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By exercising the Licensed Rights (defined below), You accept and agree to be bound by the terms and conditions of this Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License ("Public License"). To the extent this Public License may be interpreted as a contract, You are granted the Licensed Rights in consideration of Your acceptance of these terms and conditions, and the Licensor grants You such rights in consideration of benefits the Licensor receives from making the Licensed Material available under these terms and conditions.
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Section 1 Definitions.
Copyright © 2007 Free Software Foundation, Inc. <http://fsf.org/>
Adapted Material means material subject to Copyright and Similar Rights that is derived from or based upon the Licensed Material and in which the Licensed Material is translated, altered, arranged, transformed, or otherwise modified in a manner requiring permission under the Copyright and Similar Rights held by the Licensor. For purposes of this Public License, where the Licensed Material is a musical work, performance, or sound recording, Adapted Material is always produced where the Licensed Material is synched in timed relation with a moving image.
Adapter's License means the license You apply to Your Copyright and Similar Rights in Your contributions to Adapted Material in accordance with the terms and conditions of this Public License.
BY-NC-SA Compatible License means a license listed at creativecommons.org/compatiblelicenses, approved by Creative Commons as essentially the equivalent of this Public License.
Copyright and Similar Rights means copyright and/or similar rights closely related to copyright including, without limitation, performance, broadcast, sound recording, and Sui Generis Database Rights, without regard to how the rights are labeled or categorized. For purposes of this Public License, the rights specified in Section 2(b)(1)-(2) are not Copyright and Similar Rights.
Effective Technological Measures means those measures that, in the absence of proper authority, may not be circumvented under laws fulfilling obligations under Article 11 of the WIPO Copyright Treaty adopted on December 20, 1996, and/or similar international agreements.
Exceptions and Limitations means fair use, fair dealing, and/or any other exception or limitation to Copyright and Similar Rights that applies to Your use of the Licensed Material.
License Elements means the license attributes listed in the name of a Creative Commons Public License. The License Elements of this Public License are Attribution, NonCommercial, and ShareAlike.
Licensed Material means the artistic or literary work, database, or other material to which the Licensor applied this Public License.
Licensed Rights means the rights granted to You subject to the terms and conditions of this Public License, which are limited to all Copyright and Similar Rights that apply to Your use of the Licensed Material and that the Licensor has authority to license.
Licensor means the individual(s) or entity(ies) granting rights under this Public License.
NonCommercial means not primarily intended for or directed towards commercial advantage or monetary compensation. For purposes of this Public License, the exchange of the Licensed Material for other material subject to Copyright and Similar Rights by digital file-sharing or similar means is NonCommercial provided there is no payment of monetary compensation in connection with the exchange.
Share means to provide material to the public by any means or process that requires permission under the Licensed Rights, such as reproduction, public display, public performance, distribution, dissemination, communication, or importation, and to make material available to the public including in ways that members of the public may access the material from a place and at a time individually chosen by them.
Sui Generis Database Rights means rights other than copyright resulting from Directive 96/9/EC of the European Parliament and of the Council of 11 March 1996 on the legal protection of databases, as amended and/or succeeded, as well as other essentially equivalent rights anywhere in the world.
You means the individual or entity exercising the Licensed Rights under this Public License. Your has a corresponding meaning.
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
Section 2 Scope.
Preamble
License grant.
Subject to the terms and conditions of this Public License, the Licensor hereby grants You a worldwide, royalty-free, non-sublicensable, non-exclusive, irrevocable license to exercise the Licensed Rights in the Licensed Material to:
reproduce and Share the Licensed Material, in whole or in part, for NonCommercial purposes only; and
produce, reproduce, and Share Adapted Material for NonCommercial purposes only.
Exceptions and Limitations. For the avoidance of doubt, where Exceptions and Limitations apply to Your use, this Public License does not apply, and You do not need to comply with its terms and conditions.
Term. The term of this Public License is specified in Section 6(a).
Media and formats; technical modifications allowed. The Licensor authorizes You to exercise the Licensed Rights in all media and formats whether now known or hereafter created, and to make technical modifications necessary to do so. The Licensor waives and/or agrees not to assert any right or authority to forbid You from making technical modifications necessary to exercise the Licensed Rights, including technical modifications necessary to circumvent Effective Technological Measures. For purposes of this Public License, simply making modifications authorized by this Section 2(a)(4) never produces Adapted Material.
Downstream recipients.
Offer from the Licensor Licensed Material. Every recipient of the Licensed Material automatically receives an offer from the Licensor to exercise the Licensed Rights under the terms and conditions of this Public License.
Additional offer from the Licensor Adapted Material. Every recipient of Adapted Material from You automatically receives an offer from the Licensor to exercise the Licensed Rights in the Adapted Material under the conditions of the Adapters License You apply.
No downstream restrictions. You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, the Licensed Material if doing so restricts exercise of the Licensed Rights by any recipient of the Licensed Material.
No endorsement. Nothing in this Public License constitutes or may be construed as permission to assert or imply that You are, or that Your use of the Licensed Material is, connected with, or sponsored, endorsed, or granted official status by, the Licensor or others designated to receive attribution as provided in Section 3(a)(1)(A)(i).
The GNU General Public License is a free, copyleft license for software and other kinds of works.
Other rights.
Moral rights, such as the right of integrity, are not licensed under this Public License, nor are publicity, privacy, and/or other similar personality rights; however, to the extent possible, the Licensor waives and/or agrees not to assert any such rights held by the Licensor to the limited extent necessary to allow You to exercise the Licensed Rights, but not otherwise.
Patent and trademark rights are not licensed under this Public License.
To the extent possible, the Licensor waives any right to collect royalties from You for the exercise of the Licensed Rights, whether directly or through a collecting society under any voluntary or waivable statutory or compulsory licensing scheme. In all other cases the Licensor expressly reserves any right to collect such royalties, including when the Licensed Material is used other than for NonCommercial purposes.
The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too.
Section 3 License Conditions.
When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things.
Your exercise of the Licensed Rights is expressly made subject to the following conditions.
To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies of the software, or if you modify it: responsibilities to respect the freedom of others.
Attribution.
For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.
If You Share the Licensed Material (including in modified form), You must:
retain the following if it is supplied by the Licensor with the Licensed Material:
identification of the creator(s) of the Licensed Material and any others designated to receive attribution, in any reasonable manner requested by the Licensor (including by pseudonym if designated);
a copyright notice;
a notice that refers to this Public License;
a notice that refers to the disclaimer of warranties;
a URI or hyperlink to the Licensed Material to the extent reasonably practicable;
indicate if You modified the Licensed Material and retain an indication of any previous modifications; and
indicate the Licensed Material is licensed under this Public License, and include the text of, or the URI or hyperlink to, this Public License.
You may satisfy the conditions in Section 3(a)(1) in any reasonable manner based on the medium, means, and context in which You Share the Licensed Material. For example, it may be reasonable to satisfy the conditions by providing a URI or hyperlink to a resource that includes the required information.
If requested by the Licensor, You must remove any of the information required by Section 3(a)(1)(A) to the extent reasonably practicable.
ShareAlike.
Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it.
In addition to the conditions in Section 3(a), if You Share Adapted Material You produce, the following conditions also apply.
The Adapters License You apply must be a Creative Commons license with the same License Elements, this version or later, or a BY-NC-SA Compatible License.
You must include the text of, or the URI or hyperlink to, the Adapter's License You apply. You may satisfy this condition in any reasonable manner based on the medium, means, and context in which You Share Adapted Material.
You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, Adapted Material that restrict exercise of the rights granted under the Adapter's License You apply.
For the developers' and authors' protection, the GPL clearly explains that there is no warranty for this free software. For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions.
Section 4 Sui Generis Database Rights.
Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users' freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users.
Where the Licensed Rights include Sui Generis Database Rights that apply to Your use of the Licensed Material:
Finally, every program is threatened constantly by software patents. States should not allow patents to restrict development and use of software on general-purpose computers, but in those that do, we wish to avoid the special danger that patents applied to a free program could make it effectively proprietary. To prevent this, the GPL assures that patents cannot be used to render the program non-free.
for the avoidance of doubt, Section 2(a)(1) grants You the right to extract, reuse, reproduce, and Share all or a substantial portion of the contents of the database for NonCommercial purposes only;
if You include all or a substantial portion of the database contents in a database in which You have Sui Generis Database Rights, then the database in which You have Sui Generis Database Rights (but not its individual contents) is Adapted Material, including for purposes of Section 3(b); and
You must comply with the conditions in Section 3(a) if You Share all or a substantial portion of the contents of the database.
The precise terms and conditions for copying, distribution and modification follow.
For the avoidance of doubt, this Section 4 supplements and does not replace Your obligations under this Public License where the Licensed Rights include other Copyright and Similar Rights.
