.. |
default_theme
|
Improve VisualScript UX
|
2018-07-24 13:59:28 -07:00 |
animation.cpp
|
Reduce unnecessary COW on Vector by make writing explicit
|
2018-07-26 00:54:16 +02:00 |
animation.h
|
Entirely new (and much improved) animation editor.
|
2018-06-07 12:52:00 -03:00 |
audio_stream_sample.cpp
|
Fully exposes data variable on AudioStreamSample/AudioStreamOGGVorbis...
|
2018-05-01 12:19:15 +02:00 |
audio_stream_sample.h
|
Expose audio streams get_length()
|
2018-01-22 20:35:33 +01:00 |
bit_mask.cpp
|
Reduce unnecessary COW on Vector by make writing explicit
|
2018-07-26 00:54:16 +02:00 |
bit_mask.h
|
Fix typos with codespell
|
2018-02-21 19:46:06 +01:00 |
bounds.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
bounds.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
box_shape.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
box_shape.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
canvas.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
canvas.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
capsule_shape.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
capsule_shape.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
capsule_shape_2d.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
capsule_shape_2d.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
circle_shape_2d.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
circle_shape_2d.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
color_ramp.cpp
|
Reduce unnecessary COW on Vector by make writing explicit
|
2018-07-26 00:54:16 +02:00 |
color_ramp.h
|
Reduce unnecessary COW on Vector by make writing explicit
|
2018-07-26 00:54:16 +02:00 |
concave_polygon_shape.cpp
|
Reduce unnecessary COW on Vector by make writing explicit
|
2018-07-26 00:54:16 +02:00 |
concave_polygon_shape.h
|
Bind many more properties to scripts
|
2018-01-12 00:58:14 +02:00 |
concave_polygon_shape_2d.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
concave_polygon_shape_2d.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
convex_polygon_shape.cpp
|
Reduce unnecessary COW on Vector by make writing explicit
|
2018-07-26 00:54:16 +02:00 |
convex_polygon_shape.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
convex_polygon_shape_2d.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
convex_polygon_shape_2d.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
curve.cpp
|
Reduce unnecessary COW on Vector by make writing explicit
|
2018-07-26 00:54:16 +02:00 |
curve.h
|
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
|
2018-07-06 20:21:42 -03:00 |
cylinder_shape.cpp
|
added cylinder shape support
|
2018-07-01 11:16:54 +02:00 |
cylinder_shape.h
|
added cylinder shape support
|
2018-07-01 11:16:54 +02:00 |
dynamic_font.cpp
|
Reduce unnecessary COW on Vector by make writing explicit
|
2018-07-26 00:54:16 +02:00 |
dynamic_font.h
|
Always emit dynamic font change in update_oversampling
|
2018-05-08 19:01:15 +07:00 |
dynamic_font_stb.cpp
|
Perfect FreeType-based outlines for DynamicFonts
|
2018-05-08 13:45:24 +07:00 |
dynamic_font_stb.h
|
Perfect FreeType-based outlines for DynamicFonts
|
2018-05-08 13:45:24 +07:00 |
environment.cpp
|
Added ability for SSAO to affect AO textures too
|
2018-07-02 16:50:52 -03:00 |
environment.h
|
Added ability for SSAO to affect AO textures too
|
2018-07-02 16:50:52 -03:00 |
font.cpp
|
Reduce unnecessary COW on Vector by make writing explicit
|
2018-07-26 00:54:16 +02:00 |
font.h
|
Perfect FreeType-based outlines for DynamicFonts
|
2018-05-08 13:45:24 +07:00 |
material.cpp
|
Added keep scale flag to billboard materials
|
2018-07-26 09:34:12 +02:00 |
material.h
|
Added keep scale flag to billboard materials
|
2018-07-26 09:34:12 +02:00 |
mesh.cpp
|
Reduce unnecessary COW on Vector by make writing explicit
|
2018-07-26 00:54:16 +02:00 |
mesh.h
|
Implemented Soft body
|
2018-07-23 20:50:23 +02:00 |
mesh_data_tool.cpp
|
Reduce unnecessary COW on Vector by make writing explicit
|
2018-07-26 00:54:16 +02:00 |
mesh_data_tool.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
mesh_library.cpp
|
Reduce unnecessary COW on Vector by make writing explicit
|
2018-07-26 00:54:16 +02:00 |
mesh_library.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
multimesh.cpp
|
Bind many more properties to scripts
|
2018-01-12 00:58:14 +02:00 |
multimesh.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
packed_scene.cpp
|
Reduce unnecessary COW on Vector by make writing explicit
|
2018-07-26 00:54:16 +02:00 |
packed_scene.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
physics_material.cpp
|
Implemented physics material
|
2018-05-11 03:23:09 +02:00 |
physics_material.h
|
Implemented physics material
|
2018-05-11 03:23:09 +02:00 |
plane_shape.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
plane_shape.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
polygon_path_finder.cpp
|
Reduce unnecessary COW on Vector by make writing explicit
|
2018-07-26 00:54:16 +02:00 |
polygon_path_finder.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
primitive_meshes.cpp
|
Merge pull request #19487 from JFonS/better_3d_select
|
2018-06-13 18:49:35 +02:00 |
primitive_meshes.h
|
Added a simpler way to flip faces, closes #17373 and closes #17369
|
2018-05-07 18:55:05 -03:00 |
ray_shape.cpp
|
Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
|
2018-02-19 20:59:57 +01:00 |
ray_shape.h
|
Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
|
2018-02-19 20:59:57 +01:00 |
rectangle_shape_2d.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
rectangle_shape_2d.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
room.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
room.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
scene_format_text.cpp
|
Reduce unnecessary COW on Vector by make writing explicit
|
2018-07-26 00:54:16 +02:00 |
scene_format_text.h
|
Ability to import .escn files, which is just a .tscn but with forced import.
