virtualx-engine/servers
Rémi Verschelde 244faf5588
Merge pull request #53972 from zedutch/fix-shader-time-update
Fix shaders using `TIME` not continuously updating
2021-10-19 16:37:55 +02:00
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audio Fix some LGTM errors of "Multiplication result converted to larger type" 2021-10-12 00:17:27 -05:00
camera Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
physics_2d Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
physics_3d Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
rendering Merge pull request #53972 from zedutch/fix-shader-time-update 2021-10-19 16:37:55 +02:00
text Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one. 2021-10-03 00:22:10 +03:00
xr Add support for returning the play area from XRInterface 2021-10-19 21:17:04 +11:00
audio_server.cpp fix potential memory leak of AudioStreamPlaybackBusDetails in AudioServer::start_playback_stream() 2021-10-18 10:47:11 -04:00
audio_server.h Allow AudioStreamPlayer(2D) to provide pitch_scale on playback 2021-10-10 18:52:29 -03:00
camera_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
camera_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
display_server.cpp Allow for mapping keycodes to current layout 2021-09-21 00:03:02 +02:00
display_server.h Allow for mapping keycodes to current layout 2021-09-21 00:03:02 +02:00
display_server_headless.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
navigation_server_2d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_server_2d.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
physics_server_2d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
physics_server_2d_wrap_mt.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
physics_server_2d_wrap_mt.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
physics_server_3d.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
physics_server_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
physics_server_3d_wrap_mt.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
physics_server_3d_wrap_mt.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
register_server_types.cpp Merge pull request #53980 from nekomatata/rename-godot-physics-classes 2021-10-19 08:24:02 +02:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Fix auto LOD generation for blendshapes. 2021-10-09 20:31:28 +02:00
rendering_server.h Allow any floating-point value as a 3D rendering scale option 2021-10-08 18:22:10 +02:00
SCsub Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp [TextServer] Use round instead of floor for hex code box size calculation to better match font size. 2021-10-18 11:02:49 +03:00
text_server.h Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one. 2021-10-03 00:22:10 +03:00
xr_server.cpp Add support for returning the play area from XRInterface 2021-10-19 21:17:04 +11:00
xr_server.h Rework XR positional trackers 2021-10-17 12:12:20 +11:00