TERMS AND CONDITIONS
Section 5 Disclaimer of Warranties and Limitation of Liability.
0. Definitions.
Unless otherwise separately undertaken by the Licensor, to the extent possible, the Licensor offers the Licensed Material as-is and as-available, and makes no representations or warranties of any kind concerning the Licensed Material, whether express, implied, statutory, or other. This includes, without limitation, warranties of title, merchantability, fitness for a particular purpose, non-infringement, absence of latent or other defects, accuracy, or the presence or absence of errors, whether or not known or discoverable. Where disclaimers of warranties are not allowed in full or in part, this disclaimer may not apply to You.
To the extent possible, in no event will the Licensor be liable to You on any legal theory (including, without limitation, negligence) or otherwise for any direct, special, indirect, incidental, consequential, punitive, exemplary, or other losses, costs, expenses, or damages arising out of this Public License or use of the Licensed Material, even if the Licensor has been advised of the possibility of such losses, costs, expenses, or damages. Where a limitation of liability is not allowed in full or in part, this limitation may not apply to You.
“This License” refers to version 3 of the GNU General Public License.
The disclaimer of warranties and limitation of liability provided above shall be interpreted in a manner that, to the extent possible, most closely approximates an absolute disclaimer and waiver of all liability.
“Copyright” also means copyright-like laws that apply to other kinds of works, such as semiconductor masks.
Section 6 Term and Termination.
“The Program” refers to any copyrightable work licensed under this License. Each licensee is addressed as “you”. “Licensees” and “recipients” may be individuals or organizations.
This Public License applies for the term of the Copyright and Similar Rights licensed here. However, if You fail to comply with this Public License, then Your rights under this Public License terminate automatically.
To “modify” a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a “modified version” of the earlier work or a work “based on” the earlier work.
Where Your right to use the Licensed Material has terminated under Section 6(a), it reinstates:
automatically as of the date the violation is cured, provided it is cured within 30 days of Your discovery of the violation; or
upon express reinstatement by the Licensor.
For the avoidance of doubt, this Section 6(b) does not affect any right the Licensor may have to seek remedies for Your violations of this Public License.
For the avoidance of doubt, the Licensor may also offer the Licensed Material under separate terms or conditions or stop distributing the Licensed Material at any time; however, doing so will not terminate this Public License.
Sections 1, 5, 6, 7, and 8 survive termination of this Public License.
A “covered work” means either the unmodified Program or a work based on the Program.
Section 7 Other Terms and Conditions.
To “propagate” a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well.
The Licensor shall not be bound by any additional or different terms or conditions communicated by You unless expressly agreed.
Any arrangements, understandings, or agreements regarding the Licensed Material not stated herein are separate from and independent of the terms and conditions of this Public License.
To “convey” a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying.
Section 8 Interpretation.
An interactive user interface displays “Appropriate Legal Notices” to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion.
For the avoidance of doubt, this Public License does not, and shall not be interpreted to, reduce, limit, restrict, or impose conditions on any use of the Licensed Material that could lawfully be made without permission under this Public License.
To the extent possible, if any provision of this Public License is deemed unenforceable, it shall be automatically reformed to the minimum extent necessary to make it enforceable. If the provision cannot be reformed, it shall be severed from this Public License without affecting the enforceability of the remaining terms and conditions.
No term or condition of this Public License will be waived and no failure to comply consented to unless expressly agreed to by the Licensor.
Nothing in this Public License constitutes or may be interpreted as a limitation upon, or waiver of, any privileges and immunities that apply to the Licensor or You, including from the legal processes of any jurisdiction or authority.
1. Source Code.
The “source code” for a work means the preferred form of the work for making modifications to it. “Object code” means any non-source form of a work.
A “Standard Interface” means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language.
The “System Libraries” of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A “Major Component”, in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it.
The “Corresponding Source” for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those subprograms and other parts of the work.
The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source.
The Corresponding Source for a work in source code form is that same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological measure under any applicable law fulfilling obligations under article 11 of the WIPO copyright treaty adopted on 20 December 1996, or similar laws prohibiting or restricting circumvention of such measures.
When you convey a covered work, you waive any legal power to forbid circumvention of technological measures to the extent such circumvention is effected by exercising rights under this License with respect to the covered work, and you disclaim any intention to limit operation or modification of the work as a means of enforcing, against the work's users, your or third parties' legal rights to forbid circumvention of technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified it, and giving a relevant date.
b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to “keep intact all notices”.
c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so.
