.. |
default_theme
|
Tweak overbright indicator icon to be more visible on white background
|
2021-10-29 16:13:50 +02:00 |
animation.cpp
|
clang-format: Disable alignment of operands, too unreliable
|
2021-10-28 15:19:35 +02:00 |
animation.h
|
Merge pull request #54050 from reduz/animation-compression
|
2021-10-25 14:27:58 +02:00 |
audio_stream_sample.cpp
|
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
|
2021-10-11 19:27:50 -03:00 |
audio_stream_sample.h
|
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
|
2021-10-11 19:27:50 -03:00 |
bit_map.cpp
|
Construct values only when necessary.
|
2021-09-23 22:26:07 +05:45 |
bit_map.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
box_shape_3d.cpp
|
Re-add extents property to box shapes for compatibility
|
2021-06-17 17:10:52 -04:00 |
box_shape_3d.h
|
Re-add extents property to box shapes for compatibility
|
2021-06-17 17:10:52 -04:00 |
camera_effects.cpp
|
Fix editor suffixes and degrees conversion
|
2021-06-30 12:38:25 -03:00 |
camera_effects.h
|
Hide more options of disabled properties
|
2021-03-03 20:51:35 -03:00 |
canvas_item_material.cpp
|
Add half frame to floor()
|
2021-09-29 20:32:37 +02:00 |
canvas_item_material.h
|
Prevent shaders from generating code before the constructor finishes.
|
2021-09-21 11:51:39 +01:00 |
capsule_shape_2d.cpp
|
Fix capsule height/radius setters with linked properties
|
2021-08-19 10:31:19 -07:00 |
capsule_shape_2d.h
|
Make radius & height in CapsuleShape2D independent
|
2021-08-11 17:34:27 +02:00 |
capsule_shape_3d.cpp
|
Fix capsule height/radius setters with linked properties
|
2021-08-19 10:31:19 -07:00 |
capsule_shape_3d.h
|
Make radius & height in CapsuleShape3D independent
|
2021-08-11 14:54:53 -07:00 |
circle_shape_2d.cpp
|
Added option in project settings to draw Shape2D outlines
|
2021-02-25 07:52:50 -07:00 |
circle_shape_2d.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
concave_polygon_shape_2d.cpp
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
concave_polygon_shape_2d.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
concave_polygon_shape_3d.cpp
|
Disable backface collision with ConcavePolygonShape by default
|
2021-03-18 11:30:22 -07:00 |
concave_polygon_shape_3d.h
|
Disable backface collision with ConcavePolygonShape by default
|
2021-03-18 11:30:22 -07:00 |
convex_polygon_shape_2d.cpp
|
Rename Array.invert() to Array.reverse()
|
2021-03-21 10:20:08 +00:00 |
convex_polygon_shape_2d.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
convex_polygon_shape_3d.cpp
|
Replace QuickHull with Bullet's convex hull computer.
|
2021-05-22 22:35:42 +02:00 |
convex_polygon_shape_3d.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
curve.cpp
|
Use range iterators for Map
|
2021-09-30 15:09:12 -06:00 |
curve.h
|
Curve2D/Curve3D: exact linear interpolation
|
2021-08-21 16:57:59 +09:00 |
cylinder_shape_3d.cpp
|
Removed _change_notify
|
2021-02-10 19:31:24 -03:00 |
cylinder_shape_3d.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
environment.cpp
|
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
|
2021-10-28 22:02:23 -07:00 |
environment.h
|
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
|
2021-10-28 22:02:23 -07:00 |
fog_material.cpp
|
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
|
2021-10-28 22:02:23 -07:00 |
fog_material.h
|
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
|
2021-10-28 22:02:23 -07:00 |
font.cpp
|
Ignore empty Font resources as theme override.
|
2021-10-25 14:05:37 +03:00 |
font.h
|
Ignore empty Font resources as theme override.
|
2021-10-25 14:05:37 +03:00 |
gradient.cpp
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
gradient.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
height_map_shape_3d.cpp
|
Some work on double support
|
2021-08-09 17:43:48 -05:00 |
height_map_shape_3d.h
|
Some work on double support
|
2021-08-09 17:43:48 -05:00 |
immediate_mesh.cpp
|
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
|
2021-09-16 09:55:20 -07:00 |
immediate_mesh.h
|
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
|
2021-09-16 09:55:20 -07:00 |
importer_mesh.cpp
|
Add scene Post-Import Plugin support.
|
2021-10-15 09:12:04 -03:00 |
importer_mesh.h
|
Fix auto LOD generation for blendshapes.
|
2021-10-09 20:31:28 +02:00 |
material.cpp
|
Merge pull request #54222 from JFonS/instance-fade
|
2021-10-28 16:05:55 +02:00 |
material.h
|
Hide render_priority except when using SpatialMaterials
|
2021-10-04 08:48:58 -07:00 |
mesh.cpp
|
Replaced NULL with nullptr
|
2021-10-12 20:20:19 +07:00 |
mesh.h
|
Remove unimplemented methods
|
2021-10-21 18:44:25 +01:00 |
mesh_data_tool.cpp
|
Prevent MeshDataTool from crashing due to invalid bones/weights arrays
|
2021-11-02 16:52:56 +03:00 |
mesh_data_tool.h
|
Rename Reference to RefCounted
|
2021-06-11 18:48:42 +02:00 |
mesh_library.cpp
|
Use range iterators for Map
|
2021-09-30 15:09:12 -06:00 |
mesh_library.h
|
implement individual mesh transform for meshlibrary items
|
2021-09-09 16:40:16 +02:00 |
multimesh.cpp
|
Add PROPERTY_USAGE_NONE and use it
|
2021-06-17 19:10:26 -04:00 |
multimesh.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
navigation_mesh.cpp
|
Merge pull request #53208 from timothyqiu/headless-crash
|
2021-10-01 11:29:19 +02:00 |
navigation_mesh.h
|
Change default navmesh agent radius to match nav agent node's default radius
|
2021-10-19 11:43:39 -04:00 |
packed_scene.cpp
|
Fix editable children errors when packing scene tree at runtime
|
2021-10-05 14:49:50 -07:00 |
packed_scene.h
|
Rename instance() ->instantiate() when it's a verb
|
2021-06-19 20:49:18 -06:00 |
particles_material.cpp
|
Prevent shaders from generating code before the constructor finishes.
|
2021-09-21 11:51:39 +01:00 |
particles_material.h
|
Prevent shaders from generating code before the constructor finishes.
|
2021-09-21 11:51:39 +01:00 |
physics_material.cpp
|
Allow values > 1 for friction and bounce in PhysicsMaterial
|
2021-05-03 17:48:23 -07:00 |
physics_material.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
polygon_path_finder.cpp
|
Some work on double support
|
2021-08-09 17:43:48 -05:00 |
polygon_path_finder.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
primitive_meshes.cpp
|
Fixes the normals of SphereMesh when the radius is different from 1
|
2021-09-28 00:09:39 +01:00 |
primitive_meshes.h
|
QuadMesh remove format ARRAY_FORMAT_INDEX
|
2021-09-27 13:10:34 -04:00 |
rectangle_shape_2d.cpp
|
Re-add extents property to box shapes for compatibility
|
2021-06-17 17:10:52 -04:00 |
rectangle_shape_2d.h
|
Re-add extents property to box shapes for compatibility
|
2021-06-17 17:10:52 -04:00 |
resource_format_text.cpp
|
Use range iterators for Map
|
2021-09-30 15:09:12 -06:00 |
resource_format_text.h
|
Implement Resource UIDs
|
2021-07-24 09:16:52 -03:00 |
SCsub
|
SCons: Add explicit dependencies on thirdparty code in cloned env
|
2020-12-18 10:29:34 +01:00 |
segment_shape_2d.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
segment_shape_2d.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
separation_ray_shape_2d.cpp
|
Rename RayShape to SeparationRayShape
|
2021-08-24 17:34:55 -07:00 |
separation_ray_shape_2d.h
|
Rename RayShape to SeparationRayShape
|
2021-08-24 17:34:55 -07:00 |
separation_ray_shape_3d.cpp
|
Rename RayShape to SeparationRayShape
|
2021-08-24 17:34:55 -07:00 |
separation_ray_shape_3d.h
|
Rename RayShape to SeparationRayShape
|
2021-08-24 17:34:55 -07:00 |
shader.cpp
|
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
|
2021-10-28 22:02:23 -07:00 |
shader.h
|
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
|
2021-10-28 22:02:23 -07:00 |
shape_2d.cpp
|
Added option in project settings to draw Shape2D outlines
|
2021-02-25 07:52:50 -07:00 |
shape_2d.h
|
Remove unimplemented methods
|
2021-10-21 18:44:25 +01:00 |
shape_3d.cpp
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
shape_3d.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
skeleton_modification_2d.cpp
|
Merge duplicate branch conditions to one.