|
2018-01-30 11:04:22 -03:00 |
SCsub
|
Move other lone thirdparty files to thirdparty/misc
|
2017-04-28 21:19:25 +02:00 |
segment_shape_2d.cpp
|
Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
|
2018-02-19 20:59:57 +01:00 |
segment_shape_2d.h
|
Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
|
2018-02-19 20:59:57 +01:00 |
shader.cpp
|
Visual Shaders are back.
|
2018-07-14 18:16:18 -03:00 |
shader.h
|
Visual Shaders are back.
|
2018-07-14 18:16:18 -03:00 |
shader_graph.cpp
|
Bind many more properties to scripts
|
2018-01-12 00:58:14 +02:00 |
shader_graph.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
shape.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
shape.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
shape_2d.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
shape_2d.h
|
Fixes collisions shape selection
|
2018-02-22 20:48:25 +01:00 |
shape_line_2d.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
shape_line_2d.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
sky_box.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
sky_box.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
space_2d.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
space_2d.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
sphere_shape.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
sphere_shape.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
style_box.cpp
|
Visual Shaders are back.
|
2018-07-14 18:16:18 -03:00 |
style_box.h
|
Visual Shaders are back.
|
2018-07-14 18:16:18 -03:00 |
surface_tool.cpp
|
Reduce unnecessary COW on Vector by make writing explicit
|
2018-07-26 00:54:16 +02:00 |
surface_tool.h
|
Added flip switch to generate_normals
|
2018-02-19 22:40:34 +03:00 |
text_file.cpp
|
Allow opening and editing of any utf_8 file in script editor
|
2018-07-22 11:55:56 +01:00 |
text_file.h
|
Allow opening and editing of any utf_8 file in script editor
|
2018-07-22 11:55:56 +01:00 |
texture.cpp
|
Reduce unnecessary COW on Vector by make writing explicit
|
2018-07-26 00:54:16 +02:00 |
texture.h
|
Finally figured out how to implement AnimatedTexture properly.
|
2018-07-16 11:43:49 -03:00 |
theme.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
theme.h
|
-Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios
|
2018-07-02 15:08:35 -03:00 |
tile_set.cpp
|
Reduce unnecessary COW on Vector by make writing explicit
|
2018-07-26 00:54:16 +02:00 |
tile_set.h
|
Restore support for minimal 3x3 autotile sets
|
2018-05-17 09:49:14 -04:00 |
video_stream.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
video_stream.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
visual_shader.cpp
|
Visual Shaders are back.
|
2018-07-14 18:16:18 -03:00 |
visual_shader.h
|
Visual Shaders are back.
|
2018-07-14 18:16:18 -03:00 |
visual_shader_nodes.cpp
|
Fix some missing BIND_ENUM_CONSTANT for visual_shader_nodes.cpp
|
2018-07-17 18:31:22 -03:00 |
visual_shader_nodes.h
|
Several name fixes for visual shader
|
2018-07-15 17:28:06 +03:00 |
world.cpp
|
Bind many more properties to scripts
|
2018-01-12 00:58:14 +02:00 |
world.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
world_2d.cpp
|
Bind many more properties to scripts
|
2018-01-12 00:58:14 +02:00 |
world_2d.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |