..
area_3d.cpp
Add proper type to most public API uses of Array
2020-04-21 12:16:45 -03:00
area_3d.h
Add proper type to most public API uses of Array
2020-04-21 12:16:45 -03:00
audio_stream_player_3d.cpp
Fix bug with AudioStreamPlayer3D audio position
2020-05-07 02:23:50 -05:00
audio_stream_player_3d.h
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
baked_lightmap.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
baked_lightmap.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
bone_attachment_3d.cpp
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
bone_attachment_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
camera_3d.cpp
Renamed plane's d to distance
2020-05-10 12:12:51 +02:00
camera_3d.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
collision_object_3d.cpp
Change non-existent World to World3D
2020-04-18 11:00:51 +02:00
collision_object_3d.h
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
collision_polygon_3d.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
collision_polygon_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
collision_shape_3d.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
collision_shape_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
cpu_particles_3d.cpp
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
2020-05-10 13:12:16 +02:00
cpu_particles_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
decal.cpp
Fix texture check in decal setup
2020-04-15 12:06:02 -07:00
decal.h
Fix texture check in decal setup
2020-04-15 12:06:02 -07:00
gi_probe.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
gi_probe.h
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
gpu_particles_3d.cpp
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
2020-05-10 13:12:16 +02:00
gpu_particles_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
immediate_geometry_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
immediate_geometry_3d.h
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
light_3d.cpp
doc: Sync classref with current source
2020-04-20 11:48:00 +02:00
light_3d.h
Fix typo in light3d (Texture -> Texture2D)
2020-04-15 14:09:48 +07:00
listener_3d.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
listener_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
mesh_instance_3d.cpp
Fix get_active_material when a material is directly set on the mesh
2020-04-22 14:35:25 +02:00
mesh_instance_3d.h
Add a method to retrieve active material from MeshInstance
2020-03-30 16:53:07 -07:00
multimesh_instance_3d.cpp
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
multimesh_instance_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
navigation_3d.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
navigation_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
navigation_agent_3d.cpp
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
2020-05-10 13:12:16 +02:00
navigation_agent_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
navigation_obstacle_3d.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
navigation_obstacle_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
navigation_region_3d.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
navigation_region_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
node_3d.cpp
Change non-existent World to World3D
2020-04-18 11:00:51 +02:00
node_3d.h
Change non-existent World to World3D
2020-04-18 11:00:51 +02:00
path_3d.cpp
Handle huge offset values in Path2D and Path3D set_offset
2020-04-13 07:42:47 +02:00
path_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
physics_body_3d.cpp
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
2020-05-10 13:12:16 +02:00
physics_body_3d.h
Add proper type to most public API uses of Array
2020-04-21 12:16:45 -03:00
physics_joint_3d.cpp
Added missing spring enums for generic_6dof_joint
2020-05-02 21:49:56 +10:00
physics_joint_3d.h
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
position_3d.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
position_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
proximity_group_3d.cpp
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
proximity_group_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
ray_cast_3d.cpp
Change non-existent World to World3D
2020-04-18 11:00:51 +02:00
ray_cast_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
reflection_probe.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
reflection_probe.h
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
remote_transform_3d.cpp
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
remote_transform_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
skeleton_3d.cpp
Add proper type to most public API uses of Array
2020-04-21 12:16:45 -03:00
skeleton_3d.h
Add proper type to most public API uses of Array
2020-04-21 12:16:45 -03:00
skeleton_ik_3d.cpp
Merge pull request #38203 from woollysammoth/multiple-ik-bug
2020-04-29 17:29:51 +02:00
skeleton_ik_3d.h
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
soft_body_3d.cpp
Change non-existent World to World3D
2020-04-18 11:00:51 +02:00
soft_body_3d.h
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
spring_arm_3d.cpp
Change non-existent World to World3D
2020-04-18 11:00:51 +02:00
spring_arm_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
sprite_3d.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
sprite_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
vehicle_body_3d.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
vehicle_body_3d.h
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
velocity_tracker_3d.cpp
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
velocity_tracker_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
visibility_notifier_3d.cpp
Change non-existent World to World3D
2020-04-18 11:00:51 +02:00
visibility_notifier_3d.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
visual_instance_3d.cpp
Change non-existent World to World3D
2020-04-18 11:00:51 +02:00
visual_instance_3d.h
Implement global and per instance shader uniforms.
2020-04-17 12:35:41 -03:00
voxelizer.cpp
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
2020-05-10 13:12:16 +02:00
voxelizer.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
world_environment.cpp
Change non-existent World to World3D
2020-04-18 11:00:51 +02:00
world_environment.h
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
xr_nodes.cpp
Renamed plane's d to distance
2020-05-10 12:12:51 +02:00
xr_nodes.h
Renaming all ARVR nodes to XR
2020-04-09 15:33:01 +10:00