|
2021-09-26 21:18:15 +05:45 |
skeleton_modification_2d.h
|
Replace BIND_VMETHOD by new GDVIRTUAL syntax
|
2021-08-22 08:23:58 -03:00 |
skeleton_modification_2d_ccdik.cpp
|
Use get_global_* functions instead of using transforms.
|
2021-08-14 14:01:57 +05:45 |
skeleton_modification_2d_ccdik.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_fabrik.cpp
|
Use functions defined in the their classes.
|
2021-09-29 09:36:34 +05:45 |
skeleton_modification_2d_fabrik.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_jiggle.cpp
|
Use get_global_* functions instead of using transforms.
|
2021-08-14 14:01:57 +05:45 |
skeleton_modification_2d_jiggle.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_lookat.cpp
|
Check for valid stack in set_bone_index
|
2021-10-28 00:57:41 +01:00 |
skeleton_modification_2d_lookat.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_physicalbones.cpp
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_physicalbones.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_stackholder.cpp
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_stackholder.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_twoboneik.cpp
|
Use builtin Vector2 functions for calculation of angles.
|
2021-09-07 08:30:26 +05:45 |
skeleton_modification_2d_twoboneik.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_3d.cpp
|
Merge duplicate branch conditions to one.
|
2021-09-26 21:18:15 +05:45 |
skeleton_modification_3d.h
|
Replace BIND_VMETHOD by new GDVIRTUAL syntax
|
2021-08-22 08:23:58 -03:00 |
skeleton_modification_3d_ccdik.cpp
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_ccdik.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_fabrik.cpp
|
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
|
2021-10-16 16:34:31 -04:00 |
skeleton_modification_3d_fabrik.h
|
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
|
2021-10-16 16:34:31 -04:00 |
skeleton_modification_3d_jiggle.cpp
|
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
|
2021-10-16 16:34:31 -04:00 |
skeleton_modification_3d_jiggle.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_lookat.cpp
|
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
|
2021-10-16 16:34:31 -04:00 |
skeleton_modification_3d_lookat.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_stackholder.cpp
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_stackholder.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_twoboneik.cpp
|
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
|
2021-10-16 16:34:31 -04:00 |
skeleton_modification_3d_twoboneik.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_stack_2d.cpp
|
Fix missing argument names in bindings
|
2021-10-09 00:20:10 +02:00 |
skeleton_modification_stack_2d.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_stack_3d.cpp
|
Added error macro to ensure non null parameter
|
2021-10-25 19:44:22 -04:00 |
skeleton_modification_stack_3d.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skin.cpp
|
Rename Variant TRANSFORM to TRANSFORM3D
|
2021-06-03 07:30:01 -04:00 |
skin.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
sky.cpp
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
sky.h
|
Initialize class variables with default values in scene/ [2/2]
|
2021-02-09 18:24:36 +01:00 |
sky_material.cpp
|
Don't allow translucent colors in built-in sky material properties
|
2021-10-07 18:12:16 +02:00 |
sky_material.h
|
Hide render_priority except when using SpatialMaterials
|
2021-10-04 08:48:58 -07:00 |
sphere_shape_3d.cpp
|
Removed _change_notify
|
2021-02-10 19:31:24 -03:00 |
sphere_shape_3d.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
sprite_frames.cpp
|
Use range iterators for Map
|
2021-09-30 15:09:12 -06:00 |
sprite_frames.h
|
Use doubles for time in many other places
|
2021-08-09 14:05:42 -05:00 |
style_box.cpp
|
Use real_t and double where appropriate in Particles
|
2021-08-12 11:35:31 -05:00 |
style_box.h
|
Use real_t and double where appropriate in Particles
|
2021-08-12 11:35:31 -05:00 |
surface_tool.cpp
|
Add check to SurfaceTool.generate_lod(); ensure target index count between 0 and source index count. Fixes #53876
|
2021-10-16 20:31:20 -04:00 |
surface_tool.h
|
Rename Reference to RefCounted
|
2021-06-11 18:48:42 +02:00 |
syntax_highlighter.cpp
|
Restore syntax highlighting
|
2021-08-23 18:08:17 +02:00 |
syntax_highlighter.h
|
Replace BIND_VMETHOD by new GDVIRTUAL syntax
|
2021-08-22 08:23:58 -03:00 |
text_file.cpp
|
Core: Move DirAccess and FileAccess to core/io
|
2021-06-11 14:52:39 +02:00 |
text_file.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
text_line.cpp
|
Implement TextServer GDExtension interface, remove TextServer GDNative interface.
|
2021-10-01 15:13:29 +03:00 |
text_line.h
|
Implement TextServer GDExtension interface, remove TextServer GDNative interface.
|
2021-10-01 15:13:29 +03:00 |
text_paragraph.cpp
|
Fix: typo in TextParagraph class and docs
|
2021-10-19 16:38:58 -03:00 |
text_paragraph.h
|
Fix: typo in TextParagraph class and docs
|
2021-10-19 16:38:58 -03:00 |
texture.cpp
|
Fix memory leak when using CurveTexture.set_texture_mode
|
2021-11-01 18:57:59 +08:00 |
texture.h
|
Add GradientTexture2D
|
2021-10-12 16:22:30 +02:00 |
theme.cpp
|
Ignore empty Font resources as theme override.
|
2021-10-25 14:05:37 +03:00 |
theme.h
|
Make Theme report property list changes less often
|
2021-10-04 17:27:00 +03:00 |
tile_set.cpp
|
Fix crash in Tileset with get_collision_polygon_shape
|
2021-11-02 17:06:19 -07:00 |
tile_set.h
|
Implement missing TileMap brushes for terrains
|
2021-10-29 19:46:42 +02:00 |
video_stream.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
visual_shader.cpp
|
Repair Fog mode in visual shaders
|
2021-10-29 17:09:03 +03:00 |
visual_shader.h
|
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
|
2021-10-28 22:02:23 -07:00 |
visual_shader_nodes.cpp
|
Add a default input parameter field to CurveTexture (in visual shaders)
|
2021-10-13 15:25:12 +03:00 |
visual_shader_nodes.h
|
Added missed limiters for Visual Shader node enums
|
2021-08-15 19:10:51 +03:00 |
visual_shader_particle_nodes.cpp
|
Make port previews in visual shader visible in other shader modes
|
2021-10-11 22:19:08 +03:00 |
visual_shader_particle_nodes.h
|
Make port previews in visual shader visible in other shader modes
|
2021-10-11 22:19:08 +03:00 |
visual_shader_sdf_nodes.cpp
|
Use C++11 raw literals for shader code to improve readability
|
2021-07-19 08:19:50 +02:00 |
visual_shader_sdf_nodes.h
|
Added SDF nodes to visual shader
|
2021-01-18 15:04:54 +01:00 |
world_2d.cpp
|
Add PROPERTY_USAGE_NONE and use it
|
2021-06-17 19:10:26 -04:00 |
world_2d.h
|
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
|
2021-06-16 22:01:39 -03:00 |
world_3d.cpp
|
Improved RigidDynamicBody linear/angular damping override
|
2021-10-25 18:22:12 -07:00 |
world_3d.h
|
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
|
2021-06-16 22:01:39 -03:00 |
world_boundary_shape_2d.cpp
|
Rename WorldMarginShape to WorldBoundaryShape
|
2021-09-14 11:16:31 -07:00 |
world_boundary_shape_2d.h
|
Rename WorldMarginShape to WorldBoundaryShape
|
2021-09-14 11:16:31 -07:00 |
world_boundary_shape_3d.cpp
|
Rename WorldMarginShape to WorldBoundaryShape
|
2021-09-14 11:16:31 -07:00 |
world_boundary_shape_3d.h
|
Rename WorldMarginShape to WorldBoundaryShape
|
2021-09-14 11:16:31 -07:00 |