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/*************************************************************************/
/* project_manager.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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# include "project_manager.h"
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# include "core/io/config_file.h"
# include "core/io/resource_saver.h"
# include "core/io/stream_peer_ssl.h"
# include "core/io/zip_io.h"
# include "core/os/dir_access.h"
# include "core/os/file_access.h"
# include "core/os/keyboard.h"
# include "core/os/os.h"
# include "core/translation.h"
# include "core/version.h"
# include "core/version_hash.gen.h"
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# include "editor_scale.h"
# include "editor_settings.h"
# include "editor_themes.h"
# include "scene/gui/center_container.h"
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# include "scene/gui/line_edit.h"
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# include "scene/gui/margin_container.h"
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# include "scene/gui/panel_container.h"
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# include "scene/gui/separator.h"
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# include "scene/gui/texture_rect.h"
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# include "scene/gui/tool_button.h"
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// Used to test for GLES3 support.
# ifndef SERVER_ENABLED
# include "drivers/gles3/rasterizer_gles3.h"
# endif
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static inline String get_project_key_from_path ( const String & dir ) {
return dir . replace ( " / " , " :: " ) ;
}
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class ProjectDialog : public ConfirmationDialog {
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GDCLASS ( ProjectDialog , ConfirmationDialog ) ;
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public :
enum Mode {
MODE_NEW ,
MODE_IMPORT ,
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MODE_INSTALL ,
MODE_RENAME
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} ;
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private :
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enum MessageType {
MESSAGE_ERROR ,
MESSAGE_WARNING ,
MESSAGE_SUCCESS
} ;
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enum InputType {
PROJECT_PATH ,
INSTALL_PATH
} ;
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Mode mode ;
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Button * browse ;
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Button * install_browse ;
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Button * create_dir ;
Container * name_container ;
Container * path_container ;
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Container * install_path_container ;
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Container * rasterizer_container ;
Ref < ButtonGroup > rasterizer_button_group ;
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Label * msg ;
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LineEdit * project_path ;
LineEdit * project_name ;
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LineEdit * install_path ;
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TextureRect * status_rect ;
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TextureRect * install_status_rect ;
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FileDialog * fdialog ;
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FileDialog * fdialog_install ;
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String zip_path ;
String zip_title ;
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String zip_root ;
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AcceptDialog * dialog_error ;
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String fav_dir ;
String created_folder_path ;
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void set_message ( const String & p_msg , MessageType p_type = MESSAGE_SUCCESS , InputType input_type = PROJECT_PATH ) {
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msg - > set_text ( p_msg ) ;
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Ref < Texture > current_path_icon = status_rect - > get_texture ( ) ;
Ref < Texture > current_install_icon = install_status_rect - > get_texture ( ) ;
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Ref < Texture > new_icon ;
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switch ( p_type ) {
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case MESSAGE_ERROR : {
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msg - > add_color_override ( " font_color " , get_color ( " error_color " , " Editor " ) ) ;
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msg - > set_modulate ( Color ( 1 , 1 , 1 , 1 ) ) ;
new_icon = get_icon ( " StatusError " , " EditorIcons " ) ;
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} break ;
case MESSAGE_WARNING : {
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msg - > add_color_override ( " font_color " , get_color ( " warning_color " , " Editor " ) ) ;
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msg - > set_modulate ( Color ( 1 , 1 , 1 , 1 ) ) ;
new_icon = get_icon ( " StatusWarning " , " EditorIcons " ) ;
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} break ;
case MESSAGE_SUCCESS : {
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msg - > set_modulate ( Color ( 1 , 1 , 1 , 0 ) ) ;
new_icon = get_icon ( " StatusSuccess " , " EditorIcons " ) ;
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} break ;
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}
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if ( current_path_icon ! = new_icon & & input_type = = PROJECT_PATH ) {
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status_rect - > set_texture ( new_icon ) ;
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} else if ( current_install_icon ! = new_icon & & input_type = = INSTALL_PATH ) {
install_status_rect - > set_texture ( new_icon ) ;
}
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set_size ( Size2 ( 500 , 0 ) * EDSCALE ) ;
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}
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String _test_path ( ) {
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DirAccess * d = DirAccess : : create ( DirAccess : : ACCESS_FILESYSTEM ) ;
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String valid_path , valid_install_path ;
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if ( d - > change_dir ( project_path - > get_text ( ) ) = = OK ) {
valid_path = project_path - > get_text ( ) ;
} else if ( d - > change_dir ( project_path - > get_text ( ) . strip_edges ( ) ) = = OK ) {
valid_path = project_path - > get_text ( ) . strip_edges ( ) ;
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} else if ( project_path - > get_text ( ) . ends_with ( " .zip " ) ) {
if ( d - > file_exists ( project_path - > get_text ( ) ) ) {
valid_path = project_path - > get_text ( ) ;
}
} else if ( project_path - > get_text ( ) . strip_edges ( ) . ends_with ( " .zip " ) ) {
if ( d - > file_exists ( project_path - > get_text ( ) . strip_edges ( ) ) ) {
valid_path = project_path - > get_text ( ) . strip_edges ( ) ;
}
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}
if ( valid_path = = " " ) {
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set_message ( TTR ( " The path specified doesn't exist. " ) , MESSAGE_ERROR ) ;
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memdelete ( d ) ;
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get_ok ( ) - > set_disabled ( true ) ;
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return " " ;
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}
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if ( mode = = MODE_IMPORT & & valid_path . ends_with ( " .zip " ) ) {
if ( d - > change_dir ( install_path - > get_text ( ) ) = = OK ) {
valid_install_path = install_path - > get_text ( ) ;
} else if ( d - > change_dir ( install_path - > get_text ( ) . strip_edges ( ) ) = = OK ) {
valid_install_path = install_path - > get_text ( ) . strip_edges ( ) ;
}
if ( valid_install_path = = " " ) {
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set_message ( TTR ( " The path specified doesn't exist. " ) , MESSAGE_ERROR , INSTALL_PATH ) ;
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memdelete ( d ) ;
get_ok ( ) - > set_disabled ( true ) ;
return " " ;
}
}
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if ( mode = = MODE_IMPORT | | mode = = MODE_RENAME ) {
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if ( valid_path ! = " " & & ! d - > file_exists ( " project.godot " ) ) {
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if ( valid_path . ends_with ( " .zip " ) ) {
FileAccess * src_f = NULL ;
zlib_filefunc_def io = zipio_create_io_from_file ( & src_f ) ;
unzFile pkg = unzOpen2 ( valid_path . utf8 ( ) . get_data ( ) , & io ) ;
if ( ! pkg ) {
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set_message ( TTR ( " Error opening package file (it's not in ZIP format). " ) , MESSAGE_ERROR ) ;
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memdelete ( d ) ;
get_ok ( ) - > set_disabled ( true ) ;
unzClose ( pkg ) ;
return " " ;
}
int ret = unzGoToFirstFile ( pkg ) ;
while ( ret = = UNZ_OK ) {
unz_file_info info ;
char fname [ 16384 ] ;
ret = unzGetCurrentFileInfo ( pkg , & info , fname , 16384 , NULL , 0 , NULL , 0 ) ;
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String fname_str = String ( fname ) ;
if ( fname_str . ends_with ( " project.godot " ) ) {
zip_root = fname_str . substr ( 0 , fname_str . rfind ( " project.godot " ) ) ;
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break ;
}
ret = unzGoToNextFile ( pkg ) ;
}
if ( ret = = UNZ_END_OF_LIST_OF_FILE ) {
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set_message ( TTR ( " Invalid \" .zip \" project file; it doesn't contain a \" project.godot \" file. " ) , MESSAGE_ERROR ) ;
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memdelete ( d ) ;
get_ok ( ) - > set_disabled ( true ) ;
unzClose ( pkg ) ;
return " " ;
}
unzClose ( pkg ) ;
// check if the specified install folder is empty, even though this is not an error, it is good to check here
d - > list_dir_begin ( ) ;
bool is_empty = true ;
String n = d - > get_next ( ) ;
while ( n ! = String ( ) ) {
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if ( ! n . begins_with ( " . " ) ) {
// Allow `.`, `..` (reserved current/parent folder names)
// and hidden files/folders to be present.
// For instance, this lets users initialize a Git repository
// and still be able to create a project in the directory afterwards.
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is_empty = false ;
break ;
}
n = d - > get_next ( ) ;
}
d - > list_dir_end ( ) ;
if ( ! is_empty ) {
set_message ( TTR ( " Please choose an empty folder. " ) , MESSAGE_WARNING , INSTALL_PATH ) ;
memdelete ( d ) ;
get_ok ( ) - > set_disabled ( true ) ;
return " " ;
}
} else {
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set_message ( TTR ( " Please choose a \" project.godot \" or \" .zip \" file. " ) , MESSAGE_ERROR ) ;
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memdelete ( d ) ;
install_path_container - > hide ( ) ;
get_ok ( ) - > set_disabled ( true ) ;
return " " ;
}
} else if ( valid_path . ends_with ( " zip " ) ) {
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set_message ( TTR ( " This directory already contains a Godot project. " ) , MESSAGE_ERROR , INSTALL_PATH ) ;
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memdelete ( d ) ;
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get_ok ( ) - > set_disabled ( true ) ;
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return " " ;
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}
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} else {
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// check if the specified folder is empty, even though this is not an error, it is good to check here
d - > list_dir_begin ( ) ;
bool is_empty = true ;
String n = d - > get_next ( ) ;
while ( n ! = String ( ) ) {
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if ( ! n . begins_with ( " . " ) ) {
// Allow `.`, `..` (reserved current/parent folder names)
// and hidden files/folders to be present.
// For instance, this lets users initialize a Git repository
// and still be able to create a project in the directory afterwards.
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is_empty = false ;
break ;
}
n = d - > get_next ( ) ;
}
d - > list_dir_end ( ) ;
if ( ! is_empty ) {
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set_message ( TTR ( " Please choose an empty folder. " ) , MESSAGE_ERROR ) ;
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memdelete ( d ) ;
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get_ok ( ) - > set_disabled ( true ) ;
return " " ;
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}
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}
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set_message ( " " ) ;
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set_message ( " " , MESSAGE_SUCCESS , INSTALL_PATH ) ;
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memdelete ( d ) ;
get_ok ( ) - > set_disabled ( false ) ;
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return valid_path ;
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}
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void _path_text_changed ( const String & p_path ) {
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String sp = _test_path ( ) ;
if ( sp ! = " " ) {
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// If the project name is empty or default, infer the project name from the selected folder name
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if ( project_name - > get_text ( ) . strip_edges ( ) = = " " | | project_name - > get_text ( ) . strip_edges ( ) = = TTR ( " New Game Project " ) ) {
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sp = sp . replace ( " \\ " , " / " ) ;
int lidx = sp . find_last ( " / " ) ;
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if ( lidx ! = - 1 ) {
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sp = sp . substr ( lidx + 1 , sp . length ( ) ) . capitalize ( ) ;
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}
if ( sp = = " " & & mode = = MODE_IMPORT )
sp = TTR ( " Imported Project " ) ;
project_name - > set_text ( sp ) ;
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_text_changed ( sp ) ;
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}
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}
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if ( created_folder_path ! = " " & & created_folder_path ! = p_path ) {
_remove_created_folder ( ) ;
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}
}
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void _file_selected ( const String & p_path ) {
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String p = p_path ;
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if ( mode = = MODE_IMPORT ) {
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if ( p . ends_with ( " project.godot " ) ) {
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p = p . get_base_dir ( ) ;
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install_path_container - > hide ( ) ;
get_ok ( ) - > set_disabled ( false ) ;
} else if ( p . ends_with ( " .zip " ) ) {
install_path - > set_text ( p . get_base_dir ( ) ) ;
install_path_container - > show ( ) ;
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get_ok ( ) - > set_disabled ( false ) ;
} else {
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set_message ( TTR ( " Please choose a \" project.godot \" or \" .zip \" file. " ) , MESSAGE_ERROR ) ;
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get_ok ( ) - > set_disabled ( true ) ;
return ;
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}
}
String sp = p . simplify_path ( ) ;
project_path - > set_text ( sp ) ;
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_path_text_changed ( sp ) ;
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if ( p . ends_with ( " .zip " ) ) {
install_path - > call_deferred ( " grab_focus " ) ;
} else {
get_ok ( ) - > call_deferred ( " grab_focus " ) ;
}
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}
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void _path_selected ( const String & p_path ) {
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String sp = p_path . simplify_path ( ) ;
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project_path - > set_text ( sp ) ;
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_path_text_changed ( sp ) ;
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get_ok ( ) - > call_deferred ( " grab_focus " ) ;
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}
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void _install_path_selected ( const String & p_path ) {
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String sp = p_path . simplify_path ( ) ;
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install_path - > set_text ( sp ) ;
_path_text_changed ( sp ) ;
get_ok ( ) - > call_deferred ( " grab_focus " ) ;
}
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void _browse_path ( ) {
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fdialog - > set_current_dir ( project_path - > get_text ( ) ) ;
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if ( mode = = MODE_IMPORT ) {
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fdialog - > set_mode ( FileDialog : : MODE_OPEN_FILE ) ;
fdialog - > clear_filters ( ) ;
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fdialog - > add_filter ( vformat ( " project.godot ; %s %s " , VERSION_NAME , TTR ( " Project " ) ) ) ;
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fdialog - > add_filter ( " *.zip ; " + TTR ( " ZIP File " ) ) ;
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} else {
fdialog - > set_mode ( FileDialog : : MODE_OPEN_DIR ) ;
}
fdialog - > popup_centered_ratio ( ) ;
}
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void _browse_install_path ( ) {
fdialog_install - > set_current_dir ( install_path - > get_text ( ) ) ;
fdialog_install - > set_mode ( FileDialog : : MODE_OPEN_DIR ) ;
fdialog_install - > popup_centered_ratio ( ) ;
}
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void _create_folder ( ) {
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const String project_name_no_edges = project_name - > get_text ( ) . strip_edges ( ) ;
if ( project_name_no_edges = = " " | | created_folder_path ! = " " | | project_name_no_edges . ends_with ( " . " ) ) {
set_message ( TTR ( " Invalid project name. " ) , MESSAGE_WARNING ) ;
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return ;
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}
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DirAccess * d = DirAccess : : create ( DirAccess : : ACCESS_FILESYSTEM ) ;
if ( d - > change_dir ( project_path - > get_text ( ) ) = = OK ) {
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if ( ! d - > dir_exists ( project_name_no_edges ) ) {
if ( d - > make_dir ( project_name_no_edges ) = = OK ) {
d - > change_dir ( project_name_no_edges ) ;
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String dir_str = d - > get_current_dir ( ) ;
project_path - > set_text ( dir_str ) ;
_path_text_changed ( dir_str ) ;
