..
fileserver
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
icons
style: Various other PEP8 fixes in Python files
2016-11-01 00:35:16 +01:00
io_plugins
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
plugins
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
animation_editor.cpp
AnimationEditor: zoom using ctrl+wheel
2016-09-23 14:57:54 +02:00
animation_editor.h
Show a warning that an animation must be selected in order to edit it. Avoid copying/pasting if no anim selected. Closes #5799
2016-07-22 09:42:12 -03:00
array_property_edit.cpp
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
array_property_edit.h
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
asset_library_editor_plugin.cpp
Add thread support to HTTPRequest, changed assetlib to use it.
2016-07-24 16:09:43 -03:00
asset_library_editor_plugin.h
Downloaded templates from project manager can now be installed.
2016-07-11 21:34:50 -03:00
call_dialog.cpp
i18n: Second pass at proofreading
2016-05-21 01:27:27 +02:00
call_dialog.h
remove trailing whitespace
2016-03-09 00:00:52 +01:00
code_editor.cpp
Allow turing off zero-padding for line numbers
2016-10-13 11:43:42 +02:00
code_editor.h
Refactor duplicated code
2016-10-10 10:39:58 +02:00
connections_dialog.cpp
ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.
2016-10-04 16:05:25 +02:00
connections_dialog.h
ConnectionsDock: Double click to create and go to signal connection
2016-06-12 01:05:54 +02:00
create_dialog.cpp
Added a generic AStar implementation to Godot.
2016-09-13 18:17:18 -03:00
create_dialog.h
Added favorites and recent history to create dialog
2016-09-12 23:23:36 -03:00
dependency_editor.cpp
Remove unused variables (fourth pass) + dead code
2016-07-08 16:47:55 +02:00
dependency_editor.h
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
doc_code_font.h
doc_font.h
doc_title_font.h
editor_asset_installer.cpp
Fix crash on asset lib install
2016-07-10 17:19:29 -03:00
editor_asset_installer.h
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
editor_autoload_settings.cpp
Fix Orphan StringName on EditorAutoloadSettings class
2016-07-14 12:08:40 -03:00
editor_autoload_settings.h
Fix Orphan StringName on EditorAutoloadSettings class
2016-07-14 12:08:40 -03:00
editor_data.cpp
fix get_selected_nodes()
2016-09-10 17:50:20 -03:00
editor_data.h
fix get_selected_nodes()
2016-09-10 17:50:20 -03:00
editor_dir_dialog.cpp
Select newly created folder on Directory dialog
2016-09-06 07:33:59 +09:00
editor_dir_dialog.h
-Do not ask about overwriting when opening a script in the wizard, but still show complaint about existing. Closes #4545
2016-06-18 19:32:52 -03:00
editor_file_dialog.cpp
Append selected dir when openning dir with Editorfiledialog
2016-09-26 16:05:22 +08:00
editor_file_dialog.h
-Added ability to disable overwrite warning on file dialog, fixes #4545
2016-06-20 00:38:13 -03:00
editor_file_system.cpp
-Added bindings to the resource filesystem for editor
2016-09-10 17:34:27 -03:00
editor_file_system.h
Added proper resource preview cache invalidation, fixes #5342
2016-07-03 13:16:10 -03:00
editor_fonts.cpp
-Added VeryLowDPI and MidDPI modes to Godot editor.
2016-09-13 11:05:47 -03:00
editor_fonts.h
editor_help.cpp
Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C#
2016-09-07 19:39:57 -03:00
editor_help.h
Making bits of docs appear in different dialogues is made easier with EditorHelpBit
2016-08-23 23:15:16 -03:00
editor_icons.h
editor_import_export.cpp
Fix various warnings
2016-08-13 13:21:35 +02:00
editor_import_export.h
Changed import workflow
2016-05-27 14:19:11 -03:00
editor_initialize_ssl.cpp
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
editor_initialize_ssl.h
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
editor_log.cpp
More custom theme support for editor
2016-09-20 20:41:57 +08:00
editor_log.h
More custom theme support for editor
2016-09-20 20:41:57 +08:00
editor_name_dialog.cpp
editor_name_dialog.h
editor_node.cpp
Won't change editor tabs when using External Editor.
2016-10-29 11:44:57 -02:00
editor_node.h
Merge pull request #6673 from J08nY/issue-update-spinner
2016-10-09 14:06:59 +02:00
editor_path.cpp
Removed unused variables (second pass) + dead code
2016-07-07 23:15:59 +02:00
editor_path.h
editor_plugin.cpp
Merge pull request #6525 from vnen/plugin-bottom-show-hide
2016-09-18 20:06:10 +02:00
editor_plugin.h
Merge pull request #6525 from vnen/plugin-bottom-show-hide
2016-09-18 20:06:10 +02:00
editor_plugin_settings.cpp
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
editor_plugin_settings.h
Drop empty files that are not used anywhere
2016-06-18 19:46:30 +02:00
editor_profiler.cpp
Update profiler curves on item toggled, closes #5680
2016-07-21 18:02:43 -03:00
editor_profiler.h
fixed compilation bug
2016-05-21 23:20:49 -03:00
editor_reimport_dialog.cpp
i18n: Second pass at proofreading
2016-05-21 01:27:27 +02:00
editor_reimport_dialog.h
editor_resource_preview.cpp
-Added way to generate resource previews from script plugin.
2016-09-10 15:32:17 -03:00
editor_resource_preview.h
-Added way to generate resource previews from script plugin.
2016-09-10 15:32:17 -03:00
editor_run.cpp
Improve debug focus behavior
2016-09-14 04:02:18 +02:00
editor_run.h
Improve debug focus behavior
2016-09-14 04:02:18 +02:00
editor_run_native.cpp
Fix autosave when run on remote device
2016-06-24 21:20:43 +09:00
editor_run_native.h
editor_run_script.cpp
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
editor_run_script.h
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
editor_scale.cpp
-Added VeryLowDPI and MidDPI modes to Godot editor.
2016-09-13 11:05:47 -03:00
editor_scale.h
-Added VeryLowDPI and MidDPI modes to Godot editor.
2016-09-13 11:05:47 -03:00
editor_settings.cpp
Fix bug with saving last select language and remove warning
2016-10-30 23:21:59 +09:00
editor_settings.h
fix #6031 when creating a script the language will be what you selected last time
2016-10-20 23:53:15 +02:00
editor_sub_scene.cpp
i18n: Proofreading of all strings
2016-05-21 00:21:57 +02:00
editor_sub_scene.h
editor_themes.cpp
-Added VeryLowDPI and MidDPI modes to Godot editor.
2016-09-13 11:05:47 -03:00
editor_themes.h
-Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
2016-09-11 10:05:46 -03:00
file_type_cache.cpp
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
file_type_cache.h
filesystem_dock.cpp
Remove dead code in FileSystemDock
2016-10-23 23:38:49 +09:00
filesystem_dock.h
Better editor settings for the FileSystem dock
2016-08-16 15:27:00 -03:00
groups_editor.cpp
do not allow removal of groups that come from instanced/inherited scene, closes #5505
2016-07-07 20:50:42 -03:00
groups_editor.h
Created a NodeDock with signals and groups
2016-06-04 13:19:08 -03:00
inspector_dock.cpp
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
inspector_dock.h
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
multi_node_edit.cpp
fixes #6695 - MultiNodeEdit edit path in exported NodePath
2016-10-05 19:32:51 +02:00
multi_node_edit.h
-Setting script in multi node edit works, closes #4442
2016-06-19 10:13:26 -03:00
node_dock.cpp
Created a NodeDock with signals and groups
2016-06-04 13:19:08 -03:00
node_dock.h
Created a NodeDock with signals and groups
2016-06-04 13:19:08 -03:00
output_strings.cpp
Removed unused variables (second pass) + dead code
2016-07-07 23:15:59 +02:00
output_strings.h
remove trailing whitespace
2016-03-09 00:00:52 +01:00
pane_drag.cpp
pane_drag.h
progress_dialog.cpp
-Some fixes to OSX retina scaling for window functions
2016-05-30 00:28:29 -03:00
progress_dialog.h
-Made editor support SSL certs by default (embedded them)
2016-03-12 10:46:38 -03:00
project_export.cpp
Removed unused variables (second pass) + dead code
2016-07-07 23:15:59 +02:00
project_export.h
Move export GUI debug toggle to export settings window
2016-04-28 16:13:26 +02:00
project_manager.cpp
Project manager: grab focus on ok button after path selection.
