virtualx-engine/editor/editor_settings.cpp

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/**************************************************************************/
/* editor_settings.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#include "editor_settings.h"
#include "core/config/project_settings.h"
#include "core/input/input_event.h"
#include "core/input/input_map.h"
#include "core/input/shortcut.h"
#include "core/io/certs_compressed.gen.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/ip.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/object/class_db.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/translation.h"
#include "core/version.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_translation.h"
#include "editor/engine_update_label.h"
#include "scene/gui/color_picker.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
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// PRIVATE METHODS
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Ref<EditorSettings> EditorSettings::singleton = nullptr;
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// Properties
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bool EditorSettings::_set(const StringName &p_name, const Variant &p_value) {
_THREAD_SAFE_METHOD_
bool changed = _set_only(p_name, p_value);
if (changed) {
changed_settings.insert(p_name);
emit_signal(SNAME("settings_changed"));
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}
return true;
}
bool EditorSettings::_set_only(const StringName &p_name, const Variant &p_value) {
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_THREAD_SAFE_METHOD_
if (p_name == "shortcuts") {
Array arr = p_value;
for (int i = 0; i < arr.size(); i++) {
Dictionary dict = arr[i];
String shortcut_name = dict["name"];
Array shortcut_events = dict["shortcuts"];
Ref<Shortcut> sc;
sc.instantiate();
sc->set_events(shortcut_events);
add_shortcut(shortcut_name, sc);
}
return false;
} else if (p_name == "builtin_action_overrides") {
Array actions_arr = p_value;
for (int i = 0; i < actions_arr.size(); i++) {
Dictionary action_dict = actions_arr[i];
String action_name = action_dict["name"];
Array events = action_dict["events"];
InputMap *im = InputMap::get_singleton();
im->action_erase_events(action_name);
builtin_action_overrides[action_name].clear();
for (int ev_idx = 0; ev_idx < events.size(); ev_idx++) {
im->action_add_event(action_name, events[ev_idx]);
builtin_action_overrides[action_name].push_back(events[ev_idx]);
}
}
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return false;
}
bool changed = false;
if (p_value.get_type() == Variant::NIL) {
if (props.has(p_name)) {
props.erase(p_name);
changed = true;
}
} else {
if (props.has(p_name)) {
if (p_value != props[p_name].variant) {
props[p_name].variant = p_value;
changed = true;
}
} else {
props[p_name] = VariantContainer(p_value, last_order++);
changed = true;
}
if (save_changed_setting) {
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if (!props[p_name].save) {
props[p_name].save = true;
changed = true;
}
}
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}
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return changed;
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}
bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const {
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_THREAD_SAFE_METHOD_
if (p_name == "shortcuts") {
Array save_array;
const HashMap<String, List<Ref<InputEvent>>> &builtin_list = InputMap::get_singleton()->get_builtins();
for (const KeyValue<String, Ref<Shortcut>> &shortcut_definition : shortcuts) {
Ref<Shortcut> sc = shortcut_definition.value;
if (builtin_list.has(shortcut_definition.key)) {
// This shortcut was auto-generated from built in actions: don't save.
// If the builtin is overridden, it will be saved in the "builtin_action_overrides" section below.
continue;
}
Array shortcut_events = sc->get_events();
Dictionary dict;
dict["name"] = shortcut_definition.key;
dict["shortcuts"] = shortcut_events;
if (!sc->has_meta("original")) {
// Getting the meta when it doesn't exist will return an empty array. If the 'shortcut_events' have been cleared,
// we still want save the shortcut in this case so that shortcuts that the user has customized are not reset,
// even if the 'original' has not been populated yet. This can happen when calling save() from the Project Manager.
save_array.push_back(dict);
continue;
}
Array original_events = sc->get_meta("original");
bool is_same = Shortcut::is_event_array_equal(original_events, shortcut_events);
if (is_same) {
continue; // Not changed from default; don't save.
}
save_array.push_back(dict);
}
r_ret = save_array;
return true;
} else if (p_name == "builtin_action_overrides") {
Array actions_arr;
for (const KeyValue<String, List<Ref<InputEvent>>> &action_override : builtin_action_overrides) {
List<Ref<InputEvent>> events = action_override.value;
Dictionary action_dict;
action_dict["name"] = action_override.key;
// Convert the list to an array, and only keep key events as this is for the editor.
Array events_arr;
for (const Ref<InputEvent> &ie : events) {
Ref<InputEventKey> iek = ie;
if (iek.is_valid()) {
events_arr.append(iek);
}
}
Array defaults_arr;
List<Ref<InputEvent>> defaults = InputMap::get_singleton()->get_builtins()[action_override.key];
for (const Ref<InputEvent> &default_input_event : defaults) {
if (default_input_event.is_valid()) {
defaults_arr.append(default_input_event);
}
}
bool same = Shortcut::is_event_array_equal(events_arr, defaults_arr);
// Don't save if same as default.
if (same) {
continue;
}
action_dict["events"] = events_arr;
actions_arr.push_back(action_dict);
}
r_ret = actions_arr;
return true;
}
const VariantContainer *v = props.getptr(p_name);
if (!v) {
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WARN_PRINT("EditorSettings::_get - Property not found: " + String(p_name));
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return false;
}
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r_ret = v->variant;
return true;
}
void EditorSettings::_initial_set(const StringName &p_name, const Variant &p_value) {
set(p_name, p_value);
props[p_name].initial = p_value;
props[p_name].has_default_value = true;
}
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struct _EVCSort {
String name;
Variant::Type type = Variant::Type::NIL;
int order = 0;
bool save = false;
bool restart_if_changed = false;
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bool operator<(const _EVCSort &p_vcs) const { return order < p_vcs.order; }
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};
void EditorSettings::_get_property_list(List<PropertyInfo> *p_list) const {
_THREAD_SAFE_METHOD_
RBSet<_EVCSort> vclist;
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for (const KeyValue<String, VariantContainer> &E : props) {
const VariantContainer *v = &E.value;
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if (v->hide_from_editor) {
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continue;
}
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_EVCSort vc;
vc.name = E.key;
vc.order = v->order;
vc.type = v->variant.get_type();
vc.save = v->save;
/*if (vc.save) { this should be implemented, but lets do after 3.1 is out.
if (v->initial.get_type() != Variant::NIL && v->initial == v->variant) {
vc.save = false;
}
}*/
vc.restart_if_changed = v->restart_if_changed;
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vclist.insert(vc);
}
for (const _EVCSort &E : vclist) {
uint32_t pusage = PROPERTY_USAGE_NONE;
if (E.save || !optimize_save) {
pusage |= PROPERTY_USAGE_STORAGE;
}
if (!E.name.begins_with("_") && !E.name.begins_with("projects/")) {
pusage |= PROPERTY_USAGE_EDITOR;
} else {
pusage |= PROPERTY_USAGE_STORAGE; //hiddens must always be saved
}
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PropertyInfo pi(E.type, E.name);
pi.usage = pusage;
if (hints.has(E.name)) {
pi = hints[E.name];
}
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if (E.restart_if_changed) {
pi.usage |= PROPERTY_USAGE_RESTART_IF_CHANGED;
}
p_list->push_back(pi);
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}
p_list->push_back(PropertyInfo(Variant::ARRAY, "shortcuts", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); //do not edit
p_list->push_back(PropertyInfo(Variant::ARRAY, "builtin_action_overrides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
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}
void EditorSettings::_add_property_info_bind(const Dictionary &p_info) {
ERR_FAIL_COND(!p_info.has("name"));
ERR_FAIL_COND(!p_info.has("type"));
PropertyInfo pinfo;
pinfo.name = p_info["name"];
ERR_FAIL_COND(!props.has(pinfo.name));
pinfo.type = Variant::Type(p_info["type"].operator int());
ERR_FAIL_INDEX(pinfo.type, Variant::VARIANT_MAX);
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if (p_info.has("hint")) {
pinfo.hint = PropertyHint(p_info["hint"].operator int());
}
if (p_info.has("hint_string")) {
pinfo.hint_string = p_info["hint_string"];
}
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add_property_hint(pinfo);
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}
// Default configs
bool EditorSettings::has_default_value(const String &p_setting) const {
_THREAD_SAFE_METHOD_
if (!props.has(p_setting)) {
return false;
}
return props[p_setting].has_default_value;
}
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void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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_THREAD_SAFE_METHOD_
// Sets up the editor setting with a default value and hint PropertyInfo.
#define EDITOR_SETTING(m_type, m_property_hint, m_name, m_default_value, m_hint_string) \
_initial_set(m_name, m_default_value); \
hints[m_name] = PropertyInfo(m_type, m_name, m_property_hint, m_hint_string);
#define EDITOR_SETTING_USAGE(m_type, m_property_hint, m_name, m_default_value, m_hint_string, m_usage) \
_initial_set(m_name, m_default_value); \
hints[m_name] = PropertyInfo(m_type, m_name, m_property_hint, m_hint_string, m_usage);
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/* Languages */
{
String lang_hint = "en";
String host_lang = OS::get_singleton()->get_locale();
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// Skip locales if Text server lack required features.
Vector<String> locales_to_skip;
if (!TS->has_feature(TextServer::FEATURE_BIDI_LAYOUT) || !TS->has_feature(TextServer::FEATURE_SHAPING)) {
locales_to_skip.push_back("ar"); // Arabic
locales_to_skip.push_back("fa"); // Persian
locales_to_skip.push_back("ur"); // Urdu
}
if (!TS->has_feature(TextServer::FEATURE_BIDI_LAYOUT)) {
locales_to_skip.push_back("he"); // Hebrew
}
if (!TS->has_feature(TextServer::FEATURE_SHAPING)) {
locales_to_skip.push_back("bn"); // Bengali
locales_to_skip.push_back("hi"); // Hindi
locales_to_skip.push_back("ml"); // Malayalam
locales_to_skip.push_back("si"); // Sinhala
locales_to_skip.push_back("ta"); // Tamil
locales_to_skip.push_back("te"); // Telugu
}
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if (!locales_to_skip.is_empty()) {
WARN_PRINT("Some locales are not properly supported by selected Text Server and are disabled.");
}
String best;
int best_score = 0;
for (const String &locale : get_editor_locales()) {
// Skip locales which we can't render properly (see above comment).
// Test against language code without regional variants (e.g. ur_PK).
String lang_code = locale.get_slice("_", 0);
if (locales_to_skip.has(lang_code)) {
continue;
}
lang_hint += ",";
lang_hint += locale;
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int score = TranslationServer::get_singleton()->compare_locales(host_lang, locale);
if (score > 0 && score >= best_score) {
best = locale;
best_score = score;
}
}
if (best_score == 0) {
best = "en";
}
EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_ENUM, "interface/editor/editor_language", best, lang_hint, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
}
/* Interface */
// Editor
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/editor/localize_settings", true, "")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/dock_tab_style", 0, "Text Only,Icon Only,Text and Icon")
EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/ui_layout_direction", 0, "Based on Application Locale,Left-to-Right,Right-to-Left,Based on System Locale", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
// Display what the Auto display scale setting effectively corresponds to.
const String display_scale_hint_string = vformat("Auto (%d%%),75%%,100%%,125%%,150%%,175%%,200%%,Custom", Math::round(get_auto_display_scale() * 100));
EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/display_scale", 0, display_scale_hint_string, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/editor/custom_display_scale", 1.0, "0.5,3,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
String ed_screen_hints = "Screen With Mouse Pointer:-4,Screen With Keyboard Focus:-3,Primary Screen:-2"; // Note: Main Window Screen:-1 is not used for the main window.
for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) {
ed_screen_hints += ",Screen " + itos(i + 1) + ":" + itos(i);
}
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/editor_screen", -2, ed_screen_hints)
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/project_manager_screen", -2, ed_screen_hints)
{
EngineUpdateLabel::UpdateMode default_update_mode = EngineUpdateLabel::UpdateMode::NEWEST_UNSTABLE;
if (String(VERSION_STATUS) == String("stable")) {
default_update_mode = EngineUpdateLabel::UpdateMode::NEWEST_STABLE;
}
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "network/connection/engine_version_update_mode", int(default_update_mode), "Disable Update Checks,Check Newest Preview,Check Newest Stable,Check Newest Patch"); // Uses EngineUpdateLabel::UpdateMode.
}
EDITOR_SETTING_USAGE(Variant::BOOL, PROPERTY_HINT_NONE, "interface/editor/use_embedded_menu", false, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::BOOL, PROPERTY_HINT_NONE, "interface/editor/use_native_file_dialogs", false, "", PROPERTY_USAGE_DEFAULT)
EDITOR_SETTING_USAGE(Variant::BOOL, PROPERTY_HINT_NONE, "interface/editor/expand_to_title", true, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/editor/main_font_size", 14, "8,48,1")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/editor/code_font_size", 14, "8,48,1")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/code_font_contextual_ligatures", 1, "Enabled,Disable Contextual Alternates (Coding Ligatures),Use Custom OpenType Feature Set")
_initial_set("interface/editor/code_font_custom_opentype_features", "");
_initial_set("interface/editor/code_font_custom_variations", "");
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/font_antialiasing", 1, "None,Grayscale,LCD Subpixel")
#ifdef MACOS_ENABLED
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/font_hinting", 0, "Auto (None),None,Light,Normal")
#else
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/font_hinting", 0, "Auto (Light),None,Light,Normal")
#endif
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/font_subpixel_positioning", 1, "Disabled,Auto,One Half of a Pixel,One Quarter of a Pixel")
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/editor/font_disable_embedded_bitmaps", true, "");
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/editor/main_font", "", "*.ttf,*.otf,*.woff,*.woff2,*.pfb,*.pfm")
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/editor/main_font_bold", "", "*.ttf,*.otf,*.woff,*.woff2,*.pfb,*.pfm")
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/editor/code_font", "", "*.ttf,*.otf,*.woff,*.woff2,*.pfb,*.pfm")
_initial_set("interface/editor/separate_distraction_mode", false);
_initial_set("interface/editor/automatically_open_screenshots", true);
EDITOR_SETTING_USAGE(Variant::BOOL, PROPERTY_HINT_NONE, "interface/editor/single_window_mode", false, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
_initial_set("interface/editor/mouse_extra_buttons_navigate_history", true);
_initial_set("interface/editor/save_each_scene_on_quit", true); // Regression
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/editor/save_on_focus_loss", false, "")
EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/accept_dialog_cancel_ok_buttons", 0,
vformat("Auto (%s),Cancel First,OK First", DisplayServer::get_singleton()->get_swap_cancel_ok() ? "OK First" : "Cancel First"),
PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
#ifdef DEV_ENABLED
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/show_internal_errors_in_toast_notifications", 0, "Auto (Enabled),Enabled,Disabled")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/show_update_spinner", 0, "Auto (Enabled),Enabled,Disabled")
#else
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/show_internal_errors_in_toast_notifications", 0, "Auto (Disabled),Enabled,Disabled")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/show_update_spinner", 0, "Auto (Disabled),Enabled,Disabled")
#endif
EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_RANGE, "interface/editor/low_processor_mode_sleep_usec", 6900, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
// Default unfocused usec sleep is for 10 FPS. Allow an unfocused FPS limit
// as low as 1 FPS for those who really need low power usage (but don't need
// to preview particles or shaders while the editor is unfocused). With very
// low FPS limits, the editor can take a small while to become usable after
// being focused again, so this should be used at the user's discretion.
EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_RANGE, "interface/editor/unfocused_low_processor_mode_sleep_usec", 100000, "1,1000000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/editor/import_resources_when_unfocused", false, "")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/vsync_mode", 1, "Disabled,Enabled,Adaptive,Mailbox")
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/editor/update_continuously", false, "")
// Inspector
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/inspector/max_array_dictionary_items_per_page", 20, "10,100,1")
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/inspector/show_low_level_opentype_features", false, "")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/inspector/float_drag_speed", 5.0, "0.1,100,0.01")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/inspector/nested_color_mode", 0, "Containers & Resources,Resources,External Resources")
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/inspector/delimitate_all_container_and_resources", true, "")
EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_ENUM, "interface/inspector/default_property_name_style", EditorPropertyNameProcessor::STYLE_CAPITALIZED, "Raw (e.g. \"z_index\"),Capitalized (e.g. \"Z Index\"),Localized (e.g. \"Z Index\")", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
// The lowest value is equal to the minimum float step for 32-bit floats.
// The step must be set manually, as changing this setting should not change the step here.
EDITOR_SETTING_USAGE(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/inspector/default_float_step", 0.001, "0.0000001,1,0.0000001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
EDITOR_SETTING_USAGE(Variant::BOOL, PROPERTY_HINT_NONE, "interface/inspector/disable_folding", false, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
EDITOR_SETTING_USAGE(Variant::BOOL, PROPERTY_HINT_NONE, "interface/inspector/auto_unfold_foreign_scenes", true, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/inspector/horizontal_vector2_editing", false, "")
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/inspector/horizontal_vector_types_editing", true, "")
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/inspector/open_resources_in_current_inspector", true, "")
PackedStringArray open_in_new_inspector_defaults;
// Required for the script editor to work.
open_in_new_inspector_defaults.push_back("Script");
// Required for the GridMap editor to work.