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created_folder_path = d - > get_current_dir ( ) ;
create_dir - > set_disabled ( true ) ;
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} else {
dialog_error - > set_text ( TTR ( " Couldn't create folder. " ) ) ;
dialog_error - > popup_centered_minsize ( ) ;
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}
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} else {
dialog_error - > set_text ( TTR ( " There is already a folder in this path with the specified name. " ) ) ;
dialog_error - > popup_centered_minsize ( ) ;
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}
}
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memdelete ( d ) ;
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}
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void _text_changed ( const String & p_text ) {
if ( mode ! = MODE_NEW )
return ;
_test_path ( ) ;
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if ( p_text . strip_edges ( ) = = " " )
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set_message ( TTR ( " It would be a good idea to name your project. " ) , MESSAGE_ERROR ) ;
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}
void ok_pressed ( ) {
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String dir = project_path - > get_text ( ) ;
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if ( mode = = MODE_RENAME ) {
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String dir2 = _test_path ( ) ;
if ( dir2 = = " " ) {
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set_message ( TTR ( " Invalid project path (changed anything?). " ) , MESSAGE_ERROR ) ;
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return ;
}
ProjectSettings * current = memnew ( ProjectSettings ) ;
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int err = current - > setup ( dir2 , " " ) ;
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if ( err ! = OK ) {
set_message ( vformat ( TTR ( " Couldn't load project.godot in project path (error %d). It may be missing or corrupted. " ) , err ) , MESSAGE_ERROR ) ;
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} else {
ProjectSettings : : CustomMap edited_settings ;
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edited_settings [ " application/config/name " ] = project_name - > get_text ( ) . strip_edges ( ) ;
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if ( current - > save_custom ( dir2 . plus_file ( " project.godot " ) , edited_settings , Vector < String > ( ) , true ) ! = OK ) {
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set_message ( TTR ( " Couldn't edit project.godot in project path. " ) , MESSAGE_ERROR ) ;
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}
}
hide ( ) ;
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emit_signal ( " projects_updated " ) ;
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} else {
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if ( mode = = MODE_IMPORT ) {
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if ( project_path - > get_text ( ) . ends_with ( " .zip " ) ) {
mode = MODE_INSTALL ;
ok_pressed ( ) ;
return ;
}
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} else {
if ( mode = = MODE_NEW ) {
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ProjectSettings : : CustomMap initial_settings ;
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if ( rasterizer_button_group - > get_pressed_button ( ) - > get_meta ( " driver_name " ) = = " GLES3 " ) {
initial_settings [ " rendering/quality/driver/driver_name " ] = " GLES3 " ;
} else {
initial_settings [ " rendering/quality/driver/driver_name " ] = " GLES2 " ;
initial_settings [ " rendering/vram_compression/import_etc2 " ] = false ;
initial_settings [ " rendering/vram_compression/import_etc " ] = true ;
}
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initial_settings [ " application/config/name " ] = project_name - > get_text ( ) . strip_edges ( ) ;
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initial_settings [ " application/config/icon " ] = " res://icon.png " ;
initial_settings [ " rendering/environment/default_environment " ] = " res://default_env.tres " ;
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initial_settings [ " physics/common/enable_pause_aware_picking " ] = true ;
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if ( ProjectSettings : : get_singleton ( ) - > save_custom ( dir . plus_file ( " project.godot " ) , initial_settings , Vector < String > ( ) , false ) ! = OK ) {
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set_message ( TTR ( " Couldn't create project.godot in project path. " ) , MESSAGE_ERROR ) ;
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} else {
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ResourceSaver : : save ( dir . plus_file ( " icon.png " ) , create_unscaled_default_project_icon ( ) ) ;
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FileAccess * f = FileAccess : : open ( dir . plus_file ( " default_env.tres " ) , FileAccess : : WRITE ) ;
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if ( ! f ) {
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set_message ( TTR ( " Couldn't create project.godot in project path. " ) , MESSAGE_ERROR ) ;
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} else {
f - > store_line ( " [gd_resource type= \" Environment \" load_steps=2 format=2] " ) ;
f - > store_line ( " [sub_resource type= \" ProceduralSky \" id=1] " ) ;
f - > store_line ( " [resource] " ) ;
f - > store_line ( " background_mode = 2 " ) ;
f - > store_line ( " background_sky = SubResource( 1 ) " ) ;
memdelete ( f ) ;
}
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}
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} else if ( mode = = MODE_INSTALL ) {
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if ( project_path - > get_text ( ) . ends_with ( " .zip " ) ) {
dir = install_path - > get_text ( ) ;
zip_path = project_path - > get_text ( ) ;
}
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FileAccess * src_f = NULL ;
zlib_filefunc_def io = zipio_create_io_from_file ( & src_f ) ;
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unzFile pkg = unzOpen2 ( zip_path . utf8 ( ) . get_data ( ) , & io ) ;
if ( ! pkg ) {
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dialog_error - > set_text ( TTR ( " Error opening package file, not in ZIP format. " ) ) ;
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dialog_error - > popup_centered_minsize ( ) ;
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return ;
}
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int ret = unzGoToFirstFile ( pkg ) ;
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Vector < String > failed_files ;
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int idx = 0 ;
while ( ret = = UNZ_OK ) {
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//get filename
unz_file_info info ;
char fname [ 16384 ] ;
ret = unzGetCurrentFileInfo ( pkg , & info , fname , 16384 , NULL , 0 , NULL , 0 ) ;
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String path = fname ;
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if ( path = = String ( ) | | path = = zip_root | | ! zip_root . is_subsequence_of ( path ) ) {
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//
} else if ( path . ends_with ( " / " ) ) { // a dir
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path = path . substr ( 0 , path . length ( ) - 1 ) ;
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String rel_path = path . substr ( zip_root . length ( ) ) ;
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DirAccess * da = DirAccess : : create ( DirAccess : : ACCESS_FILESYSTEM ) ;
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da - > make_dir ( dir . plus_file ( rel_path ) ) ;
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memdelete ( da ) ;
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} else {
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Vector < uint8_t > data ;
data . resize ( info . uncompressed_size ) ;
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String rel_path = path . substr ( zip_root . length ( ) ) ;
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//read
unzOpenCurrentFile ( pkg ) ;
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unzReadCurrentFile ( pkg , data . ptrw ( ) , data . size ( ) ) ;
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unzCloseCurrentFile ( pkg ) ;
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FileAccess * f = FileAccess : : open ( dir . plus_file ( rel_path ) , FileAccess : : WRITE ) ;
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if ( f ) {
f - > store_buffer ( data . ptr ( ) , data . size ( ) ) ;
memdelete ( f ) ;
} else {
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failed_files . push_back ( rel_path ) ;
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}
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}
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idx + + ;
ret = unzGoToNextFile ( pkg ) ;
}
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unzClose ( pkg ) ;
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if ( failed_files . size ( ) ) {
String msg = TTR ( " The following files failed extraction from package: " ) + " \n \n " ;
for ( int i = 0 ; i < failed_files . size ( ) ; i + + ) {
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if ( i > 15 ) {
msg + = " \n And " + itos ( failed_files . size ( ) - i ) + " more files. " ;
break ;
}
msg + = failed_files [ i ] + " \n " ;
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}
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dialog_error - > set_text ( msg ) ;
dialog_error - > popup_centered_minsize ( ) ;
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} else if ( ! project_path - > get_text ( ) . ends_with ( " .zip " ) ) {
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dialog_error - > set_text ( TTR ( " Package installed successfully! " ) ) ;
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dialog_error - > popup_centered_minsize ( ) ;
}
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}
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}
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dir = dir . replace ( " \\ " , " / " ) ;
if ( dir . ends_with ( " / " ) )
dir = dir . substr ( 0 , dir . length ( ) - 1 ) ;
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String proj = get_project_key_from_path ( dir ) ;
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EditorSettings : : get_singleton ( ) - > set ( " projects/ " + proj , dir ) ;
EditorSettings : : get_singleton ( ) - > save ( ) ;
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hide ( ) ;
emit_signal ( " project_created " , dir ) ;
}
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}
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void _remove_created_folder ( ) {
if ( created_folder_path ! = " " ) {
DirAccess * d = DirAccess : : create ( DirAccess : : ACCESS_FILESYSTEM ) ;
d - > remove ( created_folder_path ) ;
memdelete ( d ) ;
create_dir - > set_disabled ( false ) ;
created_folder_path = " " ;
}
}
void cancel_pressed ( ) {
_remove_created_folder ( ) ;
project_path - > clear ( ) ;
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_path_text_changed ( " " ) ;
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project_name - > clear ( ) ;
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_text_changed ( " " ) ;
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if ( status_rect - > get_texture ( ) = = get_icon ( " StatusError " , " EditorIcons " ) )
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msg - > show ( ) ;
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if ( install_status_rect - > get_texture ( ) = = get_icon ( " StatusError " , " EditorIcons " ) )
msg - > show ( ) ;
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}
void _notification ( int p_what ) {
if ( p_what = = MainLoop : : NOTIFICATION_WM_QUIT_REQUEST )
_remove_created_folder ( ) ;
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}
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protected :
static void _bind_methods ( ) {
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ClassDB : : bind_method ( " _browse_path " , & ProjectDialog : : _browse_path ) ;
ClassDB : : bind_method ( " _create_folder " , & ProjectDialog : : _create_folder ) ;
ClassDB : : bind_method ( " _text_changed " , & ProjectDialog : : _text_changed ) ;
ClassDB : : bind_method ( " _path_text_changed " , & ProjectDialog : : _path_text_changed ) ;
ClassDB : : bind_method ( " _path_selected " , & ProjectDialog : : _path_selected ) ;
ClassDB : : bind_method ( " _file_selected " , & ProjectDialog : : _file_selected ) ;
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ClassDB : : bind_method ( " _install_path_selected " , & ProjectDialog : : _install_path_selected ) ;
ClassDB : : bind_method ( " _browse_install_path " , & ProjectDialog : : _browse_install_path ) ;
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ADD_SIGNAL ( MethodInfo ( " project_created " ) ) ;
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ADD_SIGNAL ( MethodInfo ( " projects_updated " ) ) ;
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}
public :
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void set_zip_path ( const String & p_path ) {
zip_path = p_path ;
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}
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void set_zip_title ( const String & p_title ) {
zip_title = p_title ;
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}
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void set_mode ( Mode p_mode ) {
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mode = p_mode ;
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}
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void set_project_path ( const String & p_path ) {
project_path - > set_text ( p_path ) ;
}
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void show_dialog ( ) {
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if ( mode = = MODE_RENAME ) {
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project_path - > set_editable ( false ) ;
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browse - > hide ( ) ;
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install_browse - > hide ( ) ;
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set_title ( TTR ( " Rename Project " ) ) ;
get_ok ( ) - > set_text ( TTR ( " Rename " ) ) ;
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name_container - > show ( ) ;
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status_rect - > hide ( ) ;
msg - > hide ( ) ;
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install_path_container - > hide ( ) ;
install_status_rect - > hide ( ) ;
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rasterizer_container - > hide ( ) ;
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get_ok ( ) - > set_disabled ( false ) ;
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ProjectSettings * current = memnew ( ProjectSettings ) ;
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int err = current - > setup ( project_path - > get_text ( ) , " " ) ;
if ( err ! = OK ) {
set_message ( vformat ( TTR ( " Couldn't load project.godot in project path (error %d). It may be missing or corrupted. " ) , err ) , MESSAGE_ERROR ) ;
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status_rect - > show ( ) ;
msg - > show ( ) ;
get_ok ( ) - > set_disabled ( true ) ;
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} else if ( current - > has_setting ( " application/config/name " ) ) {
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String proj = current - > get ( " application/config/name " ) ;
project_name - > set_text ( proj ) ;
_text_changed ( proj ) ;
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}
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project_name - > call_deferred ( " grab_focus " ) ;
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create_dir - > hide ( ) ;
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} else {
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fav_dir = EditorSettings : : get_singleton ( ) - > get ( " filesystem/directories/default_project_path " ) ;
if ( fav_dir ! = " " ) {
project_path - > set_text ( fav_dir ) ;
fdialog - > set_current_dir ( fav_dir ) ;
} else {
DirAccess * d = DirAccess : : create ( DirAccess : : ACCESS_FILESYSTEM ) ;
project_path - > set_text ( d - > get_current_dir ( ) ) ;
fdialog - > set_current_dir ( d - > get_current_dir ( ) ) ;
memdelete ( d ) ;
}
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String proj = TTR ( " New Game Project " ) ;
project_name - > set_text ( proj ) ;
_text_changed ( proj ) ;
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project_path - > set_editable ( true ) ;
browse - > set_disabled ( false ) ;
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browse - > show ( ) ;
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install_browse - > set_disabled ( false ) ;
install_browse - > show ( ) ;
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create_dir - > show ( ) ;
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status_rect - > show ( ) ;
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install_status_rect - > show ( ) ;
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msg - > show ( ) ;
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if ( mode = = MODE_IMPORT ) {
set_title ( TTR ( " Import Existing Project " ) ) ;
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get_ok ( ) - > set_text ( TTR ( " Import & Edit " ) ) ;
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name_container - > hide ( ) ;
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install_path_container - > hide ( ) ;
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rasterizer_container - > hide ( ) ;
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project_path - > grab_focus ( ) ;
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} else if ( mode = = MODE_NEW ) {
set_title ( TTR ( " Create New Project " ) ) ;
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get_ok ( ) - > set_text ( TTR ( " Create & Edit " ) ) ;
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name_container - > show ( ) ;
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install_path_container - > hide ( ) ;
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rasterizer_container - > show ( ) ;
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project_name - > call_deferred ( " grab_focus " ) ;
project_name - > call_deferred ( " select_all " ) ;
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} else if ( mode = = MODE_INSTALL ) {
set_title ( TTR ( " Install Project: " ) + " " + zip_title ) ;
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get_ok ( ) - > set_text ( TTR ( " Install & Edit " ) ) ;
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project_name - > set_text ( zip_title ) ;
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name_container - > show ( ) ;
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install_path_container - > hide ( ) ;
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rasterizer_container - > hide ( ) ;
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project_path - > grab_focus ( ) ;
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}
_test_path ( ) ;
}
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// Reset the dialog to its initial size. Otherwise, the dialog window would be too large
// when opening a small dialog after closing a large dialog.
set_size ( get_minimum_size ( ) ) ;
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popup_centered_minsize ( Size2 ( 500 , 0 ) * EDSCALE ) ;
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}
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ProjectDialog ( ) {
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VBoxContainer * vb = memnew ( VBoxContainer ) ;
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add_child ( vb ) ;
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name_container = memnew ( VBoxContainer ) ;
vb - > add_child ( name_container ) ;
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Label * l = memnew ( Label ) ;
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l - > set_text ( TTR ( " Project Name: " ) ) ;
name_container - > add_child ( l ) ;
HBoxContainer * pnhb = memnew ( HBoxContainer ) ;
name_container - > add_child ( pnhb ) ;
project_name = memnew ( LineEdit ) ;
project_name - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
pnhb - > add_child ( project_name ) ;
create_dir = memnew ( Button ) ;
pnhb - > add_child ( create_dir ) ;
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create_dir - > set_text ( TTR ( " Create Folder " ) ) ;
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create_dir - > connect ( " pressed " , this , " _create_folder " ) ;
path_container = memnew ( VBoxContainer ) ;
vb - > add_child ( path_container ) ;
l = memnew ( Label ) ;
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l - > set_text ( TTR ( " Project Path: " ) ) ;
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path_container - > add_child ( l ) ;
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HBoxContainer * pphb = memnew ( HBoxContainer ) ;
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path_container - > add_child ( pphb ) ;
project_path = memnew ( LineEdit ) ;
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project_path - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
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pphb - > add_child ( project_path ) ;
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install_path_container = memnew ( VBoxContainer ) ;
vb - > add_child ( install_path_container ) ;
l = memnew ( Label ) ;
l - > set_text ( TTR ( " Project Installation Path: " ) ) ;
install_path_container - > add_child ( l ) ;
HBoxContainer * iphb = memnew ( HBoxContainer ) ;
install_path_container - > add_child ( iphb ) ;
install_path = memnew ( LineEdit ) ;
install_path - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
iphb - > add_child ( install_path ) ;
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// status icon
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status_rect = memnew ( TextureRect ) ;
status_rect - > set_stretch_mode ( TextureRect : : STRETCH_KEEP_CENTERED ) ;
pphb - > add_child ( status_rect ) ;
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browse = memnew ( Button ) ;
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browse - > set_text ( TTR ( " Browse " ) ) ;
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browse - > connect ( " pressed " , this , " _browse_path " ) ;
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pphb - > add_child ( browse ) ;
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// install status icon
install_status_rect = memnew ( TextureRect ) ;
install_status_rect - > set_stretch_mode ( TextureRect : : STRETCH_KEEP_CENTERED ) ;
iphb - > add_child ( install_status_rect ) ;
install_browse = memnew ( Button ) ;
install_browse - > set_text ( TTR ( " Browse " ) ) ;
install_browse - > connect ( " pressed " , this , " _browse_install_path " ) ;
iphb - > add_child ( install_browse ) ;
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msg = memnew ( Label ) ;
msg - > set_align ( Label : : ALIGN_CENTER ) ;
vb - > add_child ( msg ) ;
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// rasterizer selection
rasterizer_container = memnew ( VBoxContainer ) ;
vb - > add_child ( rasterizer_container ) ;
l = memnew ( Label ) ;
l - > set_text ( TTR ( " Renderer: " ) ) ;
rasterizer_container - > add_child ( l ) ;
Container * rshb = memnew ( HBoxContainer ) ;
rasterizer_container - > add_child ( rshb ) ;
rasterizer_button_group . instance ( ) ;
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// Enable GLES3 by default as it's the default value for the project setting.
# ifndef SERVER_ENABLED
bool gles3_viable = RasterizerGLES3 : : is_viable ( ) = = OK ;
# else
// Whatever, project manager isn't even used in headless builds.
bool gles3_viable = false ;
# endif
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Container * rvb = memnew ( VBoxContainer ) ;
rvb - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
rshb - > add_child ( rvb ) ;
Button * rs_button = memnew ( CheckBox ) ;
rs_button - > set_button_group ( rasterizer_button_group ) ;
rs_button - > set_text ( TTR ( " OpenGL ES 3.0 " ) ) ;
rs_button - > set_meta ( " driver_name " , " GLES3 " ) ;
rvb - > add_child ( rs_button ) ;
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if ( gles3_viable ) {
rs_button - > set_pressed ( true ) ;
} else {
// If GLES3 can't be used, don't let users shoot themselves in the foot.
rs_button - > set_disabled ( true ) ;
l = memnew ( Label ) ;
l - > set_text ( TTR ( " Not supported by your GPU drivers. " ) ) ;
rvb - > add_child ( l ) ;
}
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l = memnew ( Label ) ;
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l - > set_text ( TTR ( " Higher visual quality \n All features available \n Incompatible with older hardware \n Not recommended for web games " ) ) ;
rvb - > add_child ( l ) ;
rshb - > add_child ( memnew ( VSeparator ) ) ;
rvb = memnew ( VBoxContainer ) ;
rvb - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
rshb - > add_child ( rvb ) ;
rs_button = memnew ( CheckBox ) ;
rs_button - > set_button_group ( rasterizer_button_group ) ;
rs_button - > set_text ( TTR ( " OpenGL ES 2.0 " ) ) ;
rs_button - > set_meta ( " driver_name " , " GLES2 " ) ;
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rs_button - > set_pressed ( ! gles3_viable ) ;
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rvb - > add_child ( rs_button ) ;
l = memnew ( Label ) ;
l - > set_text ( TTR ( " Lower visual quality \n Some features not available \n Works on most hardware \n Recommended for web games " ) ) ;
rvb - > add_child ( l ) ;
l = memnew ( Label ) ;
l - > set_text ( TTR ( " Renderer can be changed later, but scenes may need to be adjusted. " ) ) ;
l - > set_align ( Label : : ALIGN_CENTER ) ;
rasterizer_container - > add_child ( l ) ;
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fdialog = memnew ( FileDialog ) ;
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fdialog - > set_access ( FileDialog : : ACCESS_FILESYSTEM ) ;
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fdialog_install = memnew ( FileDialog ) ;
fdialog_install - > set_access ( FileDialog : : ACCESS_FILESYSTEM ) ;
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add_child ( fdialog ) ;
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add_child ( fdialog_install ) ;
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project_name - > connect ( " text_changed " , this , " _text_changed " ) ;
project_path - > connect ( " text_changed " , this , " _path_text_changed " ) ;
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install_path - > connect ( " text_changed " , this , " _path_text_changed " ) ;
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fdialog - > connect ( " dir_selected " , this , " _path_selected " ) ;
fdialog - > connect ( " file_selected " , this , " _file_selected " ) ;
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fdialog_install - > connect ( " dir_selected " , this , " _install_path_selected " ) ;
fdialog_install - > connect ( " file_selected " , this , " _install_path_selected " ) ;
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set_hide_on_ok ( false ) ;
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mode = MODE_NEW ;
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dialog_error = memnew ( AcceptDialog ) ;
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add_child ( dialog_error ) ;
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}
} ;
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class ProjectListItemControl : public HBoxContainer {
GDCLASS ( ProjectListItemControl , HBoxContainer )
public :
TextureButton * favorite_button ;
TextureRect * icon ;
bool icon_needs_reload ;
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bool hover ;
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ProjectListItemControl ( ) {
favorite_button = NULL ;
icon = NULL ;
icon_needs_reload = true ;
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hover = false ;
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set_focus_mode ( FocusMode : : FOCUS_ALL ) ;
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}
void set_is_favorite ( bool fav ) {
favorite_button - > set_modulate ( fav ? Color ( 1 , 1 , 1 , 1 ) : Color ( 1 , 1 , 1 , 0.2 ) ) ;
}
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void _notification ( int p_what ) {
switch ( p_what ) {
case NOTIFICATION_MOUSE_ENTER : {
hover = true ;
update ( ) ;
} break ;
case NOTIFICATION_MOUSE_EXIT : {
hover = false ;
update ( ) ;
} break ;
case NOTIFICATION_DRAW : {
if ( hover ) {
draw_style_box ( get_stylebox ( " hover " , " Tree " ) , Rect2 ( Point2 ( ) , get_size ( ) - Size2 ( 10 , 0 ) * EDSCALE ) ) ;
}
} break ;
}
}
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} ;
class ProjectList : public ScrollContainer {
GDCLASS ( ProjectList , ScrollContainer )
public :
static const char * SIGNAL_SELECTION_CHANGED ;
static const char * SIGNAL_PROJECT_ASK_OPEN ;
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enum MenuOptions {
GLOBAL_NEW_WINDOW ,
GLOBAL_OPEN_PROJECT
} ;
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// Can often be passed by copy
struct Item {
String project_key ;
String project_name ;
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String description ;
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String path ;
String icon ;
String main_scene ;
uint64_t last_modified ;
bool favorite ;
bool grayed ;
bool missing ;
int version ;
ProjectListItemControl * control ;
Item ( ) { }
Item ( const String & p_project ,
const String & p_name ,
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const String & p_description ,
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const String & p_path ,
const String & p_icon ,
const String & p_main_scene ,
uint64_t p_last_modified ,
bool p_favorite ,
bool p_grayed ,
bool p_missing ,
int p_version ) {
project_key = p_project ;
project_name = p_name ;
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description = p_description ;
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path = p_path ;
icon = p_icon ;
main_scene = p_main_scene ;
last_modified = p_last_modified ;
favorite = p_favorite ;
grayed = p_grayed ;
missing = p_missing ;
version = p_version ;
control = NULL ;
}
_FORCE_INLINE_ bool operator = = ( const Item & l ) const {
return project_key = = l . project_key ;
}
} ;
ProjectList ( ) ;
~ ProjectList ( ) ;
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void update_dock_menu ( ) ;
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void load_projects ( ) ;
void set_search_term ( String p_search_term ) ;
void set_order_option ( ProjectListFilter : : FilterOption p_option ) ;
void sort_projects ( ) ;
int get_project_count ( ) const ;
void select_project ( int p_index ) ;
void erase_selected_projects ( ) ;
Vector < Item > get_selected_projects ( ) const ;
const Set < String > & get_selected_project_keys ( ) const ;
void ensure_project_visible ( int p_index ) ;
int get_single_selected_index ( ) const ;
bool is_any_project_missing ( ) const ;
void erase_missing_projects ( ) ;
int refresh_project ( const String & dir_path ) ;
private :
static void _bind_methods ( ) ;
void _notification ( int p_what ) ;
void _panel_draw ( Node * p_hb ) ;
void _panel_input ( const Ref < InputEvent > & p_ev , Node * p_hb ) ;
void _favorite_pressed ( Node * p_hb ) ;
void _show_project ( const String & p_path ) ;
void select_range ( int p_begin , int p_end ) ;
void toggle_select ( int p_index ) ;
void create_project_item_control ( int p_index ) ;
void remove_project ( int p_index , bool p_update_settings ) ;
void update_icons_async ( ) ;
void load_project_icon ( int p_index ) ;
static void load_project_data ( const String & p_property_key , Item & p_item , bool p_favorite ) ;
String _search_term ;
ProjectListFilter : : FilterOption _order_option ;
Set < String > _selected_project_keys ;
String _last_clicked ; // Project key
VBoxContainer * _scroll_children ;
int _icon_load_index ;
Vector < Item > _projects ;
} ;
struct ProjectListComparator {
ProjectListFilter : : FilterOption order_option ;
// operator<
_FORCE_INLINE_ bool operator ( ) ( const ProjectList : : Item & a , const ProjectList : : Item & b ) const {
if ( a . favorite & & ! b . favorite ) {
return true ;
}
if ( b . favorite & & ! a . favorite ) {
return false ;
}
switch ( order_option ) {
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case ProjectListFilter : : FILTER_PATH :
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return a . project_key < b . project_key ;
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case ProjectListFilter : : FILTER_MODIFIED :
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return a . last_modified > b . last_modified ;
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default :
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return a . project_name < b . project_name ;
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}
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}
} ;
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ProjectList : : ProjectList ( ) {
_order_option = ProjectListFilter : : FILTER_MODIFIED ;
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_scroll_children = memnew ( VBoxContainer ) ;
_scroll_children - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
add_child ( _scroll_children ) ;
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_icon_load_index = 0 ;
}
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ProjectList : : ~ ProjectList ( ) {
}
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void ProjectList : : update_icons_async ( ) {
_icon_load_index = 0 ;
set_process ( true ) ;
}
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void ProjectList : : _notification ( int p_what ) {
if ( p_what = = NOTIFICATION_PROCESS ) {
// Load icons as a coroutine to speed up launch when you have hundreds of projects
if ( _icon_load_index < _projects . size ( ) ) {
Item & item = _projects . write [ _icon_load_index ] ;
if ( item . control - > icon_needs_reload ) {
load_project_icon ( _icon_load_index ) ;
}
_icon_load_index + + ;
} else {
set_process ( false ) ;
}
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}
}
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void ProjectList : : load_project_icon ( int p_index ) {
Item & item = _projects . write [ p_index ] ;
Ref < Texture > default_icon = get_icon ( " DefaultProjectIcon " , " EditorIcons " ) ;
Ref < Texture > icon ;
if ( item . icon ! = " " ) {
Ref < Image > img ;
img . instance ( ) ;
Error err = img - > load ( item . icon . replace_first ( " res:// " , item . path + " / " ) ) ;
if ( err = = OK ) {
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img - > resize ( default_icon - > get_width ( ) , default_icon - > get_height ( ) , Image : : INTERPOLATE_LANCZOS ) ;
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Ref < ImageTexture > it = memnew ( ImageTexture ) ;
it - > create_from_image ( img ) ;
icon = it ;
}
}
if ( icon . is_null ( ) ) {
icon = default_icon ;
}
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item . control - > icon - > set_texture ( icon ) ;
item . control - > icon_needs_reload = false ;
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}
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void ProjectList : : load_project_data ( const String & p_property_key , Item & p_item , bool p_favorite ) {
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String path = EditorSettings : : get_singleton ( ) - > get ( p_property_key ) ;
String conf = path . plus_file ( " project.godot " ) ;
bool grayed = false ;
bool missing = false ;
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Ref < ConfigFile > cf = memnew ( ConfigFile ) ;
Error cf_err = cf - > load ( conf ) ;
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int config_version = 0 ;
String project_name = TTR ( " Unnamed Project " ) ;
if ( cf_err = = OK ) {
String cf_project_name = static_cast < String > ( cf - > get_value ( " application " , " config/name " , " " ) ) ;
if ( cf_project_name ! = " " )
project_name = cf_project_name . xml_unescape ( ) ;
config_version = ( int ) cf - > get_value ( " " , " config_version " , 0 ) ;
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}
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if ( config_version > ProjectSettings : : CONFIG_VERSION ) {
// Comes from an incompatible (more recent) Godot version, grey it out
grayed = true ;
}
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String description = cf - > get_value ( " application " , " config/description " , " " ) ;
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String icon = cf - > get_value ( " application " , " config/icon " , " " ) ;
String main_scene = cf - > get_value ( " application " , " run/main_scene " , " " ) ;
uint64_t last_modified = 0 ;
if ( FileAccess : : exists ( conf ) ) {
last_modified = FileAccess : : get_modified_time ( conf ) ;
String fscache = path . plus_file ( " .fscache " ) ;
if ( FileAccess : : exists ( fscache ) ) {
uint64_t cache_modified = FileAccess : : get_modified_time ( fscache ) ;
if ( cache_modified > last_modified )
last_modified = cache_modified ;
}
} else {
grayed = true ;
missing = true ;
print_line ( " Project is missing: " + conf ) ;
}
String project_key = p_property_key . get_slice ( " / " , 1 ) ;
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p_item = Item ( project_key , project_name , description , path , icon , main_scene , last_modified , p_favorite , grayed , missing , config_version ) ;
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}
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void ProjectList : : load_projects ( ) {
// This is a full, hard reload of the list. Don't call this unless really required, it's expensive.
