.. |
audio
|
Fix some LGTM errors of "Multiplication result converted to larger type"
|
2021-10-12 00:17:27 -05:00 |
camera
|
Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs.
|
2021-08-13 12:32:01 +03:00 |
physics_2d
|
Rename Godot Physics classes from *SW to Godot*
|
2021-10-18 17:01:10 -07:00 |
physics_3d
|
Rename Godot Physics classes from *SW to Godot*
|
2021-10-18 17:01:10 -07:00 |
rendering
|
Merge pull request #53972 from zedutch/fix-shader-time-update
|
2021-10-19 16:37:55 +02:00 |
text
|
Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one.
|
2021-10-03 00:22:10 +03:00 |
xr
|
Add support for returning the play area from XRInterface
|
2021-10-19 21:17:04 +11:00 |
audio_server.cpp
|
fix potential memory leak of AudioStreamPlaybackBusDetails in AudioServer::start_playback_stream()
|
2021-10-18 10:47:11 -04:00 |
audio_server.h
|
Allow AudioStreamPlayer(2D) to provide pitch_scale on playback
|
2021-10-10 18:52:29 -03:00 |
camera_server.cpp
|
Optimize StringName usage
|
2021-07-18 21:20:02 -03:00 |
camera_server.h
|
Rename Reference to RefCounted
|
2021-06-11 18:48:42 +02:00 |
display_server.cpp
|
Allow for mapping keycodes to current layout
|
2021-09-21 00:03:02 +02:00 |
display_server.h
|
Allow for mapping keycodes to current layout
|
2021-09-21 00:03:02 +02:00 |
display_server_headless.h
|
Move alert function from DisplayServer to OS .
|
2021-07-22 21:50:35 +03:00 |
navigation_server_2d.cpp
|
Optimize StringName usage
|
2021-07-18 21:20:02 -03:00 |
navigation_server_2d.h
|
Allow Navigation to be more flexible
|
2021-03-15 15:58:59 +01:00 |
navigation_server_3d.cpp
|
Allow Navigation to be more flexible
|
2021-03-15 15:58:59 +01:00 |
navigation_server_3d.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
physics_server_2d.cpp
|
Fix missing argument names in bindings
|
2021-10-09 00:20:10 +02:00 |
physics_server_2d.h
|
Rename Godot Physics classes from *SW to Godot*
|
2021-10-18 17:01:10 -07:00 |
physics_server_2d_wrap_mt.cpp
|
Rename Godot Physics classes from *SW to Godot*
|
2021-10-18 17:01:10 -07:00 |
physics_server_2d_wrap_mt.h
|
Rename Godot Physics classes from *SW to Godot*
|
2021-10-18 17:01:10 -07:00 |
physics_server_3d.cpp
|
Fix missing argument names in bindings
|
2021-10-09 00:20:10 +02:00 |
physics_server_3d.h
|
Rename Godot Physics classes from *SW to Godot*
|
2021-10-18 17:01:10 -07:00 |
physics_server_3d_wrap_mt.cpp
|
Rename Godot Physics classes from *SW to Godot*
|
2021-10-18 17:01:10 -07:00 |
physics_server_3d_wrap_mt.h
|
Rename Godot Physics classes from *SW to Godot*
|
2021-10-18 17:01:10 -07:00 |
register_server_types.cpp
|
Merge pull request #53980 from nekomatata/rename-godot-physics-classes
|
2021-10-19 08:24:02 +02:00 |
register_server_types.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
rendering_server.cpp
|
Fix auto LOD generation for blendshapes.
|
2021-10-09 20:31:28 +02:00 |
rendering_server.h
|
Allow any floating-point value as a 3D rendering scale option
|
2021-10-08 18:22:10 +02:00 |
SCsub
|
Implement TextServer GDExtension interface, remove TextServer GDNative interface.
|
2021-10-01 15:13:29 +03:00 |
server_wrap_mt_common.h
|
Make Servers truly Thread Safe
|
2021-02-10 13:21:46 -03:00 |
text_server.cpp
|
[TextServer] Use round instead of floor for hex code box size calculation to better match font size.
|
2021-10-18 11:02:49 +03:00 |
text_server.h
|
Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one.
|
2021-10-03 00:22:10 +03:00 |
xr_server.cpp
|
Add support for returning the play area from XRInterface
|
2021-10-19 21:17:04 +11:00 |
xr_server.h
|
Rework XR positional trackers
|
2021-10-17 12:12:20 +11:00 |