open_in_new_inspector_defaults.push_back("MeshLibrary");
_initial_set("interface/inspector/resources_to_open_in_new_inspector", open_in_new_inspector_defaults);
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/inspector/default_color_picker_mode", (int32_t)ColorPicker::MODE_RGB, "RGB,HSV,RAW,OKHSL")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/inspector/default_color_picker_shape", (int32_t)ColorPicker::SHAPE_OKHSL_CIRCLE, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle,OKHSL Circle")
// Theme
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EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_ENUM, "interface/theme/follow_system_theme", false, "")
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "interface/theme/preset", "Default", "Default,Breeze Dark,Godot 2,Gray,Light,Solarized (Dark),Solarized (Light),Black (OLED),Custom")
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "interface/theme/spacing_preset", "Default", "Compact,Default,Spacious,Custom")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/theme/icon_and_font_color", 0, "Auto,Dark,Light")
EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "interface/theme/base_color", Color(0.2, 0.23, 0.31), "")
EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "interface/theme/accent_color", Color(0.41, 0.61, 0.91), "")
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EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/theme/use_system_accent_color", false, "")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/theme/contrast", 0.3, "-1,1,0.01")
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/theme/draw_extra_borders", false, "")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/theme/icon_saturation", 1.0, "0,2,0.01")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/theme/relationship_line_opacity", 0.1, "0.00,1,0.01")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/theme/border_size", 0, "0,2,1")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/theme/corner_radius", 3, "0,6,1")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/theme/base_spacing", 4, "0,8,1")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/theme/additional_spacing", 0, "0,8,1")
EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/theme/custom_theme", "", "*.res,*.tres,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
// Touchscreen
bool has_touchscreen_ui = DisplayServer::get_singleton()->is_touchscreen_available();
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/touchscreen/increase_scrollbar_touch_area", has_touchscreen_ui, "")
set_restart_if_changed("interface/touchscreen/increase_scrollbar_touch_area", true);
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/touchscreen/enable_long_press_as_right_click", has_touchscreen_ui, "")
set_restart_if_changed("interface/touchscreen/enable_long_press_as_right_click", true);
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/touchscreen/enable_pan_and_scale_gestures", has_touchscreen_ui, "")
set_restart_if_changed("interface/touchscreen/enable_pan_and_scale_gestures", true);
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/touchscreen/scale_gizmo_handles", has_touchscreen_ui ? 3 : 1, "1,5,1")
set_restart_if_changed("interface/touchscreen/scale_gizmo_handles", true);
// Scene tabs
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/scene_tabs/display_close_button", 1, "Never,If Tab Active,Always"); // TabBar::CloseButtonDisplayPolicy
_initial_set("interface/scene_tabs/show_thumbnail_on_hover", true);
EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_RANGE, "interface/scene_tabs/maximum_width", 350, "0,9999,1", PROPERTY_USAGE_DEFAULT)
_initial_set("interface/scene_tabs/show_script_button", false);
EDITOR_SETTING_USAGE(Variant::BOOL, PROPERTY_HINT_NONE, "interface/scene_tabs/restore_scenes_on_load", true, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
// Multi Window
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/multi_window/enable", true, "");
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/multi_window/restore_windows_on_load", true, "");
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/multi_window/maximize_window", false, "");
set_restart_if_changed("interface/multi_window/enable", true);
/* Filesystem */
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// External Programs
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/external_programs/raster_image_editor", "", "")
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/external_programs/vector_image_editor", "", "")
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/external_programs/audio_editor", "", "")
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/external_programs/3d_model_editor", "", "")
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/external_programs/terminal_emulator", "", "")
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_PLACEHOLDER_TEXT, "filesystem/external_programs/terminal_emulator_flags", "", "Call flags with placeholder: {directory}.");
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// Directories
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_DIR, "filesystem/directories/autoscan_project_path", "", "")
const String fs_dir_default_project_path = OS::get_singleton()->has_environment("HOME") ? OS::get_singleton()->get_environment("HOME") : OS::get_singleton()->get_system_dir(OS::SYSTEM_DIR_DOCUMENTS);
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_DIR, "filesystem/directories/default_project_path", fs_dir_default_project_path, "")
// On save
_initial_set("filesystem/on_save/compress_binary_resources", true);
_initial_set("filesystem/on_save/safe_save_on_backup_then_rename", true);
// File dialog
_initial_set("filesystem/file_dialog/show_hidden_files", false);
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "filesystem/file_dialog/display_mode", 0, "Thumbnails,List")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "filesystem/file_dialog/thumbnail_size", 64, "32,128,16")
// Import (for glft module)
EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/import/blender/blender_path", "", "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_RANGE, "filesystem/import/blender/rpc_port", 6011, "0,65535,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::FLOAT, PROPERTY_HINT_RANGE, "filesystem/import/blender/rpc_server_uptime", 5, "0,300,1,or_greater,suffix:s", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/import/fbx/fbx2gltf_path", "", "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
// Tools (denoise)
EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_GLOBAL_DIR, "filesystem/tools/oidn/oidn_denoise_path", "", "", PROPERTY_USAGE_DEFAULT)
/* Docks */
// SceneTree
_initial_set("docks/scene_tree/start_create_dialog_fully_expanded", false);
_initial_set("docks/scene_tree/auto_expand_to_selected", true);
_initial_set("docks/scene_tree/center_node_on_reparent", false);
// FileSystem
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "docks/filesystem/thumbnail_size", 64, "32,128,16")
_initial_set("docks/filesystem/always_show_folders", true);
_initial_set("docks/filesystem/textfile_extensions", "txt,md,cfg,ini,log,json,yml,yaml,toml,xml");
// Property editor
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "docks/property_editor/auto_refresh_interval", 0.2, "0.01,1,0.001"); // Update 5 times per second by default.
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "docks/property_editor/subresource_hue_tint", 0.75, "0,1,0.01")
/* Text editor */
// Theme
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "text_editor/theme/color_theme", "Default", "Default,Godot 2,Custom")
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// Theme: Highlighting
_load_godot2_text_editor_theme();
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// Appearance
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// Appearance: Caret
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/appearance/caret/type", 0, "Line,Block")
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_initial_set("text_editor/appearance/caret/caret_blink", true);
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "text_editor/appearance/caret/caret_blink_interval", 0.5, "0.1,10,0.01")
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_initial_set("text_editor/appearance/caret/highlight_current_line", true);
_initial_set("text_editor/appearance/caret/highlight_all_occurrences", true);
// Appearance: Guidelines
_initial_set("text_editor/appearance/guidelines/show_line_length_guidelines", true);
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/appearance/guidelines/line_length_guideline_soft_column", 80, "20,160,1")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/appearance/guidelines/line_length_guideline_hard_column", 100, "20,160,1")
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// Appearance: Gutters
_initial_set("text_editor/appearance/gutters/show_line_numbers", true);
_initial_set("text_editor/appearance/gutters/line_numbers_zero_padded", false);
_initial_set("text_editor/appearance/gutters/highlight_type_safe_lines", true);
_initial_set("text_editor/appearance/gutters/show_info_gutter", true);
// Appearance: Minimap
_initial_set("text_editor/appearance/minimap/show_minimap", true);
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/appearance/minimap/minimap_width", 80, "50,250,1")
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// Appearance: Lines
_initial_set("text_editor/appearance/lines/code_folding", true);
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/appearance/lines/word_wrap", 0, "None,Boundary")
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/appearance/lines/autowrap_mode", 3, "Arbitrary:1,Word:2,Word (Smart):3")
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// Appearance: Whitespace
_initial_set("text_editor/appearance/whitespace/draw_tabs", true);
_initial_set("text_editor/appearance/whitespace/draw_spaces", false);
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/appearance/whitespace/line_spacing", 4, "0,50,1")
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// Behavior
// Behavior: Navigation
_initial_set("text_editor/behavior/navigation/move_caret_on_right_click", true);
_initial_set("text_editor/behavior/navigation/scroll_past_end_of_file", false);
_initial_set("text_editor/behavior/navigation/smooth_scrolling", true);
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/behavior/navigation/v_scroll_speed", 80, "1,10000,1")
_initial_set("text_editor/behavior/navigation/drag_and_drop_selection", true);
_initial_set("text_editor/behavior/navigation/stay_in_script_editor_on_node_selected", true);
_initial_set("text_editor/behavior/navigation/open_script_when_connecting_signal_to_existing_method", true);
_initial_set("text_editor/behavior/navigation/use_default_word_separators", true); // Includes ´`~$^=+|<> General punctuation and CJK punctuation.
_initial_set("text_editor/behavior/navigation/use_custom_word_separators", false);
_initial_set("text_editor/behavior/navigation/custom_word_separators", ""); // Custom word separators.
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// Behavior: Indent
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/behavior/indent/type", 0, "Tabs,Spaces")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/behavior/indent/size", 4, "1,64,1") // size of 0 crashes.
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_initial_set("text_editor/behavior/indent/auto_indent", true);
_initial_set("text_editor/behavior/indent/indent_wrapped_lines", true);
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// Behavior: Files
_initial_set("text_editor/behavior/files/trim_trailing_whitespace_on_save", false);
_initial_set("text_editor/behavior/files/trim_final_newlines_on_save", true);
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_initial_set("text_editor/behavior/files/autosave_interval_secs", 0);
_initial_set("text_editor/behavior/files/restore_scripts_on_load", true);
_initial_set("text_editor/behavior/files/convert_indent_on_save", true);
_initial_set("text_editor/behavior/files/auto_reload_scripts_on_external_change", false);
// Script list
_initial_set("text_editor/script_list/show_members_overview", true);
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_initial_set("text_editor/script_list/sort_members_outline_alphabetically", false);
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// Completion
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "text_editor/completion/idle_parse_delay", 1.5, "0.1,10,0.01")
_initial_set("text_editor/completion/auto_brace_complete", true);
_initial_set("text_editor/completion/code_complete_enabled", true);
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "text_editor/completion/code_complete_delay", 0.3, "0.01,5,0.01,or_greater")
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_initial_set("text_editor/completion/put_callhint_tooltip_below_current_line", true);
_initial_set("text_editor/completion/complete_file_paths", true);
_initial_set("text_editor/completion/add_type_hints", true);
_initial_set("text_editor/completion/add_string_name_literals", false);
_initial_set("text_editor/completion/add_node_path_literals", false);
_initial_set("text_editor/completion/use_single_quotes", false);
_initial_set("text_editor/completion/colorize_suggestions", true);
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// Help
_initial_set("text_editor/help/show_help_index", true);
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/help/help_font_size", 16, "8,48,1")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/help/help_source_font_size", 15, "8,48,1")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/help/help_title_font_size", 23, "8,64,1")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/help/class_reference_examples", 0, "GDScript,C#,GDScript and C#")
/* Editors */
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// GridMap
_initial_set("editors/grid_map/pick_distance", 5000.0);
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// 3D
EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d/primary_grid_color", Color(0.56, 0.56, 0.56, 0.5), "")
EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d/secondary_grid_color", Color(0.38, 0.38, 0.38, 0.5), "")
// Use a similar color to the 2D editor selection.
EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d/selection_box_color", Color(1.0, 0.5, 0), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/instantiated", Color(0.7, 0.7, 0.7, 0.6), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/joint", Color(0.5, 0.8, 1), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
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EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/aabb", Color(0.28, 0.8, 0.82), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
// If a line is a multiple of this, it uses the primary grid color.
// Use a power of 2 value by default as it's more common to use powers of 2 in level design.
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/3d/primary_grid_steps", 8, "1,100,1")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/3d/grid_size", 200, "1,2000,1")
// Higher values produce graphical artifacts when far away unless View Z-Far
// is increased significantly more than it really should need to be.
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/3d/grid_division_level_max", 2, "-1,3,1")
// Lower values produce graphical artifacts regardless of view clipping planes, so limit to -2 as a lower bound.
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/3d/grid_division_level_min", 0, "-2,2,1")
// -0.2 seems like a sensible default. -1.0 gives Blender-like behavior, 0.5 gives huge grids.
