.. |
shaders
|
Add VIEW_INDEX variable in shader so we know which eye/view we're rendering for
|
2021-05-05 16:22:03 +10:00 |
rasterizer_canvas_base_gles2.cpp
|
Style: Enforce braces around if blocks and loops
|
2021-05-05 15:02:01 +02:00 |
rasterizer_canvas_base_gles2.h
|
Style: Replaces uses of 0/NULL by nullptr (C++11)
|
2021-05-04 16:30:23 +02:00 |
rasterizer_canvas_gles2.cpp
|
Style: Enforce braces around if blocks and loops
|
2021-05-05 15:02:01 +02:00 |
rasterizer_canvas_gles2.h
|
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
2021-05-04 14:45:16 +02:00 |
rasterizer_gles2.cpp
|
Remove duplicate ERR_PRINTS macro
|
2021-06-16 11:56:25 +01:00 |
rasterizer_gles2.h
|
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
2021-05-04 14:45:16 +02:00 |
rasterizer_scene_gles2.cpp
|
Remove duplicate WARN_PRINTS macro
|
2021-06-18 12:57:59 +01:00 |
rasterizer_scene_gles2.h
|
Style: Enforce braces around if blocks and loops
|
2021-05-05 15:02:01 +02:00 |
rasterizer_storage_gles2.cpp
|
Remove duplicate WARN_PRINTS macro
|
2021-06-18 12:57:59 +01:00 |
rasterizer_storage_gles2.h
|
Added CPU blendshapes for GLES2
|
2021-05-06 20:52:34 +02:00 |
SCsub
|
SCons: Format buildsystem files with psf/black
|
2020-06-10 15:30:52 +02:00 |
shader_compiler_gles2.cpp
|
Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4
|
2021-05-14 11:28:48 -07:00 |
shader_compiler_gles2.h
|
Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4
|
2021-05-14 11:28:48 -07:00 |
shader_gles2.cpp
|
Remove duplicate ERR_PRINTS macro
|
2021-06-16 11:56:25 +01:00 |
shader_gles2.h
|
Style: Enforce braces around if blocks and loops
|
2021-05-05 15:02:01 +02:00 |