A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an “aggregate” if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways:
a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by the Corresponding Source fixed on a durable physical medium customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all the software in the product that is covered by this License, on a durable physical medium customarily used for software interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2) access to copy the Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an offer, in accord with subsection 6b.
d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d.
A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work.
A “User Product” is either (1) a “consumer product”, which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a particular product received by a particular user, “normally used” refers to a typical or common use of that class of product, regardless of the status of the particular user or of the way in which the particular user actually uses, or expects or is expected to use, the product. A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product.
“Installation Information” for a User Product means any methods, procedures, authorization keys, or other information required to install and execute modified versions of a covered work in that User Product from a modified version of its Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code is in no case prevented or interfered with solely because modification has been made.
If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM).
The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying.
7. Additional Terms.
“Additional permissions” are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or authors of the material; or
e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors.
All other non-permissive additional terms are considered “further restrictions” within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11).
However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice.
Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License.
An “entity transaction” is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it.
11. Patents.
A “contributor” is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's “contributor version”.
A contributor's “essential patent claims” are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, “control” includes the right to grant patent sublicenses in a manner consistent with the requirements of this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version.
In the following three paragraphs, a “patent license” is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To “grant” such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party.
If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. “Knowingly relying” means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it.
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Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License “or any later version” applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation.
If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program.
Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version.
15. Disclaimer of Warranty.
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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an “about box”.
You should also get your employer (if you work as a programmer) or school, if any, to sign a “copyright disclaimer” for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <http://www.gnu.org/philosophy/why-not-lgpl.html>.

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@ -1,3 +1,7 @@
# The Red Robot Radio
A simple game using Pygame library (version 2.1 or later is required to avoid camera issues).
You control a spaceship moving computer mouse (or any other input device that can emulate it like touchpads, joysticks or trackballs)
You control a spaceship moving computer mouse (or any other input device that can emulate it like touchpads, joysticks or trackballs)
"Source" and "level maps" folders are not required to play the game, only "backgounds", "music", "sfx", "sprites" and "r3.py" executable
I'm not longer working on this project, it is being ported to Godot Game Engine

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@ -1,9 +1,15 @@
music/space.ogg - Mid-Air Machine - Creative Commons Attribution-ShareAlike
music/galaxy.opus - Mid-Air Machine - Creative Commons Attribution-ShareAlike
music/wormhole.opus - Page Asgardius and Mid-Air Machine - Creative Commons Attribution-ShareAlike
backgrounds/galaxy.png - NASA - Public Domain
backgrounds/wormhole.png - Pixabay - Public Domain
backgrounds/crash.png - Pixabay and Page Asgardius - Pixabay License
backgrounds/antenna.png - NASA and Page Asgardius - Public Domain
backgrounds/supernova.png - NASA/JPL-Caltech - Public Domain
sprites/ss.png - Pixabay - Pixabay License
sprites/css.png - Pixabay - Pixabay License
sprites/sat.png - NASA - Public Domain
sprites/asteroid.png - NASA - Public Domain
sprites/radio.png - NASA and Page Asgardius - Public Domain
backgrounds/supernova.png - NASA/JPL-Caltech - Public Domain
sprites/iss.png - ESA/NASA - Creative Commons Attribution-ShareAlike 3.0 IGO
sprites/iss.png - ESA/NASA - Creative Commons Attribution-ShareAlike 3.0 IGO
sprites/wallh.png - Page Asgardius - Public Domain
sprites/wallv.png - Page Asgardius - Public Domain

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@ -1,141 +0,0 @@
import pygame
# Define some colors.
BLACK = pygame.Color('black')
WHITE = pygame.Color('white')
# This is a simple class that will help us print to the screen.
# It has nothing to do with the joysticks, just outputting the
# information.
class TextPrint(object):
def __init__(self):
self.reset()
self.font = pygame.font.Font(None, 20)
def tprint(self, screen, textString):
textBitmap = self.font.render(textString, True, BLACK)
screen.blit(textBitmap, (self.x, self.y))
self.y += self.line_height
def reset(self):
self.x = 10
self.y = 10
self.line_height = 15
def indent(self):
self.x += 10
def unindent(self):
self.x -= 10
pygame.init()
# Set the width and height of the screen (width, height).
screen = pygame.display.set_mode((500, 700))
pygame.display.set_caption("My Game")
# Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates.
clock = pygame.time.Clock()
# Initialize the joysticks.
pygame.joystick.init()
# Get ready to print.
textPrint = TextPrint()
# -------- Main Program Loop -----------
while not done:
#
# EVENT PROCESSING STEP
#
# Possible joystick actions: JOYAXISMOTION, JOYBALLMOTION, JOYBUTTONDOWN,
# JOYBUTTONUP, JOYHATMOTION
for event in pygame.event.get(): # User did something.
if event.type == pygame.QUIT: # If user clicked close.
done = True # Flag that we are done so we exit this loop.
elif event.type == pygame.JOYBUTTONDOWN:
print("Joystick button pressed.")
elif event.type == pygame.JOYBUTTONUP:
print("Joystick button released.")
