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animated_sprite.cpp
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Batch of Bugfixes
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2014-12-07 02:04:20 -03:00 |
animated_sprite.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
area_2d.cpp
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Changes to 2D physics engine
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2015-01-05 18:37:12 -03:00 |
area_2d.h
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Changes to 2D physics engine
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2015-01-05 18:37:12 -03:00 |
camera_2d.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
camera_2d.h
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Implemented Camera2D.Rotating property
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2014-02-10 13:55:12 +01:00 |
canvas_item.cpp
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Visual Shader Editing for 2D
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2015-01-20 20:36:25 -03:00 |
canvas_item.h
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-fixed issue with shader not being reset on layers, closes #1199
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2015-01-12 20:44:02 -03:00 |
collision_object_2d.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
collision_object_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
collision_polygon_2d.cpp
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Fixes
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2014-12-20 15:30:06 -03:00 |
collision_polygon_2d.h
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Fixes
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2014-12-20 15:30:06 -03:00 |
collision_shape_2d.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
collision_shape_2d.h
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Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should get updated as well
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2014-03-15 14:03:51 +08:00 |
joints_2d.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
joints_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
node_2d.cpp
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-begin work on unidirectional collision detection
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2015-01-13 10:49:26 -03:00 |
node_2d.h
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-begin work on unidirectional collision detection
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2015-01-13 10:49:26 -03:00 |
node_2d_singleton.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
node_2d_singleton.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
parallax_background.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
parallax_background.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
parallax_layer.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
parallax_layer.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
particles_2d.cpp
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NavMesh
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2014-11-17 07:46:11 -03:00 |
particles_2d.h
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NavMesh
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2014-11-17 07:46:11 -03:00 |
path_2d.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
path_2d.h
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2D Animation Improvements
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2014-07-06 11:49:27 -03:00 |
path_texture.cpp
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Polygon2D
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2014-07-07 17:44:21 -03:00 |
path_texture.h
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Polygon2D
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2014-07-07 17:44:21 -03:00 |
physics_body_2d.cpp
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-Add support for one-way collision in 2D (only works for kinematic body so far)
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2015-01-13 21:19:11 -03:00 |
physics_body_2d.h
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-Add support for one-way collision in 2D (only works for kinematic body so far)
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2015-01-13 21:19:11 -03:00 |
polygon_2d.cpp
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Batch of Bugfixes
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2014-12-07 02:04:20 -03:00 |
polygon_2d.h
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Polygon2D
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2014-07-07 17:44:21 -03:00 |
position_2d.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
position_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
ray_cast_2d.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
ray_cast_2d.h
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A bit of everything:
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2014-05-14 01:22:15 -03:00 |
remote_transform_2d.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
remote_transform_2d.h
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
sample_player_2d.cpp
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-refresh play options in property when setting samplelibrary (#1016)
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2015-01-02 14:32:05 -03:00 |
sample_player_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
screen_button.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
screen_button.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
SCsub
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sound_player_2d.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
sound_player_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sprite.cpp
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Batch of Bugfixes
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2014-12-07 02:04:20 -03:00 |
sprite.h
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-Fixed a few bugs in Viewport
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2014-04-10 00:18:27 -03:00 |
tile_map.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
tile_map.h
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Huge Amount of BugFix
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2014-10-03 00:10:51 -03:00 |
visibility_notifier_2d.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
visibility_notifier_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
y_sort.cpp
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Huge Amount of BugFix
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2014-10-03 00:10:51 -03:00 |
y_sort.h
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Huge Amount of BugFix
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2014-10-03 00:10:51 -03:00 |