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/grid_division_level_bias", -0.2, "-1.0,0.5,0.1")
_initial_set("editors/3d/grid_xz_plane", true);
_initial_set("editors/3d/grid_xy_plane", false);
_initial_set("editors/3d/grid_yz_plane", false);
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// Use a lower default FOV for the 3D camera compared to the
// Camera3D node as the 3D viewport doesn't span the whole screen.
// This means it's technically viewed from a further distance, which warrants a narrower FOV.
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/default_fov", 70.0, "1,179,0.1,degrees")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/default_z_near", 0.05, "0.01,10,0.01,or_greater,suffix:m")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/default_z_far", 4000.0, "0.1,4000,0.1,or_greater,suffix:m")
// 3D: Navigation
_initial_set("editors/3d/navigation/invert_x_axis", false);
_initial_set("editors/3d/navigation/invert_y_axis", false);
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/navigation_scheme", 0, "Godot,Maya,Modo")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/zoom_style", 0, "Vertical,Horizontal")
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_initial_set("editors/3d/navigation/emulate_numpad", false);
_initial_set("editors/3d/navigation/emulate_3_button_mouse", false);
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/orbit_modifier", 0, "None,Shift,Alt,Meta,Ctrl")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/pan_modifier", 1, "None,Shift,Alt,Meta,Ctrl")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/zoom_modifier", 4, "None,Shift,Alt,Meta,Ctrl")
_initial_set("editors/3d/navigation/warped_mouse_panning", true);
// 3D: Navigation feel
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/orbit_sensitivity", 0.25, "0.01,2,0.001")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/orbit_inertia", 0.0, "0,1,0.001")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/translation_inertia", 0.05, "0,1,0.001")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/zoom_inertia", 0.05, "0,1,0.001")
// 3D: Freelook
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/freelook/freelook_navigation_scheme", 0, "Default,Partially Axis-Locked (id Tech),Fully Axis-Locked (Minecraft)")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/freelook/freelook_sensitivity", 0.25, "0.01,2,0.001")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/freelook/freelook_inertia", 0.0, "0,1,0.001")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/freelook/freelook_base_speed", 5.0, "0,10,0.01")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/freelook/freelook_activation_modifier", 0, "None,Shift,Alt,Meta,Ctrl")
_initial_set("editors/3d/freelook/freelook_speed_zoom_link", false);
// 2D
_initial_set("editors/2d/grid_color", Color(1.0, 1.0, 1.0, 0.07));
_initial_set("editors/2d/guides_color", Color(0.6, 0.0, 0.8));
_initial_set("editors/2d/smart_snapping_line_color", Color(0.9, 0.1, 0.1));
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/2d/bone_width", 5.0, "0.01,20,0.01,or_greater")
New and improved IK system for Skeleton2D This PR and commit adds a new IK system for 2D with the Skeleton2D node that adds several new IK solvers, a way to control bones in a Skeleton2D node similar to that in Skeleton3D. It also adds additional changes and functionality. This work was sponsored by GSoC 2020 and TwistedTwigleg. Full list of changes: * Adds a SkeletonModifier2D resource * This resource is the base where all IK code is written and executed * Has a function for clamping angles, since it is so commonly used * Modifiers are unique when duplicated so it works with instancing * Adds a SkeletonModifierStack2D resource * This resource manages a series of SkeletonModification2Ds * This is what the Skeleton2D directly interfaces with to make IK possible * Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK * Each modification is in its own file * There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together * Adds a PhysicalBone2D node * Works similar to the PhysicalBone3D node, but uses a RigidBody2D node * Changes to Skeleton2D listed below: * Skeleton2D now holds a single SkeletonModificationStack2D for IK * Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D * Changes to Bone2D listed below: * The default_length property has been changed to length. Length is the length of the bone to its child bone node * New bone_angle property, which is the angle the bone has to its first child bone node * Bone2D caches its transform when not modified by IK for IK interpolation purposes * Bone2D draws its own editor gizmo, though this is stated to change in the future * Changes to CanvasItemEditor listed below: * Bone2D gizmo drawing code removed * The 2D IK code is removed. Now Bone2D is the only bone system for 2D * Transform2D now has a looking_at function for rotating to face a position * Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE * These notifications only are called in the editor right before and after saving a scene * Needed for not saving the IK position when executing IK in the editor * Documentation for all the changes listed above.
2020-08-03 20:02:24 +02:00
_initial_set("editors/2d/bone_color1", Color(1.0, 1.0, 1.0, 0.7));
_initial_set("editors/2d/bone_color2", Color(0.6, 0.6, 0.6, 0.7));
_initial_set("editors/2d/bone_selected_color", Color(0.9, 0.45, 0.45, 0.7));
_initial_set("editors/2d/bone_ik_color", Color(0.9, 0.9, 0.45, 0.7));
_initial_set("editors/2d/bone_outline_color", Color(0.35, 0.35, 0.35, 0.5));
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/2d/bone_outline_size", 2.0, "0.01,8,0.01,or_greater")
_initial_set("editors/2d/viewport_border_color", Color(0.4, 0.4, 1.0, 0.4));
_initial_set("editors/2d/use_integer_zoom_by_default", false);
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// Panning
// Enum should be in sync with ControlScheme in ViewPanner.
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/panning/2d_editor_panning_scheme", 0, "Scroll Zooms,Scroll Pans");
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/panning/sub_editors_panning_scheme", 0, "Scroll Zooms,Scroll Pans");
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/panning/animation_editors_panning_scheme", 1, "Scroll Zooms,Scroll Pans");
_initial_set("editors/panning/simple_panning", false);
_initial_set("editors/panning/warped_mouse_panning", true);
_initial_set("editors/panning/2d_editor_pan_speed", 20);
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// Tiles editor
_initial_set("editors/tiles_editor/display_grid", true);
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_initial_set("editors/tiles_editor/highlight_selected_layer", true);
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_initial_set("editors/tiles_editor/grid_color", Color(1.0, 0.5, 0.2, 0.5));
// Polygon editor
_initial_set("editors/polygon_editor/point_grab_radius", has_touchscreen_ui ? 32 : 8);
_initial_set("editors/polygon_editor/show_previous_outline", true);
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/polygon_editor/auto_bake_delay", 1.5, "-1.0,10.0,0.01");
// Animation
_initial_set("editors/animation/autorename_animation_tracks", true);
_initial_set("editors/animation/confirm_insert_track", true);
_initial_set("editors/animation/default_create_bezier_tracks", false);
_initial_set("editors/animation/default_create_reset_tracks", true);
_initial_set("editors/animation/onion_layers_past_color", Color(1, 0, 0));
_initial_set("editors/animation/onion_layers_future_color", Color(0, 1, 0));
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// Shader editor
_initial_set("editors/shader_editor/behavior/files/restore_shaders_on_load", true);
// Visual editors
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "editors/visual_editors/color_theme", "Default", "Default,Legacy,Custom")
_load_default_visual_shader_editor_theme();
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/minimap_opacity", 0.85, "0.0,1.0,0.01")
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EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/lines_curvature", 0.5, "0.0,1.0,0.01")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/visual_editors/grid_pattern", 1, "Lines,Dots")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/visual_editors/visual_shader/port_preview_size", 160, "100,400,0.01")
/* Run */
// Window placement
#ifndef ANDROID_ENABLED
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/rect", 1, "Top Left,Centered,Custom Position,Force Maximized,Force Fullscreen")
// Keep the enum values in sync with the `DisplayServer::SCREEN_` enum.
String screen_hints = "Same as Editor:-5,Previous Screen:-4,Next Screen:-3,Primary Screen:-2"; // Note: Main Window Screen:-1 is not used for the main window.
for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) {
screen_hints += ",Screen " + itos(i + 1) + ":" + itos(i);
}
_initial_set("run/window_placement/rect_custom_position", Vector2());
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/screen", -5, screen_hints)
#endif
// Should match the ANDROID_WINDOW_* constants in 'platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt'
String android_window_hints = "Auto (based on screen size):0,Same as Editor:1,Side-by-side with Editor:2";
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/android_window", 0, android_window_hints)
// Auto save
_initial_set("run/auto_save/save_before_running", true);
// Bottom panel
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/bottom_panel/action_on_play", EditorNode::ACTION_ON_PLAY_OPEN_OUTPUT, "Do Nothing,Open Output,Open Debugger")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/bottom_panel/action_on_stop", EditorNode::ACTION_ON_STOP_DO_NOTHING, "Do Nothing,Close Bottom Panel")
// Output
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "run/output/font_size", 13, "8,48,1")
_initial_set("run/output/always_clear_output_on_play", true);
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "run/output/max_lines", 10000, "100,100000,1")
// Platform
_initial_set("run/platforms/linuxbsd/prefer_wayland", false);
set_restart_if_changed("run/platforms/linuxbsd/prefer_wayland", true);
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/* Network */
// General
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "network/connection/network_mode", 0, "Offline,Online");
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// HTTP Proxy
_initial_set("network/http_proxy/host", "");
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "network/http_proxy/port", 8080, "1,65535,1")
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// SSL
EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "network/tls/editor_tls_certificates", _SYSTEM_CERTS_PATH, "*.crt,*.pem", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
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// Debug
_initial_set("network/debug/remote_host", "127.0.0.1"); // Hints provided in setup_network
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "network/debug/remote_port", 6007, "1,65535,1")
/* Debugger/profiler */
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "debugger/auto_switch_to_remote_scene_tree", false, "")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "debugger/profiler_frame_history_size", 3600, "60,10000,1")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "debugger/profiler_frame_max_functions", 64, "16,512,1")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "debugger/remote_scene_tree_refresh_interval", 1.0, "0.1,10,0.01,or_greater")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "debugger/remote_inspect_refresh_interval", 0.2, "0.02,10,0.01,or_greater")
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "debugger/profile_native_calls", false, "")
/* Extra config */
EDITOR_SETTING_USAGE(Variant::BOOL, PROPERTY_HINT_NONE, "input/buffering/agile_event_flushing", false, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::BOOL, PROPERTY_HINT_NONE, "input/buffering/use_accumulated_input", true, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
// TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/sorting_order", 0, "Last Edited,Name,Path")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/directory_naming_convention", 1, "No convention,kebab-case,snake_case,camelCase,PascalCase,Title Case")
#if defined(WEB_ENABLED)
// Web platform only supports `gl_compatibility`.
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "project_manager/default_renderer", "gl_compatibility", "forward_plus,mobile,gl_compatibility")
#elif defined(ANDROID_ENABLED)
// Use more suitable rendering method by default.
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "project_manager/default_renderer", "mobile", "forward_plus,mobile,gl_compatibility")
#else
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "project_manager/default_renderer", "forward_plus", "forward_plus,mobile,gl_compatibility")
#endif
if (p_extra_config.is_valid()) {
if (p_extra_config->has_section("init_projects") && p_extra_config->has_section_key("init_projects", "list")) {
Vector<String> list = p_extra_config->get_value("init_projects", "list");
for (int i = 0; i < list.size(); i++) {
String proj_name = list[i].replace("/", "::");
set("projects/" + proj_name, list[i]);
}
}
if (p_extra_config->has_section("presets")) {
List<String> keys;
p_extra_config->get_section_keys("presets", &keys);
for (const String &key : keys) {
Variant val = p_extra_config->get_value("presets", key);
set(key, val);
}
}
}
}
void EditorSettings::_load_godot2_text_editor_theme() {
// Godot 2 is only a dark theme; it doesn't have a light theme counterpart.
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_initial_set("text_editor/theme/highlighting/symbol_color", Color(0.73, 0.87, 1.0));
_initial_set("text_editor/theme/highlighting/keyword_color", Color(1.0, 1.0, 0.7));
_initial_set("text_editor/theme/highlighting/control_flow_keyword_color", Color(1.0, 0.85, 0.7));
_initial_set("text_editor/theme/highlighting/base_type_color", Color(0.64, 1.0, 0.83));
_initial_set("text_editor/theme/highlighting/engine_type_color", Color(0.51, 0.83, 1.0));
_initial_set("text_editor/theme/highlighting/user_type_color", Color(0.42, 0.67, 0.93));
_initial_set("text_editor/theme/highlighting/comment_color", Color(0.4, 0.4, 0.4));
_initial_set("text_editor/theme/highlighting/doc_comment_color", Color(0.5, 0.6, 0.7));
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_initial_set("text_editor/theme/highlighting/string_color", Color(0.94, 0.43, 0.75));
_initial_set("text_editor/theme/highlighting/background_color", Color(0.13, 0.12, 0.15));
_initial_set("text_editor/theme/highlighting/completion_background_color", Color(0.17, 0.16, 0.2));
_initial_set("text_editor/theme/highlighting/completion_selected_color", Color(0.26, 0.26, 0.27));
_initial_set("text_editor/theme/highlighting/completion_existing_color", Color(0.87, 0.87, 0.87, 0.13));
_initial_set("text_editor/theme/highlighting/completion_scroll_color", Color(1, 1, 1, 0.29));
_initial_set("text_editor/theme/highlighting/completion_scroll_hovered_color", Color(1, 1, 1, 0.4));
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_initial_set("text_editor/theme/highlighting/completion_font_color", Color(0.67, 0.67, 0.67));
_initial_set("text_editor/theme/highlighting/text_color", Color(0.67, 0.67, 0.67));
_initial_set("text_editor/theme/highlighting/line_number_color", Color(0.67, 0.67, 0.67, 0.4));
_initial_set("text_editor/theme/highlighting/safe_line_number_color", Color(0.67, 0.78, 0.67, 0.6));
_initial_set("text_editor/theme/highlighting/caret_color", Color(0.67, 0.67, 0.67));
_initial_set("text_editor/theme/highlighting/caret_background_color", Color(0, 0, 0));
_initial_set("text_editor/theme/highlighting/text_selected_color", Color(0, 0, 0, 0));
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_initial_set("text_editor/theme/highlighting/selection_color", Color(0.41, 0.61, 0.91, 0.35));
_initial_set("text_editor/theme/highlighting/brace_mismatch_color", Color(1, 0.2, 0.2));
_initial_set("text_editor/theme/highlighting/current_line_color", Color(0.3, 0.5, 0.8, 0.15));
_initial_set("text_editor/theme/highlighting/line_length_guideline_color", Color(0.3, 0.5, 0.8, 0.1));
_initial_set("text_editor/theme/highlighting/word_highlighted_color", Color(0.8, 0.9, 0.9, 0.15));
_initial_set("text_editor/theme/highlighting/number_color", Color(0.92, 0.58, 0.2));
_initial_set("text_editor/theme/highlighting/function_color", Color(0.4, 0.64, 0.81));
_initial_set("text_editor/theme/highlighting/member_variable_color", Color(0.9, 0.31, 0.35));
_initial_set("text_editor/theme/highlighting/mark_color", Color(1.0, 0.4, 0.4, 0.4));
_initial_set("text_editor/theme/highlighting/bookmark_color", Color(0.08, 0.49, 0.98));
_initial_set("text_editor/theme/highlighting/breakpoint_color", Color(0.9, 0.29, 0.3));
_initial_set("text_editor/theme/highlighting/executing_line_color", Color(0.98, 0.89, 0.27));
_initial_set("text_editor/theme/highlighting/code_folding_color", Color(0.8, 0.8, 0.8, 0.8));
2023-03-12 17:48:37 +01:00
_initial_set("text_editor/theme/highlighting/folded_code_region_color", Color(0.68, 0.46, 0.77, 0.2));
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_initial_set("text_editor/theme/highlighting/search_result_color", Color(0.05, 0.25, 0.05, 1));
_initial_set("text_editor/theme/highlighting/search_result_border_color", Color(0.41, 0.61, 0.91, 0.38));
}
void EditorSettings::_load_default_visual_shader_editor_theme() {
// Connection type colors
_initial_set("editors/visual_editors/connection_colors/scalar_color", Color(0.55, 0.55, 0.55));
_initial_set("editors/visual_editors/connection_colors/vector2_color", Color(0.44, 0.43, 0.64));
_initial_set("editors/visual_editors/connection_colors/vector3_color", Color(0.337, 0.314, 0.71));
_initial_set("editors/visual_editors/connection_colors/vector4_color", Color(0.7, 0.65, 0.147));
_initial_set("editors/visual_editors/connection_colors/boolean_color", Color(0.243, 0.612, 0.349));
_initial_set("editors/visual_editors/connection_colors/transform_color", Color(0.71, 0.357, 0.64));
_initial_set("editors/visual_editors/connection_colors/sampler_color", Color(0.659, 0.4, 0.137));
// Node category colors (used for the node headers)
_initial_set("editors/visual_editors/category_colors/output_color", Color(0.26, 0.10, 0.15));
_initial_set("editors/visual_editors/category_colors/color_color", Color(0.5, 0.5, 0.1));
_initial_set("editors/visual_editors/category_colors/conditional_color", Color(0.208, 0.522, 0.298));
_initial_set("editors/visual_editors/category_colors/input_color", Color(0.502, 0.2, 0.204));
_initial_set("editors/visual_editors/category_colors/scalar_color", Color(0.1, 0.5, 0.6));
_initial_set("editors/visual_editors/category_colors/textures_color", Color(0.5, 0.3, 0.1));
_initial_set("editors/visual_editors/category_colors/transform_color", Color(0.5, 0.3, 0.5));
_initial_set("editors/visual_editors/category_colors/utility_color", Color(0.2, 0.2, 0.2));
_initial_set("editors/visual_editors/category_colors/vector_color", Color(0.2, 0.2, 0.5));
_initial_set("editors/visual_editors/category_colors/special_color", Color(0.098, 0.361, 0.294));
_initial_set("editors/visual_editors/category_colors/particle_color", Color(0.12, 0.358, 0.8));
}
bool EditorSettings::_save_text_editor_theme(const String &p_file) {
String theme_section = "color_theme";
Ref<ConfigFile> cf = memnew(ConfigFile); // hex is better?
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List<String> keys;
for (const KeyValue<String, VariantContainer> &E : props) {
keys.push_back(E.key);
}
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keys.sort();
for (const String &key : keys) {
if (key.begins_with("text_editor/theme/highlighting/") && key.contains("color")) {
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cf->set_value(theme_section, key.replace("text_editor/theme/highlighting/", ""), ((Color)props[key].variant).to_html());
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}
}
Error err = cf->save(p_file);
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return err == OK;
}
bool EditorSettings::_is_default_text_editor_theme(const String &p_theme_name) {
return p_theme_name == "default" || p_theme_name == "godot 2" || p_theme_name == "custom";
}
const String EditorSettings::_get_project_metadata_path() const {
return EditorPaths::get_singleton()->get_project_settings_dir().path_join("project_metadata.cfg");
}
#ifndef DISABLE_DEPRECATED
void EditorSettings::_remove_deprecated_settings() {
erase("run/output/always_open_output_on_play");
erase("run/output/always_close_output_on_stop");
}
#endif
// PUBLIC METHODS
EditorSettings *EditorSettings::get_singleton() {
return singleton.ptr();
}
String EditorSettings::get_existing_settings_path() {
const String config_dir = EditorPaths::get_singleton()->get_config_dir();
int minor = VERSION_MINOR;
String filename;
do {
if (VERSION_MAJOR == 4 && minor < 3) {
// Minor version is used since 4.3, so special case to load older settings.
filename = vformat("editor_settings-%d.tres", VERSION_MAJOR);
minor = -1;
} else {
filename = vformat("editor_settings-%d.%d.tres", VERSION_MAJOR, minor);
minor--;
}
} while (minor >= 0 && !FileAccess::exists(config_dir.path_join(filename)));
return config_dir.path_join(filename);
}
String EditorSettings::get_newest_settings_path() {
const String config_file_name = vformat("editor_settings-%d.%d.tres", VERSION_MAJOR, VERSION_MINOR);
return EditorPaths::get_singleton()->get_config_dir().path_join(config_file_name);
}
void EditorSettings::create() {
// IMPORTANT: create() *must* create a valid EditorSettings singleton,
// as the rest of the engine code will assume it. As such, it should never
// return (incl. via ERR_FAIL) without initializing the singleton member.
if (singleton.ptr()) {
ERR_PRINT("Can't recreate EditorSettings as it already exists.");
return;
}
String config_file_path;
Ref<ConfigFile> extra_config = memnew(ConfigFile);
if (!EditorPaths::get_singleton()) {
ERR_PRINT("Bug (please report): EditorPaths haven't been initialized, EditorSettings cannot be created properly.");
goto fail;
}
if (EditorPaths::get_singleton()->is_self_contained()) {
Error err = extra_config->load(EditorPaths::get_singleton()->get_self_contained_file());
if (err != OK) {
ERR_PRINT("Can't load extra config from path: " + EditorPaths::get_singleton()->get_self_contained_file());
}
}
if (EditorPaths::get_singleton()->are_paths_valid()) {
// Validate editor config file.
