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shaders
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Merge pull request #52477 from Lauson1ex/3.x
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2021-09-13 17:37:22 +02:00 |
rasterizer_canvas_base_gles3.cpp
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Merge pull request #52585 from Calinou/screen-texture-improve-no-sampling-error
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2021-09-20 16:25:16 +02:00 |
rasterizer_canvas_base_gles3.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
rasterizer_canvas_gles3.cpp
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Clear glErrors instead of crashing when initializing GLES3
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2021-06-21 17:53:24 +01:00 |
rasterizer_canvas_gles3.h
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Clear glErrors instead of crashing when initializing GLES3
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2021-06-21 17:53:24 +01:00 |
rasterizer_gles3.cpp
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Convert output of GLES2 to linear color space if keep_3d_linear is enabled
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2021-08-23 15:59:56 +10:00 |
rasterizer_gles3.h
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Clear glErrors instead of crashing when initializing GLES3
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2021-06-21 17:53:24 +01:00 |
rasterizer_scene_gles3.cpp
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Add a new high quality tonemapper: ACES Fitted
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2021-09-08 19:12:09 -03:00 |
rasterizer_scene_gles3.h
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fix 3D scene not rendered on GLES3 HTML5 export
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2021-07-08 22:03:03 +09:00 |
rasterizer_storage_gles3.cpp
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Properly clear cubemap filter state when texture array environment disabled
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2021-08-20 19:12:38 -07:00 |
rasterizer_storage_gles3.h
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Performance improvements for GLES2 CPU blendshapes
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2021-08-16 08:22:45 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
shader_compiler_gles3.cpp
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[3.x] Fix shader crash when using local var with the same name as varying
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2021-08-13 09:30:35 +03:00 |
shader_compiler_gles3.h
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Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4
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2021-05-14 11:28:48 -07:00 |
shader_gles3.cpp
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Improve the shader error console output
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2021-07-17 03:00:46 +02:00 |
shader_gles3.h
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |