virtualx-engine/servers/rendering/renderer_rd
Rémi Verschelde e7418cac3d
Merge pull request #68942 from Chaosus/barrier_mask_flags
Expose `BarrierMask` as flags enum in `RenderingDevice`
2022-11-22 08:31:12 +01:00
..
effects Merge pull request #68942 from Chaosus/barrier_mask_flags 2022-11-22 08:31:12 +01:00
environment Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
forward_clustered Expose BarrierMask as flags enum in RenderingDevice 2022-11-22 09:45:20 +03:00
forward_mobile Expose BarrierMask as flags enum in RenderingDevice 2022-11-22 09:45:20 +03:00
shaders Merge pull request #68830 from Ayush-singla27/issuebranch 2022-11-20 11:35:52 +01:00
storage_rd Expose BarrierMask as flags enum in RenderingDevice 2022-11-22 09:45:20 +03:00
cluster_builder_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
cluster_builder_rd.h Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
effects_rd.cpp Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
effects_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
framebuffer_cache_rd.cpp Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
framebuffer_cache_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
pipeline_cache_rd.cpp SCons: Re-enable treating #warning as error with werror 2022-10-10 16:12:26 +02:00
pipeline_cache_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_canvas_render_rd.cpp Code simplifications found by cppcheck 2022-11-21 08:43:36 +01:00
renderer_canvas_render_rd.h Fix drawing of 2D skeletons in the RD renderer. 2022-11-18 23:36:40 -08:00
renderer_compositor_rd.cpp SCons: Re-enable treating #warning as error with werror 2022-10-10 16:12:26 +02:00
renderer_compositor_rd.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
renderer_scene_render_rd.cpp Make some Image methods static 2022-10-14 14:34:15 +02:00
renderer_scene_render_rd.h Moving SSEffects settings into class 2022-10-04 11:03:36 +11:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_rd.cpp Polish rendering driver refactor further 2022-10-06 21:08:54 +02:00
shader_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
uniform_set_cache_rd.cpp Fix typos with codespell 2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00