#
# DRAWING STEP
#
# First, clear the screen to white. Don't put other drawing commands
# above this, or they will be erased with this command.
screen.fill(WHITE)
textPrint.reset()
# Get count of joysticks.
joystick_count = pygame.joystick.get_count()
textPrint.tprint(screen, "Number of joysticks: {}".format(joystick_count))
textPrint.indent()
# For each joystick:
for i in range(joystick_count):
joystick = pygame.joystick.Joystick(i)
joystick.init()
textPrint.tprint(screen, "Joystick {}".format(i))
textPrint.indent()
# Get the name from the OS for the controller/joystick.
name = joystick.get_name()
textPrint.tprint(screen, "Joystick name: {}".format(name))
# Usually axis run in pairs, up/down for one, and left/right for
# the other.
axes = joystick.get_numaxes()
textPrint.tprint(screen, "Number of axes: {}".format(axes))
textPrint.indent()
for i in range(axes):
axis = joystick.get_axis(i)
textPrint.tprint(screen, "Axis {} value: {:>6.3f}".format(i, axis))
textPrint.unindent()
buttons = joystick.get_numbuttons()
textPrint.tprint(screen, "Number of buttons: {}".format(buttons))
textPrint.indent()
for i in range(buttons):
button = joystick.get_button(i)
textPrint.tprint(screen,
"Button {:>2} value: {}".format(i, button))
textPrint.unindent()
hats = joystick.get_numhats()
textPrint.tprint(screen, "Number of hats: {}".format(hats))
textPrint.indent()
# Hat position. All or nothing for direction, not a float like
# get_axis(). Position is a tuple of int values (x, y).
for i in range(hats):
hat = joystick.get_hat(i)
textPrint.tprint(screen, "Hat {} value: {}".format(i, str(hat)))
textPrint.unindent()
textPrint.unindent()
#
# ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT
#
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# Limit to 20 frames per second.
clock.tick(20)
# Close the window and quit.
# If you forget this line, the program will 'hang'
# on exit if running from IDLE.
pygame.quit()

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@ -7,9 +7,10 @@ import platform
import subprocess
pygame.init()
screen = pygame.display.set_mode((800, 480))
pygame.display.set_caption('The Red Robot Radio 1.0.0 - Virtualx Game Engine')
pygame.display.set_caption('The Red Robot Radio 1.1.1 - Virtualx Game Engine')
font = pygame.font.Font(None, 30)
clock = pygame.time.Clock()
crashbg = 'backgrounds/crash.png'
FPS = 6000
ax = 0
ay = 0
@ -24,44 +25,44 @@ ey = 0
music = False #To disable music at game start set to false
BLACK = (0, 0, 0)
#WHITE = (255, 255, 255)
pygame.mixer.music.load('music/space.ogg')
#pygame.mixer.music.load('music/galaxy.opus')
csfx = pygame.mixer.Sound('sfx/crash.ogg')
lcfx = pygame.mixer.Sound('sfx/complete.ogg')
if music:
pygame.mixer.music.play(-1)
#if music:
# pygame.mixer.music.play(-1)
#sound = pygame.mixer.Sound(file='bmx.ogg')
#raw_array = sound.get_raw()
#raw_array = raw_array[100000:92557920]
#cut_sound = pygame.mixer.Sound(buffer=raw_array)
#cut_sound.play(-1)
class Background(pygame.sprite.Sprite):
def __init__(self):
def __init__(self,bpicture):
pygame.sprite.Sprite.__init__(self)
self.x = 0
self.y = 0
self.image = pygame.image.load('backgrounds/galaxy.png')
self.image = pygame.image.load(bpicture)
#self.image = pygame.Surface((32, 32))
#self.image.fill(WHITE)
self.rect = self.image.get_rect() # Get rect of some size as 'image'.