// If you have 150 projects, it may read through 150 files on your disk at once + load 150 icons.
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// Clear whole list
for ( int i = 0 ; i < _projects . size ( ) ; + + i ) {
Item & project = _projects . write [ i ] ;
CRASH_COND ( project . control = = NULL ) ;
memdelete ( project . control ) ; // Why not queue_free()?
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}
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_projects . clear ( ) ;
_last_clicked = " " ;
_selected_project_keys . clear ( ) ;
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// Load data
// TODO Would be nice to change how projects and favourites are stored... it complicates things a bit.
// Use a dictionary associating project path to metadata (like is_favorite).
List < PropertyInfo > properties ;
EditorSettings : : get_singleton ( ) - > get_property_list ( & properties ) ;
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Set < String > favorites ;
// Find favourites...
for ( List < PropertyInfo > : : Element * E = properties . front ( ) ; E ; E = E - > next ( ) ) {
String property_key = E - > get ( ) . name ;
if ( property_key . begins_with ( " favorite_projects/ " ) ) {
favorites . insert ( property_key ) ;
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}
}
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for ( List < PropertyInfo > : : Element * E = properties . front ( ) ; E ; E = E - > next ( ) ) {
// This is actually something like "projects/C:::Documents::Godot::Projects::MyGame"
String property_key = E - > get ( ) . name ;
if ( ! property_key . begins_with ( " projects/ " ) )
continue ;
String project_key = property_key . get_slice ( " / " , 1 ) ;
bool favorite = favorites . has ( " favorite_projects/ " + project_key ) ;
Item item ;
load_project_data ( property_key , item , favorite ) ;
_projects . push_back ( item ) ;
}
// Create controls
for ( int i = 0 ; i < _projects . size ( ) ; + + i ) {
create_project_item_control ( i ) ;
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}
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sort_projects ( ) ;
set_v_scroll ( 0 ) ;
update_icons_async ( ) ;
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update_dock_menu ( ) ;
}
void ProjectList : : update_dock_menu ( ) {
OS : : get_singleton ( ) - > global_menu_clear ( " _dock " ) ;
int favs_added = 0 ;
int total_added = 0 ;
for ( int i = 0 ; i < _projects . size ( ) ; + + i ) {
if ( ! _projects [ i ] . grayed & & ! _projects [ i ] . missing ) {
if ( _projects [ i ] . favorite ) {
favs_added + + ;
} else {
if ( favs_added ! = 0 ) {
OS : : get_singleton ( ) - > global_menu_add_separator ( " _dock " ) ;
}
favs_added = 0 ;
}
OS : : get_singleton ( ) - > global_menu_add_item ( " _dock " , _projects [ i ] . project_name + " ( " + _projects [ i ] . path + " ) " , GLOBAL_OPEN_PROJECT , Variant ( _projects [ i ] . path . plus_file ( " project.godot " ) ) ) ;
total_added + + ;
}
}
if ( total_added ! = 0 ) {
OS : : get_singleton ( ) - > global_menu_add_separator ( " _dock " ) ;
}
OS : : get_singleton ( ) - > global_menu_add_item ( " _dock " , TTR ( " New Window " ) , GLOBAL_NEW_WINDOW , Variant ( ) ) ;
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}
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void ProjectList : : create_project_item_control ( int p_index ) {
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// Will be added last in the list, so make sure indexes match
ERR_FAIL_COND ( p_index ! = _scroll_children - > get_child_count ( ) ) ;
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Item & item = _projects . write [ p_index ] ;
ERR_FAIL_COND ( item . control ! = NULL ) ; // Already created
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Ref < Texture > favorite_icon = get_icon ( " Favorites " , " EditorIcons " ) ;
Color font_color = get_color ( " font_color " , " Tree " ) ;
ProjectListItemControl * hb = memnew ( ProjectListItemControl ) ;
hb - > connect ( " draw " , this , " _panel_draw " , varray ( hb ) ) ;
hb - > connect ( " gui_input " , this , " _panel_input " , varray ( hb ) ) ;
hb - > add_constant_override ( " separation " , 10 * EDSCALE ) ;
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hb - > set_tooltip ( item . description ) ;
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VBoxContainer * favorite_box = memnew ( VBoxContainer ) ;
favorite_box - > set_name ( " FavoriteBox " ) ;
TextureButton * favorite = memnew ( TextureButton ) ;
favorite - > set_name ( " FavoriteButton " ) ;
favorite - > set_normal_texture ( favorite_icon ) ;
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// This makes the project's "hover" style display correctly when hovering the favorite icon
favorite - > set_mouse_filter ( MOUSE_FILTER_PASS ) ;
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favorite - > connect ( " pressed " , this , " _favorite_pressed " , varray ( hb ) ) ;
favorite_box - > add_child ( favorite ) ;
favorite_box - > set_alignment ( BoxContainer : : ALIGN_CENTER ) ;
hb - > add_child ( favorite_box ) ;
hb - > favorite_button = favorite ;
hb - > set_is_favorite ( item . favorite ) ;
TextureRect * tf = memnew ( TextureRect ) ;
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// The project icon may not be loaded by the time the control is displayed,
// so use a loading placeholder.
tf - > set_texture ( get_icon ( " ProjectIconLoading " , " EditorIcons " ) ) ;
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tf - > set_v_size_flags ( SIZE_SHRINK_CENTER ) ;
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if ( item . missing ) {
tf - > set_modulate ( Color ( 1 , 1 , 1 , 0.5 ) ) ;
}
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hb - > add_child ( tf ) ;
hb - > icon = tf ;
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VBoxContainer * vb = memnew ( VBoxContainer ) ;
if ( item . grayed )
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vb - > set_modulate ( Color ( 1 , 1 , 1 , 0.5 ) ) ;
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vb - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
hb - > add_child ( vb ) ;
Control * ec = memnew ( Control ) ;
ec - > set_custom_minimum_size ( Size2 ( 0 , 1 ) ) ;
ec - > set_mouse_filter ( MOUSE_FILTER_PASS ) ;
vb - > add_child ( ec ) ;
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Label * title = memnew ( Label ( ! item . missing ? item . project_name : TTR ( " Missing Project " ) ) ) ;
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title - > add_font_override ( " font " , get_font ( " title " , " EditorFonts " ) ) ;
title - > add_color_override ( " font_color " , font_color ) ;
title - > set_clip_text ( true ) ;
vb - > add_child ( title ) ;
HBoxContainer * path_hb = memnew ( HBoxContainer ) ;
path_hb - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
vb - > add_child ( path_hb ) ;
Button * show = memnew ( Button ) ;
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// Display a folder icon if the project directory can be opened, or a "broken file" icon if it can't.
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show - > set_icon ( get_icon ( ! item . missing ? " Load " : " FileBroken " , " EditorIcons " ) ) ;
if ( ! item . grayed ) {
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// Don't make the icon less prominent if the parent is already grayed out.
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show - > set_modulate ( Color ( 1 , 1 , 1 , 0.5 ) ) ;
}
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path_hb - > add_child ( show ) ;
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if ( ! item . missing ) {
show - > connect ( " pressed " , this , " _show_project " , varray ( item . path ) ) ;
show - > set_tooltip ( TTR ( " Show in File Manager " ) ) ;
} else {
show - > set_tooltip ( TTR ( " Error: Project is missing on the filesystem. " ) ) ;
}
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Label * fpath = memnew ( Label ( item . path ) ) ;
path_hb - > add_child ( fpath ) ;
fpath - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
fpath - > set_modulate ( Color ( 1 , 1 , 1 , 0.5 ) ) ;
fpath - > add_color_override ( " font_color " , font_color ) ;
fpath - > set_clip_text ( true ) ;
_scroll_children - > add_child ( hb ) ;
item . control = hb ;
}
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void ProjectList : : set_search_term ( String p_search_term ) {
_search_term = p_search_term ;
}
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void ProjectList : : set_order_option ( ProjectListFilter : : FilterOption p_option ) {
if ( _order_option ! = p_option ) {
_order_option = p_option ;
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EditorSettings : : get_singleton ( ) - > set ( " project_manager/sorting_order " , ( int ) _order_option ) ;
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EditorSettings : : get_singleton ( ) - > save ( ) ;
}
}
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void ProjectList : : sort_projects ( ) {
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SortArray < Item , ProjectListComparator > sorter ;
sorter . compare . order_option = _order_option ;
sorter . sort ( _projects . ptrw ( ) , _projects . size ( ) ) ;
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for ( int i = 0 ; i < _projects . size ( ) ; + + i ) {
Item & item = _projects . write [ i ] ;
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bool visible = true ;
if ( _search_term ! = " " ) {
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String search_path ;
if ( _search_term . find ( " / " ) ! = - 1 ) {
// Search path will match the whole path
search_path = item . path ;
} else {
// Search path will only match the last path component to make searching more strict
search_path = item . path . get_file ( ) ;
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}
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// When searching, display projects whose name or path contain the search term
visible = item . project_name . findn ( _search_term ) ! = - 1 | | search_path . findn ( _search_term ) ! = - 1 ;
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}
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item . control - > set_visible ( visible ) ;
}
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for ( int i = 0 ; i < _projects . size ( ) ; + + i ) {
Item & item = _projects . write [ i ] ;
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item . control - > get_parent ( ) - > move_child ( item . control , i ) ;
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}
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// Rewind the coroutine because order of projects changed
update_icons_async ( ) ;
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update_dock_menu ( ) ;
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}
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const Set < String > & ProjectList : : get_selected_project_keys ( ) const {
// Faster if that's all you need
return _selected_project_keys ;
}
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Vector < ProjectList : : Item > ProjectList : : get_selected_projects ( ) const {
Vector < Item > items ;
if ( _selected_project_keys . size ( ) = = 0 ) {
return items ;
}
items . resize ( _selected_project_keys . size ( ) ) ;
int j = 0 ;
for ( int i = 0 ; i < _projects . size ( ) ; + + i ) {
const Item & item = _projects [ i ] ;
if ( _selected_project_keys . has ( item . project_key ) ) {
items . write [ j + + ] = item ;
}
}
ERR_FAIL_COND_V ( j ! = items . size ( ) , items ) ;
return items ;
}
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void ProjectList : : ensure_project_visible ( int p_index ) {
const Item & item = _projects [ p_index ] ;
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int item_top = item . control - > get_position ( ) . y ;
int item_bottom = item . control - > get_position ( ) . y + item . control - > get_size ( ) . y ;
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if ( item_top < get_v_scroll ( ) ) {
set_v_scroll ( item_top ) ;
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} else if ( item_bottom > get_v_scroll ( ) + get_size ( ) . y ) {
set_v_scroll ( item_bottom - get_size ( ) . y ) ;
}
}
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int ProjectList : : get_single_selected_index ( ) const {
if ( _selected_project_keys . size ( ) = = 0 ) {
// Default selection
return 0 ;
}
String key ;
if ( _selected_project_keys . size ( ) = = 1 ) {
// Only one selected
key = _selected_project_keys . front ( ) - > get ( ) ;
} else {
// Multiple selected, consider the last clicked one as "main"
key = _last_clicked ;
}
for ( int i = 0 ; i < _projects . size ( ) ; + + i ) {
if ( _projects [ i ] . project_key = = key ) {
return i ;
}
}
return 0 ;
}
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void ProjectList : : remove_project ( int p_index , bool p_update_settings ) {
const Item item = _projects [ p_index ] ; // Take a copy
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_selected_project_keys . erase ( item . project_key ) ;
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if ( _last_clicked = = item . project_key ) {
_last_clicked = " " ;
}
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memdelete ( item . control ) ;
_projects . remove ( p_index ) ;
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if ( p_update_settings ) {
EditorSettings : : get_singleton ( ) - > erase ( " projects/ " + item . project_key ) ;
EditorSettings : : get_singleton ( ) - > erase ( " favorite_projects/ " + item . project_key ) ;
// Not actually saving the file, in case you are doing more changes to settings
}
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update_dock_menu ( ) ;
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}
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bool ProjectList : : is_any_project_missing ( ) const {
for ( int i = 0 ; i < _projects . size ( ) ; + + i ) {
if ( _projects [ i ] . missing ) {
return true ;
}
}
return false ;
}
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void ProjectList : : erase_missing_projects ( ) {
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if ( _projects . empty ( ) ) {
return ;
}
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int deleted_count = 0 ;
int remaining_count = 0 ;
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for ( int i = 0 ; i < _projects . size ( ) ; + + i ) {
const Item & item = _projects [ i ] ;
if ( item . missing ) {
remove_project ( i , true ) ;
- - i ;
+ + deleted_count ;
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} else {
+ + remaining_count ;
}
}
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print_line ( " Removed " + itos ( deleted_count ) + " projects from the list, remaining " + itos ( remaining_count ) + " projects " ) ;
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EditorSettings : : get_singleton ( ) - > save ( ) ;
}
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int ProjectList : : refresh_project ( const String & dir_path ) {
// Reads editor settings and reloads information about a specific project.
// If it wasn't loaded and should be in the list, it is added (i.e new project).
// If it isn't in the list anymore, it is removed.
// If it is in the list but doesn't exist anymore, it is marked as missing.
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String project_key = get_project_key_from_path ( dir_path ) ;
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// Read project manager settings
bool is_favourite = false ;
bool should_be_in_list = false ;
String property_key = " projects/ " + project_key ;
{
List < PropertyInfo > properties ;
EditorSettings : : get_singleton ( ) - > get_property_list ( & properties ) ;
String favorite_property_key = " favorite_projects/ " + project_key ;
bool found = false ;
for ( List < PropertyInfo > : : Element * E = properties . front ( ) ; E ; E = E - > next ( ) ) {
String prop = E - > get ( ) . name ;
if ( ! found & & prop = = property_key ) {
found = true ;
} else if ( ! is_favourite & & prop = = favorite_property_key ) {
is_favourite = true ;
}
}
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should_be_in_list = found ;
}
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bool was_selected = _selected_project_keys . has ( project_key ) ;
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// Remove item in any case
for ( int i = 0 ; i < _projects . size ( ) ; + + i ) {
const Item & existing_item = _projects [ i ] ;
if ( existing_item . path = = dir_path ) {
remove_project ( i , false ) ;
break ;
}
}
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int index = - 1 ;
if ( should_be_in_list ) {
// Recreate it with updated info
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Item item ;
load_project_data ( property_key , item , is_favourite ) ;
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_projects . push_back ( item ) ;
create_project_item_control ( _projects . size ( ) - 1 ) ;
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sort_projects ( ) ;
for ( int i = 0 ; i < _projects . size ( ) ; + + i ) {
if ( _projects [ i ] . project_key = = project_key ) {
if ( was_selected ) {
select_project ( i ) ;
ensure_project_visible ( i ) ;
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}
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load_project_icon ( i ) ;
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index = i ;
break ;
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}
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}
}
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return index ;
}
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int ProjectList : : get_project_count ( ) const {
return _projects . size ( ) ;
}
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void ProjectList : : select_project ( int p_index ) {
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Vector < Item > previous_selected_items = get_selected_projects ( ) ;
_selected_project_keys . clear ( ) ;
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for ( int i = 0 ; i < previous_selected_items . size ( ) ; + + i ) {
previous_selected_items [ i ] . control - > update ( ) ;
}
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toggle_select ( p_index ) ;
}
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inline void sort ( int & a , int & b ) {
if ( a > b ) {
int temp = a ;
a = b ;
b = temp ;
}
}
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void ProjectList : : select_range ( int p_begin , int p_end ) {
sort ( p_begin , p_end ) ;
select_project ( p_begin ) ;
for ( int i = p_begin + 1 ; i < = p_end ; + + i ) {
toggle_select ( i ) ;
}
}
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void ProjectList : : toggle_select ( int p_index ) {
Item & item = _projects . write [ p_index ] ;
if ( _selected_project_keys . has ( item . project_key ) ) {
_selected_project_keys . erase ( item . project_key ) ;
} else {
_selected_project_keys . insert ( item . project_key ) ;
}
item . control - > update ( ) ;
}
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void ProjectList : : erase_selected_projects ( ) {
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if ( _selected_project_keys . size ( ) = = 0 ) {
return ;
}
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for ( int i = 0 ; i < _projects . size ( ) ; + + i ) {
Item & item = _projects . write [ i ] ;
if ( _selected_project_keys . has ( item . project_key ) & & item . control - > is_visible ( ) ) {
EditorSettings : : get_singleton ( ) - > erase ( " projects/ " + item . project_key ) ;
EditorSettings : : get_singleton ( ) - > erase ( " favorite_projects/ " + item . project_key ) ;
memdelete ( item . control ) ;
_projects . remove ( i ) ;
- - i ;
}
}
EditorSettings : : get_singleton ( ) - > save ( ) ;
_selected_project_keys . clear ( ) ;
_last_clicked = " " ;
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update_dock_menu ( ) ;
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}
// Draws selected project highlight
void ProjectList : : _panel_draw ( Node * p_hb ) {
Control * hb = Object : : cast_to < Control > ( p_hb ) ;
hb - > draw_line ( Point2 ( 0 , hb - > get_size ( ) . y + 1 ) , Point2 ( hb - > get_size ( ) . x - 10 , hb - > get_size ( ) . y + 1 ) , get_color ( " guide_color " , " Tree " ) ) ;
String key = _projects [ p_hb - > get_index ( ) ] . project_key ;
if ( _selected_project_keys . has ( key ) ) {
hb - > draw_style_box ( get_stylebox ( " selected " , " Tree " ) , Rect2 ( Point2 ( ) , hb - > get_size ( ) - Size2 ( 10 , 0 ) * EDSCALE ) ) ;
}
}
// Input for each item in the list
void ProjectList : : _panel_input ( const Ref < InputEvent > & p_ev , Node * p_hb ) {
Ref < InputEventMouseButton > mb = p_ev ;
int clicked_index = p_hb - > get_index ( ) ;
const Item & clicked_project = _projects [ clicked_index ] ;
if ( mb . is_valid ( ) & & mb - > is_pressed ( ) & & mb - > get_button_index ( ) = = BUTTON_LEFT ) {
if ( mb - > get_shift ( ) & & _selected_project_keys . size ( ) > 0 & & _last_clicked ! = " " & & clicked_project . project_key ! = _last_clicked ) {
int anchor_index = - 1 ;
for ( int i = 0 ; i < _projects . size ( ) ; + + i ) {
const Item & p = _projects [ i ] ;
if ( p . project_key = = _last_clicked ) {
anchor_index = p . control - > get_index ( ) ;
break ;
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}
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}
CRASH_COND ( anchor_index = = - 1 ) ;
select_range ( anchor_index , clicked_index ) ;
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} else if ( mb - > get_control ( ) ) {
toggle_select ( clicked_index ) ;
} else {
_last_clicked = clicked_project . project_key ;
select_project ( clicked_index ) ;
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}
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emit_signal ( SIGNAL_SELECTION_CHANGED ) ;
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if ( ! mb - > get_control ( ) & & mb - > is_doubleclick ( ) ) {
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emit_signal ( SIGNAL_PROJECT_ASK_OPEN ) ;
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}
}
}
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void ProjectList : : _favorite_pressed ( Node * p_hb ) {
ProjectListItemControl * control = Object : : cast_to < ProjectListItemControl > ( p_hb ) ;
int index = control - > get_index ( ) ;
Item item = _projects . write [ index ] ; // Take copy
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item . favorite = ! item . favorite ;
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if ( item . favorite ) {
EditorSettings : : get_singleton ( ) - > set ( " favorite_projects/ " + item . project_key , item . path ) ;
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} else {
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EditorSettings : : get_singleton ( ) - > erase ( " favorite_projects/ " + item . project_key ) ;
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}
EditorSettings : : get_singleton ( ) - > save ( ) ;
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_projects . write [ index ] = item ;
control - > set_is_favorite ( item . favorite ) ;
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sort_projects ( ) ;
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if ( item . favorite ) {
for ( int i = 0 ; i < _projects . size ( ) ; + + i ) {
if ( _projects [ i ] . project_key = = item . project_key ) {
ensure_project_visible ( i ) ;
break ;
}
}
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}
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update_dock_menu ( ) ;
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}
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void ProjectList : : _show_project ( const String & p_path ) {
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OS : : get_singleton ( ) - > shell_open ( String ( " file:// " ) + p_path ) ;
}
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const char * ProjectList : : SIGNAL_SELECTION_CHANGED = " selection_changed " ;
const char * ProjectList : : SIGNAL_PROJECT_ASK_OPEN = " project_ask_open " ;
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void ProjectList : : _bind_methods ( ) {
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ClassDB : : bind_method ( " _panel_draw " , & ProjectList : : _panel_draw ) ;
ClassDB : : bind_method ( " _panel_input " , & ProjectList : : _panel_input ) ;
ClassDB : : bind_method ( " _favorite_pressed " , & ProjectList : : _favorite_pressed ) ;
ClassDB : : bind_method ( " _show_project " , & ProjectList : : _show_project ) ;
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ADD_SIGNAL ( MethodInfo ( SIGNAL_SELECTION_CHANGED ) ) ;
ADD_SIGNAL ( MethodInfo ( SIGNAL_PROJECT_ASK_OPEN ) ) ;
}
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void ProjectManager : : _notification ( int p_what ) {
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switch ( p_what ) {
case NOTIFICATION_ENTER_TREE : {
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Engine : : get_singleton ( ) - > set_editor_hint ( false ) ;
} break ;
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case NOTIFICATION_RESIZED : {
if ( open_templates - > is_visible ( ) ) {
open_templates - > popup_centered_minsize ( ) ;
}
} break ;
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case NOTIFICATION_READY : {
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if ( _project_list - > get_project_count ( ) = = 0 & & StreamPeerSSL : : is_available ( ) )
open_templates - > popup_centered_minsize ( ) ;
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if ( _project_list - > get_project_count ( ) > = 1 ) {
// Focus on the search box immediately to allow the user
// to search without having to reach for their mouse
project_filter - > search_box - > grab_focus ( ) ;
}
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} break ;
case NOTIFICATION_VISIBILITY_CHANGED : {
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set_process_unhandled_input ( is_visible_in_tree ( ) ) ;
} break ;
case NOTIFICATION_WM_QUIT_REQUEST : {
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_dim_window ( ) ;
} break ;
}
}
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void ProjectManager : : _dim_window ( ) {
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// This method must be called before calling `get_tree()->quit()`.
// Otherwise, its effect won't be visible
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// Dim the project manager window while it's quitting to make it clearer that it's busy.
// No transition is applied, as the effect needs to be visible immediately
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float c = 0.5f ;
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Color dim_color = Color ( c , c , c ) ;
gui_base - > set_modulate ( dim_color ) ;
}
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void ProjectManager : : _update_project_buttons ( ) {
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Vector < ProjectList : : Item > selected_projects = _project_list - > get_selected_projects ( ) ;
bool empty_selection = selected_projects . empty ( ) ;
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bool is_missing_project_selected = false ;
for ( int i = 0 ; i < selected_projects . size ( ) ; + + i ) {
if ( selected_projects [ i ] . missing ) {
is_missing_project_selected = true ;
break ;
}
}
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erase_btn - > set_disabled ( empty_selection ) ;
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open_btn - > set_disabled ( empty_selection | | is_missing_project_selected ) ;
rename_btn - > set_disabled ( empty_selection | | is_missing_project_selected ) ;
run_btn - > set_disabled ( empty_selection | | is_missing_project_selected ) ;
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erase_missing_btn - > set_disabled ( ! _project_list - > is_any_project_missing ( ) ) ;
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}
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void ProjectManager : : _unhandled_input ( const Ref < InputEvent > & p_ev ) {
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Ref < InputEventKey > k = p_ev ;
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if ( k . is_valid ( ) ) {
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if ( ! k - > is_pressed ( ) ) {
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return ;
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}
// Pressing Command + Q quits the Project Manager
// This is handled by the platform implementation on macOS,
// so only define the shortcut on other platforms
# ifndef OSX_ENABLED
if ( k - > get_scancode_with_modifiers ( ) = = ( KEY_MASK_CMD | KEY_Q ) ) {
_dim_window ( ) ;
get_tree ( ) - > quit ( ) ;
}
# endif
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if ( tabs - > get_current_tab ( ) ! = 0 )
return ;
bool scancode_handled = true ;
switch ( k - > get_scancode ( ) ) {
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case KEY_ENTER : {
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_open_selected_projects_ask ( ) ;
} break ;
case KEY_DELETE : {
_erase_project ( ) ;
} break ;
case KEY_HOME : {
if ( _project_list - > get_project_count ( ) > 0 ) {
_project_list - > select_project ( 0 ) ;
_update_project_buttons ( ) ;
}
} break ;
case KEY_END : {
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if ( _project_list - > get_project_count ( ) > 0 ) {
_project_list - > select_project ( _project_list - > get_project_count ( ) - 1 ) ;
_update_project_buttons ( ) ;
}
} break ;
case KEY_UP : {
if ( k - > get_shift ( ) )
break ;
int index = _project_list - > get_single_selected_index ( ) ;
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if ( index > 0 ) {
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_project_list - > select_project ( index - 1 ) ;
_project_list - > ensure_project_visible ( index - 1 ) ;
_update_project_buttons ( ) ;
}
break ;
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}
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case KEY_DOWN : {
if ( k - > get_shift ( ) )
break ;
int index = _project_list - > get_single_selected_index ( ) ;
if ( index + 1 < _project_list - > get_project_count ( ) ) {
_project_list - > select_project ( index + 1 ) ;
_project_list - > ensure_project_visible ( index + 1 ) ;
_update_project_buttons ( ) ;
}
} break ;
case KEY_F : {
if ( k - > get_command ( ) )
this - > project_filter - > search_box - > grab_focus ( ) ;
else
scancode_handled = false ;
} break ;
default : {
scancode_handled = false ;
} break ;
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}
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if ( scancode_handled ) {
accept_event ( ) ;
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}
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}
}
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void ProjectManager : : _load_recent_projects ( ) {
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_project_list - > set_order_option ( project_order_filter - > get_filter_option ( ) ) ;
_project_list - > set_search_term ( project_filter - > get_search_term ( ) ) ;
_project_list - > load_projects ( ) ;
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_update_project_buttons ( ) ;
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tabs - > set_current_tab ( 0 ) ;
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}
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void ProjectManager : : _on_projects_updated ( ) {
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Vector < ProjectList : : Item > selected_projects = _project_list - > get_selected_projects ( ) ;
int index = 0 ;
for ( int i = 0 ; i < selected_projects . size ( ) ; + + i ) {
index = _project_list - > refresh_project ( selected_projects [ i ] . path ) ;
}
if ( index ! = - 1 ) {
_project_list - > ensure_project_visible ( index ) ;
}
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_project_list - > update_dock_menu ( ) ;
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}
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void ProjectManager : : _on_project_created ( const String & dir ) {
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project_filter - > clear ( ) ;
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int i = _project_list - > refresh_project ( dir ) ;
_project_list - > select_project ( i ) ;
_project_list - > ensure_project_visible ( i ) ;
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_open_selected_projects_ask ( ) ;
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_project_list - > update_dock_menu ( ) ;
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}
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void ProjectManager : : _confirm_update_settings ( ) {
_open_selected_projects ( ) ;
}
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void ProjectManager : : _global_menu_action ( const Variant & p_id , const Variant & p_meta ) {
int id = ( int ) p_id ;
if ( id = = ProjectList : : GLOBAL_NEW_WINDOW ) {
List < String > args ;
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args . push_back ( " -p " ) ;
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String exec = OS : : get_singleton ( ) - > get_executable_path ( ) ;
OS : : ProcessID pid = 0 ;
OS : : get_singleton ( ) - > execute ( exec , args , false , & pid ) ;
} else if ( id = = ProjectList : : GLOBAL_OPEN_PROJECT ) {
String conf = ( String ) p_meta ;
if ( conf ! = String ( ) ) {
List < String > args ;
args . push_back ( conf ) ;
String exec = OS : : get_singleton ( ) - > get_executable_path ( ) ;
OS : : ProcessID pid = 0 ;
OS : : get_singleton ( ) - > execute ( exec , args , false , & pid ) ;
}
}
}
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void ProjectManager : : _open_selected_projects ( ) {
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// Show loading text to tell the user that the project manager is busy loading.
