Commit graph

15851 commits

Author SHA1 Message Date
Rémi Verschelde
e716ea673e
Merge pull request #92424 from bruvzg/mouse_state
Use current mouse button state instead of saved values.
2024-06-03 10:35:46 +02:00
Rémi Verschelde
41e762ca29
Merge pull request #91454 from akien-mga/coverity-checks
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
2024-06-03 10:35:38 +02:00
Hilderin
81395cf9bd Fix Huge .tscn Icon and icon in background of File System panel 2024-06-02 09:11:56 -04:00
passivestar
065e2c167b Add missing space around the ratio lock button 2024-06-02 14:15:39 +04:00
kobewi
f08a7e32c8 Fix project settings reloading 2024-06-01 11:38:43 +02:00
kobewi
44593eecc7 Rework and simplify update checking logic 2024-05-31 18:49:32 +02:00
bruvzg
5168647530
Use current mouse button state instead of saved values. 2024-05-31 15:50:14 +03:00
AeioMuch
829bedcadb Fix reparent when hovering after delay 2024-05-31 14:27:41 +02:00
Rémi Verschelde
9c87e8c7b4
Merge pull request #91953 from AThousandShips/use_normal_sname
Use `CoreStringNames::normal` in more places
2024-05-31 14:16:05 +02:00
Rémi Verschelde
b201c087ab
Merge pull request #91950 from AThousandShips/panel_sname
[Scene] Add `SceneStringNames::panel`
2024-05-31 14:16:02 +02:00
Rémi Verschelde
ea4db5c3e1
Merge pull request #91949 from AThousandShips/id_pressed_sname
[Scene] Add `SceneStringNames::id_pressed`
2024-05-31 14:15:58 +02:00
Rémi Verschelde
62120c7841
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
- Fixes #88630.
- Fixes #92578.
2024-05-31 09:55:02 +02:00
Pedro J. Estébanez
f61c63e3a1 Avoid editor error reporting using resource loader thread's call queues 2024-05-31 09:42:37 +02:00
Rémi Verschelde
7728839247
Rename FBX2glTF binary path setting back to 4.2 name
This preserves compatibility when upgrading Godot 4.2 projects which relied on that
path being configured in the editor settings.

The old name also makes sense for this one, it's fine for fbx2gltf_path to be under
a generic fbx category which could have more settings also impacting ufbx.
2024-05-30 23:42:11 +02:00
A Thousand Ships
cade5b88d9
Use CoreStringNames::normal in more places 2024-05-30 22:57:54 +02:00
A Thousand Ships
926afccbd8
[Scene] Add SceneStringNames::panel 2024-05-30 22:54:50 +02:00
A Thousand Ships
755a0efbb6
[Scene] Add SceneStringNames::id_pressed 2024-05-30 22:54:04 +02:00
Rémi Verschelde
cd8bd0380d
Merge pull request #92336 from van800/DAP
[DAP] Add `--dap-port` as a command line argument
2024-05-30 22:13:42 +02:00
Ivan Shakhov
77b9e60303 [DAP] Add --dap-port as a command line argument, very similar to --lsp-port 2024-05-30 21:46:37 +02:00
Rémi Verschelde
ff242e2e94
Merge pull request #92539 from RandomShaper/no_crash_glsl_headless
Avoid crash when importing .glsl in headless
2024-05-30 15:41:59 +02:00
Rémi Verschelde
af249e84d9
Merge pull request #91944 from KoBeWi/even_though_StringName_contains_String_in_its_name,_it's_not_actually_a_String
Fix wrong usage of `parameters_base_path` StringName
2024-05-30 15:41:53 +02:00
Rémi Verschelde
d9609ff1b0
Merge pull request #90531 from Rindbee/fix-reload_instances_with_path_in_edited_scenes-in-EditorNode
Fix errors when re-importing 3D asset files
2024-05-30 15:41:50 +02:00
Pedro J. Estébanez
c1d5a2c8c6 Avoid crash when importing .glsl in headless 2024-05-30 13:51:35 +02:00
kobewi
a345160ab3 Fix wrong usage of parameters_base_path StringName 2024-05-30 12:03:43 +02:00
Rémi Verschelde
32def9f98e
Merge pull request #92392 from KoBeWi/this_makes_editor_200%_faster
Optimize usage of position icon in 2D editor
2024-05-30 11:48:06 +02:00
Rémi Verschelde
4cd39c56fb
Merge pull request #92283 from KoBeWi/code_simpleton
Automatically use property count in PropertyListHelper
2024-05-30 11:47:58 +02:00
Rémi Verschelde
aa147b74ea
Merge pull request #90664 from KoBeWi/shadowdropped_resource
Prevent crash when dropping Resource that can't load
2024-05-30 11:47:38 +02:00
Rémi Verschelde
53bd0d5acf
Merge pull request #90365 from KoBeWi/export_any%_speedrun
Allow skipping imported resource files from export
2024-05-30 11:47:34 +02:00
Rémi Verschelde
838eb5a0fd
Merge pull request #87099 from bitwise-aiden/ba-add-trim-newlines
Implement `trim_final_newlines` setting and functionality
2024-05-30 11:47:28 +02:00
风青山
9fe902b296
Fix errors when re-importing 3D asset files
Some 3D asset files are treated as scenes and may cause some errors when
importing.

When working through different scene tabs, we need to temporarily add
the scene root to the SceneTree to ensure that `editor_selection->add_node()`
can work smoothly. This avoids the error message: `ERROR: Condition
"!p_node->is_inside_tree()" is true.`

This also ensures that no other scenes are accidentally added to the
SceneTree causing the wrong display. When there is an inherited scene
tab open and it is not the current tab, the new root node is accidentally
added as a child node of `scene_root` during replacement.

Instantiate the scene early so caches in SceneState that are cleared
due to loading are rebuilt early. This avoids numerous error messages:
`This operation requires the node cache to have been built.`
2024-05-30 07:46:36 +08:00
Rémi Verschelde
25519867f2
Merge pull request #92225 from ajreckof/fix-multiline-array
Fix array variable with `@export_multiline` not registering changes.
2024-05-29 23:11:57 +02:00
Rémi Verschelde
ebe7377563
Merge pull request #92511 from KoBeWi/not_a_path
Remove unused `base_hint` from EditorPropertyNodePath
2024-05-29 22:14:09 +02:00
Rémi Verschelde
a8cc65f54f
Merge pull request #92495 from matheusmdx/fix-animation-player-error
Fix error after create a new animation in an empty AnimationPlayer
2024-05-29 22:14:03 +02:00
Rémi Verschelde
c42751cae2
Merge pull request #91033 from Hilderin/keep_current_bottom_panel_on_play
Add editor setting to keep bottom panel state on play and stop game
2024-05-29 22:13:45 +02:00
Rémi Verschelde
d489d4aa24
Merge pull request #90570 from timothyqiu/at-last
Rearrange "Open In" menu items of FileSystem dock
2024-05-29 22:13:40 +02:00
kobewi
6479b5673f Remove unused base_hint from EditorPropertyNodePath 2024-05-29 13:18:19 +02:00
bruvzg
c82003c474
Defer ActionMapEditor::_action_edited signal to prevent tree updates when tree is blocked. 2024-05-29 13:13:20 +03:00
Hilderin
76205d4276 Add editor setting to keep bottom panel state on play and stop game 2024-05-29 05:45:17 -04:00
Rémi Verschelde
6c7ca019d7
Merge pull request #92473 from passivestar/animation-disabled-controls
Fix animation player controls being enabled when no player is selected
2024-05-29 11:20:08 +02:00
Rémi Verschelde
21810cad38
Merge pull request #92457 from YeldhamDev/extreme_corner_case_but_still
Set `doc_name` even when categories are hidden in the inspector
2024-05-29 11:19:57 +02:00
Rémi Verschelde
4d255a1b50
Merge pull request #92454 from jsjtxietian/multi-connect
Prevent connect `scroll_to_paragraph` multiple times to `class_desc`
2024-05-29 11:19:54 +02:00
Rémi Verschelde
47fa384b89
Merge pull request #92279 from SaracenOne/scene_reload_crashfix_2
Fix script properties being lost and prevent node reference corruption upon scene reimport
2024-05-29 11:19:48 +02:00
Rémi Verschelde
4d906f46b3
Merge pull request #90660 from adamscott/rename-file-updated-dialog
Improve UX when saving newer files on disk
2024-05-29 11:19:41 +02:00
Rémi Verschelde
bda8e30e80
Merge pull request #83248 from pkowal1982/event_configuration
(Un)Fold event categories by double click
2024-05-29 11:19:35 +02:00
passivestar
2eaeee59d4 Fix animation player controls being enabled when no player is selected 2024-05-29 13:02:31 +04:00
jsjtxietian
b33811d46b Prevent connect scroll_to_paragraph multiple times to class_desc 2024-05-29 12:58:08 +08:00
matheusmdx
18cdb3c0d7 Fix error after create a new animation in an empty AnimationPlayer 2024-05-28 19:14:00 -03:00
Michael Alexsander
1bfcb6ee65
Set doc_name even when categories are hidden in the inspector
Otherwise, tooltips will fail to fetch descriptions.
2024-05-28 15:44:22 -03:00
Saracen
e57312d84e Updated scene hot-reloading:
Preserves exported script variables
Prevents corruption of direct node references.
2024-05-28 09:23:59 -07:00
Rémi Verschelde
1446722d23
Merge pull request #92442 from pkowal1982/sprite_frames
Select text in SpriteFramesEditor spin boxes on focus
2024-05-28 17:48:45 +02:00
Rémi Verschelde
c98fef08bf
Merge pull request #89033 from bruvzg/doc_end_err
[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:48:42 +02:00
Saracen
846bafd47f Changes the scene reimport function to handle some crash edge cases:
* The reimported instance attempt to preserve ownerless nodes.
* A recursive function call to '_nodes_scene_reimported' so these can be recreated if required.
* Clears instance scene_state on new instantiated replacement nodes.
2024-05-28 08:42:16 -07:00
bruvzg
714effdf07
[DisplayServer] Add error messages and descriptions to callbacks. 2024-05-28 17:36:54 +03:00
Rémi Verschelde
e408c77f57
Merge pull request #92470 from timothyqiu/drop-error
Fix error when dropping image onto the scene dock
2024-05-28 16:13:35 +02:00
Rémi Verschelde
b8f3c5e2ab
Merge pull request #92427 from AThousandShips/bind_go_away
Replace `.bind(...).call_deferred()` with `.call_deferred(...)`
2024-05-28 15:50:01 +02:00
Rémi Verschelde
7d772e713c
Merge pull request #92389 from ckaiser/light-mode-profiler
Fix profiler seek line color in light modes, update on theme change
2024-05-28 15:49:51 +02:00
Rémi Verschelde
8630439111
Merge pull request #92351 from ajreckof/fix-crash-on-dictionary-return-to-default-in-C#
Fix crash on dictionary initialization after return to default in C#.
2024-05-28 15:49:30 +02:00
Rémi Verschelde
f87be863ca
Merge pull request #92322 from groud/implement_custom_data_label
Display custom data name instead of indices in TileData inspector
2024-05-28 15:49:12 +02:00
Rémi Verschelde
25b17bd245
Merge pull request #92188 from SaracenOne/ownerless_node_select
Disallow selection of ownerless nodes
2024-05-28 15:48:54 +02:00
Rémi Verschelde
ca708b5706
Merge pull request #92026 from Repiteo/scons/web-fixes
SCons: Minor fixes/adjustments for web compilation
2024-05-28 15:48:49 +02:00
Rémi Verschelde
b0ba8ac0e2
Merge pull request #91622 from Daylily-Zeleen/daylily-zeleen/limit_icon_size_in_EditorDebuggerTree
Limit icon size in `EditorDebuggerTree`.
2024-05-28 15:48:37 +02:00
Rémi Verschelde
f7b9cdcef2
Merge pull request #90849 from AThousandShips/tile_edit_fix
[Editor] Fix crash when editing TileMap
2024-05-28 15:48:30 +02:00
Rémi Verschelde
f9dc62b265
Merge pull request #89806 from timothyqiu/smart-undo
Disable shader editor's undo/redo menu items when they do nothing
2024-05-28 15:48:20 +02:00
Haoyu Qiu
8a17acf35c Fix error when dropping image onto the scene dock 2024-05-28 18:57:04 +08:00
Saracen
596026a1ee Disallows selection of ownerless nodes:
Attempts to select first node owned by the edited scene instead.
2024-05-28 11:13:40 +01:00
carsonzhu
989056b85e make signal connections dialog method picker respect bind/unbind 2024-05-28 17:10:34 +08:00
Paweł
18243c5b7a Select text in SpriteFramesEditor spin boxes on focus 2024-05-27 21:50:15 +02:00
A Thousand Ships
f9901761be
[Editor] Fix crash when editing TileMap 2024-05-27 15:22:37 +02:00
A Thousand Ships
4ed62665a2
Replace .bind(...).call_deferred() with .call_deferred(...) 2024-05-27 13:29:57 +02:00
kobewi
d927d41f89 Optimize usage of position icon in 2D editor 2024-05-26 20:08:59 +02:00
Christian Kaiser
cd43627078 Fix profiler seek line color in light modes, update on theme change 2024-05-26 14:27:52 -03:00
Gilles Roudière
85eac45513 Display custom data name instead of indices in TileData inspector 2024-05-25 17:21:31 +02:00
ajreckof
f764c5336a Fix crash on dictionary initialization after return to default in C#. 2024-05-25 11:12:10 +02:00
kobewi
b365a63403 Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
Daylily-Zeleen
b941459719 Limit icon size in EditorDebuggerTree. 2024-05-25 14:13:13 +08:00
Thaddeus Crews
5d265e9a7e
SCons: Minor fixes/adjustments for web compilation 2024-05-24 12:30:24 -05:00
Rémi Verschelde
bceebdf212
Merge pull request #92275 from ajreckof/fix-bounding-box-glitch-
Fix bounding box glitch
2024-05-23 23:25:57 +02:00
Rémi Verschelde
4e3d77a873
Merge pull request #92231 from Calinou/editor-frametime-panel-prevent-width-flicker
Prevent label width from flickering rapidly in editor frametime panel
2024-05-23 23:25:45 +02:00
Rémi Verschelde
dab6e1514f
Merge pull request #92207 from YeldhamDev/undo_theme_fix
Fix unchecking theme overrides not creating an undo action
2024-05-23 23:25:42 +02:00
Rémi Verschelde
0d52de617f
Merge pull request #92128 from ckaiser/log-rebuild-crash
Fix log rebuilding crashing when there's no messages
2024-05-23 23:25:39 +02:00
Hugo Locurcio
60084dcc2c
Prevent label width from flickering rapidly in editor frametime panel
This also improves the background display by drawing a single background
for all 3 labels. This avoids visible corners between each label.
2024-05-23 20:50:25 +02:00
ajreckof
32e29cc24b Fix bounding box glitch 2024-05-23 11:18:59 +02:00
Rémi Verschelde
b947c53ddc
Merge pull request #92253 from KoBeWi/hash_zeroth
Fix scene hash not updated when scene is empty
2024-05-23 08:59:26 +02:00
Rémi Verschelde
782a0261cb
Merge pull request #92196 from lyuma/gltf_anim_library_import_as_bones
Support Import As Skeleton Bones on glTF and AnimationLibrary import
2024-05-23 08:59:13 +02:00
Michael Alexsander
e1798f4278
Fix unchecking theme overrides not creating an undo action 2024-05-22 21:24:31 -03:00
Hugo Locurcio
57f52092c3
Add Ctrl + R keyboard shortcut to restart particle emission in the editor
Restarting particle animation frequently is often done in the VFX
tweaking process.

This shortcut is available for both GPUParticles and CPUParticles,
in 2D and 3D.
2024-05-22 18:42:04 +02:00
kobewi
d276e8ba0b Fix scene hash not updated when scene is empty 2024-05-22 14:55:39 +02:00
Rémi Verschelde
408228889f
Merge pull request #92223 from KoBeWi/do_people_really_copy_whole_shortcut_definitions_multiple_times_and_unironically_think_this_is_alright_🤔
Remove duplicate shortcut definitions
2024-05-22 09:27:00 +02:00
Rémi Verschelde
4c96dcf6e0
Merge pull request #92179 from aaronp64/image_import_memory
Improve memory usage for image import and `PortableCompressedTexture2D`
2024-05-22 09:26:53 +02:00
Rémi Verschelde
c4a899f924
Merge pull request #91087 from lmyers421/91009-project-settings-window-too-small
Increase width of project settings window.
2024-05-22 09:26:49 +02:00
Rémi Verschelde
381ce56f8a
Merge pull request #90770 from kitbdev/show-version
Display Godot version and last edited timestamp in project manager
2024-05-22 09:26:47 +02:00
Rémi Verschelde
c40c89f94c
Merge pull request #90457 from Chubercik/ruff-formatter
Replace `black` formatter with `ruff`
2024-05-22 09:26:42 +02:00
Rémi Verschelde
e34b97312e
Merge pull request #89630 from jsjtxietian/pick-color
Make "Pick Color"'s result less precise, keep only 3 decimals
2024-05-22 09:26:37 +02:00
lmyers421
dfc9976c6f
Increase width of project settings window
Fixes #91009.
2024-05-22 08:41:39 +02:00
Jakub Marcowski
d9f8ef68df
Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
kobewi
e065d7132a Remove duplicate shortcut definitions 2024-05-21 23:28:49 +02:00
Rémi Verschelde
03aa82849d
Merge pull request #92197 from lyuma/better_fbx_defaults
FBX: Change trimming default and use FBX2glTF for compatibility
2024-05-21 23:18:59 +02:00
ajreckof
0e8abb5132 Fix array variable with@export_multiline not registering changes. 2024-05-21 22:57:32 +02:00
Lyuma
c433754d34 fbx: change import option defaults
ufbx has special logic to handle animation/trimming, and most users expect trimming to be on.
For existing projects, we should upgrade files0 to FBX2glTF to preserve node compatibility.
2024-05-21 07:58:36 -07:00
Lyuma
ef486db569 Support Import As Skeleton Bones on glTF and AnimationLibrary import 2024-05-21 03:19:35 -07:00
kobewi
6559bb68e6 Remove some TileMap dependencies from TileMapLayer 2024-05-21 11:32:14 +02:00
Rémi Verschelde
aaa4560729
Merge pull request #92192 from timothyqiu/no-thank-you
Don't translate preview in node batch rename dialog
2024-05-21 11:23:11 +02:00
Rémi Verschelde
9e9fb165bc
Merge pull request #92171 from KoBeWi/gridder_grid
Fix tile polygon grid not covering whole tile
2024-05-21 11:23:02 +02:00
Rémi Verschelde
ee1f898b5d
Merge pull request #92004 from timothyqiu/drop-audio
Create AudioStreamPlayer when dropping AudioStream
2024-05-21 11:22:44 +02:00
Rémi Verschelde
c0eb347946
Merge pull request #91557 from AThousandShips/dotnet_doc_fix
[C#] Unexpose `GodotSharp`
2024-05-21 11:22:40 +02:00
Haoyu Qiu
09feef3572 Don't traslate preview in node batch rename dialog 2024-05-21 15:55:06 +08:00
aaronp64
f81e0fcbf4 Improve memory usage for image import and PortableCompressedTexture2D
When importing images, we store a compressed version of the image to a .ctex file with ResourceImporterTexture::save_to_ctex_format.  When importing many large images at once, this can use a large amount of memory, especially when the .ctex file uses WebP format.

This change is for ResourceImporterTexture::save_to_ctex_format to use the original Image object instead of p_image->get_image_from_mipmap(0), to avoid creating a copy of the full uncompressed image when looping through the base Image and mipmaps.  This reduces the import memory usage for large images by around 10% when using WebP, and 35-40% when Project Settings/Rendering/Textures/Lossless Compression/Force PNG is enabled, may vary depending on the image and number of import threads running.  Same change applied to PortableCompressedTexture2D::create_from_image, which has similar logic.

This helps with #92084, but does not fully resolve the issue on its own, as compressing with WebP on many threads can still use a large amount of memory - this just lowers that amount, and makes it more likely that enabling "Force PNG" will reduce memory usage enough to import the files.
2024-05-20 19:40:39 -04:00
kobewi
e70ca3bf5a Fix tile polygon grid not covering whole tile 2024-05-20 20:16:06 +02:00
Rémi Verschelde
40b4130c93
Merge pull request #92151 from timothyqiu/frame-dup
Fix error when duplicating visual shader node inside a Frame
2024-05-20 17:07:08 +02:00
Rémi Verschelde
b44e9b0ce4
Merge pull request #92136 from Maran23/editor-feature-profile-improvements
Editor Feature Profile: Only rebuild selected TreeItem and all children when a property is edited
2024-05-20 17:07:02 +02:00
Rémi Verschelde
15a888712d
Merge pull request #92116 from RadiantUwU/new_audio_icons
Change the AudioStreamPlayer icons to be clearer.
2024-05-20 17:06:58 +02:00
Rémi Verschelde
fc9a8d1e91
Merge pull request #92108 from KoBeWi/stash_focus_for_later
Disable follow focus while updating inspector
2024-05-20 17:06:48 +02:00
Rémi Verschelde
45f6aaeb10
Merge pull request #91887 from minionprocyk/master
Use Option+Cmd+Left/Right for script editor history navigation on macOS
2024-05-20 17:06:46 +02:00
Rémi Verschelde
b5f8f103aa
Merge pull request #91291 from m4gr3d/fix_unreachable_export_button_android_editor
Fix export dialog sizing issue on small devices
2024-05-20 17:06:34 +02:00
Marius Hanl
7008111a3f Editor Feature Profile: Only rebuild selected TreeItem and all children when a property is edited 2024-05-20 11:32:41 +02:00
Haoyu Qiu
becc98162e Fix error when duplicating visual shader node inside a Frame 2024-05-20 15:56:16 +08:00
Christian Kaiser
6c62392fb0 Fixed log rebuilding crashing when there's no messages 2024-05-19 14:55:43 -03:00
Radiant
b20d7afa53 Change the AudioStreamPlayer icons to be more clear.
Co-authored-by: mieldepoche <mieldepoche@users.noreply.github.com>
2024-05-19 19:32:52 +03:00
Haoyu Qiu
e5c321448e Create AudioStreamPlayer when dropping AudioStream
- Create AudioStreamPlayer if dropped in between nodes in the Scene dock
- Create AudioStreamPlayer2D if dropped into 2D editor
- Create AudioStreamPlayer3D if dropped into 3D editor
2024-05-19 20:26:04 +08:00
Haoyu Qiu
55459dd74e Disable Clear All button when not filtering in Editor Settings 2024-05-19 19:29:48 +08:00
kobewi
ba96affd6c Disable follow focus while updating inspector 2024-05-19 12:44:30 +02:00
Rémi Verschelde
6761923f4f
Merge pull request #90716 from dalexeev/gds-fix-export-annotation-issues
GDScript: Fix some export annotation issues
2024-05-19 11:21:00 +02:00
Fredia Huya-Kouadio
60a4cc2fbe Fix export dialog sizing issue on small devices
Fixes https://github.com/godotengine/godot/issues/73130

- Update the min height from `700` to `500` to match the editor's min height of `600`
- Wrap the sections of the `TabContainer` within a `ScrollContainer`. This prevents the export dialog from trying to resize to fit the tallest of those sections, and make them accessible on small screen devices.
2024-05-18 11:27:50 -07:00
Rémi Verschelde
85463fd5eb
Merge pull request #92042 from bruvzg/fix_edit_popup
Fix Tree and FileSystemList edit popup double events and ESC behavior.
2024-05-17 13:00:38 +02:00
Rémi Verschelde
375e5be340
Merge pull request #92032 from hakro/fix-oneclick-web-always-on
Disable remote debug button when there are no runnable presets
2024-05-17 11:14:15 +02:00
Rémi Verschelde
e1f72c7ca6
Merge pull request #92012 from lyuma/rest_fixer_anim_scale
Skeleton rest fixer: Apply orthonormalized scale to anims
2024-05-17 11:14:11 +02:00
Rémi Verschelde
b201c7fc13
Merge pull request #91874 from Nodragem/editor-scene-drag-and-drop-default
Change default parenting behavior when drag-and-dropping to 2d and 3d editor
2024-05-17 11:13:57 +02:00
Rémi Verschelde
9eff940a64
Merge pull request #91549 from magian1127/4.0ChangeHighlightingStartKey
Resolve conflict between shader uniform tooltips `/**` and general annotation `/**/`.
2024-05-17 11:13:48 +02:00
Rémi Verschelde
096fb3ad7c
Merge pull request #90952 from Gaktan/add_online_doc_link
Add option to open online doc for selected class in script editor
2024-05-17 11:13:43 +02:00
Rémi Verschelde
54b2e5dc78
Merge pull request #90647 from Gaktan/master
Fix decimal and hex ranges not working with image fonts
2024-05-17 11:13:39 +02:00
bruvzg
7d4d63b807
Fix Tree and FileSystemList edit popup double events and ESC behavior. 2024-05-17 10:03:52 +03:00
Hakim
04aaa86039 Disable remote debug button when there are no runnable presets 2024-05-17 00:15:13 +02:00
Lyuma
25ddb3dd7f rest fixer: Apply orthonormalized scale to anims
Adjust the logic for position and scale animation tracks in the Apply Node Transforms case
To match how we adjust bone pose/rest, use basis.orthonormalized() for parentless bones.
2024-05-16 02:45:42 -07:00
Nodragem
8e0f0c6edb change default behaviour when drag-and-drop to 2d and 3d editor
correct formatting with clang-formatter

US English
2024-05-16 10:42:13 +01:00
Rémi Verschelde
d3c3a620eb
Merge pull request #91980 from KoBeWi/speedrunning_project_launch
Skip unnecessary updates to scene groups and scripts
2024-05-15 22:41:55 +02:00
Marius Hanl
af6a4f300e Improve performance of the 'Create New Node' dialog
- Merged 3 for loops into 1 and save Vector allocation
- Use get_instance_base_type() or get_global_name() instead of get_language()->get_global_class_name() for performance considerations
- Use StringName where appropriate
2024-05-15 20:50:13 +02:00
Rémi Verschelde
9f4dbc6456
Merge pull request #91930 from godotengine/revert-90608-editor/enable-plugin-after-adding
Revert "Enable `EditorPlugin` added by modules and GDExtensions"
2024-05-15 20:21:32 +02:00
kobewi
f3b0f7b9e2 Skip unnecessary updates to scene groups and scripts 2024-05-15 16:48:01 +02:00
Rémi Verschelde
805d619382
Merge pull request #91872 from aaronp64/edit_navigation_obstacle
Allow editing `NavigationObstacle2D` shape vertices
2024-05-15 12:09:42 +02:00
RedMser
5e79e02d0f Fix Control resizing wrongly after "change type" in editor 2024-05-14 21:51:35 +02:00
Gaktan
cafa64cd27 Add option to open online doc for selected native class in script editor 2024-05-14 21:44:46 +02:00
Rémi Verschelde
c0d2464d6b
Merge pull request #91939 from AThousandShips/pressed_sname
[Scene] Add `SceneStringNames::pressed`
2024-05-14 18:10:05 +02:00
Rémi Verschelde
380f63489f
Merge pull request #91728 from kitbdev/assimilate-split-container
Use `as_sortable_control()` in SplitContainer
2024-05-14 18:09:51 +02:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
Rémi Verschelde
3c26cddcfa
Merge pull request #91932 from dalexeev/editor-fix-tileset-categories-and-tooltips
Editor: Fix categories and tooltips in `TileSet` editor
2024-05-14 12:07:27 +02:00
Rémi Verschelde
8bced2add5
Merge pull request #91931 from bruvzg/ed_em_bmp
[Editor] Add editor setting to control `disable_embedded_bitmaps` property of the editor fonts.
2024-05-14 12:07:24 +02:00
Rémi Verschelde
2f1aaca167
Merge pull request #91927 from timothyqiu/monitor-names
Make performance monitor names translatable
2024-05-14 12:07:14 +02:00
Rémi Verschelde
147e737328
Merge pull request #91923 from hakro/fix-completion-custom-icon
Show custom icons in autocompletion suggestions
2024-05-14 12:07:10 +02:00
Rémi Verschelde
bdefe53992
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
Use Core/Scene stringnames consistently
2024-05-14 12:07:03 +02:00
Rémi Verschelde
e58eb6a267
Merge pull request #91905 from groud/fix_patterns_being_needlessly_reorganized
Fix TileMap selection pattern being needlessly reorganized
2024-05-14 12:06:58 +02:00
Magian
8a92615ba0 Resolve conflict between shader uniform tooltips "/**" and general annotation "/**/". 2024-05-14 15:32:47 +08:00
Danil Alexeev
5a5b18c2fc
Editor: Fix categories and tooltips in TileSet editor 2024-05-14 10:23:14 +03:00
bruvzg
151788f7e8
[Editor] Add editor setting to control "disable_embedded_bitmaps" property of the editor fonts. 2024-05-14 09:26:22 +03:00
Raul Santos
a8e9dfdcf2
Revert "Enable EditorPlugin added by modules and GDExtensions" 2024-05-14 07:11:34 +02:00
Haoyu Qiu
d33e79f299 Make performance monitor names translatable 2024-05-14 10:05:32 +08:00
Hakim
c749affef3 Show custom icons in autocompletion suggestions 2024-05-14 00:12:28 +02:00
kobewi
413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
Yuri Rubinsky
56026e6c76 Fix errors on pressing autoplay in sprite frames editor 2024-05-13 22:39:05 +03:00
Gaktan
7b740124f0 Fixed decimal and hex ranges not working with image fonts 2024-05-13 21:18:13 +02:00
Rémi Verschelde
194c940e72
Merge pull request #91497 from magian1127/4.0fixShaderHighlighting
Fix shader highlighting the interruption in `color_region` caused by `disabled_branch_regions`.
2024-05-13 17:32:02 +02:00
Danil Alexeev
76b2d85c9f
GDScript: Fix some export annotation issues 2024-05-13 17:49:06 +03:00
Rémi Verschelde
de196227e1
Merge pull request #91716 from dalexeev/editor-fix-help-bit-tooltip-and-progress-dialog-crash
Editor: Fix `EditorHelpBitTooltip` + `ProgressDialog` causes crash
2024-05-13 15:47:34 +02:00
ajreckof
114ab9dd04 fix infinite call loop on theme change.
Apply suggestions from code review
2024-05-13 14:39:02 +02:00
Gilles Roudière
b0cd6edceb Fix TileMap selection pattern being needlessly reorganized 2024-05-13 14:34:33 +02:00
Rémi Verschelde
9cfbd6d75f
Merge pull request #91859 from aaronp64/scene_tabs_resized
Move "Add a new scene" button when Scene Tabs settings change
2024-05-13 12:05:53 +02:00
Rémi Verschelde
ad4e9d25c2
Merge pull request #91829 from alesliehughes/editor_font_image
Editor: Ensure font image rows/columns are positive
2024-05-13 12:05:50 +02:00
Rémi Verschelde
0ebba3023e
Merge pull request #91435 from ajreckof/Fix-selecting-root-when-opening-scene-
Fix selecting root when opening scene.
2024-05-13 12:05:39 +02:00
Rémi Verschelde
dcd6db8680
Merge pull request #90534 from Geometror/vs-reroute-node
[VisualShader] Add reroute node and improve port drawing
2024-05-13 12:05:25 +02:00
Hendrik Brucker
62776842df [VisualShader] Add reroute node and improve port drawing 2024-05-13 03:26:01 +02:00
Peter Procyk
82c2a74646 Use Option+Cmd+Left/Right for script editor history navigation on macOS 2024-05-12 19:55:27 -04:00
ajreckof
0ab5d37049 Fix selecting root when opening scene. 2024-05-12 21:46:21 +02:00
Robert Yevdokimov
824d21b441 Disable viewport inputs when dragging and dropping into the viewport 2024-05-12 10:02:39 -04:00
aaronp64
3b30c65880 Allow editing NavigationObstacle2D shape
Add _get_polygon and _set_polygon overrides for NavigationObstacle2DEditor, so AbstractPolygon2DEditor can access the vertex information.

Fixes #91795
2024-05-12 08:40:43 -04:00
aaronp64
245be6f9c1 Move "Add a new scene" button when Scene Tabs settings change
Updating "Display Close Button" setting (interface/scene_tabs/display_close_button) in Editor Settings changes the size of scene tabs, but the add button at the end of the tabs was not being moved until the next update, causing gaps/overlaps between the controls.  Adding call to _scene_tabs_resized() after getting the new settings to update the add button position.

Fixes #91850
2024-05-11 20:13:29 -04:00
Alistair Leslie-Hughes
b973a01216 Editor: Disallow font image rows/columns to be zero or less
Fixes #91812
2024-05-12 07:53:06 +10:00
Paweł
a5916deb13 (Un)Fold event categories by double click 2024-05-11 20:38:46 +02:00
kobewi
a262d2d881 Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
Rémi Verschelde
916ea002c1
Merge pull request #91821 from ckaiser/fix-browse-icons
Fix FileBrowse and FolderBrowse icon style fill not getting replaced
2024-05-11 12:38:40 +02:00
Rémi Verschelde
1c50f539c3
Merge pull request #91820 from timothyqiu/long-category
Fix long category name display in Inspector
2024-05-11 12:38:36 +02:00
Rémi Verschelde
768bd0e97d
Merge pull request #91793 from KoBeWi/a_theme_has_many_variations
Fallback to default theme for variation items
2024-05-11 12:38:24 +02:00
Rémi Verschelde
65f81e4c05
Merge pull request #91484 from kitbdev/open-stay-open
Keep docks menu open when opening dock
2024-05-11 12:38:18 +02:00
Rémi Verschelde
ea552e1067
Merge pull request #91471 from aaronp64/filesystemdock_previews
Fix `FileSystemDock` thumbnails sometimes not displaying
2024-05-11 12:38:15 +02:00
Rémi Verschelde
0ffa6e2039
Merge pull request #65258 from RedMser/expaaaaand
Toggle control expand flag directly via top bar
2024-05-11 12:38:04 +02:00
Christian Kaiser
d3160c3a90 Fix FileBrowse and FolderBrowse icon style fill not getting replaced
The color replacing code in the icon loader only works with the fill/stroke/stop-color properties and not with colors defined inside the style attribute. This changes the SVG files to use that instead.
2024-05-10 23:46:09 -03:00
Haoyu Qiu
fe1bf76e6f Fix long category name display in Inspector 2024-05-11 09:51:32 +08:00
kit
fa0ee87bbf Keep docks menu open when opening dock 2024-05-10 14:55:42 -04:00
RedMser
2af78a5e86 Toggle control expand flag directly via top bar 2024-05-10 17:04:14 +02:00
kobewi
d7bedcdf43 Fallback to default theme for variation items 2024-05-10 13:16:29 +02:00
Rémi Verschelde
7724a50c28
Merge pull request #91779 from kitbdev/select-next-replace
Select next text to replace
2024-05-10 10:48:51 +02:00
Rémi Verschelde
e11796384c
Merge pull request #91777 from KoBeWi/HISTORY_MISMATCH_PLEASE_INSERT_VALID_HISTORY
Fix Sprite2D editor history mismatch
2024-05-10 10:48:48 +02:00
Rémi Verschelde
9c388ce5d3
Merge pull request #91760 from groud/fix_PropertyListHelper_not_handling_array_size
Fix `PropertyListHelper::_get_property` returning a valid value even if an index is outside the array valid indices
2024-05-10 10:48:42 +02:00
Gilles Roudière
7705265477 Fix PropertyListHelper::_get_property returning a valid value even if an index is outside the array valid indices
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-05-10 10:46:04 +02:00
Rémi Verschelde
84f6a3de31
Merge pull request #91732 from Naputt1/fix-2d-editor-selection
Fix 2d editor selection persisting after application loses focus.
2024-05-10 09:56:00 +02:00
Rémi Verschelde
6fcdd24468
Merge pull request #91624 from Repiteo/scons/native-generation
SCons: Generate all scripts natively, implement wrapper function
2024-05-10 09:55:51 +02:00
Rémi Verschelde
6342ab2bc3
Merge pull request #88058 from rsubtil/fix_warning_icon_light_theme
Tweak error and warning colors and fix `StatusWarning` icon visibility on light themes
2024-05-10 09:55:35 +02:00
kit
ef3cf7dc0f Select next text to replace 2024-05-09 18:00:09 -04:00
kobewi
ea04fc7cde Fix Sprite2D editor history mismatch 2024-05-09 22:12:55 +02:00
naputt
9e196b7d8c fix 2d editor selection 2024-05-08 19:34:17 +01:00
kit
d8acd8caa6 Use as_sortable_control() in SplitContainer 2024-05-08 13:17:34 -04:00
Hugo Locurcio
e52c9cd9f1
Tweak appearance of 3D editor gizmo icons
- Use alpha scissor to resolve transparency sorting issues with gizmo
  icons relative to other transparent materials in the scene.
  This also makes gizmos visible in `screen_texture`, which means
  gizmos can now be seen through refractive materials.
  Lastly, this reduces the amount of artifacts visible around gizmo
  outlines (although they are still present at times).
- Make icons darker when not selected to be less intrusive
  (and easier to distinguish when selected).
2024-05-08 17:13:14 +02:00
Danil Alexeev
18fca3c294
Editor: Fix EditorHelpBitTooltip + ProgressDialog causes crash 2024-05-08 17:39:33 +03:00
Rémi Verschelde
a9a1d0a162
Merge pull request #91619 from AThousandShips/find_improve
Replace `find` with `contains/has` where applicable
2024-05-08 14:35:44 +02:00
Rémi Verschelde
1d101329c9
Merge pull request #91611 from AThousandShips/string_containsn
[Core] Add case-insensitive `String::containsn`
2024-05-08 14:35:41 +02:00
Rémi Verschelde
b8255b148f
Merge pull request #91555 from AlexanderFarkas/master
Remove error messages caused by Save on Focus feature
2024-05-08 14:35:37 +02:00
Rémi Verschelde
0fcd30180f
Merge pull request #91039 from timothyqiu/dock-icons
Allow setting editor dock tabs to icon only
2024-05-08 14:35:29 +02:00
A Thousand Ships
b4c6cc7d82
[Core] Add case-insensitive String::containsn 2024-05-08 12:48:01 +02:00
AlexanderFarkas
bc19b79776 Remove error messages caused by Save on Focus feature
Fixes #73765.
2024-05-08 13:42:45 +03:00
A Thousand Ships
a0dbdcc3ab
Replace find with contains/has where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
kobewi
5c28814b39 Add as_sortable_control() to unify Container checks 2024-05-08 11:45:52 +02:00
Michael Alexsander
7bdae7559d
Improve string extraction of ETR POT file 2024-05-07 22:12:40 -03:00
Thaddeus Crews
34fb3f7730
SCons: Generate all scripts natively 2024-05-07 15:30:45 -05:00
kobewi
464a1e8672 Fix temporary Euler when editing quaternion 2024-05-07 22:16:02 +02:00
Rémi Verschelde
ec78dde748
Merge pull request #91518 from dsnopek/doctool-gdextension-docs
Generate docs from GDExtensions using `--gdextension-docs` with `--doctool`
2024-05-07 21:52:53 +02:00
Rémi Verschelde
039aa28a60
Merge pull request #89574 from Riteo/scale-your-expectations-with-this-one
Wayland: Workaround API limitation in screen/UI scale logic
2024-05-07 21:52:44 +02:00
Riteo
1bb8199342 Wayland: Workaround API limitation in screen/UI scale logic
Mainly, this fixes auto UI scaling with _single-monitor_ fractional
setups (see the comment in `display_server_wayland.cpp` for more info).

This is the result of a bunch of current limitations, mainly the fact
that the UI scale is static (it's probed at startup) and the fact that
Wayland exposes fractional scales only at the window-level, by design.

The `screen_get_scale` special case should help in 99% of cases, while
the auto UI scale part will unfortunately only help with single-screen
situations, as multi-screen fractional scaling requires dynamic UI
scale changing.
2024-05-07 19:50:48 +02:00
David Snopek
2c5c3ae579 Generate docs from GDExtensions using --gdextension-docs with --doctool 2024-05-07 11:45:17 -05:00
Rémi Verschelde
55b8724bd5
Merge pull request #91560 from ydeltastar/retarget-axis-fix
Make retarget keep global rest of unmapped bones if there are no mapped bones on the child
2024-05-07 16:49:50 +02:00
Rémi Verschelde
25324545f2
Merge pull request #91538 from kitbdev/fix-inspector-exit-crash
Fix EditorInspector crash when exiting
2024-05-07 16:49:46 +02:00
Rémi Verschelde
f9eb81e70e
Merge pull request #91338 from Calinou/find-in-files-increase-file-threshold
Increase threshold for files per directory in editor Find in Files
2024-05-07 16:49:43 +02:00
Rémi Verschelde
0494b37a0c
Merge pull request #91226 from Calinou/editor-gpuparticles3d-simplify-gizmo
Simplify the GPUParticles3D editor gizmo to improve readability
2024-05-07 16:49:38 +02:00
Rémi Verschelde
316c4d50d5
Merge pull request #91112 from RandomShaper/fix_double_confirm
Avoid double handling of rename in the file system dock
2024-05-07 16:49:34 +02:00
Rémi Verschelde
594498e718
Merge pull request #90966 from Calinou/debug-draw-use-runtime-colors
Use same colors for editor and running project for collision/path debug
2024-05-07 16:49:31 +02:00
Rémi Verschelde
ba6f840970
Merge pull request #89248 from KoBeWi/store_no_store
Don't store values when loading them
2024-05-07 16:49:26 +02:00
Rémi Verschelde
68bd282c50
Merge pull request #81906 from the-sink/dominant-script-default
Set `open_dominant_script_on_scene_change` to off by default
2024-05-07 16:49:07 +02:00
yds
ca58715c06 Keep global rest of unmapped bones if no mapped bone descendants 2024-05-07 09:38:39 -03:00
Pedro J. Estébanez
eb2bd41fb8 Make handling of rename line-edit popups more robust 2024-05-07 14:29:35 +02:00
Rémi Verschelde
4db9103c2b
Merge pull request #91650 from akien-mga/codespell
Fix various typos with codespell
2024-05-07 13:49:03 +02:00
Rémi Verschelde
4eb614568d
Merge pull request #91641 from TokageItLab/silhouette-visibility
Make silhouette fixer option visibility dependent on availability
2024-05-07 13:49:00 +02:00
Rémi Verschelde
e001bc75e8
i18n: Sync translations with Weblate 2024-05-07 11:52:38 +02:00
Rémi Verschelde
4b070e8031
Fix various typos with codespell
Using 2.2.7.dev217+g10c2abcf.

Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
Rémi Verschelde
107fd30ae7
Merge pull request #91647 from jsjtxietian/fix-uint-hightlight
Make native shader source visualizer highlight uint suffix
2024-05-07 09:04:55 +02:00
Rémi Verschelde
e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
jsjtxietian
cff1111359 Make native shader source visualizer can highlight uint suffix 2024-05-07 14:18:48 +08:00
Silc Lizard (Tokage) Renew
c7cb65f159 Make silhouette fixer option visibility dependent on availability 2024-05-07 09:55:16 +09:00
Rémi Verschelde
7cdad33311
Merge pull request #91621 from AThousandShips/localvector_has
[Core] Add `LocalVector::has` for convenience
2024-05-06 22:33:45 +02:00
A Thousand Ships
86de59d60a
[Core] Add LocalVector::has for convenience 2024-05-06 18:03:37 +02:00
kobewi
c344e593d0 Add MultiNodeEdit support to MeshInstance3D editor 2024-05-06 17:40:16 +02:00
Rémi Verschelde
d8aa2c65a9
Merge pull request #91598 from Frozenfire92/select-method-search-insensitive
Update `ConnectDialog::_filter_method_list` to be case insensitive for search string
2024-05-06 15:15:43 +02:00
Rémi Verschelde
ecfcadbdca
Merge pull request #91522 from AThousandShips/anim_lib_improve
[Editor] Don't open `AnimationLibrary` as a scene
2024-05-06 15:15:12 +02:00
Rémi Verschelde
a7c59fe192
Merge pull request #91331 from dsnopek/expose-editor-file-dialog-popup-function
Expose `EditorFileDialog::popup_file_dialog()` to GDScript and GDExtension
2024-05-06 15:15:01 +02:00
Rémi Verschelde
394941c8f8
Merge pull request #91281 from ckaiser/the-lightmode-struggle-continues
Fix disabled files in FileDialog using the wrong color
2024-05-06 15:14:56 +02:00
Rémi Verschelde
1069d7b7c6
Merge pull request #88343 from Riteo/warped-mouse-float
Handle warped mouse motion as floating point
2024-05-06 15:14:46 +02:00
Joel Kuntz
94e5bada97 Update ConnectDialog::_filter_method_list to be case insensitive for search string
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-05-06 09:05:57 -03:00
Ricardo Subtil
db61cf8368 Fix warning icon visibility on light themes 2024-05-05 15:23:35 +01:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
A Thousand Ships
aff2e47bff
[C#] Unexpose GodotSharp
This class seems to have been exposed accidentally, and breaks
documentation on non-mono builds, requiring hacks
2024-05-04 14:09:42 +02:00
Rémi Verschelde
e071f67c78
Merge pull request #91515 from AThousandShips/shortcut_fix
[Editor] Prevent some shortcut errors when generating docs
2024-05-04 11:52:35 +02:00
Rémi Verschelde
8efe58476d
Merge pull request #89461 from Calinou/3d-import-collision-default-trimesh
Default to trimesh for generated collision shapes in Advanced Import Settings
2024-05-04 11:52:11 +02:00
kit
55afb5b680 Fix EditorInspector crash when exiting 2024-05-03 16:27:59 -04:00
A Thousand Ships
62c9a99ee3
[Editor] Don't open AnimationLibrary as a scene 2024-05-03 18:27:27 +02:00