..
dummy
Rename shader parameter uniform setter/getter methods for consistency
2022-08-04 23:17:06 +02:00
environment
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
renderer_rd
Add a shadow opacity property to Light3D
2022-08-07 11:06:32 +02:00
storage
Rename shader parameter uniform setter/getter methods for consistency
2022-08-04 23:17:06 +02:00
renderer_canvas_cull.cpp
Merge pull request #62639 from Calinou/line-antialiasing-decrease-feather-width
2022-08-02 21:00:01 +02:00
renderer_canvas_cull.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
renderer_canvas_render.cpp
Fix typo, call mesh_instance_free not mesh_free
2022-07-12 22:30:08 +10:00
renderer_canvas_render.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
renderer_compositor.cpp
Add startup flag to override XR mode settings
2022-07-28 11:50:34 +10:00
renderer_compositor.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
renderer_geometry_instance.cpp
Rename shader parameter uniform setter/getter methods for consistency
2022-08-04 23:17:06 +02:00
renderer_geometry_instance.h
Rename shader parameter uniform setter/getter methods for consistency
2022-08-04 23:17:06 +02:00
renderer_scene.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
renderer_scene.h
Rename shader parameter uniform setter/getter methods for consistency
2022-08-04 23:17:06 +02:00
renderer_scene_cull.cpp
Rename shader parameter uniform setter/getter methods for consistency
2022-08-04 23:17:06 +02:00
renderer_scene_cull.h
Rename shader parameter uniform setter/getter methods for consistency
2022-08-04 23:17:06 +02:00
renderer_scene_occlusion_cull.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
renderer_scene_occlusion_cull.h
Remove ThreadWorkPool, replace by WorkerThreadPool
2022-07-25 15:39:50 +02:00
renderer_scene_render.cpp
Restructure environment in render implementation
2022-07-29 12:24:32 +10:00
renderer_scene_render.h
Merge pull request #63527 from BastiaanOlij/rework_environment
2022-07-29 08:05:40 +02:00
renderer_viewport.cpp
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
2022-07-28 17:51:13 +02:00
renderer_viewport.h
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
2022-07-28 17:51:13 +02:00
rendering_device.cpp
Add a Framebuffer cache
2022-08-05 13:37:29 +02:00
rendering_device.h
Add a Framebuffer cache
2022-08-05 13:37:29 +02:00
rendering_device_binds.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
rendering_device_binds.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
rendering_server_default.cpp
Remove Signal connect binds
2022-07-29 16:26:13 +02:00
rendering_server_default.h
Rename shader parameter uniform setter/getter methods for consistency
2022-08-04 23:17:06 +02:00
rendering_server_globals.cpp
Split dependency logic
2022-06-28 00:10:29 +10:00
rendering_server_globals.h
Split dependency logic
2022-06-28 00:10:29 +10:00
SCsub
Split dependency logic
2022-06-28 00:10:29 +10:00
shader_compiler.cpp
Rename RenderingServer global shader uniform methods to be more explicit
2022-07-28 18:46:59 +02:00
shader_compiler.h
Refactor shader hints
2022-05-31 11:51:47 +03:00
shader_language.cpp
Merge pull request #63847 from Zylann/shader_switch_uint
2022-08-03 08:05:19 +03:00
shader_language.h
Add hint_transparent
to use a transparent black placeholder texture
2022-08-01 23:38:06 +02:00
shader_preprocessor.cpp
Fix some errors after shader preprocessor PR
2022-07-23 09:38:59 +03:00
shader_preprocessor.h
Fix some errors after shader preprocessor PR
2022-07-23 09:38:59 +03:00
shader_types.cpp
Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)
2022-08-02 17:30:41 +02:00
shader_types.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
shader_warnings.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
shader_warnings.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00