Virtualx Game Engine. Forked from Godot 3.6
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Alistair Leslie-Hughes ea84effb84 Replace memory allocation point of ValueTrack correctly in AnimationMixer
When a animation track doesn't have an keys, it's possible that we leak memory due the ERR_CONTINUE_MSG macro usage.

By checking the error condition first, we avoid a allocation and thus the leak.
2023-12-12 07:33:35 +11:00
.github Merge pull request #85746 from YuriSizov/just-a-fancy-word-for-fabio 2023-12-04 23:22:22 +01:00
core Merge pull request #85885 from YuriSizov/bench-pressing 2023-12-08 17:12:26 +01:00
doc Merge pull request #85717 from thmasn/master 2023-12-08 16:58:34 +01:00
drivers Ensure that 2D meshes use a proper input mask 2023-12-09 12:15:59 -07:00
editor Merge pull request #81169 from MewPurPur/texture-abstract-icons 2023-12-08 18:45:48 +01:00
main Merge pull request #85885 from YuriSizov/bench-pressing 2023-12-08 17:12:26 +01:00
misc CI: Add 4.2-stable.expected file for GDExtension compatibility checks 2023-12-07 09:36:54 +01:00
modules Merge pull request #80900 from BlueCube3310/dds-loading-refactor 2023-12-08 18:45:42 +01:00
platform Set what were default values for some emscripten linkflags 2023-12-11 19:53:11 +01:00
scene Replace memory allocation point of ValueTrack correctly in AnimationMixer 2023-12-12 07:33:35 +11:00
servers Merge pull request #85793 from Lasuch69/expose-compute 2023-12-08 18:46:03 +01:00
tests Merge pull request #85054 from miv391/highlight-minimap-error-lines 2023-12-08 18:45:54 +01:00
thirdparty Fix squish RGTC_R decompression corruption 2023-12-07 13:26:34 +01:00
.clang-format
.clang-tidy
.editorconfig GDScript: Fix some lambda bugs 2023-09-14 14:22:23 +03:00
.git-blame-ignore-revs Header format commits to .git-blame-ignore-revs 2023-07-18 09:28:56 -05:00
.gitattributes
.gitignore Remove too greedy GCOV ignores from .gitignore 2023-08-29 13:38:38 +02:00
.lgtm.yml
.mailmap Update AUTHORS list 2023-11-16 17:39:44 +01:00
AUTHORS.md Update AUTHORS list 2023-11-16 17:39:44 +01:00
CHANGELOG.md Add changelog for Godot 4.2 2023-11-29 18:08:07 +01:00
CONTRIBUTING.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
COPYRIGHT.txt Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
DONORS.md Update DONORS list with Dev Fund 2023-11-21 15:26:20 +01:00
gles3_builders.py Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
glsl_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
icon.png
icon.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
icon_outlined.png
icon_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
LICENSE.txt
logo.png
logo.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png
logo_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
methods.py use venv if detected when building godot.sln 2023-11-26 23:25:13 +01:00
platform_methods.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct SCons: Reduce and cleanup verbose output for SCU builds 2023-10-26 15:13:48 +02:00
scu_builders.py SCons: Reduce and cleanup verbose output for SCU builds 2023-10-26 15:13:48 +02:00
version.py Bump version to 4.3-dev 2023-11-29 23:00:27 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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