self.velocity = [0, 0]
def update(self):
self.rect.move_ip(*self.velocity)
class Crash(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load('backgrounds/crash.png')
#class Crash(pygame.sprite.Sprite):
# def __init__(self):
# super().__init__()
# self.image = pygame.image.load('backgrounds/crash.png')
# #self.image = pygame.Surface((32, 32))
# #self.image.fill(WHITE)
# self.rect = self.image.get_rect() # Get rect of some size as 'image'.
# self.velocity = [0, 0]
#class Antenna(pygame.sprite.Sprite):
# def __init__(self):
# super().__init__()
# self.image = pygame.image.load('backgrounds/antenna.png')
#self.image = pygame.Surface((32, 32))
#self.image.fill(WHITE)
self.rect = self.image.get_rect() # Get rect of some size as 'image'.
self.velocity = [0, 0]
class Antenna(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load('backgrounds/antenna.png')
#self.image = pygame.Surface((32, 32))
#self.image.fill(WHITE)
self.rect = self.image.get_rect() # Get rect of some size as 'image'.
self.velocity = [0, 0]
# self.rect = self.image.get_rect() # Get rect of some size as 'image'.
# self.velocity = [0, 0]
def update(self):
self.rect.move_ip(*self.velocity)
class Player(pygame.sprite.Sprite):
@ -220,36 +221,71 @@ class Ast3(pygame.sprite.Sprite):
self.velocity = [0, 0]
def update(self):
self.rect.move_ip(ex, ey)
player = Player(346,206)
css1 = Css(483,262)
css2 = Css(500,400)
css3 = Css(1582,470)
sat1 = Sat(550,-100)
sat2 = Sat(600,100)
sat3 = Sat(1240,120)
goal = Goal(1940,-16)
bus1 = Bus(600,656)
bus2 = Bus(1258,320)
bus3 = Bus(1970,524)
tc1 = Tc(854,472)
tc2 = Tc(1164,570)
tc3 = Tc(1760,680)
iss1 = Iss(878,140)
iss2 = Iss(1136,-6)
iss3 = Iss(1742,222)
ast1 = Ast1(120,200)
ast2 = Ast2(300,100)
ast3 = Ast3(500,150)
wall1 = Wallh(-100,-200)
wall2 = Wallh(2150,-200)
wall3 = Wallv(-200,-200)
wall4 = Wallv(-200,800)
background = Background()
crash = Crash()
antenna = Antenna()
if int(datetime.datetime.utcnow().timestamp() % 2) == 1:
background = Background('backgrounds/wormhole.png')
pygame.mixer.music.load('music/wormhole.opus')
player = Player(346,206)
css1 = Css(551,381)
css2 = Css(772,399)
css3 = Css(1142,516)
sat1 = Sat(694,-85)
sat2 = Sat(871,121)
sat3 = Sat(1440,120)
goal = Goal(1940,-16)
bus1 = Bus(1544,488)
bus2 = Bus(1127,161)
bus3 = Bus(1936,146)
tc1 = Tc(1132,406)
tc2 = Tc(1124,270)
tc3 = Tc(1137,677)
iss1 = Iss(1136,23)
iss2 = Iss(1133,-117)
iss3 = Iss(1788,-129)
ast1 = Ast1(120,200)
ast2 = Ast2(300,100)
ast3 = Ast3(500,150)
wall1 = Wallh(-100,-200)
wall2 = Wallh(2150,-200)
wall3 = Wallv(-200,-200)
wall4 = Wallv(-200,800)
else:
background = Background('backgrounds/galaxy.png')
pygame.mixer.music.load('music/galaxy.opus')
player = Player(346,206)
css1 = Css(483,262)
css2 = Css(500,400)
css3 = Css(1582,470)
sat1 = Sat(550,-100)
sat2 = Sat(600,100)
sat3 = Sat(1240,120)
goal = Goal(1940,-16)
bus1 = Bus(600,656)
bus2 = Bus(1258,320)
bus3 = Bus(1970,524)
tc1 = Tc(854,472)
tc2 = Tc(1164,570)
tc3 = Tc(1760,680)
iss1 = Iss(878,140)
iss2 = Iss(1136,-6)
iss3 = Iss(1742,222)
ast1 = Ast1(120,200)
ast2 = Ast2(300,100)
ast3 = Ast3(500,150)
wall1 = Wallh(-100,-200)
wall2 = Wallh(2150,-200)
wall3 = Wallv(-200,-200)
wall4 = Wallv(-200,800)
#crash = Crash()
#antenna = Antenna()
if music:
pygame.mixer.music.play(-1)
running = True
live = True
complete = False
rstate = 0
# 0 for title screen
# 1 for live spaceship
# 2 for crashed spaceship
# 3 for completed
debug = False # This set debug mode
pygame.mouse.set_visible(False)
#rect = pygame.Rect((0, 0), (32, 32))
@ -274,36 +310,71 @@ while running:
if debug:
#this trigger spaceship crash event
live = False
rstate = 2
pygame.mixer.music.stop()
