Commit graph

2100 commits

Author SHA1 Message Date
Yuri Roubinsky
0812f991f0
Merge pull request #35952 from Chaosus/shader_editor_enchance
Few enchancements for shader editor
2020-02-06 19:52:01 +03:00
Yuri Roubinsky
24368206ca Few enchancements for shader editor 2020-02-06 17:50:12 +03:00
Rémi Verschelde
f003b3efaa
Merge pull request #35068 from akien-mga/containers-mouse-filter-pass
Use MOUSE_FILTER_PASS for all containers
2020-02-06 12:23:39 +01:00
Rémi Verschelde
6aaff5dc68
Merge pull request #35731 from timothyqiu/texture-region-gestures
Adds pan and zoom gestures to TextureRegion editor
2020-02-06 11:12:34 +01:00
Rémi Verschelde
bdaca7f44b
Merge pull request #35918 from timothyqiu/script-views-min-height
Shortens minimum height of script editor
2020-02-05 16:27:45 +01:00
Marcel Admiraal
6d69cd40bd Add do..while(0) wrappers to macros without one.
- Add do..while(0) wrapper to ERR_FAIL_NULL macros.
- Add do..while(0) wrapper to ERR_FAIL_COND macros.
- Add do..while(0) wrapper to ERR_CONTINUE macros.
- Add do..while(0) wrapper to ERR_BREAK macros.
- Add do..while(0) wrapper to CRASH_COND macros.
- Add do..while(0) wrapper to ERR_FAIL macros.
- Add do..while(0) wrapper to ERR_PRINT macros.
- Add do..while(0) wrapper to WARN_PRINT macros.
- Add do..while(0) wrapper to WARN_DEPRECATED macros.
- Add do..while(0) wrapper to CRASH_NOW macros.
2020-02-05 11:19:12 +01:00
Marcel Admiraal
f0db13502a Remove duplicate WARN_PRINT macro. 2020-02-05 11:13:24 +01:00
Haoyu Qiu
6785e199bb Shortens minimum height of script editor windows 2020-02-05 13:16:54 +08:00
Haoyu Qiu
d1b1edba84 Adds pan and zoom gestures to TextureRegion editor 2020-01-30 11:39:13 +08:00
Haoyu Qiu
ca537dea76 Fixes invalid read when using fill tool in empty tilemap 2020-01-27 20:39:49 +08:00
Tan Wang Leng
ee2f406c73 Fix wrong guideline values shown during dragging
Suppose that the user wants to use some guidelines in 2D mode. The
user has enabled "Use Pixel Snap", and configured the "Grid Step" to
1px.

On some zoom levels, when dragging the guidelines step by step, some
offsets shows the wrong value. The offsets that are wrong vary - it is
affected by the zoom level, so some zoom levels do not display this
problem.

For example, a user may see this while dragging the guideline:

0px   1px   1px   3px   4px   5px   5px   7px   8px

whereby 2px and 6px are missing.

This is due to a floating-point error. The values are printed as
(truncated) integers, but they are actually decimals, so they were
actually 1.9999 and 5.9999 for the missing cases.

Let's fix that by rounding up the values before printing them to get rid
of the errors.

This fixes #35010.
2020-01-24 23:52:43 +08:00
Haoyu Qiu
b420618c46 Fixes scrollbar positions on HiDPI display
* TextureRegion editor
* Ploygon2D UV editor
2020-01-23 08:55:52 +08:00
Rémi Verschelde
37897dba80
Merge pull request #35406 from lawnjelly/ortho-shadow
Replace CameraMatrix::get_viewport_size with get_viewport_half_extents, shadow culling with ortho camera and other affected issues
2020-01-22 22:02:09 +01:00
Rémi Verschelde
91b0be18dc
Merge pull request #35421 from williamd1k0/improve-top-animation-menu
Use an icon in the top Animation Key menu
2020-01-22 21:21:15 +01:00
William Tumeo
cb3fcba99f Use an icon in the top Animation Key menu 2020-01-22 17:06:40 -03:00
lawnjelly
eaf8e5ce52 Change CameraMatrix::get_viewport_size to get_viewport_half_extents
Fixes #26637.
Fixes #19900.

The viewport_size returned by get_viewport_size was previously incorrect, being half the correct value. The function is renamed to get_viewport_half_extents, and now returns a Vector2.

Code which called this function has also been modified accordingly.

This PR also fixes shadow culling when using ortho cameras, because the correct input for CameraMatrix::set_orthogonal should be the full HEIGHT from get_viewport_half_extents, and not half the width.

It also fixes state.ubo_data.viewport_size in rasterizer_scene_gles3.cpp to be the width and the height of the viewport in pixels as stated in the documentation, rather than the current value which is half the viewport extents in worldspace, presumed to be a bug.
2020-01-22 18:22:00 +00:00
Rémi Verschelde
4faaf6089a Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
Eric Rybicki
99346e9654 Fix asset library video play overlay not being centered on the thumbnail 2020-01-21 08:04:32 +01:00
Rémi Verschelde
709665b15d
Merge pull request #35379 from dankan1890/quick_fix
TextureRegionEditor: Corrected typo
2020-01-20 21:34:02 +01:00
dankan1890
a2170dcd40 TextureRegionEditor: Corrected typo 2020-01-20 20:58:42 +01:00
Rémi Verschelde
c3fd1012de
Merge pull request #35351 from ericrybick/32342-Resize-snapping-lines-bug
Fix editor drawing snapping lines for wrong edge/corner when resizing elements with smart snapping enabled
2020-01-20 12:57:44 +01:00
Eric Rybicki
b91b26d073 Fix editor drawing snapping lines for wrong edge/corner when resizing elements with smart snapping enabled
fixes #32342
2020-01-20 08:03:20 +01:00
Rémi Verschelde
e8dc581bfc
Merge pull request #35303 from timothyqiu/hidpi-anitreeplayer
Fixes AnimationTreePlayer editor UI on HiDPI
2020-01-19 10:21:20 +01:00
Rémi Verschelde
d7072e9cd4
Merge pull request #35273 from dankan1890/quick_fix
AssetLibrary layout fix
2020-01-19 10:13:31 +01:00
Rémi Verschelde
7522aa80c2
Merge pull request #35295 from N0hbdy/animation-editor-line-edit-fix
Fix AnimationTree Editor by using CONNECT_DEFERRED on LineEdit
2020-01-19 09:32:00 +01:00
Haoyu Qiu
2db685da09 Fixes AnimationTreePlayer editor on HiDPI
* The minimum editor size
* The position of buttons and status text
2020-01-19 10:20:53 +08:00
Hugo Locurcio
c9aca9ef81
Clamp the editor scale to 1 when resetting zoom in the 2D editor
This closes #35294.
2020-01-18 22:26:21 +01:00
N0hbdy
3fffb1c031 Fix AnimationTree Editor by using CONNECT_DEFERRED on LineEdit
Not having this causes the LineEdit to be deleted while still processing
signals, which can cause a crash during focus changes.

Fixes 35293
2020-01-18 12:12:13 -08:00
dankan1890
29daba5b0c AssetLibrary when the download size is unknown:
hidden progress bar
added in the description the downloaded bytes
Fixes #35267
2020-01-18 21:07:51 +01:00
Yuri Roubinsky
41acb1f6ba Fix minimap updating in shader tab 2020-01-18 12:31:33 +03:00
Hugo Locurcio
8bce0b6176
Mark alternate editor display modes as disabled in the GLES2 renderer
This partially addresses #27018.
2020-01-17 16:06:47 +01:00
Rémi Verschelde
05e042b06f
Merge pull request #34879 from Phischermen/canvas-item-editor-local-space-mode
Fix issue regarding rotating Canvas Items in editor
2020-01-16 23:10:41 +01:00
andrycodestuffs
d0b3cb89f7 Fixed unknown symbol drawn instead of tabs in breakpoints/bookmarks lists
Tab characters were not rendered properly in the breakpoints and
bookmarks lists of the script editor if the bookmarked line was a
comment, resulting in unknown ASCII symbols “�”.

Fixes #34046.

Also changed formatting a bit to enclose the code in backticks (like in
Markdown) instead of quotes.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-16 13:50:30 +01:00
Haoyu Qiu
43ad6e8c96 Fixes AssetLib crash when JPG module is disabled
JPG module is optional, so check it's existence before using.
2020-01-15 22:16:12 +08:00
Michael Alexsander
34bf81fa7c Cleanup unnecessary code from before the scrollbar overlapping fixes 2020-01-14 18:19:12 -03:00
Rémi Verschelde
8f103b1b69
Merge pull request #34801 from Calinou/add-3d-viewport-crosshair
Add a crosshair to the 3D viewport
2020-01-14 21:02:35 +01:00
Phischermen
becd1fd1d8 Fix issue regarding rotation
Canvas items will now rotate correctly no matter what their global scale happens to be.
2020-01-14 07:26:34 -08:00
Michael Alexsander
e69593842e Fix more scrollbar anchorings 2020-01-14 08:25:55 -03:00
Michael Alexsander
712cd8a97e Fix more instances of overlapping scrollbars 2020-01-13 22:49:17 -03:00
Hugo Locurcio
2b9f34b867
Add a crosshair to the 3D viewport
The crosshair makes freelook navigation a bit easier, while making it
clearer that it's possible to select nodes by clicking while in
freelook mode.

The crosshair is only displayed while in freelook mode.
It uses an icon designed to be visible on any background.
2020-01-13 22:30:34 +01:00
Rémi Verschelde
e2bebfbd4c Use MOUSE_FILTER_PASS for all containers (but PanelContainer)
Containers are meant to forward mouse input to their the Controls
they contain.

PanelContainer has a visible Panel stylebox, so it still defaults
to STOP.

Fixes #34933.
2020-01-13 14:49:01 +01:00
Rémi Verschelde
4a95186b4b Animation editor: Set resource name when duplicating
Fixes #25156.
2020-01-13 13:22:06 +01:00
Hugo Locurcio
929dfe1bcc
Clamp the editor scale to 1 for 2D zoom operations
Some people set the editor scale below 1 to fit more content on
screen, even if their display doesn't have a particularly low DPI.

This closes #35059.
2020-01-13 12:16:27 +01:00
Hugo Locurcio
2f56146242
Increase the size of the item list editor popup
This makes it easier to edit large amounts of items.

This partially addresses
https://github.com/godotengine/godot-proposals/issues/368.
2020-01-12 18:19:39 +01:00
Haoyu Qiu
65e2230f6e Fixes min size of various editor plugins on HiDPI
* AnimationTree
* AudioStream
* ResourcePreloader
* ShaderEditor
* VisualShaderEditor
2020-01-12 15:24:15 +08:00
Rémi Verschelde
4b83bbd463
Merge pull request #34937 from YeldhamDev/scriptdiag_disable_load
Add option to disable loading scripts in ScriptCreateDialog
2020-01-10 08:18:51 +01:00
Michael Alexsander
34f1dbaf28 Fix TileSet editor's workspace size sometimes not changing correctly on region change 2020-01-10 00:57:49 -03:00
Michael Alexsander
8708d44a50 Add option to disable loading scripts in ScriptCreateDialog 2020-01-09 13:09:23 -03:00
Haoyu Qiu
93aa3a0126 Fixes TextureRegion editor drag handle for HiDPI
Before this fix, it's easy to miss the drag handle on a HiDPI monitor.
2020-01-09 13:45:53 +08:00
Rémi Verschelde
41c8ec991f
Merge pull request #34802 from xelivous/power-of-two-is-good
Change the 2D editor's snap to 8x8 by default
2020-01-08 08:51:58 +01:00