// This is especially important for the HTML5 project manager.
loading_label - > set_modulate ( Color ( 1 , 1 , 1 ) ) ;
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const Set < String > & selected_list = _project_list - > get_selected_project_keys ( ) ;
for ( const Set < String > : : Element * E = selected_list . front ( ) ; E ; E = E - > next ( ) ) {
const String & selected = E - > get ( ) ;
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String path = EditorSettings : : get_singleton ( ) - > get ( " projects/ " + selected ) ;
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String conf = path . plus_file ( " project.godot " ) ;
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if ( ! FileAccess : : exists ( conf ) ) {
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dialog_error - > set_text ( vformat ( TTR ( " Can't open project at '%s'. " ) , path ) ) ;
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dialog_error - > popup_centered_minsize ( ) ;
return ;
}
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print_line ( " Editing project: " + path + " ( " + selected + " ) " ) ;
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List < String > args ;
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args . push_back ( " --path " ) ;
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args . push_back ( path ) ;
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args . push_back ( " --editor " ) ;
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if ( OS : : get_singleton ( ) - > is_stdout_debug_enabled ( ) ) {
args . push_back ( " --debug " ) ;
}
if ( OS : : get_singleton ( ) - > is_stdout_verbose ( ) ) {
args . push_back ( " --verbose " ) ;
}
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if ( OS : : get_singleton ( ) - > is_disable_crash_handler ( ) ) {
args . push_back ( " --disable-crash-handler " ) ;
}
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String exec = OS : : get_singleton ( ) - > get_executable_path ( ) ;
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OS : : ProcessID pid = 0 ;
Error err = OS : : get_singleton ( ) - > execute ( exec , args , false , & pid ) ;
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ERR_FAIL_COND ( err ) ;
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}
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_dim_window ( ) ;
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get_tree ( ) - > quit ( ) ;
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}
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void ProjectManager : : _open_selected_projects_ask ( ) {
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const Set < String > & selected_list = _project_list - > get_selected_project_keys ( ) ;
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if ( selected_list . size ( ) < 1 ) {
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return ;
}
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if ( selected_list . size ( ) > 1 ) {
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multi_open_ask - > set_text ( TTR ( " Are you sure to open more than one project? " ) ) ;
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multi_open_ask - > popup_centered_minsize ( ) ;
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return ;
}
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ProjectList : : Item project = _project_list - > get_selected_projects ( ) [ 0 ] ;
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if ( project . missing ) {
return ;
}
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// Update the project settings or don't open
String conf = project . path . plus_file ( " project.godot " ) ;
int config_version = project . version ;
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// Check if the config_version property was empty or 0
if ( config_version = = 0 ) {
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ask_update_settings - > set_text ( vformat ( TTR ( " The following project settings file does not specify the version of Godot through which it was created. \n \n %s \n \n If you proceed with opening it, it will be converted to Godot's current configuration file format. \n Warning: You won't be able to open the project with previous versions of the engine anymore. " ) , conf ) ) ;
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ask_update_settings - > popup_centered_minsize ( ) ;
return ;
}
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// Check if we need to convert project settings from an earlier engine version
if ( config_version < ProjectSettings : : CONFIG_VERSION ) {
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ask_update_settings - > set_text ( vformat ( TTR ( " The following project settings file was generated by an older engine version, and needs to be converted for this version: \n \n %s \n \n Do you want to convert it? \n Warning: You won't be able to open the project with previous versions of the engine anymore. " ) , conf ) ) ;
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ask_update_settings - > popup_centered_minsize ( ) ;
return ;
}
// Check if the file was generated by a newer, incompatible engine version
if ( config_version > ProjectSettings : : CONFIG_VERSION ) {
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dialog_error - > set_text ( vformat ( TTR ( " Can't open project at '%s'. " ) + " \n " + TTR ( " The project settings were created by a newer engine version, whose settings are not compatible with this version. " ) , project . path ) ) ;
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dialog_error - > popup_centered_minsize ( ) ;
return ;
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}
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// Open if the project is up-to-date
_open_selected_projects ( ) ;
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}
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void ProjectManager : : _run_project_confirm ( ) {
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Vector < ProjectList : : Item > selected_list = _project_list - > get_selected_projects ( ) ;
for ( int i = 0 ; i < selected_list . size ( ) ; + + i ) {
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const String & selected_main = selected_list [ i ] . main_scene ;
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if ( selected_main = = " " ) {
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run_error_diag - > set_text ( TTR ( " Can't run project: no main scene defined. \n Please edit the project and set the main scene in the Project Settings under the \" Application \" category. " ) ) ;
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run_error_diag - > popup_centered ( ) ;
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continue ;
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}
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const String & selected = selected_list [ i ] . project_key ;
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String path = EditorSettings : : get_singleton ( ) - > get ( " projects/ " + selected ) ;
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if ( ! DirAccess : : exists ( path + " /.import " ) ) {
run_error_diag - > set_text ( TTR ( " Can't run project: Assets need to be imported. \n Please edit the project to trigger the initial import. " ) ) ;
run_error_diag - > popup_centered ( ) ;
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continue ;
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}
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print_line ( " Running project: " + path + " ( " + selected + " ) " ) ;
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List < String > args ;
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args . push_back ( " --path " ) ;
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args . push_back ( path ) ;
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if ( OS : : get_singleton ( ) - > is_disable_crash_handler ( ) ) {
args . push_back ( " --disable-crash-handler " ) ;
}
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String exec = OS : : get_singleton ( ) - > get_executable_path ( ) ;
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OS : : ProcessID pid = 0 ;
Error err = OS : : get_singleton ( ) - > execute ( exec , args , false , & pid ) ;
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ERR_FAIL_COND ( err ) ;
}
}
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// When you press the "Run" button
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void ProjectManager : : _run_project ( ) {
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const Set < String > & selected_list = _project_list - > get_selected_project_keys ( ) ;
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if ( selected_list . size ( ) < 1 ) {
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return ;
}
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if ( selected_list . size ( ) > 1 ) {
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multi_run_ask - > set_text ( vformat ( TTR ( " Are you sure to run %d projects at once? " ) , selected_list . size ( ) ) ) ;
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multi_run_ask - > popup_centered_minsize ( ) ;
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} else {
_run_project_confirm ( ) ;
}
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}
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void ProjectManager : : _scan_dir ( const String & path , List < String > * r_projects ) {
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DirAccessRef da = DirAccess : : create ( DirAccess : : ACCESS_FILESYSTEM ) ;
Error error = da - > change_dir ( path ) ;
ERR_FAIL_COND_MSG ( error ! = OK , " Could not scan directory at: " + path ) ;
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da - > list_dir_begin ( ) ;
String n = da - > get_next ( ) ;
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while ( n ! = String ( ) ) {
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if ( da - > current_is_dir ( ) & & ! n . begins_with ( " . " ) ) {
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_scan_dir ( da - > get_current_dir ( ) . plus_file ( n ) , r_projects ) ;
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} else if ( n = = " project.godot " ) {
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r_projects - > push_back ( da - > get_current_dir ( ) ) ;
}
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n = da - > get_next ( ) ;
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}
da - > list_dir_end ( ) ;
}
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void ProjectManager : : _scan_begin ( const String & p_base ) {
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print_line ( " Scanning projects at: " + p_base ) ;
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List < String > projects ;
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_scan_dir ( p_base , & projects ) ;
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print_line ( " Found " + itos ( projects . size ( ) ) + " projects. " ) ;
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for ( List < String > : : Element * E = projects . front ( ) ; E ; E = E - > next ( ) ) {
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String proj = get_project_key_from_path ( E - > get ( ) ) ;
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EditorSettings : : get_singleton ( ) - > set ( " projects/ " + proj , E - > get ( ) ) ;
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}
EditorSettings : : get_singleton ( ) - > save ( ) ;
_load_recent_projects ( ) ;
}
void ProjectManager : : _scan_projects ( ) {
scan_dir - > popup_centered_ratio ( ) ;
}
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void ProjectManager : : _new_project ( ) {
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npdialog - > set_mode ( ProjectDialog : : MODE_NEW ) ;
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npdialog - > show_dialog ( ) ;
}
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void ProjectManager : : _import_project ( ) {
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npdialog - > set_mode ( ProjectDialog : : MODE_IMPORT ) ;
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npdialog - > show_dialog ( ) ;
}
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void ProjectManager : : _rename_project ( ) {
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const Set < String > & selected_list = _project_list - > get_selected_project_keys ( ) ;
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if ( selected_list . size ( ) = = 0 ) {
return ;
}
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for ( Set < String > : : Element * E = selected_list . front ( ) ; E ; E = E - > next ( ) ) {
const String & selected = E - > get ( ) ;
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String path = EditorSettings : : get_singleton ( ) - > get ( " projects/ " + selected ) ;
npdialog - > set_project_path ( path ) ;
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npdialog - > set_mode ( ProjectDialog : : MODE_RENAME ) ;
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npdialog - > show_dialog ( ) ;
}
}
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void ProjectManager : : _erase_project_confirm ( ) {
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_project_list - > erase_selected_projects ( ) ;
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_update_project_buttons ( ) ;
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}
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void ProjectManager : : _erase_missing_projects_confirm ( ) {
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_project_list - > erase_missing_projects ( ) ;
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_update_project_buttons ( ) ;
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}
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void ProjectManager : : _erase_project ( ) {
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const Set < String > & selected_list = _project_list - > get_selected_project_keys ( ) ;
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if ( selected_list . size ( ) = = 0 )
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return ;
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String confirm_message ;
if ( selected_list . size ( ) > = 2 ) {
confirm_message = vformat ( TTR ( " Remove %d projects from the list? \n The project folders' contents won't be modified. " ) , selected_list . size ( ) ) ;
} else {
confirm_message = TTR ( " Remove this project from the list? \n The project folder's contents won't be modified. " ) ;
}
erase_ask - > set_text ( confirm_message ) ;
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erase_ask - > popup_centered_minsize ( ) ;
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}
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void ProjectManager : : _erase_missing_projects ( ) {
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erase_missing_ask - > set_text ( TTR ( " Remove all missing projects from the list? \n The project folders' contents won't be modified. " ) ) ;
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erase_missing_ask - > popup_centered_minsize ( ) ;
}
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void ProjectManager : : _language_selected ( int p_id ) {
String lang = language_btn - > get_item_metadata ( p_id ) ;
EditorSettings : : get_singleton ( ) - > set ( " interface/editor/editor_language " , lang ) ;
language_btn - > set_text ( lang ) ;
language_btn - > set_icon ( get_icon ( " Environment " , " EditorIcons " ) ) ;
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language_restart_ask - > set_text ( TTR ( " Language changed. \n The interface will update after restarting the editor or project manager. " ) ) ;
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language_restart_ask - > popup_centered ( ) ;
}
void ProjectManager : : _restart_confirm ( ) {
List < String > args = OS : : get_singleton ( ) - > get_cmdline_args ( ) ;
String exec = OS : : get_singleton ( ) - > get_executable_path ( ) ;
OS : : ProcessID pid = 0 ;
Error err = OS : : get_singleton ( ) - > execute ( exec , args , false , & pid ) ;
ERR_FAIL_COND ( err ) ;
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_dim_window ( ) ;
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get_tree ( ) - > quit ( ) ;
}
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void ProjectManager : : _install_project ( const String & p_zip_path , const String & p_title ) {
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npdialog - > set_mode ( ProjectDialog : : MODE_INSTALL ) ;
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npdialog - > set_zip_path ( p_zip_path ) ;
npdialog - > set_zip_title ( p_title ) ;
npdialog - > show_dialog ( ) ;
}
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void ProjectManager : : _files_dropped ( PoolStringArray p_files , int p_screen ) {
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if ( p_files . size ( ) = = 1 & & p_files [ 0 ] . ends_with ( " .zip " ) ) {
const String file = p_files [ 0 ] . get_file ( ) ;
_install_project ( p_files [ 0 ] , file . substr ( 0 , file . length ( ) - 4 ) . capitalize ( ) ) ;
return ;
}
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Set < String > folders_set ;
DirAccess * da = DirAccess : : create ( DirAccess : : ACCESS_FILESYSTEM ) ;
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for ( int i = 0 ; i < p_files . size ( ) ; i + + ) {
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String file = p_files [ i ] ;
folders_set . insert ( da - > dir_exists ( file ) ? file : file . get_base_dir ( ) ) ;
}
memdelete ( da ) ;
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if ( folders_set . size ( ) > 0 ) {
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PoolStringArray folders ;
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for ( Set < String > : : Element * E = folders_set . front ( ) ; E ; E = E - > next ( ) ) {
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folders . append ( E - > get ( ) ) ;
}
bool confirm = true ;
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if ( folders . size ( ) = = 1 ) {
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DirAccess * dir = DirAccess : : create ( DirAccess : : ACCESS_FILESYSTEM ) ;
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if ( dir - > change_dir ( folders [ 0 ] ) = = OK ) {
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dir - > list_dir_begin ( ) ;
String file = dir - > get_next ( ) ;
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while ( confirm & & file ! = String ( ) ) {
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if ( ! dir - > current_is_dir ( ) & & file . ends_with ( " project.godot " ) ) {
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confirm = false ;
}
file = dir - > get_next ( ) ;
}
dir - > list_dir_end ( ) ;
}
memdelete ( dir ) ;
}
if ( confirm ) {
multi_scan_ask - > get_ok ( ) - > disconnect ( " pressed " , this , " _scan_multiple_folders " ) ;
multi_scan_ask - > get_ok ( ) - > connect ( " pressed " , this , " _scan_multiple_folders " , varray ( folders ) ) ;
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multi_scan_ask - > set_text (
vformat ( TTR ( " Are you sure to scan %s folders for existing Godot projects? \n This could take a while. " ) , folders . size ( ) ) ) ;
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multi_scan_ask - > popup_centered_minsize ( ) ;
} else {
_scan_multiple_folders ( folders ) ;
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}
}
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}
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void ProjectManager : : _scan_multiple_folders ( PoolStringArray p_files ) {
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for ( int i = 0 ; i < p_files . size ( ) ; i + + ) {
_scan_begin ( p_files . get ( i ) ) ;
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}
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}
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void ProjectManager : : _on_order_option_changed ( ) {
_project_list - > set_order_option ( project_order_filter - > get_filter_option ( ) ) ;
_project_list - > sort_projects ( ) ;
}
void ProjectManager : : _on_filter_option_changed ( ) {
_project_list - > set_search_term ( project_filter - > get_search_term ( ) ) ;
_project_list - > sort_projects ( ) ;
}
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void ProjectManager : : _bind_methods ( ) {
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ClassDB : : bind_method ( " _open_selected_projects_ask " , & ProjectManager : : _open_selected_projects_ask ) ;
ClassDB : : bind_method ( " _open_selected_projects " , & ProjectManager : : _open_selected_projects ) ;
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ClassDB : : bind_method ( D_METHOD ( " _global_menu_action " ) , & ProjectManager : : _global_menu_action , DEFVAL ( Variant ( ) ) ) ;
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ClassDB : : bind_method ( " _run_project " , & ProjectManager : : _run_project ) ;
ClassDB : : bind_method ( " _run_project_confirm " , & ProjectManager : : _run_project_confirm ) ;
ClassDB : : bind_method ( " _scan_projects " , & ProjectManager : : _scan_projects ) ;
ClassDB : : bind_method ( " _scan_begin " , & ProjectManager : : _scan_begin ) ;
ClassDB : : bind_method ( " _import_project " , & ProjectManager : : _import_project ) ;
ClassDB : : bind_method ( " _new_project " , & ProjectManager : : _new_project ) ;
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ClassDB : : bind_method ( " _rename_project " , & ProjectManager : : _rename_project ) ;
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ClassDB : : bind_method ( " _erase_project " , & ProjectManager : : _erase_project ) ;
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ClassDB : : bind_method ( " _erase_missing_projects " , & ProjectManager : : _erase_missing_projects ) ;
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ClassDB : : bind_method ( " _erase_project_confirm " , & ProjectManager : : _erase_project_confirm ) ;
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ClassDB : : bind_method ( " _erase_missing_projects_confirm " , & ProjectManager : : _erase_missing_projects_confirm ) ;
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ClassDB : : bind_method ( " _language_selected " , & ProjectManager : : _language_selected ) ;
ClassDB : : bind_method ( " _restart_confirm " , & ProjectManager : : _restart_confirm ) ;
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ClassDB : : bind_method ( " _on_order_option_changed " , & ProjectManager : : _on_order_option_changed ) ;
ClassDB : : bind_method ( " _on_filter_option_changed " , & ProjectManager : : _on_filter_option_changed ) ;
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ClassDB : : bind_method ( " _on_projects_updated " , & ProjectManager : : _on_projects_updated ) ;
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ClassDB : : bind_method ( " _on_project_created " , & ProjectManager : : _on_project_created ) ;
ClassDB : : bind_method ( " _unhandled_input " , & ProjectManager : : _unhandled_input ) ;
ClassDB : : bind_method ( " _install_project " , & ProjectManager : : _install_project ) ;
ClassDB : : bind_method ( " _files_dropped " , & ProjectManager : : _files_dropped ) ;
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ClassDB : : bind_method ( " _open_asset_library " , & ProjectManager : : _open_asset_library ) ;
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ClassDB : : bind_method ( " _confirm_update_settings " , & ProjectManager : : _confirm_update_settings ) ;
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ClassDB : : bind_method ( " _update_project_buttons " , & ProjectManager : : _update_project_buttons ) ;
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ClassDB : : bind_method ( D_METHOD ( " _scan_multiple_folders " , " files " ) , & ProjectManager : : _scan_multiple_folders ) ;
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}
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void ProjectManager : : _open_asset_library ( ) {
asset_library - > disable_community_support ( ) ;
tabs - > set_current_tab ( 1 ) ;
}
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ProjectManager : : ProjectManager ( ) {
// load settings
if ( ! EditorSettings : : get_singleton ( ) )
EditorSettings : : create ( ) ;
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EditorSettings : : get_singleton ( ) - > set_optimize_save ( false ) ; //just write settings as they came
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{
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int display_scale = EditorSettings : : get_singleton ( ) - > get ( " interface/editor/display_scale " ) ;
float custom_display_scale = EditorSettings : : get_singleton ( ) - > get ( " interface/editor/custom_display_scale " ) ;
switch ( display_scale ) {
case 0 : {
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// Try applying a suitable display scale automatically.
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// The code below is adapted in `editor/editor_settings.cpp` and `editor/editor_node.cpp`.
// Make sure to update those when modifying the code below.
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# ifdef OSX_ENABLED
editor_set_scale ( OS : : get_singleton ( ) - > get_screen_max_scale ( ) ) ;
# else
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const int screen = OS : : get_singleton ( ) - > get_current_screen ( ) ;
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float scale ;
if ( OS : : get_singleton ( ) - > get_screen_dpi ( screen ) > = 192 & & OS : : get_singleton ( ) - > get_screen_size ( screen ) . y > = 1400 ) {
// hiDPI display.
scale = 2.0 ;
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} else if ( OS : : get_singleton ( ) - > get_screen_size ( screen ) . y > = 1700 ) {
// Likely a hiDPI display, but we aren't certain due to the returned DPI.
// Use an intermediate scale to handle this situation.
scale = 1.5 ;
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} else if ( OS : : get_singleton ( ) - > get_screen_size ( screen ) . y < = 800 ) {
// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
// Icons won't look great, but this is better than having editor elements overflow from its window.
scale = 0.75 ;
} else {
scale = 1.0 ;
}
editor_set_scale ( scale ) ;
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# endif
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} break ;
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case 1 :
editor_set_scale ( 0.75 ) ;
break ;
case 2 :
editor_set_scale ( 1.0 ) ;
break ;
case 3 :
editor_set_scale ( 1.25 ) ;
break ;
case 4 :
editor_set_scale ( 1.5 ) ;
break ;
case 5 :
editor_set_scale ( 1.75 ) ;
break ;
case 6 :
editor_set_scale ( 2.0 ) ;
break ;
default :
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editor_set_scale ( custom_display_scale ) ;
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break ;
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}
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// Define a minimum window size to prevent UI elements from overlapping or being cut off
OS : : get_singleton ( ) - > set_min_window_size ( Size2 ( 750 , 420 ) * EDSCALE ) ;
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// TODO: Resize windows on hiDPI displays on Windows and Linux and remove the line below
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OS : : get_singleton ( ) - > set_window_size ( OS : : get_singleton ( ) - > get_window_size ( ) * MAX ( 1 , EDSCALE ) ) ;
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}
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FileDialog : : set_default_show_hidden_files ( EditorSettings : : get_singleton ( ) - > get ( " filesystem/file_dialog/show_hidden_files " ) ) ;
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set_anchors_and_margins_preset ( Control : : PRESET_WIDE ) ;
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set_theme ( create_custom_theme ( ) ) ;
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gui_base = memnew ( Control ) ;
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add_child ( gui_base ) ;
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gui_base - > set_anchors_and_margins_preset ( Control : : PRESET_WIDE ) ;
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Panel * panel = memnew ( Panel ) ;
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gui_base - > add_child ( panel ) ;
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panel - > set_anchors_and_margins_preset ( Control : : PRESET_WIDE ) ;
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panel - > add_style_override ( " panel " , gui_base - > get_stylebox ( " Background " , " EditorStyles " ) ) ;
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VBoxContainer * vb = memnew ( VBoxContainer ) ;
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panel - > add_child ( vb ) ;
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vb - > set_anchors_and_margins_preset ( Control : : PRESET_WIDE , Control : : PRESET_MODE_MINSIZE , 8 * EDSCALE ) ;
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String cp ;
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cp + = 0xA9 ;
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// TRANSLATORS: This refers to the application where users manage their Godot projects.
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OS : : get_singleton ( ) - > set_window_title ( VERSION_NAME + String ( " - " ) + TTR ( " Project Manager " ) + " - " + cp + " 2007-2021 Juan Linietsky, Ariel Manzur & Godot Contributors " ) ;
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Control * center_box = memnew ( Control ) ;
center_box - > set_v_size_flags ( SIZE_EXPAND_FILL ) ;
vb - > add_child ( center_box ) ;
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tabs = memnew ( TabContainer ) ;
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center_box - > add_child ( tabs ) ;
tabs - > set_anchors_and_margins_preset ( Control : : PRESET_WIDE ) ;
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tabs - > set_tab_align ( TabContainer : : ALIGN_LEFT ) ;
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HBoxContainer * tree_hb = memnew ( HBoxContainer ) ;
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projects_hb = tree_hb ;
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projects_hb - > set_name ( TTR ( " Projects " ) ) ;
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tabs - > add_child ( tree_hb ) ;
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VBoxContainer * search_tree_vb = memnew ( VBoxContainer ) ;
tree_hb - > add_child ( search_tree_vb ) ;
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search_tree_vb - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
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HBoxContainer * sort_filters = memnew ( HBoxContainer ) ;
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loading_label = memnew ( Label ( TTR ( " Loading, please wait... " ) ) ) ;
loading_label - > add_font_override ( " font " , get_font ( " bold " , " EditorFonts " ) ) ;
loading_label - > set_h_size_flags ( Control : : SIZE_EXPAND_FILL ) ;
sort_filters - > add_child ( loading_label ) ;
// Hide the label but make it still take up space. This prevents reflows when showing the label.
loading_label - > set_modulate ( Color ( 0 , 0 , 0 , 0 ) ) ;
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Label * sort_label = memnew ( Label ) ;
sort_label - > set_text ( TTR ( " Sort: " ) ) ;
sort_filters - > add_child ( sort_label ) ;
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Vector < String > sort_filter_titles ;
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sort_filter_titles . push_back ( TTR ( " Name " ) ) ;
sort_filter_titles . push_back ( TTR ( " Path " ) ) ;
sort_filter_titles . push_back ( TTR ( " Last Modified " ) ) ;
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project_order_filter = memnew ( ProjectListFilter ) ;
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project_order_filter - > add_filter_option ( ) ;
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project_order_filter - > _setup_filters ( sort_filter_titles ) ;
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project_order_filter - > set_filter_size ( 150 ) ;
sort_filters - > add_child ( project_order_filter ) ;
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project_order_filter - > connect ( " filter_changed " , this , " _on_order_option_changed " ) ;
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project_order_filter - > set_custom_minimum_size ( Size2 ( 180 , 10 ) * EDSCALE ) ;
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int projects_sorting_order = ( int ) EditorSettings : : get_singleton ( ) - > get ( " project_manager/sorting_order " ) ;
project_order_filter - > set_filter_option ( ( ProjectListFilter : : FilterOption ) projects_sorting_order ) ;
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project_filter = memnew ( ProjectListFilter ) ;
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project_filter - > add_search_box ( ) ;
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project_filter - > connect ( " filter_changed " , this , " _on_filter_option_changed " ) ;
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project_filter - > set_custom_minimum_size ( Size2 ( 280 , 10 ) * EDSCALE ) ;
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sort_filters - > add_child ( project_filter ) ;
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search_tree_vb - > add_child ( sort_filters ) ;
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PanelContainer * pc = memnew ( PanelContainer ) ;
pc - > add_style_override ( " panel " , gui_base - > get_stylebox ( " bg " , " Tree " ) ) ;
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search_tree_vb - > add_child ( pc ) ;
pc - > set_v_size_flags ( SIZE_EXPAND_FILL ) ;
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_project_list = memnew ( ProjectList ) ;
_project_list - > connect ( ProjectList : : SIGNAL_SELECTION_CHANGED , this , " _update_project_buttons " ) ;
_project_list - > connect ( ProjectList : : SIGNAL_PROJECT_ASK_OPEN , this , " _open_selected_projects_ask " ) ;
pc - > add_child ( _project_list ) ;
_project_list - > set_enable_h_scroll ( false ) ;
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VBoxContainer * tree_vb = memnew ( VBoxContainer ) ;
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tree_vb - > set_custom_minimum_size ( Size2 ( 120 , 120 ) ) ;
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tree_hb - > add_child ( tree_vb ) ;
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Button * open = memnew ( Button ) ;
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open - > set_text ( TTR ( " Edit " ) ) ;
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tree_vb - > add_child ( open ) ;
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open - > connect ( " pressed " , this , " _open_selected_projects_ask " ) ;
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open_btn = open ;
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Button * run = memnew ( Button ) ;
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run - > set_text ( TTR ( " Run " ) ) ;
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tree_vb - > add_child ( run ) ;
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run - > connect ( " pressed " , this , " _run_project " ) ;
run_btn = run ;
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tree_vb - > add_child ( memnew ( HSeparator ) ) ;
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Button * scan = memnew ( Button ) ;
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scan - > set_text ( TTR ( " Scan " ) ) ;
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tree_vb - > add_child ( scan ) ;
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scan - > connect ( " pressed " , this , " _scan_projects " ) ;
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tree_vb - > add_child ( memnew ( HSeparator ) ) ;
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scan_dir = memnew ( FileDialog ) ;
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scan_dir - > set_access ( FileDialog : : ACCESS_FILESYSTEM ) ;
scan_dir - > set_mode ( FileDialog : : MODE_OPEN_DIR ) ;
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scan_dir - > set_title ( TTR ( " Select a Folder to Scan " ) ) ; // must be after mode or it's overridden
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scan_dir - > set_current_dir ( EditorSettings : : get_singleton ( ) - > get ( " filesystem/directories/default_project_path " ) ) ;
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gui_base - > add_child ( scan_dir ) ;
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scan_dir - > connect ( " dir_selected " , this , " _scan_begin " ) ;
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Button * create = memnew ( Button ) ;
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create - > set_text ( TTR ( " New Project " ) ) ;
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tree_vb - > add_child ( create ) ;
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create - > connect ( " pressed " , this , " _new_project " ) ;
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Button * import = memnew ( Button ) ;
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import - > set_text ( TTR ( " Import " ) ) ;
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tree_vb - > add_child ( import ) ;
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import - > connect ( " pressed " , this , " _import_project " ) ;
2014-02-10 02:10:30 +01:00
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Button * rename = memnew ( Button ) ;
rename - > set_text ( TTR ( " Rename " ) ) ;
tree_vb - > add_child ( rename ) ;
rename - > connect ( " pressed " , this , " _rename_project " ) ;
rename_btn = rename ;
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Button * erase = memnew ( Button ) ;
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erase - > set_text ( TTR ( " Remove " ) ) ;
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tree_vb - > add_child ( erase ) ;
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erase - > connect ( " pressed " , this , " _erase_project " ) ;
erase_btn = erase ;
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Button * erase_missing = memnew ( Button ) ;
erase_missing - > set_text ( TTR ( " Remove Missing " ) ) ;
tree_vb - > add_child ( erase_missing ) ;
erase_missing - > connect ( " pressed " , this , " _erase_missing_projects " ) ;
erase_missing_btn = erase_missing ;
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tree_vb - > add_spacer ( ) ;
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if ( StreamPeerSSL : : is_available ( ) ) {
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asset_library = memnew ( EditorAssetLibrary ( true ) ) ;
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asset_library - > set_name ( TTR ( " Templates " ) ) ;
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tabs - > add_child ( asset_library ) ;
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asset_library - > connect ( " install_asset " , this , " _install_project " ) ;
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} else {
WARN_PRINT ( " Asset Library not available, as it requires SSL to work. " ) ;
}
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HBoxContainer * settings_hb = memnew ( HBoxContainer ) ;
settings_hb - > set_alignment ( BoxContainer : : ALIGN_END ) ;
settings_hb - > set_h_grow_direction ( Control : : GROW_DIRECTION_BEGIN ) ;
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Label * version_label = memnew ( Label ) ;
String hash = String ( VERSION_HASH ) ;
if ( hash . length ( ) ! = 0 ) {
hash = " . " + hash . left ( 9 ) ;
}
version_label - > set_text ( " v " VERSION_FULL_BUILD " " + hash ) ;
// Fade out the version label to be less prominent, but still readable
version_label - > set_self_modulate ( Color ( 1 , 1 , 1 , 0.6 ) ) ;
version_label - > set_align ( Label : : ALIGN_CENTER ) ;
settings_hb - > add_child ( version_label ) ;
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language_btn = memnew ( OptionButton ) ;
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language_btn - > set_flat ( true ) ;
language_btn - > set_focus_mode ( Control : : FOCUS_NONE ) ;
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Vector < String > editor_languages ;
List < PropertyInfo > editor_settings_properties ;
EditorSettings : : get_singleton ( ) - > get_property_list ( & editor_settings_properties ) ;
for ( List < PropertyInfo > : : Element * E = editor_settings_properties . front ( ) ; E ; E = E - > next ( ) ) {
PropertyInfo & pi = E - > get ( ) ;
if ( pi . name = = " interface/editor/editor_language " ) {
editor_languages = pi . hint_string . split ( " , " ) ;
}
}
String current_lang = EditorSettings : : get_singleton ( ) - > get ( " interface/editor/editor_language " ) ;
for ( int i = 0 ; i < editor_languages . size ( ) ; i + + ) {
String lang = editor_languages [ i ] ;
String lang_name = TranslationServer : : get_singleton ( ) - > get_locale_name ( lang ) ;
language_btn - > add_item ( lang_name + " [ " + lang + " ] " , i ) ;
language_btn - > set_item_metadata ( i , lang ) ;
if ( current_lang = = lang ) {
language_btn - > select ( i ) ;
language_btn - > set_text ( lang ) ;
}
}
language_btn - > set_icon ( get_icon ( " Environment " , " EditorIcons " ) ) ;
settings_hb - > add_child ( language_btn ) ;
language_btn - > connect ( " item_selected " , this , " _language_selected " ) ;
center_box - > add_child ( settings_hb ) ;
settings_hb - > set_anchors_and_margins_preset ( Control : : PRESET_TOP_RIGHT ) ;
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//////////////////////////////////////////////////////////////
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language_restart_ask = memnew ( ConfirmationDialog ) ;
language_restart_ask - > get_ok ( ) - > set_text ( TTR ( " Restart Now " ) ) ;
language_restart_ask - > get_ok ( ) - > connect ( " pressed " , this , " _restart_confirm " ) ;
language_restart_ask - > get_cancel ( ) - > set_text ( TTR ( " Continue " ) ) ;
gui_base - > add_child ( language_restart_ask ) ;
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erase_missing_ask = memnew ( ConfirmationDialog ) ;
erase_missing_ask - > get_ok ( ) - > set_text ( TTR ( " Remove All " ) ) ;
erase_missing_ask - > get_ok ( ) - > connect ( " pressed " , this , " _erase_missing_projects_confirm " ) ;
gui_base - > add_child ( erase_missing_ask ) ;
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erase_ask = memnew ( ConfirmationDialog ) ;
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erase_ask - > get_ok ( ) - > set_text ( TTR ( " Remove " ) ) ;
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erase_ask - > get_ok ( ) - > connect ( " pressed " , this , " _erase_project_confirm " ) ;
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gui_base - > add_child ( erase_ask ) ;
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multi_open_ask = memnew ( ConfirmationDialog ) ;
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multi_open_ask - > get_ok ( ) - > set_text ( TTR ( " Edit " ) ) ;
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multi_open_ask - > get_ok ( ) - > connect ( " pressed " , this , " _open_selected_projects " ) ;
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gui_base - > add_child ( multi_open_ask ) ;
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multi_run_ask = memnew ( ConfirmationDialog ) ;
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multi_run_ask - > get_ok ( ) - > set_text ( TTR ( " Run " ) ) ;
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multi_run_ask - > get_ok ( ) - > connect ( " pressed " , this , " _run_project_confirm " ) ;
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gui_base - > add_child ( multi_run_ask ) ;
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multi_scan_ask = memnew ( ConfirmationDialog ) ;
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multi_scan_ask - > get_ok ( ) - > set_text ( TTR ( " Scan " ) ) ;
gui_base - > add_child ( multi_scan_ask ) ;
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ask_update_settings = memnew ( ConfirmationDialog ) ;
ask_update_settings - > get_ok ( ) - > connect ( " pressed " , this , " _confirm_update_settings " ) ;
gui_base - > add_child ( ask_update_settings ) ;
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OS : : get_singleton ( ) - > set_low_processor_usage_mode ( true ) ;
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npdialog = memnew ( ProjectDialog ) ;
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gui_base - > add_child ( npdialog ) ;
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npdialog - > connect ( " projects_updated " , this , " _on_projects_updated " ) ;
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npdialog - > connect ( " project_created " , this , " _on_project_created " ) ;
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_load_recent_projects ( ) ;
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DirAccessRef dir_access = DirAccess : : create ( DirAccess : : AccessType : : ACCESS_FILESYSTEM ) ;
String default_project_path = EditorSettings : : get_singleton ( ) - > get ( " filesystem/directories/default_project_path " ) ;
if ( ! dir_access - > dir_exists ( default_project_path ) ) {
Error error = dir_access - > make_dir_recursive ( default_project_path ) ;
if ( error ! = OK ) {
ERR_PRINT ( " Could not create default project directory at: " + default_project_path ) ;
}
}
String autoscan_path = EditorSettings : : get_singleton ( ) - > get ( " filesystem/directories/autoscan_project_path " ) ;
if ( autoscan_path ! = " " ) {
if ( dir_access - > dir_exists ( autoscan_path ) ) {
_scan_begin ( autoscan_path ) ;
} else {
Error error = dir_access - > make_dir_recursive ( autoscan_path ) ;
if ( error ! = OK ) {
ERR_PRINT ( " Could not create project autoscan directory at: " + autoscan_path ) ;
}
}
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}
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SceneTree : : get_singleton ( ) - > connect ( " files_dropped " , this , " _files_dropped " ) ;
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SceneTree : : get_singleton ( ) - > connect ( " global_menu_action " , this , " _global_menu_action " ) ;
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run_error_diag = memnew ( AcceptDialog ) ;
gui_base - > add_child ( run_error_diag ) ;
run_error_diag - > set_title ( TTR ( " Can't run project " ) ) ;
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dialog_error = memnew ( AcceptDialog ) ;
gui_base - > add_child ( dialog_error ) ;
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open_templates = memnew ( ConfirmationDialog ) ;
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open_templates - > set_text ( TTR ( " You currently don't have any projects. \n Would you like to explore official example projects in the Asset Library? " ) ) ;
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open_templates - > get_ok ( ) - > set_text ( TTR ( " Open Asset Library " ) ) ;
open_templates - > connect ( " confirmed " , this , " _open_asset_library " ) ;
add_child ( open_templates ) ;
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}
ProjectManager : : ~ ProjectManager ( ) {
if ( EditorSettings : : get_singleton ( ) )
EditorSettings : : destroy ( ) ;
}
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void ProjectListFilter : : _setup_filters ( Vector < String > options ) {
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filter_option - > clear ( ) ;
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for ( int i = 0 ; i < options . size ( ) ; i + + )
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filter_option - > add_item ( options [ i ] ) ;
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}
void ProjectListFilter : : _search_text_changed ( const String & p_newtext ) {
emit_signal ( " filter_changed " ) ;
}
String ProjectListFilter : : get_search_term ( ) {
return search_box - > get_text ( ) . strip_edges ( ) ;
}
ProjectListFilter : : FilterOption ProjectListFilter : : get_filter_option ( ) {
return _current_filter ;
}
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void ProjectListFilter : : set_filter_option ( FilterOption option ) {
filter_option - > select ( ( int ) option ) ;
_filter_option_selected ( 0 ) ;
}
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void ProjectListFilter : : _filter_option_selected ( int p_idx ) {
FilterOption selected = ( FilterOption ) ( filter_option - > get_selected ( ) ) ;
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if ( _current_filter ! = selected ) {
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_current_filter = selected ;
emit_signal ( " filter_changed " ) ;
}
}
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void ProjectListFilter : : _notification ( int p_what ) {
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if ( p_what = = NOTIFICATION_ENTER_TREE & & has_search_box ) {
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search_box - > set_right_icon ( get_icon ( " Search " , " EditorIcons " ) ) ;
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search_box - > set_clear_button_enabled ( true ) ;
}
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}
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void ProjectListFilter : : _bind_methods ( ) {
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ClassDB : : bind_method ( D_METHOD ( " _search_text_changed " ) , & ProjectListFilter : : _search_text_changed ) ;
ClassDB : : bind_method ( D_METHOD ( " _filter_option_selected " ) , & ProjectListFilter : : _filter_option_selected ) ;
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ADD_SIGNAL ( MethodInfo ( " filter_changed " ) ) ;
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}
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void ProjectListFilter : : add_filter_option ( ) {
filter_option = memnew ( OptionButton ) ;
filter_option - > set_clip_text ( true ) ;
filter_option - > connect ( " item_selected " , this , " _filter_option_selected " ) ;
add_child ( filter_option ) ;
}
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void ProjectListFilter : : add_search_box ( ) {
search_box = memnew ( LineEdit ) ;
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search_box - > set_placeholder ( TTR ( " Search " ) ) ;
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search_box - > set_tooltip (
TTR ( " The search box filters projects by name and last path component. \n To filter projects by name and full path, the query must contain at least one `/` character. " ) ) ;
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search_box - > connect ( " text_changed " , this , " _search_text_changed " ) ;
search_box - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
add_child ( search_box ) ;
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has_search_box = true ;
}
void ProjectListFilter : : set_filter_size ( int h_size ) {
filter_option - > set_custom_minimum_size ( Size2 ( h_size * EDSCALE , 10 * EDSCALE ) ) ;
}
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ProjectListFilter : : ProjectListFilter ( ) {
_current_filter = FILTER_NAME ;
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has_search_box = false ;
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}
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void ProjectListFilter : : clear ( ) {
if ( has_search_box ) {
search_box - > clear ( ) ;
}
}