2016-10-06 12:48:02 +02:00
project_manager.h
Auto import project folder, confirm scan multiple folders or non-project folder
2016-08-01 22:59:12 +03:00
project_settings.cpp
Merge pull request #6249 from volzhs/issue-6121
2016-08-28 12:02:08 +02:00
project_settings.h
Show last added action on Input Map and implement InputEvent "=="
2016-08-28 15:18:13 +09:00
property_editor.cpp
Possibility to write node path by hand in exported NodePath variable ( #3486 )
2016-10-11 23:15:01 +02:00
property_editor.h
Modified resource menu for node scripts so it always goes through the new script wizard.
2016-09-12 19:32:09 -03:00
property_selector.cpp
More visual script work
2016-08-25 17:45:20 -03:00
property_selector.h
Even more work on visual script editor:
2016-08-26 17:38:25 -03:00
pvrtc_compress.cpp
i18n: Second pass at proofreading
2016-05-21 01:27:27 +02:00
pvrtc_compress.h
quick_open.cpp
Improve quick open sorting
2016-07-06 19:29:15 -03:00
quick_open.h
Improve quick open sorting
2016-07-06 19:29:15 -03:00
register_exporters.h
remove trailing whitespace
2016-05-21 15:29:25 +02:00
reparent_dialog.cpp
i18n: Second pass at proofreading
2016-05-21 01:27:27 +02:00
reparent_dialog.h
remove trailing whitespace
2016-03-09 00:00:52 +01:00
resources_dock.cpp
Removed support for saving paths as relative, closes #5728
2016-07-22 10:39:46 -03:00
resources_dock.h
run_settings_dialog.cpp
i18n: Second pass at proofreading
2016-05-21 01:27:27 +02:00
run_settings_dialog.h
scene_tree_dock.cpp
Merge pull request #6945 from Hinsbart/script_dnd
2016-10-30 12:10:45 +01:00
scene_tree_dock.h
Merge pull request #6945 from Hinsbart/script_dnd
2016-10-30 12:10:45 +01:00
scene_tree_editor.cpp
Ability to drag script files from Filesystem dock to SceneTree dock.
2016-10-27 16:32:41 +02:00
scene_tree_editor.h
Ability to drag script files from Filesystem dock to SceneTree dock.
2016-10-27 16:32:41 +02:00
script_create_dialog.cpp
fix #6031 when creating a script the language will be what you selected last time
2016-10-20 23:53:15 +02:00
script_create_dialog.h
fix #6031 when creating a script the language will be what you selected last time
2016-10-20 23:53:15 +02:00
script_editor_debugger.cpp
Merge pull request #6479 from RandomShaper/improve-debug-focus
2016-10-03 11:36:01 +02:00
script_editor_debugger.h
Ability to reload scripts on running game
2016-06-01 20:31:42 -03:00
SCsub
style: Various other PEP8 fixes in Python files
2016-11-01 00:35:16 +01:00
settings_config_dialog.cpp
Fix Editor Settings dialog range editing by dragging and using the slider
2016-07-18 18:46:16 -03:00
settings_config_dialog.h
Fix Editor Settings dialog range editing by dragging and using the slider
2016-07-18 18:46:16 -03:00
spatial_editor_gizmos.cpp
Fix various warnings
2016-08-13 13:21:35 +02:00
spatial_editor_gizmos.h
Added listener spatial node.
2016-03-20 02:10:04 +00:00