Dana Olson
05801b9265
apply patch #882 from dcubix
2014-12-07 01:07:00 -05:00
Juan Linietsky
c940212b89
more bugfixes
2014-12-07 02:39:51 -03:00
Juan Linietsky
efb257c675
missing fix in file
2014-12-07 02:31:43 -03:00
Juan Linietsky
c79be979d4
Batch of Bugfixes
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-=-=-=-=-=-=-=-=-
-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914 , #859 , #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899 , but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752
Please test!
2014-12-07 02:04:20 -03:00
Juan Linietsky
f7c9a4a0a8
Merge pull request #917 from thomassigurdsen/master
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SConstruct imports multiprocessing, which is then never used
2014-12-03 19:28:57 -02:00
Thomas Sigurdsen
c981f5409f
Remove multiprocessing from imports in SConstruct
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Rationale: unused import, also prevented scons from building on my
setup.
2014-12-03 17:36:29 +01:00
Juan Linietsky
8ad12525a9
-fixes to vmethod for button
2014-12-02 17:26:56 -03:00
Juan Linietsky
e361e8539c
-Ability to ask for documents/pictures/etc system dirs.
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-Fixes to animationplayer
-fixes to collada importer
2014-12-02 14:02:41 -03:00
Juan Linietsky
9d5a2cb847
Merge pull request #863 from JIghtuse/master
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Fix CppCheck 'duplicateExpression' warning
2014-12-01 21:45:26 -02:00
Juan Linietsky
5eb546e04b
Merge pull request #867 from adolson/circleshape2d-radius-increment
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add sane radius increment to CircleShape2D
2014-12-01 21:44:14 -02:00
Juan Linietsky
d70e16f72f
-fix sound room params (was not working)
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-fixes to DAE exporter
-ios fixes (video)
2014-11-26 14:24:13 -03:00
Juan Linietsky
e709468bb1
missing navmesh demo and small fixes
2014-11-19 11:33:15 -03:00
Juan Linietsky
d5cb758d36
NavMesh
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-=-=-=-
-Fixed NavMesh API
-New NavMesh demo
-Support for animated Particles2D
-Fixes for native video playback on iOS
2014-11-17 07:46:11 -03:00
Juan Linietsky
56b30b31e4
Merge pull request #880 from adolson/editor-shortcut-keys
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allow Alt+arrow keys to pass through editor
2014-11-13 10:02:52 -02:00
Dana Olson
7d8e34c284
allow Alt+arrow keys to pass through editor
2014-11-13 00:38:26 -05:00
Juan Linietsky
43d0eddc3c
Merge branch 'master' of https://github.com/okamstudio/godot
2014-11-13 00:56:36 -03:00
Juan Linietsky
abbea4d945
UDP Fixes
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-=-=-=-=-
Curse the day I decided to port UDP code, as it ended up
being two nights of work. At least It's done now (I hope).
-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00
Juan Linietsky
3daab56f17
Merge pull request #879 from DCubix/master
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GDScript Editor Goodies
2014-11-13 01:52:17 -02:00
Diego Lopes
e2ba6ecf57
Editor goodies update
2014-11-12 11:39:21 -03:00
Juan Linietsky
d02953c596
oops
2014-11-12 11:29:22 -03:00
Juan Linietsky
12f3bc83b3
missing bind
2014-11-12 11:28:23 -03:00
Juan Linietsky
6dd8768811
3D Import Import & UDP
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-=-=-=-=-=-=-=-=-=-=-
-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
2014-11-12 11:23:23 -03:00
Juan Linietsky
c8cd5222a7
Merge pull request #878 from bdero/bdero/fix-animation-tree-player-typo
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Fix AnimationTreePlayer.node_get_input_source typo
2014-11-11 19:13:15 -02:00
Brandon DeRosier
6628c0035b
Fixed documentation typo
2014-11-11 13:57:25 -05:00
Brandon DeRosier
4b76b2caf5
Fix AnimationTreePlayer.node_get_input_source typo
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- Changed node_get_input_sourcre to node_get_input_source
2014-11-11 13:15:19 -05:00
Juan Linietsky
72d5c2b8ca
Merge pull request #870 from Gerold31/fix-32bit-linux
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Fix compilation error on 32-bit linux
2014-11-09 09:16:32 -02:00
Gerold31
ab0974448b
Fix compilation error on 32-bit linux
2014-11-09 10:09:41 +01:00
Dana Olson
dae2f4c96f
add sane radius increment
2014-11-08 03:30:49 -05:00
Boris Egorov
1ce14e3321
Fix CppCheck 'duplicateExpression' warning
...
BTW, all three cases looks similar. It would be nice to refactor it
to avoid repeating code.
2014-11-07 05:26:41 +00:00
Juan Linietsky
fc676fa6f8
missing files with fixes for shower of bullets
2014-11-06 11:02:40 -03:00
Juan Linietsky
0dbedd18fc
SceneMainLoop -> SceneTree
...
-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky
d14baf6e41
Merge pull request #860 from Mavhod/patch-1
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Update cubio.gd
2014-11-04 20:38:33 -02:00
Mavhod
cdeb610a13
Update cubio.gd
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a little wrong only.
2014-11-05 04:21:03 +07:00
Juan Linietsky
0f0b21e84a
Merge branch 'master' of https://github.com/okamstudio/godot
2014-11-02 11:38:16 -03:00
Juan Linietsky
d85b67be53
Bug Fixes
...
-=-=-=-=-
-Fixed problem with scaling shapes (#827 ), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806 )
-Fix Crash in CollisionPolygon2DEditor (#814 )
-Restored Ability to compile without 3D (#795 )
-Fix InterpolatedCamera (#803 )
-Fix UV Import for OBJ Meshes (#771 )
-Fixed issue with modifier gizmos (#794 )
-Fixed CapsuleShape gizmo handle (#50 )
-Fixed Import Button (not properly working in 3D) (#733 )
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
Juan Linietsky
a61325661e
Merge pull request #722 from Marqin/master
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[FIX] "File->Save As" in Script panel
2014-11-02 10:54:45 -03:00
Juan Linietsky
6d14c20820
Merge pull request #725 from Qwertie-/PR-GUI
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Changed GUI text to better match action
2014-11-02 10:54:35 -03:00
Juan Linietsky
4ece8e90e0
Merge pull request #764 from marynate/PR-fix-android-build
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Fix android build on windows
2014-11-02 10:51:51 -03:00
Juan Linietsky
e7134d6115
Merge pull request #765 from marynate/PR-fix-travis-build
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Fix travis-ci build config for new build system
2014-11-02 10:51:27 -03:00
Juan Linietsky
f1eeb106a5
Merge pull request #811 from sanikoyes/Pr-Image-Group-UI
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Fix Export -> image group panel
2014-11-02 10:50:21 -03:00
Juan Linietsky
738eb2c1a8
Merge pull request #839 from grabiller/radfac#005
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Implement Windows fullscreen mode without video mode change.
2014-11-02 10:16:15 -03:00
Juan Linietsky
71aa6075b2
Merge pull request #851 from adolson/default-project-dir-fix
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fixes default project dir option
2014-11-02 10:15:07 -03:00
Juan Linietsky
eb7036344d
Merge pull request #852 from adolson/autoscan-project-dir
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add option to auto-scan a directory for projects
2014-11-02 10:14:18 -03:00
Juan Linietsky
4e25f3e4b7
Merge pull request #853 from adolson/tsa-option-for-android
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add timestamping authority server option for Android
2014-11-02 10:13:30 -03:00
Juan Linietsky
d65f775473
Merge pull request #855 from adolson/android-release-keystore-fix
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fixes for release apk export
2014-11-02 10:11:35 -03:00
Dana Olson
49edff9536
fixes for release apk export
2014-11-01 05:20:19 -04:00
Dana Olson
46a922d3ab
add timestamping authority server option for Android
2014-11-01 04:20:18 -04:00
Dana Olson
f7eff51969
add option to auto-scan a directory for projects
2014-11-01 02:06:29 -04:00
Dana Olson
565696280c
fixes default project dir option for Create / Import dialogs after quitting to project manager
2014-11-01 01:29:14 -04:00
Guy Rabiller
8b8e26c0bd
- On Windows, Godot now goes fullscreen without video mode change.
2014-10-28 19:55:20 +01:00