Commit graph

729 commits

Author SHA1 Message Date
Juan Linietsky
8a28af024e -fix TextEdit shift-click functionality past begin and end of selection (#1004) 2015-01-02 15:08:40 -03:00
Juan Linietsky
fbfb87ec4f -accelerometer precission changed to "GAME" (#1015) 2015-01-02 14:34:57 -03:00
Juan Linietsky
ed8e70243f -refresh play options in property when setting samplelibrary (#1016) 2015-01-02 14:32:05 -03:00
Juan Linietsky
d88e192ae4 -fix readonly issues (#1018) 2015-01-02 14:27:21 -03:00
Juan Linietsky
e0bcec4fb8 -make sure selected font is applied on load (#1050) 2015-01-02 13:38:31 -03:00
Juan Linietsky
bbaddfa70f -fixed silly bug in trigger check (#1051) 2015-01-02 13:30:59 -03:00
Juan Linietsky
aa36be3c9a -typo fixed in ImmediateGeometry (#1066) 2015-01-02 13:21:07 -03:00
Juan Linietsky
28daf19744 -assignment of ord to string index made valid #1072 2015-01-02 13:17:46 -03:00
Juan Linietsky
2e08e11120 -fixed signal in #1075 2015-01-02 13:08:28 -03:00
Juan Linietsky
aeee764971 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-02 12:55:18 -03:00
Juan Linietsky
0378e1109b -fixed NODE_OUT error in animtreeplayer #1078
-fixed randon button when editing menubutton #1079
2015-01-02 12:52:51 -03:00
Juan Linietsky
bf0862907f Merge pull request #1048 from sanikoyes/Pr-reduce-android-build-size
Pr-reduce-android-build-size
2015-01-02 12:01:45 -03:00
Juan Linietsky
dfa34a66cd Merge pull request #1064 from leezh/mingw-fixes
MinGW linker command too long
2015-01-02 11:59:57 -03:00
Juan Linietsky
3d4cf87671 Merge pull request #1065 from marynate/PR-pause-mode-stop
Add Stop pause mode implementation
2015-01-02 11:58:01 -03:00
Juan Linietsky
d34f1da861 Merge pull request #1068 from jaromirhribal/master
Blender/Maya zoom style.
2015-01-02 11:56:32 -03:00
Juan Linietsky
cda249c6ad Merge pull request #1069 from tommy3/typo-fix
fixed a typo
2015-01-02 11:56:11 -03:00
Juan Linietsky
ffe970daf6 Merge pull request #1074 from not-surt/master
Replace TileMapEditor floating tile palette with HSplitContainer.
2015-01-02 11:55:51 -03:00
Juan Linietsky
bc492c0bca Merge pull request #1087 from adolson/connect-fix
change parameter name from ip to port
2015-01-02 11:54:10 -03:00
Juan Linietsky
1714828b54 Merge pull request #1090 from Murii/patch-2
Fix for bug 1088
2015-01-02 11:50:47 -03:00
Muresan Vlad aka Mury
9ee218ac9b Fix for bug 1088 2015-01-02 13:31:25 +02:00
Dana Olson
b0509bf8f0 change parameter name from ip to port 2015-01-01 22:22:24 -05:00
Carl Olsson
4faf47eb50 Replace TileMapEditor floating tile palette with HSplitContainer. 2014-12-29 08:37:25 +10:00
tommy3
079f1b1642 fixed a typo 2014-12-28 14:34:37 +01:00
jaromirhribal
d128ec9263 added blender/maya like zoom style 2014-12-28 14:01:08 +01:00
Lee Zher Huei
645a038568 Fix for MinGW compilation 2014-12-27 16:42:37 +00:00
marynate
61fcca7111 Add Stop pause mode implementation 2014-12-28 00:29:12 +08:00
sanikoyes
3108517406 Reduce android build size(-fvisibility=hidden)
Fix gridmap link error when disable_3d=Yes
2014-12-25 13:05:57 +08:00
Juan Linietsky
530d717a67 -fix get_as_text (#1022 ) 2014-12-21 12:12:59 -03:00
Juan Linietsky
78e7777cf5 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	modules/gdscript/gd_editor.cpp

Improved code completion for InputEvent (shows members by type)
2014-12-21 11:46:28 -03:00
Juan Linietsky
f7f197c409 -ability to set default textures in shader (needed for visual shader editing)
-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
2014-12-21 11:42:44 -03:00
Juan Linietsky
e7c1137d92 Merge pull request #1014 from romulox-x/pathFinderBugs
fixed bugs in polygon_path_finder for finding nearest points
2014-12-20 21:39:46 -02:00
romulox_x
8ff61b4d0e fixed bugs in polygon_path_finder for finding nearest points 2014-12-20 15:28:08 -08:00
Juan Linietsky
a36a774897 Fixes
-=-=-=

-Added missing quaternion constructor
-code completion fixes
-winrt fixes
2014-12-20 15:30:06 -03:00
Juan Linietsky
9783f6fc96 Merge branch 'master' of https://github.com/okamstudio/godot 2014-12-20 12:32:32 -03:00
Juan Linietsky
cf0a419efa WIP work on graph nodes and editing 2014-12-20 12:32:14 -03:00
Juan Linietsky
7dbc19f32d Merge pull request #1000 from sanikoyes/Pr-tween-fix
Pr-tween-fix
2014-12-19 11:59:26 -02:00
Juan Linietsky
f2417b7a59 Merge pull request #1002 from astillich/pulseaudio
PulseAudio backend
2014-12-19 10:57:08 -02:00
Alexander Stillich
f2843209a5 Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
sanikoyes
64f77aa8f3 1.Change interpolate_callback:p_times_in_sec argument before p_callback argument(more readable)
2.NodePath replace to instance_ID(can control object doe's not in scene tree)
3.Change interpolate types from Node to Object, can control more types(etc script class object)
4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it
2014-12-19 17:13:20 +08:00
sanikoyes
0b7a5b8425 Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some devices(like Sumsung Note2)
in some devices, gpu doe's not support uint(32bit) indies
2014-12-19 13:08:48 +08:00
Juan Linietsky
04362defe7 Merge pull request #985 from adolson/toggle-comment-shortcut-fix
change shortcut for toggle-comment to Ctrl+K
2014-12-18 09:58:13 -02:00
Juan Linietsky
35b0b3bc1d Merge pull request #986 from TheoXD/_tree_multiselect_move
Selected node(s) can now be moved up and down in scene tree dock.
2014-12-18 03:13:55 -02:00
Juan Linietsky
36414e91c9 Merge pull request #987 from sanikoyes/Pr-crash-in-scrip-init
Fix crash when gd-script _init fail
2014-12-18 02:54:50 -02:00
TheoXD
b3d8a72be9 Small clean-up.. 2014-12-18 05:52:27 +01:00
sanikoyes
4ccdbde845 Fix crash when gd-script _init fail 2014-12-18 12:50:47 +08:00
TheoXD
f27282e087 Restricted to same parent, seem to work better now. 2014-12-18 05:46:03 +01:00
Juan Linietsky
9f5bbfc322 -improved completion options for InputEvent, shows all event types now 2014-12-18 00:56:33 -03:00
TheoXD
4bf86bdd43 Selected node(s) can now be moved up and down in scene tree dock. 2014-12-18 03:38:24 +01:00
Dana Olson
1a6628f5a3 change shortcut for toggle-comment to Ctrl+K 2014-12-17 15:57:39 -05:00
Juan Linietsky
bed3b7f092 Merge branch 'master' of https://github.com/okamstudio/godot 2014-12-17 10:51:45 -03:00