virtualx-engine/scene/scene_string_names.cpp

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/*************************************************************************/
/* scene_string_names.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "scene_string_names.h"
SceneStringNames *SceneStringNames::singleton = nullptr;
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SceneStringNames::SceneStringNames() {
_estimate_cost = StaticCString::create("_estimate_cost");
_compute_cost = StaticCString::create("_compute_cost");
resized = StaticCString::create("resized");
dot = StaticCString::create(".");
doubledot = StaticCString::create("..");
draw = StaticCString::create("draw");
_draw = StaticCString::create("_draw");
hide = StaticCString::create("hide");
visibility_changed = StaticCString::create("visibility_changed");
input_event = StaticCString::create("input_event");
shader = StaticCString::create("shader");
shader_unshaded = StaticCString::create("shader/unshaded");
shading_mode = StaticCString::create("shader/shading_mode");
tree_entered = StaticCString::create("tree_entered");
tree_exiting = StaticCString::create("tree_exiting");
tree_exited = StaticCString::create("tree_exited");
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ready = StaticCString::create("ready");
child_entered_tree = StaticCString::create("child_entered_tree");
child_exited_tree = StaticCString::create("child_exited_tree");
item_rect_changed = StaticCString::create("item_rect_changed");
size_flags_changed = StaticCString::create("size_flags_changed");
minimum_size_changed = StaticCString::create("minimum_size_changed");
sleeping_state_changed = StaticCString::create("sleeping_state_changed");
finished = StaticCString::create("finished");
emission_finished = StaticCString::create("emission_finished");
animation_finished = StaticCString::create("animation_finished");
animation_changed = StaticCString::create("animation_changed");
animation_started = StaticCString::create("animation_started");
mouse_entered = StaticCString::create("mouse_entered");
mouse_exited = StaticCString::create("mouse_exited");
focus_entered = StaticCString::create("focus_entered");
focus_exited = StaticCString::create("focus_exited");
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sort_children = StaticCString::create("sort_children");
body_shape_entered = StaticCString::create("body_shape_entered");
body_entered = StaticCString::create("body_entered");
body_shape_exited = StaticCString::create("body_shape_exited");
body_exited = StaticCString::create("body_exited");
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area_shape_entered = StaticCString::create("area_shape_entered");
area_shape_exited = StaticCString::create("area_shape_exited");
_body_inout = StaticCString::create("_body_inout");
_area_inout = StaticCString::create("_area_inout");
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idle = StaticCString::create("idle");
iteration = StaticCString::create("iteration");
update = StaticCString::create("update");
updated = StaticCString::create("updated");
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_physics_process = StaticCString::create("_physics_process");
_process = StaticCString::create("_process");
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_enter_tree = StaticCString::create("_enter_tree");
_exit_tree = StaticCString::create("_exit_tree");
_enter_world = StaticCString::create("_enter_world");
_exit_world = StaticCString::create("_exit_world");
_ready = StaticCString::create("_ready");
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_update_scroll = StaticCString::create("_update_scroll");
_update_xform = StaticCString::create("_update_xform");
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_clips_input = StaticCString::create("_clips_input");
_proxgroup_add = StaticCString::create("_proxgroup_add");
_proxgroup_remove = StaticCString::create("_proxgroup_remove");
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grouped = StaticCString::create("grouped");
ungrouped = StaticCString::create("ungrouped");
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screen_entered = StaticCString::create("screen_entered");
screen_exited = StaticCString::create("screen_exited");
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viewport_entered = StaticCString::create("viewport_entered");
viewport_exited = StaticCString::create("viewport_exited");
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camera_entered = StaticCString::create("camera_entered");
camera_exited = StaticCString::create("camera_exited");
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_body_enter_tree = StaticCString::create("_body_enter_tree");
_body_exit_tree = StaticCString::create("_body_exit_tree");
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_area_enter_tree = StaticCString::create("_area_enter_tree");
_area_exit_tree = StaticCString::create("_area_exit_tree");
_input = StaticCString::create("_input");
_input_event = StaticCString::create("_input_event");
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gui_input = StaticCString::create("gui_input");
_gui_input = StaticCString::create("_gui_input");
_unhandled_input = StaticCString::create("_unhandled_input");
_unhandled_key_input = StaticCString::create("_unhandled_key_input");
changed = StaticCString::create("changed");
_shader_changed = StaticCString::create("_shader_changed");
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_spatial_editor_group = StaticCString::create("_spatial_editor_group");
_request_gizmo = StaticCString::create("_request_gizmo");
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offset = StaticCString::create("offset");
unit_offset = StaticCString::create("unit_offset");
rotation_mode = StaticCString::create("rotation_mode");
rotate = StaticCString::create("rotate");
h_offset = StaticCString::create("h_offset");
v_offset = StaticCString::create("v_offset");
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transform_pos = StaticCString::create("position");
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transform_rot = StaticCString::create("rotation_degrees");
transform_scale = StaticCString::create("scale");
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_update_remote = StaticCString::create("_update_remote");
_update_pairs = StaticCString::create("_update_pairs");
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_get_minimum_size = StaticCString::create("_get_minimum_size");
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area_entered = StaticCString::create("area_entered");
area_exited = StaticCString::create("area_exited");
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has_point = StaticCString::create("has_point");
line_separation = StaticCString::create("line_separation");
get_drag_data = StaticCString::create("get_drag_data");
drop_data = StaticCString::create("drop_data");
can_drop_data = StaticCString::create("can_drop_data");
_im_update = StaticCString::create("_im_update");
_queue_update = StaticCString::create("_queue_update");
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baked_light_changed = StaticCString::create("baked_light_changed");
_baked_light_changed = StaticCString::create("_baked_light_changed");
_mouse_enter = StaticCString::create("_mouse_enter");
_mouse_exit = StaticCString::create("_mouse_exit");
_pressed = StaticCString::create("_pressed");
_toggled = StaticCString::create("_toggled");
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frame_changed = StaticCString::create("frame_changed");
playback_speed = StaticCString::create("playback/speed");
playback_active = StaticCString::create("playback/active");
autoplay = StaticCString::create("autoplay");
blend_times = StaticCString::create("blend_times");
speed = StaticCString::create("speed");
node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed");
output = StaticCString::create("output");
path_pp = NodePath("..");
_default = StaticCString::create("default");
_mesh_changed = StaticCString::create("_mesh_changed");
parameters_base_path = "parameters/";
tracks_changed = "tracks_changed";
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}