background = Background('backgrounds/crash.png')
csfx.play()
elif event.key == pygame.K_r:
#this restart the game
player = Player(346,206)
css1 = Css(483,262)
css2 = Css(500,400)
css3 = Css(1582,470)
sat1 = Sat(550,-100)
sat2 = Sat(600,100)
sat3 = Sat(1240,120)
goal = Goal(1940,-16)
bus1 = Bus(600,656)
bus2 = Bus(1258,320)
bus3 = Bus(1970,524)
tc1 = Tc(854,472)
tc2 = Tc(1164,570)
tc3 = Tc(1760,680)
iss1 = Iss(878,140)
iss2 = Iss(1136,-6)
iss3 = Iss(1742,222)
ast1 = Ast1(120,200)
ast2 = Ast2(300,100)
ast3 = Ast3(500,150)
wall1 = Wallh(-100,-200)
wall2 = Wallh(2150,-200)
wall3 = Wallv(-200,-200)
wall4 = Wallv(-200,800)
if int(datetime.datetime.utcnow().timestamp() % 2) == 1:
background = Background('backgrounds/wormhole.png')
pygame.mixer.music.load('music/wormhole.opus')
player = Player(346,206)
css1 = Css(551,381)
css2 = Css(772,399)
css3 = Css(1142,516)
sat1 = Sat(694,-85)
sat2 = Sat(871,121)
sat3 = Sat(1440,120)
goal = Goal(1940,-16)
bus1 = Bus(1544,488)
bus2 = Bus(1127,161)
bus3 = Bus(1936,146)
tc1 = Tc(1132,406)
tc2 = Tc(1124,270)
tc3 = Tc(1137,677)
iss1 = Iss(1136,23)
iss2 = Iss(1133,-117)
iss3 = Iss(1788,-129)
ast1 = Ast1(120,200)
ast2 = Ast2(300,100)
ast3 = Ast3(500,150)
wall1 = Wallh(-100,-200)
wall2 = Wallh(2150,-200)
wall3 = Wallv(-200,-200)
wall4 = Wallv(-200,800)
else:
background = Background('backgrounds/galaxy.png')
pygame.mixer.music.load('music/galaxy.opus')
player = Player(346,206)
css1 = Css(483,262)
css2 = Css(500,400)
css3 = Css(1582,470)
sat1 = Sat(550,-100)
sat2 = Sat(600,100)
sat3 = Sat(1240,120)
goal = Goal(1940,-16)
bus1 = Bus(600,656)
bus2 = Bus(1258,320)
bus3 = Bus(1970,524)
tc1 = Tc(854,472)
tc2 = Tc(1164,570)
tc3 = Tc(1760,680)
iss1 = Iss(878,140)
iss2 = Iss(1136,-6)
iss3 = Iss(1742,222)
ast1 = Ast1(120,200)
ast2 = Ast2(300,100)
ast3 = Ast3(500,150)
wall1 = Wallh(-100,-200)
wall2 = Wallh(2150,-200)
wall3 = Wallv(-200,-200)
wall4 = Wallv(-200,800)
if music:
pygame.mixer.music.play(-1)
live = True
complete = False
rstate = 1
if music:
pygame.mixer.music.play(-1)
start_time = pygame.time.get_ticks()
@ -323,81 +394,98 @@ while running:
ey = ay * 1
if live:
if (rstate == 1):
runtime = pygame.time.get_ticks() - start_time
if (live & debug == False):
if (debug == False):
if pygame.sprite.collide_rect(player, wall3):
live = False
rstate = 2
pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play()
elif pygame.sprite.collide_rect(player, wall4):
live = False
rstate = 2
pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play()
elif pygame.sprite.collide_rect(player, wall1):
live = False
rstate = 2
pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play()
elif pygame.sprite.collide_rect(player, wall2):
live = False
rstate = 2
pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play()
elif pygame.sprite.collide_rect(player, css1):
live = False
rstate = 2
pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play()
elif pygame.sprite.collide_rect(player, css2):
live = False
rstate = 2
pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play()
elif pygame.sprite.collide_rect(player, css3):
live = False
rstate = 2
pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play()
elif pygame.sprite.collide_rect(player, sat1):
live = False
rstate = 2
pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play()
elif pygame.sprite.collide_rect(player, sat2):
live = False
rstate = 2
pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play()
elif pygame.sprite.collide_rect(player, sat3):
live = False
rstate = 2
pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play()
elif pygame.sprite.collide_rect(player, bus1):
live = False
rstate = 2
pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play()
elif pygame.sprite.collide_rect(player, bus2):
live = False
rstate = 2
pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play()
elif pygame.sprite.collide_rect(player, tc1):
live = False
rstate = 2
pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play()
elif pygame.sprite.collide_rect(player, tc2):
live = False
rstate = 2
pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play()
elif pygame.sprite.collide_rect(player, iss1):
live = False
rstate = 2
pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play()
elif pygame.sprite.collide_rect(player, iss2):
live = False
rstate = 2
pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play()
elif pygame.sprite.collide_rect(player, iss3):
live = False
rstate = 2
pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play()
elif pygame.sprite.collide_rect(player, goal):
live = False
complete = True
rstate = 3
pygame.mixer.music.stop()
background = Background('backgrounds/antenna.png')
lcfx.play()
player.update()
css1.update()
@ -423,8 +511,10 @@ while running:
wall2.update()
wall3.update()
wall4.update()
if live:
screen.blit(background.image, background.rect)
background.update()
screen.blit(background.image, background.rect)
if (rstate == 1):
#screen.blit(background.image, background.rect)
screen.blit(ast3.image, ast3.rect)
screen.blit(ast2.image, ast2.rect)
screen.blit(ast1.image, ast1.rect)
@ -449,36 +539,28 @@ while running:
screen.blit(wall2.image, wall2.rect)
screen.blit(wall3.image, wall3.rect)
screen.blit(wall4.image, wall4.rect)
elif complete:
playhr = (int(runtime / 3600000))
playmin = (int(runtime / 60000) - (playhr * 60))
playsec = (int(runtime / 1000) - (playmin * 60) - (playhr * 3600))
playmsec = (runtime - (playsec * 1000) - (playmin * 60000) - (playhr * 3600000))
playtime = "%d:%02d:%02d:%03d" % (playhr, playmin, playsec, playmsec)
screen.blit(antenna.image, antenna.rect)
yourtimetext = font.render(str("Your Time"), True, pygame.Color('white'))
screen.blit(yourtimetext, (350, 400))
yourtime = font.render(str(playtime), True, pygame.Color('white'))
screen.blit(yourtime, (350, 440))
elif (rstate == 0):
yourtimetext = font.render(str("Move computer mouse and press R to start playing"), True, pygame.Color('white'))
screen.blit(yourtimetext, (150, 400))
else:
playhr = (int(runtime / 3600000))
playmin = (int(runtime / 60000) - (playhr * 60))
playsec = (int(runtime / 1000) - (playmin * 60) - (playhr * 3600))
playmsec = (runtime - (playsec * 1000) - (playmin * 60000) - (playhr * 3600000))
playtime = "%d:%02d:%02d:%03d" % (playhr, playmin, playsec, playmsec)
screen.blit(crash.image, crash.rect)
yourtimetext = font.render(str("Your Time"), True, pygame.Color('white'))
screen.blit(yourtimetext, (350, 400))
yourtime = font.render(str(playtime), True, pygame.Color('white'))
screen.blit(yourtime, (350, 440))
#rfps = font.render(str(int(rstate)), True, pygame.Color('white'))
rfps = font.render(str(int(clock.get_fps())), True, pygame.Color('white'))
screen.blit(rfps, (50, 50))
if debug:
sysclock = font.render(str(datetime.datetime.utcnow()), True, pygame.Color('white'))
cpuarch = font.render(str(platform.machine()), True, pygame.Color('white'))
playcount = font.render(str(runtime), True, pygame.Color('white'))
infox = font.render(str(bx), True, pygame.Color('white'))
infoy = font.render(str(by), True, pygame.Color('white'))
infox = font.render(str(ax), True, pygame.Color('white'))
infoy = font.render(str(ay), True, pygame.Color('white'))
screen.blit(sysclock, (120, 50))
screen.blit(cpuarch, (50, 80))
screen.blit(playcount, (160, 80))

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