Virtualx Game Engine. Forked from Godot 3.6
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kjohnson0451 eb10c21a00 Adds the invert() method to DVector.
This effectively allows invert() to be used on the following types:
ByteArray, IntArray, RealArray, StringArray, Vector2Array, Vector3Array, ColorArray
2016-05-16 13:06:41 -04:00
bin remove trailing whitespace 2016-03-09 00:00:52 +01:00
core Adds the invert() method to DVector. 2016-05-16 13:06:41 -04:00
demos Joystick demo script cleanup 2016-05-10 20:32:12 +02:00
doc Filling in documentation. 2016-05-15 19:01:21 -04:00
drivers Remove nocpuid.c from builtin OpenSSL 2016-05-12 17:06:34 +02:00
main Fix ds3 gamepad mapping 2016-05-04 00:21:32 +02:00
modules ability to drag scenes from filesystem to tree for instancing 2016-05-11 20:57:52 -03:00
platform OS.get_screen_size now returns the correct value on OSX 2016-05-11 11:44:10 -03:00
scene Contextualized Scene Tree menu 2016-05-16 12:23:58 -03:00
servers Merge pull request #4547 from neikeq/pr-wrong-debug-methods 2016-05-05 09:27:14 +02:00
tools Contextualized Scene Tree menu 2016-05-16 12:23:58 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Adds the ".vscode" folder from Visual Studio Code to ".gitignore" 2016-05-04 23:42:27 +02:00
.travis.yml Travis: Filter out another string, still noisy 2016-05-13 11:28:29 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py Fix error in GLSL #include code 2016-05-02 12:48:47 +01:00
README.md Update README.md 2016-02-22 07:42:10 -03:00
SConstruct cloning env for builtin_openssl _and_ openssl :) 2016-05-06 22:43:22 -03:00
version.py Enter the 2.1 alpha phase 2016-03-22 18:45:19 +01:00

GODOT

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Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

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