ERR_FAIL_COND(!DirAccess::dir_exists_absolute(EditorPaths::get_singleton()->get_config_dir()));
config_file_path = get_existing_settings_path();
if (!FileAccess::exists(config_file_path)) {
config_file_path = get_newest_settings_path();
goto fail;
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}
singleton = ResourceLoader::load(config_file_path, "EditorSettings");
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if (singleton.is_null()) {
ERR_PRINT("Could not load editor settings from path: " + config_file_path);
config_file_path = get_newest_settings_path();
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goto fail;
}
singleton->set_path(get_newest_settings_path()); // Settings can be loaded from older version file, so make sure it's newest.
singleton->save_changed_setting = true;
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print_verbose("EditorSettings: Load OK!");
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singleton->setup_language();
singleton->setup_network();
singleton->load_favorites_and_recent_dirs();
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singleton->list_text_editor_themes();
#ifndef DISABLE_DEPRECATED
singleton->_remove_deprecated_settings();
#endif
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return;
}
fail:
// patch init projects
String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
if (extra_config->has_section("init_projects")) {
Vector<String> list = extra_config->get_value("init_projects", "list");
for (int i = 0; i < list.size(); i++) {
list.write[i] = exe_path.path_join(list[i]);
}
extra_config->set_value("init_projects", "list", list);
}
singleton = Ref<EditorSettings>(memnew(EditorSettings));
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singleton->set_path(config_file_path, true);
singleton->save_changed_setting = true;
singleton->_load_defaults(extra_config);
singleton->setup_language();
singleton->setup_network();
singleton->list_text_editor_themes();
}
void EditorSettings::setup_language() {
String lang = get("interface/editor/editor_language");
if (lang == "en") {
return; // Default, nothing to do.
}
// Load editor translation for configured/detected locale.
load_editor_translations(lang);
load_property_translations(lang);
// Load class reference translation.
load_doc_translations(lang);
// Load extractable translation for projects.
load_extractable_translations(lang);
}
void EditorSettings::setup_network() {
List<IPAddress> local_ip;
IP::get_singleton()->get_local_addresses(&local_ip);
String hint;
String current = has_setting("network/debug/remote_host") ? get("network/debug/remote_host") : "";
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String selected = "127.0.0.1";
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// Check that current remote_host is a valid interface address and populate hints.
for (const IPAddress &ip : local_ip) {
// link-local IPv6 addresses don't work, skipping them
if (String(ip).begins_with("fe80:0:0:0:")) { // fe80::/64
continue;
}
// Same goes for IPv4 link-local (APIPA) addresses.
if (String(ip).begins_with("169.254.")) { // 169.254.0.0/16
continue;
}
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// Select current IP (found)
if (ip == current) {
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selected = ip;
}
if (!hint.is_empty()) {
hint += ",";
}
hint += ip;
}
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// Add hints with valid IP addresses to remote_host property.
add_property_hint(PropertyInfo(Variant::STRING, "network/debug/remote_host", PROPERTY_HINT_ENUM, hint));
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// Fix potentially invalid remote_host due to network change.
set("network/debug/remote_host", selected);
}
void EditorSettings::save() {
//_THREAD_SAFE_METHOD_
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if (!singleton.ptr()) {
return;
}
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Error err = ResourceSaver::save(singleton);
if (err != OK) {
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ERR_PRINT("Error saving editor settings to " + singleton->get_path());
} else {
singleton->changed_settings.clear();
print_verbose("EditorSettings: Save OK!");
}
}
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PackedStringArray EditorSettings::get_changed_settings() const {
PackedStringArray arr;
for (const String &setting : changed_settings) {
arr.push_back(setting);
}
return arr;
}
bool EditorSettings::check_changed_settings_in_group(const String &p_setting_prefix) const {
for (const String &setting : changed_settings) {
if (setting.begins_with(p_setting_prefix)) {
return true;
}
}
return false;
}
void EditorSettings::mark_setting_changed(const String &p_setting) {
changed_settings.insert(p_setting);
}
void EditorSettings::destroy() {
if (!singleton.ptr()) {
return;
}
save();
singleton = Ref<EditorSettings>();
}
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void EditorSettings::set_optimize_save(bool p_optimize) {
optimize_save = p_optimize;
}
// Properties
void EditorSettings::set_setting(const String &p_setting, const Variant &p_value) {
_THREAD_SAFE_METHOD_
set(p_setting, p_value);
}
Variant EditorSettings::get_setting(const String &p_setting) const {
_THREAD_SAFE_METHOD_
return get(p_setting);
}
bool EditorSettings::has_setting(const String &p_setting) const {
_THREAD_SAFE_METHOD_
return props.has(p_setting);
}
void EditorSettings::erase(const String &p_setting) {
_THREAD_SAFE_METHOD_
props.erase(p_setting);
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}
void EditorSettings::raise_order(const String &p_setting) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!props.has(p_setting));
props[p_setting].order = ++last_order;
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}
void EditorSettings::set_restart_if_changed(const StringName &p_setting, bool p_restart) {
_THREAD_SAFE_METHOD_
if (!props.has(p_setting)) {
return;
}
props[p_setting].restart_if_changed = p_restart;
}
void EditorSettings::set_initial_value(const StringName &p_setting, const Variant &p_value, bool p_update_current) {
_THREAD_SAFE_METHOD_
if (!props.has(p_setting)) {
return;
}
props[p_setting].initial = p_value;
props[p_setting].has_default_value = true;
if (p_update_current) {
set(p_setting, p_value);
}
}
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Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_restart_if_changed) {
ERR_FAIL_NULL_V_MSG(EditorSettings::get_singleton(), p_default, "EditorSettings not instantiated yet.");
Variant ret = p_default;
if (EditorSettings::get_singleton()->has_setting(p_setting)) {
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ret = EDITOR_GET(p_setting);
} else {
EditorSettings::get_singleton()->set_manually(p_setting, p_default);
}
EditorSettings::get_singleton()->set_restart_if_changed(p_setting, p_restart_if_changed);
if (!EditorSettings::get_singleton()->has_default_value(p_setting)) {
EditorSettings::get_singleton()->set_initial_value(p_setting, p_default);
}
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return ret;
}
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Variant _EDITOR_GET(const String &p_setting) {
ERR_FAIL_COND_V(!EditorSettings::get_singleton() || !EditorSettings::get_singleton()->has_setting(p_setting), Variant());
return EditorSettings::get_singleton()->get(p_setting);
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}
bool EditorSettings::_property_can_revert(const StringName &p_name) const {
if (!props.has(p_name)) {
return false;
}
if (!props[p_name].has_default_value) {
return false;
}
return props[p_name].initial != props[p_name].variant;
}
bool EditorSettings::_property_get_revert(const StringName &p_name, Variant &r_property) const {
if (!props.has(p_name) || !props[p_name].has_default_value) {
return false;
}
r_property = props[p_name].initial;
return true;
}
void EditorSettings::add_property_hint(const PropertyInfo &p_hint) {
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_THREAD_SAFE_METHOD_
hints[p_hint.name] = p_hint;
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}
// Metadata
void EditorSettings::set_project_metadata(const String &p_section, const String &p_key, const Variant &p_data) {
const String path = _get_project_metadata_path();
if (project_metadata.is_null()) {
project_metadata.instantiate();
Error err = project_metadata->load(path);
if (err != OK && err != ERR_FILE_NOT_FOUND) {
ERR_PRINT("Cannot load project metadata from file '" + path + "'.");
}
}
project_metadata->set_value(p_section, p_key, p_data);
Error err = project_metadata->save(path);
ERR_FAIL_COND_MSG(err != OK, "Cannot save project metadata to file '" + path + "'.");
}
Variant EditorSettings::get_project_metadata(const String &p_section, const String &p_key, const Variant &p_default) const {
if (project_metadata.is_null()) {
project_metadata.instantiate();
const String path = _get_project_metadata_path();
Error err = project_metadata->load(path);
ERR_FAIL_COND_V_MSG(err != OK && err != ERR_FILE_NOT_FOUND, p_default, "Cannot load project metadata from file '" + path + "'.");
}
return project_metadata->get_value(p_section, p_key, p_default);
}
void EditorSettings::set_favorites(const Vector<String> &p_favorites) {
favorites = p_favorites;
String favorites_file;
if (Engine::get_singleton()->is_project_manager_hint()) {
favorites_file = EditorPaths::get_singleton()->get_config_dir().path_join("favorite_dirs");
} else {
favorites_file = EditorPaths::get_singleton()->get_project_settings_dir().path_join("favorites");
}
Ref<FileAccess> f = FileAccess::open(favorites_file, FileAccess::WRITE);
if (f.is_valid()) {
for (int i = 0; i < favorites.size(); i++) {
f->store_line(favorites[i]);
}
}
}
Vector<String> EditorSettings::get_favorites() const {
return favorites;
}
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void EditorSettings::set_recent_dirs(const Vector<String> &p_recent_dirs) {
recent_dirs = p_recent_dirs;
String recent_dirs_file;
if (Engine::get_singleton()->is_project_manager_hint()) {
recent_dirs_file = EditorPaths::get_singleton()->get_config_dir().path_join("recent_dirs");
} else {
recent_dirs_file = EditorPaths::get_singleton()->get_project_settings_dir().path_join("recent_dirs");
}
Ref<FileAccess> f = FileAccess::open(recent_dirs_file, FileAccess::WRITE);
if (f.is_valid()) {
for (int i = 0; i < recent_dirs.size(); i++) {
f->store_line(recent_dirs[i]);
}
}
}
Vector<String> EditorSettings::get_recent_dirs() const {
return recent_dirs;
}
void EditorSettings::load_favorites_and_recent_dirs() {
String favorites_file;
String recent_dirs_file;
if (Engine::get_singleton()->is_project_manager_hint()) {
favorites_file = EditorPaths::get_singleton()->get_config_dir().path_join("favorite_dirs");
recent_dirs_file = EditorPaths::get_singleton()->get_config_dir().path_join("recent_dirs");
} else {
favorites_file = EditorPaths::get_singleton()->get_project_settings_dir().path_join("favorites");
recent_dirs_file = EditorPaths::get_singleton()->get_project_settings_dir().path_join("recent_dirs");
}
Ref<FileAccess> f = FileAccess::open(favorites_file, FileAccess::READ);
if (f.is_valid()) {
String line = f->get_line().strip_edges();
while (!line.is_empty()) {
favorites.push_back(line);
line = f->get_line().strip_edges();
}
}
f = FileAccess::open(recent_dirs_file, FileAccess::READ);
if (f.is_valid()) {
String line = f->get_line().strip_edges();
while (!line.is_empty()) {
recent_dirs.push_back(line);
line = f->get_line().strip_edges();
}
}
}
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void EditorSettings::list_text_editor_themes() {
String themes = "Default,Godot 2,Custom";
Ref<DirAccess> d = DirAccess::open(EditorPaths::get_singleton()->get_text_editor_themes_dir());
if (d.is_valid()) {
List<String> custom_themes;
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d->list_dir_begin();
String file = d->get_next();
while (!file.is_empty()) {
if (file.get_extension() == "tet" && !_is_default_text_editor_theme(file.get_basename().to_lower())) {
custom_themes.push_back(file.get_basename());
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}
file = d->get_next();
}
d->list_dir_end();
custom_themes.sort();
for (const String &E : custom_themes) {
themes += "," + E;
}
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}
add_property_hint(PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, themes));
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}
void EditorSettings::load_text_editor_theme() {
String p_file = get("text_editor/theme/color_theme");
if (_is_default_text_editor_theme(p_file.get_file().to_lower())) {
if (p_file == "Godot 2") {
_load_godot2_text_editor_theme();
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}
return; // sorry for "Settings changed" console spam
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}
String theme_path = EditorPaths::get_singleton()->get_text_editor_themes_dir().path_join(p_file + ".tet");
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Ref<ConfigFile> cf = memnew(ConfigFile);
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Error err = cf->load(theme_path);
if (err != OK) {
return;
}
List<String> keys;
cf->get_section_keys("color_theme", &keys);
for (const String &key : keys) {
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String val = cf->get_value("color_theme", key);
// don't load if it's not already there!
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if (has_setting("text_editor/theme/highlighting/" + key)) {
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// make sure it is actually a color
if (val.is_valid_html_color() && key.contains("color")) {
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props["text_editor/theme/highlighting/" + key].variant = Color::html(val); // change manually to prevent "Settings changed" console spam
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}
}
}
emit_signal(SNAME("settings_changed"));
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// if it doesn't load just use what is currently loaded
}
bool EditorSettings::import_text_editor_theme(const String &p_file) {
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if (!p_file.ends_with(".tet")) {
return false;
} else {
if (p_file.get_file().to_lower() == "default.tet") {
return false;
}
Ref<DirAccess> d = DirAccess::open(EditorPaths::get_singleton()->get_text_editor_themes_dir());
if (d.is_valid()) {
d->copy(p_file, EditorPaths::get_singleton()->get_text_editor_themes_dir().path_join(p_file.get_file()));
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return true;
}
}
return false;
}
bool EditorSettings::save_text_editor_theme() {
String p_file = get("text_editor/theme/color_theme");
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if (_is_default_text_editor_theme(p_file.get_file().to_lower())) {
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return false;
}
String theme_path = EditorPaths::get_singleton()->get_text_editor_themes_dir().path_join(p_file + ".tet");
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return _save_text_editor_theme(theme_path);
}
bool EditorSettings::save_text_editor_theme_as(String p_file) {
if (!p_file.ends_with(".tet")) {
p_file += ".tet";
}
if (_is_default_text_editor_theme(p_file.get_file().to_lower().trim_suffix(".tet"))) {
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return false;
}
if (_save_text_editor_theme(p_file)) {
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// switch to theme is saved in the theme directory
list_text_editor_themes();
String theme_name = p_file.substr(0, p_file.length() - 4).get_file();
if (p_file.get_base_dir() == EditorPaths::get_singleton()->get_text_editor_themes_dir()) {
_initial_set("text_editor/theme/color_theme", theme_name);
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load_text_editor_theme();
}
return true;
}
return false;
}
bool EditorSettings::is_default_text_editor_theme() {
String p_file = get("text_editor/theme/color_theme");
return _is_default_text_editor_theme(p_file.get_file().to_lower());
}
Vector<String> EditorSettings::get_script_templates(const String &p_extension, const String &p_custom_path) {
Vector<String> templates;
String template_dir = EditorPaths::get_singleton()->get_script_templates_dir();
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if (!p_custom_path.is_empty()) {
template_dir = p_custom_path;
}
Ref<DirAccess> d = DirAccess::open(template_dir);
if (d.is_valid()) {
d->list_dir_begin();
String file = d->get_next();
while (!file.is_empty()) {
if (file.get_extension() == p_extension) {
templates.push_back(file.get_basename());
}
file = d->get_next();
}
d->list_dir_end();
}
return templates;
}
String EditorSettings::get_editor_layouts_config() const {
return EditorPaths::get_singleton()->get_config_dir().path_join("editor_layouts.cfg");
}
float EditorSettings::get_auto_display_scale() const {
#ifdef LINUXBSD_ENABLED
if (DisplayServer::get_singleton()->get_name() == "Wayland") {
float main_window_scale = DisplayServer::get_singleton()->screen_get_scale(DisplayServer::SCREEN_OF_MAIN_WINDOW);
if (DisplayServer::get_singleton()->get_screen_count() == 1 || Math::fract(main_window_scale) != 0) {
// If we have a single screen or the screen of the window is fractional, all
// bets are off. At this point, let's just return the current's window scale,
// which is special-cased to the scale of `SCREEN_OF_MAIN_WINDOW`.
return main_window_scale;
}
// If the above branch didn't fire, fractional scaling isn't going to work
// properly anyways (we're need the ability to change the UI scale at runtime).
// At this point it's more convenient to "supersample" like we do with other
// platforms, hoping that the user is only using integer-scaled screens.
return DisplayServer::get_singleton()->screen_get_max_scale();
}
#endif
#if defined(MACOS_ENABLED) || defined(ANDROID_ENABLED)
return DisplayServer::get_singleton()->screen_get_max_scale();
#else
const int screen = DisplayServer::get_singleton()->window_get_current_screen();
if (DisplayServer::get_singleton()->screen_get_size(screen) == Vector2i()) {
// Invalid screen size, skip.
return 1.0;
}
// Use the smallest dimension to use a correct display scale on portrait displays.
const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y);
if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) {
// hiDPI display.
return 2.0;
} else if (smallest_dimension >= 1700) {
// Likely a hiDPI display, but we aren't certain due to the returned DPI.
// Use an intermediate scale to handle this situation.
return 1.5;
} else if (smallest_dimension <= 800) {
// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
// Icons won't look great, but this is better than having editor elements overflow from its window.
return 0.75;
}
return 1.0;
#endif
}
// Shortcuts
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void EditorSettings::_add_shortcut_default(const String &p_name, const Ref<Shortcut> &p_shortcut) {
shortcuts[p_name] = p_shortcut;
}
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void EditorSettings::add_shortcut(const String &p_name, const Ref<Shortcut> &p_shortcut) {
shortcuts[p_name] = p_shortcut;
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shortcuts[p_name]->set_meta("customized", true);
}
bool EditorSettings::is_shortcut(const String &p_name, const Ref<InputEvent> &p_event) const {
HashMap<String, Ref<Shortcut>>::ConstIterator E = shortcuts.find(p_name);
ERR_FAIL_COND_V_MSG(!E, false, "Unknown Shortcut: " + p_name + ".");
return E->value->matches_event(p_event);
}
Ref<Shortcut> EditorSettings::get_shortcut(const String &p_name) const {
HashMap<String, Ref<Shortcut>>::ConstIterator SC = shortcuts.find(p_name);
if (SC) {
return SC->value;
}
// If no shortcut with the provided name is found in the list, check the built-in shortcuts.
// Use the first item in the action list for the shortcut event, since a shortcut can only have 1 linked event.
