Rémi Verschelde
e2bbf2cba3
Merge pull request #30184 from akien-mga/doc-property-defval
...
doc: Add default values to all properties
2019-06-30 14:22:29 +02:00
Rémi Verschelde
0db138a621
doc: Enforce default values for OS properties
...
Otherwise we end up fetching values from the current OS instance
when running doctool, so they would change based on the system or
even simply due to changes to the system clipboard.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
1fbca7ed88
doc: Mark PhysicsBody bounce/friction as deprecated
2019-06-30 13:58:07 +02:00
Rémi Verschelde
850a54a2a5
Fix uninitialized variables in Line2D, JSONParseResult and TileMap
2019-06-30 13:58:07 +02:00
Rémi Verschelde
26f99beac3
CPUParticles2D: Fix gravity to be the same as in Particles2D and Area2D
...
This was likely a typo, 10 times the standard gravity is 98.0665
(ca. 98), not 98.8.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
a78373ddc2
doc: Remove null default values that can't be determined
...
Applying #30187 .
2019-06-30 13:58:07 +02:00
Rémi Verschelde
b9aa13e591
doc: Remove hardcoded default values from descriptions
...
They are now generated automatically by doctool.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
c6cea6e9b3
doc: Add default values to all properties
...
Thanks to @bojidar-bg's impressive work in #29380 .
2019-06-30 13:58:07 +02:00
Rémi Verschelde
82604195b4
Merge pull request #30062 from zaksnet/fix-referencerect-node
...
Adds ReferenceRect an option to be visible inside the game
2019-06-30 13:41:45 +02:00
Rémi Verschelde
96d3270c34
Merge pull request #24227 from BastiaanOlij/arkit31
...
ARKit for Godot 3.2
2019-06-30 12:14:23 +02:00
BastiaanOlij
d9cefb34c1
ARKit for Godot 3.2
...
This PR introduces support for ARKit to the iOS version of Godot.
ARKit is Apples Augmented Reality platform.
This PR brings in support for ARKit 1.0 and implements a few ARKit 2.0 features.
It requires iOS 11 to run but should not prevent Godot from running on older versions as long as ARKit remains unused.
2019-06-30 18:54:48 +10:00
LikeLakers2
410054db38
SceneTreeDock will now only attach scripts to the selected node if the ScriptCreateDialog was opened from the SceneTreeDock
2019-06-29 23:19:45 -04:00
LikeLakers2
4961db8e88
ScriptCreateDialog should emit the script_changed signal first
2019-06-29 23:18:37 -04:00
Rémi Verschelde
b4aba3ae7c
Merge pull request #30177 from hbina/use_FALLTHROUGH_macro
...
Applied some of FALLTHROUGH macro usage from #30122
2019-06-29 23:40:08 +02:00
hbina085
9f0c6a6009
Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.
2019-06-29 16:08:48 -04:00
Rémi Verschelde
9ca1a5af3e
Merge pull request #30167 from Xrayez/module-editor-icons
...
Add support for creating editor icons per module
2019-06-29 18:51:28 +02:00
Rémi Verschelde
9a999876c3
Merge pull request #30168 from Calinou/label-font-shadow-use-outline
...
Draw the outline as part of the Label font shadow
2019-06-29 18:43:47 +02:00
Rémi Verschelde
187d8addf9
Merge pull request #30152 from Chaosus/vs_conversion
...
Added convertor from VisualShader to Shader
2019-06-29 18:40:28 +02:00
Rémi Verschelde
176188b1c6
Merge pull request #30187 from bojidar-bg/30184-null-values
...
Remove bogus nulls from generated default values
2019-06-29 18:38:12 +02:00
Rémi Verschelde
b0809046be
Merge pull request #30154 from bojidar-bg/30149-export-flag-editor
...
Ensure --export implies --editor
2019-06-29 18:16:43 +02:00
Rémi Verschelde
5cf51cc7e4
Merge pull request #30182 from hbina/pylint_anomalous_backlash
...
"Anomalous backslash in string: '-'" in extract.py
2019-06-29 18:15:46 +02:00
Rémi Verschelde
4ca22d81d7
Merge pull request #30156 from qarmin/fix_memory_leak_in_tilemap
...
Fix memory leak in Tilemaps
2019-06-29 16:51:15 +02:00
Rémi Verschelde
19c780b0ed
Merge pull request #30185 from hbina/fix_issue_30111
...
use vformat for duplicate strings
2019-06-29 16:50:18 +02:00
Rémi Verschelde
cd423f4712
Merge pull request #25649 from bojidar-bg/4454-promote-tilemap-shapes
...
Allow CollisionObject2D to get shapes from tilemaps
2019-06-29 15:35:13 +02:00
Rémi Verschelde
f8df412512
Merge pull request #24156 from AnaDenisa/master
...
Add option to input value in EditorPropertyEasing. Fixes #8449
2019-06-29 15:34:24 +02:00
Rémi Verschelde
dceb300b71
Merge pull request #30178 from hbina/removed_unnecessary_variables
...
some variables in methods.py are not used
2019-06-29 15:33:36 +02:00
Rémi Verschelde
a7fb50ec72
Merge pull request #30186 from Anutrix/os-doc-upd
...
Added descriptions to OS.get_splash_tick_msec() and OS.get_window_safe_area()
2019-06-29 15:32:58 +02:00
Bojidar Marinov
55234d62b0
Remove bogus nulls from generated default values
...
Also, fix crash in PluginScript destructor.
2019-06-29 15:51:33 +03:00
hbina085
f531a92057
use vformat for duplicate strings
...
many strings in visual_shader_editor_plugin.cpp does not use vformat for duplicate strings making it harder to translate
2019-06-29 07:52:09 -04:00
unknown
f2fd5dfb91
Added descriptions to OS.get_splash_tick_msec() and OS.get_window_safe_area()
2019-06-29 17:21:25 +05:30
Rémi Verschelde
ae70eca5af
Merge pull request #30183 from Andrettin/Variant-Pointer-Fixes
...
Fixed cases of unsupported pointers being used to construct variants
2019-06-29 13:45:45 +02:00
Rémi Verschelde
1df38f2372
Merge pull request #30112 from AgentEnder/master
...
AStar get_current_point enabled consideration
2019-06-29 13:45:17 +02:00
hbina085
f4e1ed7e63
some variables in methods.py are not used
...
Thus they can be safely ignored
2019-06-29 06:56:57 -04:00
Rémi Verschelde
52355c638b
Merge pull request #29380 from bojidar-bg/16086-docs-default-value
...
Add default values to the editor help, docs, and generated RST
2019-06-29 12:28:30 +02:00
Rémi Verschelde
e222e31fe6
doc: Sync classref with current source
2019-06-29 12:24:18 +02:00
Rémi Verschelde
ba6b0dc38d
Merge pull request #30174 from LikeLakers2/resourcepropertyeditor-selection-bugfix
...
Fix an EditorPropertyResource bug where clicking on the flat buttons …
2019-06-29 12:22:57 +02:00
Andrettin
42e5d825b4
Fixed cases of unsupported pointers being used to construct variants
2019-06-29 12:06:29 +02:00
Rémi Verschelde
c49ba7de0c
Merge pull request #30158 from Faless/net/no_sigpipe
...
Properly disable SIGPIPE on OSX/iOS network sockets.
2019-06-29 12:03:13 +02:00
Rémi Verschelde
8355df153b
Merge pull request #30157 from Chaosus/color_picker_fix
...
Fix some bugs inside ColorPicker
2019-06-29 12:01:58 +02:00
Rémi Verschelde
1bbad8c469
Merge pull request #29923 from zaksnet/Document-Spinbox
...
Document SpinBox Node
2019-06-29 11:41:14 +02:00
hbina085
fd39e94121
Pylint warning for extract.py
...
pylint is complaining that an "Anomalous backslash in string: '\-'"
The string constant might be missing an 'r' prefix.
2019-06-29 05:31:42 -04:00
Rémi Verschelde
9adc158097
Merge pull request #30162 from KoBeWi/doc-ready
...
Clarify docs for _ready and request_ready
2019-06-29 11:27:27 +02:00
Zak
f9cbd34fe0
Document SpinBox node
2019-06-29 11:13:02 +02:00
Rémi Verschelde
ff3a54398d
Merge pull request #29911 from zaksnet/document-popup
...
Document PopupMenu node.
2019-06-29 11:04:39 +02:00
Craigory V Coppola
dc9659a9bf
AStar get_closest_point/get_closest_position_in_segment enabled consideration
2019-06-29 02:04:13 -05:00
LikeLakers2
facafeb19a
Fix an EditorPropertyResource bug where clicking on the flat buttons would not select the property in the inspector
2019-06-28 19:23:57 -04:00
Hugo Locurcio
fa0e66a88f
Draw the outline as part of the Label font shadow
...
This closes #30165 .
2019-06-28 23:21:55 +02:00
Andrii Doroshenko (Xrayez)
7c11a1b162
Add support for creating editor icons per module
...
The functionality is similar to how `doc_classes` are retrieved per module.
The build system will search for custom icons path defined per module via
`get_icons_path()` method in `config.py` or default icons path.
If such paths don't exist, only the editor's own icons will be built.
Most module icons were moved from editor/icons to respective modules.
2019-06-28 23:42:26 +03:00
Tomasz Chabora
b71a339160
Clarify docs for _ready and request_ready
2019-06-28 19:18:43 +02:00
Chaosus
da7cf8b49f
Added convertor from VisualShader to Shader
2019-06-28 19:54:43 +03:00