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shaders
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Add VIEW_INDEX variable in shader so we know which eye/view we're rendering for
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2021-05-05 16:22:03 +10:00 |
rasterizer_canvas_base_gles3.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
rasterizer_canvas_base_gles3.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
rasterizer_canvas_gles3.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
rasterizer_canvas_gles3.h
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Batching - store parent items in default batches
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2021-04-12 16:55:59 +01:00 |
rasterizer_gles3.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
rasterizer_gles3.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
rasterizer_scene_gles3.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
rasterizer_scene_gles3.h
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
rasterizer_storage_gles3.cpp
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Backport 6f16239 "Implementation of struct for shaders" to 3.4
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2021-05-14 11:28:48 -07:00 |
rasterizer_storage_gles3.h
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
shader_compiler_gles3.cpp
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Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4
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2021-05-14 11:28:48 -07:00 |
shader_compiler_gles3.h
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Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4
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2021-05-14 11:28:48 -07:00 |
shader_gles3.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
shader_gles3.h
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |