Commit graph

2275 commits

Author SHA1 Message Date
gatalskii
f60d27fe16 mod: pop-up usability enhancement for support button
Now after choosing support level pop-up doesn't hide after each click

(cherry picked from commit efe05a166e)
2021-03-08 17:37:13 +01:00
Hugo Locurcio
266282813a Make the pagination buttons wider in the asset library browser
This makes the page number buttons easier to click.

(cherry picked from commit 25c6acb702)
2021-03-08 17:37:13 +01:00
kobewi
bc56681b0b Don't save unchanged script upon closing
(cherry picked from commit 12f5a5a701)
2021-03-07 22:51:06 +01:00
Yuri Roubinsky
9517b6e4ce Check before connecting TileMapEditor::settings_changed
(cherry picked from commit 1e7662f972)
2021-03-02 10:26:14 +01:00
hilfazer
84a9efcebc Prevent crash when clicking Mesh in MeshInstance when is scene root 2021-02-26 18:58:05 +01:00
Rémi Verschelde
fb301a0c43
Merge pull request #38351 from avril-gh/remember-scripts-panel-visibility-in-project-metadata
preserve scripts panel visibility state between sessions in project metadata
2021-02-25 21:17:02 +01:00
trollodel
2da6d82f3b Allow CollisionObject to show collision shape meshes
Add an editor gizmo to CollisionObject.
CollisionShape no longer shows collision shapes directly.
2021-02-24 21:33:40 +01:00
hilfazer
28fa0f5d13 Prevent selecting hidden nodes in Canvas Item Editor 2021-02-20 20:30:16 +01:00
Rémi Verschelde
48936dda8a
Merge pull request #38388 from mashumafi/3.2-tileset-use-path
TileSet use texture Path instead of RID to prevent name conflicts.
2021-02-18 22:36:23 +01:00
Hein-Pieter van Braam
220f24c191
Merge pull request #45618 from RandomShaper/modernize_mt_3.2
Backport of all the multi-threading modernization (3.2)
2021-02-18 20:47:24 +01:00
Rémi Verschelde
59f807fb4a
Merge pull request #46141 from hilfazer/fix_select_hidden_nodes
prevent selecting hidden editable children in spatial editor
2021-02-18 14:45:07 +01:00
hilfazer
68438b4abc Prevent selecting hidden editable children in spatial editor 2021-02-18 12:36:52 +01:00
Pedro J. Estébanez
4485b43a57 Modernize atomics
- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile` by the new `SafeFlag`
- Platform-specific implementations no longer needed

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 12:23:25 +01:00
Hugo Locurcio
972e7bd27c
Only display the assetlib Retry button if the download failed
(cherry picked from commit 508011a57f)
2021-02-18 00:35:57 +01:00
Andrii Doroshenko (Xrayez)
329dcebc83
Fix sprite editor conversion tools to handle compressed textures
(cherry picked from commit 1cd7a16c10)
2021-02-16 14:27:38 +01:00
Aaron Franke
751036ff87
[3.2] Limit max zoom to 1/2 of far plane instead of 1/4 2021-02-14 18:17:35 -05:00
Michael Alexsander
d31ee25882 Make margins obey the snap option in the TextureRegion editor
(cherry picked from commit 2d4cda89e1)
2021-02-05 09:27:55 +01:00
Tom Langwaldt
67d80e6f73 Fix swapped front/rear view
(cherry picked from commit f995d6cd17)
2021-02-05 09:26:09 +01:00
Rémi Verschelde
3115ac4b60
Merge pull request #45663 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 19th batch
2021-02-02 19:19:31 +01:00
Rémi Verschelde
25bc4891d9
Merge pull request #40908 from Chaosus/vs_fix_preview_3.2
[3.2] Fix port previews for uniforms in visual shaders
2021-02-02 16:58:19 +01:00
Hugo Locurcio
c10c6cfad9
Add viewport resolution to the 3D editor's View Information pane
(cherry picked from commit 85ed695836)
2021-02-02 13:30:54 +01:00
jfons
16bbe8ddf4
3D editor grid improvements
This commit adds a view-dependant fade to the 3D viewport grid. It fades out
at steep view angles to hide the solid regions that appear far from the camera.
I also included a fade to hide the grid borders.

I added some improvements to the dynamic grid when the camera is in orthogonal mode.
It properly handles zoom now, and the grid center is now set to the intersection point
between the grid plane and the camera forward ray, keeping the grid
always visible.

(cherry picked from commit 73e62dffb9)
2021-02-02 13:30:50 +01:00
Yuri Roubinsky
8689c1178d
Adds Metallic to spatial light input of visual shaders
(cherry picked from commit f4eef287f9)
2021-02-02 13:02:46 +01:00
Aaron Franke
0e45fb9798
Move the asset library API URLs to the Editor Settings
(cherry picked from commit 925d28e822)
2021-01-26 17:00:17 +01:00
Hugo Locurcio
250f921522
Hide the rotation gizmo when editor cinematic preview is enabled
Cinematic preview enables the Camera3D preview automatically.

When previewing a Camera3D, the rotation gizmo isn't displayed as
it can't be used.

(cherry picked from commit fa1d853eeb)
2021-01-26 17:00:15 +01:00
Addmix
58f038d1fa
Create physical skeleton collider orientation fix
(cherry picked from commit 177e62a7e4)
2021-01-26 17:00:14 +01:00
Yuri Sizov
a9552cefa2 Fix minimap capturing events and improve its theme
Add an editor setting for minimap opacity in visual editors
2021-01-25 21:49:34 +03:00
Rémi Verschelde
7e207cfd48
i18n: Sync translations with Weblate 2021-01-15 16:49:47 +01:00
Hugo Locurcio
ba04de6893
Draw a "background" line behind the dashed line in TextureRegion editor
This makes the dashed line visible on any background.

(cherry picked from commit 656aba1273)
2021-01-15 16:49:46 +01:00
dankan1890
32a0a50fcf
Create spritesheet for SpriteFrames by drag and dropping.
Close godotengine/godot-proposals#378

(cherry picked from commit 390ff22a8c)
2021-01-15 16:49:45 +01:00
JFonS
112b416056 Implement new CPU lightmapper
Completely re-write the lightmap generation code:
- Follow the general lightmapper code structure from 4.0.
- Use proper path tracing to compute the global illumination.
- Use atlassing to merge all lightmaps into a single texture (done by @RandomShaper)
- Use OpenImageDenoiser to improve the generated lightmaps.
- Take into account alpha transparency in material textures.
- Allow baking environment lighting.
- Add bicubic lightmap filtering.

There is some minor compatibility breakage in some properties and methods
in BakedLightmap, but lightmaps generated in previous engine versions
should work fine out of the box.

The scene importer has been changed to generate `.unwrap_cache` files
next to the imported scene files. These files *SHOULD* be added to any
version control system as they guarantee there won't be differences when
re-importing the scene from other OSes or engine versions.

This work started as a Google Summer of Code project; Was later funded by IMVU for a good amount of progress;
Was then finished and polished by me on my free time.

Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2021-01-14 18:05:56 +01:00
Michael Alexsander
975a6194e7
Fix script list only showing their names regardless of display option
(cherry picked from commit 4194447a21)
2021-01-13 16:17:10 +01:00
jeffuntildeath
64cbff7e7d
Snap To Floor improperly offsets node
fix for issue #44282

AABB for collision geometry was being calculated based on parent nodes transform without consideration for collision geometries translation.
Also hopefully clarified logic for selecting starting point for ray cast

(cherry picked from commit 4f171afecc)
2021-01-13 16:17:07 +01:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Rémi Verschelde
188609e5ab
CI: Update to clang-format 11 and apply ternary operator changes
(cherry picked from commit af878716f2)
2021-01-13 16:14:35 +01:00
Hugo Locurcio
cec16357ef
Document the requirement to update GPU particle visibility
This also updates some option names in the editor for consistency
and accuracy.

See #44955.
2021-01-06 19:17:57 +01:00
kobewi
3785b091e4
Commit CanvasItem state only if it changed
(cherry picked from commit 036f6a3fa8)
2021-01-05 21:33:33 +01:00
Hugo Locurcio
1062bedaaa
Add an editor setting for the 3D selection box color
A restart is required to apply the setting change.

(cherry picked from commit 8221037be0)
2020-12-29 16:02:03 +01:00
Michael Alexsander
58b2d669a0
Fix filename disambiguation on scripts in certain occasions
(cherry picked from commit ed488b72a6)
2020-12-29 16:02:01 +01:00
Michael Alexsander
01e1369ab7
Disable "Commit" button in VCS plugin if there's no commit message
(cherry picked from commit 221738fb81)
2020-12-29 16:02:01 +01:00
janglee
23280293d4
Removed default commit message
(cherry picked from commit 718227df6b)
2020-12-29 16:02:01 +01:00
Hugo Locurcio
3addea0057
Move the brightness factor for highlighted 3D gizmos to a variable
See
8522ac7711 (r45230326).

(cherry picked from commit 507e9b12a4)
2020-12-29 16:02:00 +01:00
Marcus Brummer
9248ee39ca
Changed the rotation gizmo handle to use the active axis color
(cherry picked from commit ec97962261)
2020-12-29 16:02:00 +01:00
Hugo Locurcio
2753cc5264
Increase the default 3D manipulator gizmo opacity for better visibility
- Brighten gizmos when highlighted to make the difference between a
  non-highlighted and a highlighted gizmo more visible.
- Tweak the manipulator gizmo size property hint.

(cherry picked from commit 8522ac7711)
2020-12-29 16:01:59 +01:00
Yuri Roubinsky
8f5bdf6a63
Changes 'always show grid' hotkey to prevent conflict with 'pan mode'
(cherry picked from commit 1c546fdaea)
2020-12-29 13:49:59 +01:00
Nick Swoboda
e08af90c90
Fix scene being modified when arrows are pressed with no node selected
(cherry picked from commit 66827337fd)
2020-12-10 13:13:18 +01:00
jeffuntildeath
de7b5006cc
fix for snap to floor editor crash bug
fix for issue #44231: snap_selected_nodes_to_floor() results in an editor
crash when a child collisionshape has invalid shape object

(cherry picked from commit 52f6e0b5ad)
2020-12-10 13:12:39 +01:00
Marcus Brummer
8ad61f6669
Asset Library: Scroll up the ScrollContainer after page load
(cherry picked from commit 0e4f2ca860)
2020-12-10 13:09:02 +01:00
Aaron Franke
4267f40e88
Fix trying to set grid visibility on an invalid instance
(cherry picked from commit 8c1d94ebae)
2020-12-09 13:04:07 +01:00
Nick Swoboda
956477f4a2
Change minimum snap step of Tile Set to 1
(cherry picked from commit 70c946f82d)
2020-12-09 11:22:05 +01:00