Rémi Verschelde
0452cbee75
Merge pull request #93919 from Hilderin/fix-csv-translation-errors-import-other-resources
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Fix adding a translation CSV results in errors on initial import for many types of resources
2024-07-04 17:12:19 +02:00
Rémi Verschelde
5f0a2dd0f2
Merge pull request #93909 from VictorKostinOfficial/missing-custom-resources
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Fix custom resources often missing from Quick Load dialog
2024-07-04 17:12:16 +02:00
Rémi Verschelde
f986a801fc
Merge pull request #93898 from KoBeWi/rundo_edo
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Fix undoredo handling in some dialogs
2024-07-04 17:12:13 +02:00
Rémi Verschelde
af55caff36
Merge pull request #93723 from KoBeWi/bandaid.tscn
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Speed up scene group scanning for text scenes
2024-07-04 17:12:06 +02:00
Kasper Frandsen
7c6f32ddbf
Clamp bezier handle length to half the length of animation
2024-07-04 13:41:12 +01:00
Victor Kostin
3afc7774de
Fix custom resources often missing from Quick Load dialog
2024-07-04 14:25:00 +02:00
Fredia Huya-Kouadio
6b6428d779
Fix ANRs reported by the Google Play Console
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- Add support for dispatching input on the render thread (UI thread is the current default) when `input_buffering` and `accumulated_input` are disabled. At the expense of latency, this helps prevent 'heavy' applications / games from blocking the UI thread (the default behavior) which may cause the application to ANR.
- Remove GLSurfaceView logic causing the UI thread to wait on the GL thread during lifecycle events. The removed logic would cause the UI thread to ANR when the GL thread is blocked.
2024-07-04 05:18:50 -07:00
kobewi
681769e2c9
Fix undoredo handling in some dialogs
2024-07-04 14:17:47 +02:00
Fredia Huya-Kouadio
c6a23a7a7d
Fix crashes reported by the Google Play Console
2024-07-04 02:46:11 -07:00
Rémi Verschelde
e6448ca0aa
Merge pull request #93891 from m4gr3d/fix_logo_not_showing_for_gles3
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[Android] Fix the issue causing the logo to not show when using the `compatibility` renderer
2024-07-04 11:32:13 +02:00
Rémi Verschelde
447cbdee9a
Merge pull request #93890 from hakro/nodeprop-vs-nodepath
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Add `:` to node properties, to differentiate them from node paths
2024-07-04 11:32:10 +02:00
Rémi Verschelde
640d8151ff
Merge pull request #93876 from JacobMillner/fix-blend-times-sorting
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Fix AnimationPlayer `blend_times` sorting
2024-07-04 11:32:07 +02:00
Rémi Verschelde
0c6aa7aeef
Merge pull request #93872 from MikhailY0U/patch-1
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Clarify that the `Mesh.ARRAY_NORMAL` array will normalize its contents internally
2024-07-04 11:32:04 +02:00
Rémi Verschelde
de28ac2810
Merge pull request #93868 from timothyqiu/node-dock-theme-update
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Update Node dock when theme changes
2024-07-04 11:32:01 +02:00
Rémi Verschelde
01c24ff862
Merge pull request #93750 from adamscott/add-bigint-support-on-js-value-conversion
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Add `bigint` support on JS value conversion
2024-07-04 11:31:58 +02:00
Rémi Verschelde
bf8be34e91
Merge pull request #93708 from bruvzg/fix_btn_ms
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[Button] Use `align_to_largest_stylebox` for min. size calculation.
2024-07-04 11:31:56 +02:00
Rémi Verschelde
643da5dfad
Merge pull request #93331 from dsnopek/macos-fix-use-volk
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Fix building with `use_volk=yes` on MacOS
2024-07-04 11:31:51 +02:00
Mikhail Volodin
6e9de82110
Clarify that the Mesh.ARRAY_NORMAL
array will normalize its contents internally
2024-07-04 10:55:43 +02:00
Arseny Kapoulkine
4e9e35b58a
Fix AABB computation for position compression to not depend on vertex order
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The previous computation was dependent on the vertex order in two ways:
- If the first vertex was on the AABB boundary, the AABB would be
increased by the epsilon due to size clamping
- Every time the AABB would get expanded, we would recompute end from
size and reconstruct size again, which resulted in slow floating point
drift.
In isolation this may not seem like it matters, but it means that the
same mesh with a different vertex order may result in a slightly different
AABB. This can be a significant issue due to shadow meshes and their use in
depth prepass: shadow meshes reorder vertex data as part of the
deduplication process, as they append one unique position at a time and
as such remove the duplicate positions; this can result in a different
AABB which would result in a different reconstructed vertex position
during a depth pre-pass, causing mesh self-occlusion.
2024-07-03 23:53:24 -07:00
bruvzg
41df3caad3
[Button] Use align_to_largest_stylebox for min. size calculation.
2024-07-04 09:40:55 +03:00
Hilderin
d04b5d2629
Fix adding a translation CSV results in errors on initial import for many types of resources
2024-07-03 22:56:45 -04:00
Fredia Huya-Kouadio
637f4a10ed
Fix the issue causing the logo to not show when using the compatibility
renderer
2024-07-03 11:16:45 -07:00
Kristopher A
fd2e13d9b1
Remove duplicate styling from editor
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The \#status-notice styling had a duplicate visibility styling.
2024-07-03 12:32:03 -04:00
Hakim
54d6c9e83b
Add : to node properties, to differentiate them from node paths
2024-07-03 17:07:49 +02:00
Jacob Millner
825cb3e6c5
fix the sorting of blend_times in animation player
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Modify BlendKey's sort to use AlphaCompare in order to create a deterministic sort
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-07-03 10:01:32 -04:00
Allen Pestaluky
262e5db785
Revert "Allow skipping imported resource files from export"
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This reverts commit 398892ccc0
.
2024-07-03 09:54:03 -04:00
Adam Scott
ee2759013b
Add bigint
support on JS value conversion
2024-07-03 07:44:32 -04:00
Rémi Verschelde
6a13fdcae3
Merge pull request #93846 from jsjtxietian/null-frames
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Fix sprite frame editor crash with null `frames` pointer
2024-07-03 08:50:29 +02:00
Rémi Verschelde
8f749ca3ef
Merge pull request #93820 from allenwp/EditorExportPlugin-docs-update
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Update documentation for new `EditorExportPlugin` behavior.
2024-07-03 08:50:22 +02:00
jsjtxietian
7cecdc0dab
Fix sprite frame editor crash with null frames
pounter
2024-07-03 10:58:25 +08:00
Haoyu Qiu
7187a82cfe
Update Node dock when theme changes
2024-07-03 00:25:21 +08:00
Allen Pestaluky
32f0b252cd
Updated documentation for new EditorExportPlugin behaviour.
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This behaviour was introduced in #90365 . This also fixes some inconsistencies in the docs and adds clarification of how the _export_file function works.
2024-07-02 11:56:16 -04:00
Rémi Verschelde
f0d15bbfdf
Merge pull request #93853 from Faless/web/no_force_stdlib
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[Web] Remove unnecessary `EMCC_FORCE_STDLIBS` in dlink builds
2024-07-02 17:27:35 +02:00
Rémi Verschelde
abfce31ba7
Merge pull request #93152 from RandomShaper/prebuilt_asan
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Enable usage of asan-enabled versions of prebuilt libraries
2024-07-02 17:27:31 +02:00
Rémi Verschelde
1ebd12ac5f
Merge pull request #92616 from rune-scape/rune-invalidate-parser-chain
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GDScript: Invalidate cached parser chain when reloading
2024-07-02 17:27:25 +02:00
Fabio Alessandrelli
67c06866de
[Web] Remove unnecessary EMCC_FORCE_STDLIBS in dlink builds
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As discussed with upstream, the C/C++ standard library is always fully
included when building with MAIN_MODULE=1, so using EMCC_FORCE_STDLIBS
is not necessary in our case.
2024-07-02 16:47:00 +02:00
Rémi Verschelde
9db1a963be
Merge pull request #93855 from ayanchavand/fix-docs-code-anim
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Fix AnimationMixer docs example code for `get_root_motion_rotation_accumulator`
2024-07-02 13:57:36 +02:00
Rémi Verschelde
0955020bc4
Merge pull request #93852 from lawnjelly/fti_fix_interpolate_transform2D
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Physics Interpolation - Fix `interpolated_transform_2d`
2024-07-02 13:57:33 +02:00
Rémi Verschelde
bd5eab9332
Merge pull request #93850 from KoBeWi/the_basic_right_to_erase
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Fix RMB erasing of tiles
2024-07-02 13:57:29 +02:00
Rémi Verschelde
9c75b6cd84
Merge pull request #93849 from Chaosus/shader_fix_orphan_strings
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Fix orphan StringName's in ShaderLanguage
2024-07-02 13:57:26 +02:00
Rémi Verschelde
a4a4a525e2
Merge pull request #93492 from CookieBadger/animation-bezier-undo-crash-fix
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Fix animation Bezier editor crash when using undo after deleting AnimationPlayer
2024-07-02 13:57:23 +02:00
emild
e97428c96b
fix animation bezier crash on undo
2024-07-02 10:02:57 +02:00
ayanchavand
a5384365a4
Fix: AnimationMixer Example Code
2024-07-02 13:02:11 +05:30
lawnjelly
0ed71f3e0c
Physics Interpolation - Fix interpolated_transform_2d
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Uses the skew correct `Transform2D::interpolate_with()` function rather than the bugged 3.x version.
2024-07-02 08:10:55 +01:00
kobewi
af28d58215
Fix RMB erasing of tiles
2024-07-02 08:45:05 +02:00
Yuri Rubinsky
dc78ef1722
Fix orphan StringName's in ShaderLanguage
2024-07-02 09:27:40 +03:00
Rémi Verschelde
9425535602
Merge pull request #93828 from kleonc/atlas-texture-fix-draw-rect-flipping
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Fix `AtlasTexture::draw_rect` flipping for non-zero margin
2024-07-01 22:54:27 +02:00
Rémi Verschelde
070dddf9ca
Merge pull request #93818 from ashish0kumar/add/doc/global-lib-info-add_animation_library
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Fix info about global library in `add_animation_library` method docs
2024-07-01 22:54:25 +02:00
Rémi Verschelde
a18beeede2
Merge pull request #93770 from Trinovantes/patch-1
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Fix asset pipeline coordinate systems doc url
2024-07-01 22:54:18 +02:00
kleonc
88b29539f7
Fix AtlasTexture::draw_rect flipping for non-zero margin
2024-07-01 21:22:25 +02:00