleton modification 2d and 3d to use the array inspector.
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2022-05-07 13:57:10 -07:00 |
skeleton_modification_stack_3d.h
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Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
skeleton_profile.cpp
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Changed the rest definition of SkeletonProfileHumanoid thumb
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2022-09-18 06:28:53 +09:00 |
skeleton_profile.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
skin.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
skin.h
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Merge pull request #56212 from laws65/skin-export-crash-fix
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2022-01-05 10:48:52 +01:00 |
sky.cpp
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Capitalize/fix some property enum hints
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2022-05-12 15:03:16 -05:00 |
sky.h
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Revert "Default to real-time radiance map filter for environment sky reflections"
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2022-02-17 23:13:32 -08:00 |
sky_material.cpp
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Move debanding into internal sky shader code so that it is applied after everything else.
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2022-09-13 10:39:04 -07:00 |
sky_material.h
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Style: Cleanup header guards for consistency
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2022-09-26 13:51:17 +02:00 |
sphere_shape_3d.cpp
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Rename str2var to str_to_var and similar
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2022-08-26 14:58:22 +02:00 |
sphere_shape_3d.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
sprite_frames.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
sprite_frames.h
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SpriteFrames: Sort animations alphabetically
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2022-07-13 16:15:11 +02:00 |
style_box.cpp
|
Simplify GDVIRTUAL_CALL calls
|
2022-10-19 00:05:48 +02:00 |
style_box.h
|
Add set_default_margin_all/individual to StyleBox
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2022-09-07 16:37:36 +03:00 |
surface_tool.cpp
|
Remove usage of unitialized variables
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2022-10-01 21:09:22 +02:00 |
surface_tool.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
syntax_highlighter.cpp
|
Remove redundant Variant-types initializations
|
2022-11-14 19:35:19 +01:00 |
syntax_highlighter.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
text_file.cpp
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Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
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2022-07-07 11:07:18 +03:00 |
text_file.h
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Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
text_line.cpp
|
Code simplifications
|
2022-11-07 01:21:25 +01:00 |
text_line.h
|
Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API.
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2022-07-15 08:49:50 +03:00 |
text_paragraph.cpp
|
Fix TextLine and TextParagraph get_*_object_rect methods not accounting for alignment and drop cap.
|
2022-10-26 10:46:08 +03:00 |
text_paragraph.h
|
Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API.
|
2022-07-15 08:49:50 +03:00 |
texture.cpp
|
Merge pull request #67948 from DeeJayLSP/split_webp
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2022-11-15 16:25:40 +01:00 |
texture.h
|
Merge pull request #63271 from Chaosus/fix_texture_error
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2022-10-11 16:17:15 +02:00 |
theme.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
|
2022-10-07 11:32:33 +03:00 |
theme.h
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Add ThemeDB, expose previously static Theme methods
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2022-08-26 19:23:05 +03:00 |
tile_set.cpp
|
Remove redundant Variant-types initializations
|
2022-11-14 19:35:19 +01:00 |
tile_set.h
|
Remove redundant Variant-types initializations
|
2022-11-14 19:35:19 +01:00 |
video_stream.h
|
Change time parameters and variables to double type
|
2022-09-26 13:52:54 -05:00 |
visual_shader.cpp
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Simplify GDVIRTUAL_CALL calls
|
2022-10-19 00:05:48 +02:00 |
visual_shader.h
|
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
visual_shader_nodes.cpp
|
Visual Shader UVFunc keep existing input value on function change
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2022-11-10 04:31:05 -08:00 |
visual_shader_nodes.h
|
Fix code generation for VisualShaderNodeTextureParameterTriplanar
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2022-09-07 07:02:07 +03:00 |
visual_shader_particle_nodes.cpp
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Make some Image methods static
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2022-10-14 14:34:15 +02:00 |
visual_shader_particle_nodes.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
visual_shader_sdf_nodes.cpp
|
Add some more fixes to visual shader
|
2022-02-07 11:28:42 +03:00 |
visual_shader_sdf_nodes.h
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Fix default input port hints for some modes in visual shader
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2022-01-22 11:12:56 +03:00 |
world_2d.cpp
|
Added node for Navigation links
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2022-08-26 22:05:15 -07:00 |
world_2d.h
|
Add a new HashSet template
|
2022-05-20 22:40:38 +02:00 |
world_3d.cpp
|
Merge pull request #63479 from DarkKilauea/nav-link
|
2022-09-01 23:44:22 +02:00 |
world_3d.h
|
Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
world_boundary_shape_2d.cpp
|
Use suffixes for units in nodes and resources
|
2022-05-19 14:34:27 -05:00 |
world_boundary_shape_2d.h
|
Update copyright statements to 2022
|
2022-01-03 21:27:34 +01:00 |
world_boundary_shape_3d.cpp
|
Use suffixes for units in nodes and resources
|
2022-05-19 14:34:27 -05:00 |
world_boundary_shape_3d.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |