Commit graph

29886 commits

Author SHA1 Message Date
Lyuma
0c028ad96e Backport bc0e8e7 "Fix using post-init shader array constructors" to 3.4 2021-05-14 11:28:48 -07:00
Lyuma
25016bf715 Backport 6b99bda "Added support for arrays as shader struct members" to 3.4 2021-05-14 11:28:48 -07:00
Lyuma
fc6bee0750 Backport 6f16239 "Implementation of struct for shaders" to 3.4 2021-05-14 11:28:48 -07:00
Marcus Brummer
74174676b8
Fixed build with SCRIPT_AES256_ENCRYPTION_KEY set
(cherry picked from commit 7e8e40a38e)
2021-05-14 15:15:25 +02:00
Rémi Verschelde
50f4c90205
i18n: Sync translations with Weblate
(cherry picked from commit f6c29d1cf5)
2021-05-14 13:23:57 +02:00
Rémi Verschelde
d8bc5b6b70
Update AUTHORS and DONORS list
New contributor added to AUTHORS:
@kleonc

Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit 44ab5a0471)
2021-05-14 13:19:19 +02:00
Zae
3fd1a5d144
Fix zip file opening twice
(cherry picked from commit f403e62df1)
2021-05-14 12:57:43 +02:00
Rémi Verschelde
a00ef0d27b
SCons: Abort if SCRIPT_AES256_ENCRYPTION_KEY is invalid
Helps users figure out that something is wrong if they did define this
environment variable and it turns out being ignored.

(cherry picked from commit 08b4383e3f)
2021-05-14 12:03:55 +02:00
Brennen Green
fac2e5dc67
Manually unpacked normal mapping to fix issue with refraction being offset rather than distorted.
(cherry picked from commit 31f2d946ad)
2021-05-14 11:35:27 +02:00
Yuri Sizov
fc67ff3d0a
Keep custom editor theme when changing editor settings
(cherry picked from commit 56aedcee17)
2021-05-14 10:34:48 +02:00
Daniel Lungaro
ede0d47ccd
Remove plugin from enabled if there's an error
inform user in warning message

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>

Refactor remove plugin from enabled

(cherry picked from commit 2bae31a4df)
2021-05-14 10:34:05 +02:00
Rémi Verschelde
9d1770d4fb
Merge pull request #44657 from timothyqiu/inspect-dynamic-3.2
[3.x] Fix display of programmatically created value in remote inspector
2021-05-14 10:23:27 +02:00
Eoin O'Neill
0e7c2ea331
Attempt to fix rich text label effects processing even when
the node is invisible.

ISSUE:47687
(cherry picked from commit c4f976b38b)
2021-05-14 10:17:17 +02:00
R. Alex Hofer
5eff9569c6
Handle having no sinks in the PulseAudio driver.
Also make PulseAudio errors more verbose.

(cherry picked from commit 65a10f4db5)
2021-05-14 10:16:32 +02:00
llschuster
2a18909210
text-editor: fix Clicking warning doesn't center around line
(cherry picked from commit 6b55ec2ca9)
2021-05-13 23:22:54 +02:00
Yuri Sizov
01524c0430
Fix EditorPropertyEasing capturing drag events originated outside of it
(cherry picked from commit 31db95b048)
2021-05-13 23:22:06 +02:00
Rémi Verschelde
cb438028ee
CI: Update JavaScript linter deps with known security vulnerabilities
jsdoc has no new release so I'm tracking this PR:
https://github.com/jsdoc/jsdoc/pull/1906

(cherry picked from commit e743b6b24c)
2021-05-13 23:21:37 +02:00
Rémi Verschelde
6b39ec034c
Merge pull request #48702 from akien-mga/3.x-visualscript-hint-shouldnt-set-defval
VisualScript: Fix wrongly setting default value on property hint change
2021-05-13 23:02:12 +02:00
Rémi Verschelde
c7182512dd
VisualScript: Fix wrongly setting default value on property hint change
PR #45096 put the backported code in the wrong case, it should be for `type`
and not for `hint`.

Also synced `hint` enum values with `Object.PropertyHint`.

Fixes #48698.
2021-05-13 22:37:31 +02:00
Rémi Verschelde
b14d809fa3
Merge pull request #48694 from hlfstr/3.x
Check for valid DynamicFontData before duplicate in Editor
2021-05-13 21:12:24 +02:00
davidh
ae2bc66eae Check for valid DynamicFontData before duplicate 2021-05-13 11:32:57 -05:00
Rémi Verschelde
009a738d09
Merge pull request #48647 from lawnjelly/ewok_2d_skin_unrigged
Batching - fallback for 2d skinning with unrigged polys.
2021-05-13 17:39:52 +02:00
lawnjelly
3c68a6d37f Batching - fallback for 2d skinning with unrigged polys.
In the legacy renderer unrigged polys would display with no transform applied, whereas the software skinning didn't deal with these at all (outputted them with position zero). This PR simply copies the source to destination verts and replicates the legacy behaviour.
2021-05-11 17:34:14 +01:00
Hugo Locurcio
fcfce4be67
Fix Ubuntu clang-format version detection in the pre-commit hook
(cherry picked from commit 61aa09097f)
2021-05-11 10:44:24 +02:00
Morris Tabor
9caee3b930
fix misaligned loads in bmp loader
(cherry picked from commit 89a8bbda0a)
2021-05-11 10:44:21 +02:00
Rémi Verschelde
39826d3a94
Merge pull request #47310 from mortarroad/3.x-fix-particles-material-spread
[3.x] Fix ParticlesMaterial spread.
2021-05-11 09:10:31 +02:00
Rémi Verschelde
5d90bc7e8e
Merge pull request #48623 from Calinou/colorpicker-click-old-color-to-revert-3.x 2021-05-10 23:38:47 +02:00
Hugo Locurcio
d990035ebb
Implement reverting to the old color when clicking it in ColorPicker 2021-05-10 22:43:04 +02:00
Rémi Verschelde
368765db26
Merge pull request #48611 from Calinou/colorpicker-display-old-color-3.x
Display the old color in ColorPicker for easier comparison (3.x)
2021-05-10 18:18:06 +02:00
Hugo Locurcio
6d03fe5194
Display the old color in ColorPicker for easier comparison
This only affects ColorPickerButton nodes that spawn a ColorPicker,
not standalone ColorPickers.
2021-05-10 17:36:03 +02:00
Rémi Verschelde
71f8b910ff
Merge pull request #48609 from akien-mga/3.x-fix-tileset-signal-error
TileSet: Fix signal disconnect error in some situation
2021-05-10 16:04:39 +02:00
Rémi Verschelde
6e920d0c14
TileSet: Fix signal disconnect error in some situation
Fixes second issue in #45938.

Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2021-05-10 15:07:27 +02:00
Rémi Verschelde
18277679a7
Merge pull request #48588 from trollodel/collisionobject3d-no-mi-3.x
[3.x] Create CollisionObject debug shapes using VS
2021-05-09 18:55:25 +02:00
Rémi Verschelde
8bd6cb0ec7
Merge pull request #48589 from akien-mga/3.x-cherrypicks 2021-05-09 18:54:49 +02:00
trollodel
60ee8c9639 Create CollisionObject debug shapes using VS 2021-05-09 18:30:27 +02:00
Hugo Locurcio
0c424abe3c
Fix Tree's background focus outline displaying behind section headings
(cherry picked from commit 63897f16b1)
2021-05-09 17:51:36 +02:00
kobewi
cb5870dd4a
Display arrow cursor if text is not editable
(cherry picked from commit c3967c80ab)
2021-05-09 17:50:06 +02:00
Tokage
0454848f4d
fix unintentional object rotation by animation tree
(cherry picked from commit ddac0e95dc)
2021-05-09 17:48:45 +02:00
Hugo Locurcio
c318cf6ed2
Save the current script when pressing Ctrl + S if no scene is open
- Tweak the dialog messages to be more informative.
  - The "Saved N modified resources" dialog is not a warning per se,
    so make it more explicit.

(cherry picked from commit 39f9b92f54)
2021-05-09 17:47:38 +02:00
besh81
c1e887edb8
Fixed bug in tab_container with hidden tabs
Fix a bug that occour when there are hidden tabs in tab_container.
The visualization isn't correct due to missing values in tab_widths array.

(cherry picked from commit e7e7aa7d12)
2021-05-09 17:47:38 +02:00
Kyle
b47cd82f76
Add ctrl+shift+a to instance scene in scenetree dock
Adds another key shortcut to instance a scene in the scentree dock. Complements ctrl+a to add a node.

(cherry picked from commit ea5445655c)
2021-05-09 17:47:38 +02:00
Hugo Locurcio
8b06085249
Implement the %command% placeholder in the Main Run Args setting
This can be used to tell Godot to run an executable that will run Godot
rather than running Godot directly. This is useful to make Godot start
on the dedicated GPU when using a NVIDIA Optimus setup on Linux:
`prime-run %command%`

The `editor/run/main_run_args` setting declaration was moved to make it
visible in the ProjectSettings documentation.

(cherry picked from commit ce4aa07276)
2021-05-09 17:47:38 +02:00
Gilles Roudière
472f7e9756
Adds a pressed signal to ButtonGroup
(cherry picked from commit 323f176915)
2021-05-09 17:47:37 +02:00
Hugo Locurcio
dc42ef2df9
Save the current script when adding a new method via signal connection
This makes it possible for external editors to pick up the changes.
Most modern editors should reload the file automatically,
but some older/lightweight editors may ask the user instead
(or only warn after trying to save in the external editor).

This closes #41283.

(cherry picked from commit 0ade686601)
2021-05-09 17:41:10 +02:00
Hugo Locurcio
f4e653d88f
Improve the editor audio preview inspector appearance and functionality
- Make the timeline indicator thicker and with an indicator triangle,
  similar to the animation editor timeline.
- Add Space bar shortcut to play/pause the audio preview.
- Only seek when clicking or dragging with the left mouse button,
  not other mouse buttons.

(cherry picked from commit a50a81b703)
2021-05-09 17:41:09 +02:00
kleonc
1184013fcf
TileMap::world_to_map Ensure half offset is added according to the returned value
Decide whether half offset should be added based on the value used for calculating the return value of this method.

(cherry picked from commit f1420c7cbf)
2021-05-09 17:15:44 +02:00
Hugo Locurcio
cb2cb46907
Document caveats of OS.get_unique_id()
(cherry picked from commit 7350f90c57)
2021-05-09 17:14:36 +02:00
Hugo Locurcio
9f31877e15
Fix EditorPropertyResource focus outline being drawn behind the preview
(cherry picked from commit 0b47f1be8c)
2021-05-09 17:14:36 +02:00
Fabio Alessandrelli
6c1c2ed414
[HTML5] Fix target_fps when window loses focus.
We don't get updates when the window is unfocused/minimized, so we must
detect the situation where the counted ticks start drifting away
resulting in more frames drawn than needed.
This commit adds a check to ensure that the target ticks do not drift
away more than one second.

(cherry picked from commit a1fe6d6899)
2021-05-09 17:14:36 +02:00
Hugo Locurcio
30ec3870c9
Tweak the setting hint for the custom editor theme setting
The custom editor theme is only visible after restarting the editor.

(cherry picked from commit 027301fec7)
2021-05-09 17:14:36 +02:00