Ref<Shortcut> sc;
HashMap<String, List<Ref<InputEvent>>>::ConstIterator builtin_override = builtin_action_overrides.find(p_name);
if (builtin_override) {
sc.instantiate();
sc->set_events_list(&builtin_override->value);
sc->set_name(InputMap::get_singleton()->get_builtin_display_name(p_name));
}
// If there was no override, check the default builtins to see if it has an InputEvent for the provided name.
if (sc.is_null()) {
HashMap<String, List<Ref<InputEvent>>>::ConstIterator builtin_default = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied().find(p_name);
if (builtin_default) {
sc.instantiate();
sc->set_events_list(&builtin_default->value);
sc->set_name(InputMap::get_singleton()->get_builtin_display_name(p_name));
}
}
if (sc.is_valid()) {
// Add the shortcut to the list.
shortcuts[p_name] = sc;
return sc;
}
return Ref<Shortcut>();
}
void EditorSettings::get_shortcut_list(List<String> *r_shortcuts) {
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for (const KeyValue<String, Ref<Shortcut>> &E : shortcuts) {
r_shortcuts->push_back(E.key);
}
}
Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path) {
ERR_FAIL_NULL_V_MSG(EditorSettings::get_singleton(), nullptr, "EditorSettings not instantiated yet.");
Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
ERR_FAIL_COND_V_MSG(!sc.is_valid(), sc, "Used ED_GET_SHORTCUT with invalid shortcut: " + p_path);
return sc;
}
void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_keycode, bool p_physical) {
if (!EditorSettings::get_singleton()) {
return;
}
Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
ERR_FAIL_COND_MSG(!sc.is_valid(), "Used ED_SHORTCUT_OVERRIDE with invalid shortcut: " + p_path);
PackedInt32Array arr;
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arr.push_back((int32_t)p_keycode);
ED_SHORTCUT_OVERRIDE_ARRAY(p_path, p_feature, arr, p_physical);
}
void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, const PackedInt32Array &p_keycodes, bool p_physical) {
if (!EditorSettings::get_singleton()) {
return;
}
Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
ERR_FAIL_COND_MSG(!sc.is_valid(), "Used ED_SHORTCUT_OVERRIDE_ARRAY with invalid shortcut: " + p_path);
// Only add the override if the OS supports the provided feature.
if (!OS::get_singleton()->has_feature(p_feature)) {
if (!(p_feature == "macos" && (OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios")))) {
return;
}
}
Array events;
for (int i = 0; i < p_keycodes.size(); i++) {
Key keycode = (Key)p_keycodes[i];
if (OS::get_singleton()->has_feature("macos") || OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios")) {
// Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS
if (keycode == Key::KEY_DELETE) {
keycode = KeyModifierMask::META | Key::BACKSPACE;
}
}
Ref<InputEventKey> ie;
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if (keycode != Key::NONE) {
ie = InputEventKey::create_reference(keycode, p_physical);
events.push_back(ie);
}
}
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// Override the existing shortcut only if it wasn't customized by the user.
if (!sc->has_meta("customized")) {
sc->set_events(events);
}
sc->set_meta("original", events.duplicate(true));
}
Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, Key p_keycode, bool p_physical) {
PackedInt32Array arr;
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arr.push_back((int32_t)p_keycode);
return ED_SHORTCUT_ARRAY(p_path, p_name, arr, p_physical);
}
Ref<Shortcut> ED_SHORTCUT_ARRAY(const String &p_path, const String &p_name, const PackedInt32Array &p_keycodes, bool p_physical) {
Array events;
for (int i = 0; i < p_keycodes.size(); i++) {
Key keycode = (Key)p_keycodes[i];
if (OS::get_singleton()->has_feature("macos") || OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios")) {
// Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS
if (keycode == Key::KEY_DELETE) {
keycode = KeyModifierMask::META | Key::BACKSPACE;
}
}
Ref<InputEventKey> ie;
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if (keycode != Key::NONE) {
ie = InputEventKey::create_reference(keycode, p_physical);
events.push_back(ie);
}
}
if (!EditorSettings::get_singleton()) {
Ref<Shortcut> sc;
sc.instantiate();
sc->set_name(p_name);
sc->set_events(events);
sc->set_meta("original", events.duplicate(true));
return sc;
}
Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
if (sc.is_valid()) {
sc->set_name(p_name); //keep name (the ones that come from disk have no name)
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sc->set_meta("original", events.duplicate(true)); //to compare against changes
return sc;
}
sc.instantiate();
sc->set_name(p_name);
sc->set_events(events);
sc->set_meta("original", events.duplicate(true)); //to compare against changes
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EditorSettings::get_singleton()->_add_shortcut_default(p_path, sc);
return sc;
}
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void EditorSettings::set_builtin_action_override(const String &p_name, const TypedArray<InputEvent> &p_events) {
List<Ref<InputEvent>> event_list;
// Override the whole list, since events may have their order changed or be added, removed or edited.
InputMap::get_singleton()->action_erase_events(p_name);
for (int i = 0; i < p_events.size(); i++) {
event_list.push_back(p_events[i]);
InputMap::get_singleton()->action_add_event(p_name, p_events[i]);
}
// Check if the provided event array is same as built-in. If it is, it does not need to be added to the overrides.
// Note that event order must also be the same.
bool same_as_builtin = true;
HashMap<String, List<Ref<InputEvent>>>::ConstIterator builtin_default = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied().find(p_name);
if (builtin_default) {
const List<Ref<InputEvent>> &builtin_events = builtin_default->value;
// In the editor we only care about key events.
List<Ref<InputEventKey>> builtin_key_events;
for (Ref<InputEventKey> iek : builtin_events) {
if (iek.is_valid()) {
builtin_key_events.push_back(iek);
}
}
if (p_events.size() == builtin_key_events.size()) {
int event_idx = 0;
// Check equality of each event.
for (const Ref<InputEventKey> &E : builtin_key_events) {
if (!E->is_match(p_events[event_idx])) {
same_as_builtin = false;
break;
}
event_idx++;
}
} else {
same_as_builtin = false;
}
}
if (same_as_builtin && builtin_action_overrides.has(p_name)) {
builtin_action_overrides.erase(p_name);
} else {
builtin_action_overrides[p_name] = event_list;
}
// Update the shortcut (if it is used somewhere in the editor) to be the first event of the new list.
if (shortcuts.has(p_name)) {
shortcuts[p_name]->set_events_list(&event_list);
}
}
const Array EditorSettings::get_builtin_action_overrides(const String &p_name) const {
HashMap<String, List<Ref<InputEvent>>>::ConstIterator AO = builtin_action_overrides.find(p_name);
if (AO) {
Array event_array;
List<Ref<InputEvent>> events_list = AO->value;
for (const Ref<InputEvent> &E : events_list) {
event_array.push_back(E);
}
return event_array;
}
return Array();
}
void EditorSettings::notify_changes() {
_THREAD_SAFE_METHOD_
SceneTree *sml = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
if (!sml) {
return;
}
Node *root = sml->get_root()->get_child(0);
if (!root) {
return;
}
root->propagate_notification(NOTIFICATION_EDITOR_SETTINGS_CHANGED);
}
#ifdef TOOLS_ENABLED
void EditorSettings::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
const String pf = p_function;
if (p_idx == 0) {
if (pf == "has_setting" || pf == "set_setting" || pf == "get_setting" || pf == "erase" ||
pf == "set_initial_value" || pf == "set_as_basic" || pf == "mark_setting_changed") {
for (const KeyValue<String, VariantContainer> &E : props) {
if (E.value.hide_from_editor) {
continue;
}
r_options->push_back(E.key.quote());
}
} else if (pf == "get_project_metadata" && project_metadata.is_valid()) {
List<String> sections;
project_metadata->get_sections(&sections);
for (const String &section : sections) {
r_options->push_back(section.quote());
}
} else if (pf == "set_builtin_action_override") {
for (const StringName &action : InputMap::get_singleton()->get_actions()) {
r_options->push_back(String(action).quote());
}
}
}
Object::get_argument_options(p_function, p_idx, r_options);
}
#endif
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void EditorSettings::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_setting", "name"), &EditorSettings::has_setting);
ClassDB::bind_method(D_METHOD("set_setting", "name", "value"), &EditorSettings::set_setting);
ClassDB::bind_method(D_METHOD("get_setting", "name"), &EditorSettings::get_setting);
ClassDB::bind_method(D_METHOD("erase", "property"), &EditorSettings::erase);
ClassDB::bind_method(D_METHOD("set_initial_value", "name", "value", "update_current"), &EditorSettings::set_initial_value);
ClassDB::bind_method(D_METHOD("add_property_info", "info"), &EditorSettings::_add_property_info_bind);
ClassDB::bind_method(D_METHOD("set_project_metadata", "section", "key", "data"), &EditorSettings::set_project_metadata);
ClassDB::bind_method(D_METHOD("get_project_metadata", "section", "key", "default"), &EditorSettings::get_project_metadata, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("set_favorites", "dirs"), &EditorSettings::set_favorites);
ClassDB::bind_method(D_METHOD("get_favorites"), &EditorSettings::get_favorites);
ClassDB::bind_method(D_METHOD("set_recent_dirs", "dirs"), &EditorSettings::set_recent_dirs);
ClassDB::bind_method(D_METHOD("get_recent_dirs"), &EditorSettings::get_recent_dirs);
ClassDB::bind_method(D_METHOD("set_builtin_action_override", "name", "actions_list"), &EditorSettings::set_builtin_action_override);
ClassDB::bind_method(D_METHOD("check_changed_settings_in_group", "setting_prefix"), &EditorSettings::check_changed_settings_in_group);
ClassDB::bind_method(D_METHOD("get_changed_settings"), &EditorSettings::get_changed_settings);
ClassDB::bind_method(D_METHOD("mark_setting_changed", "setting"), &EditorSettings::mark_setting_changed);
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ADD_SIGNAL(MethodInfo("settings_changed"));
BIND_CONSTANT(NOTIFICATION_EDITOR_SETTINGS_CHANGED);
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}
EditorSettings::EditorSettings() {
last_order = 0;
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_load_defaults();
}
EditorSettings::~EditorSettings() {
}