Rémi Verschelde
0c5c5381d7
Merge pull request #61980 from KoBeWi/obliterate_scroll
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Disable scroll when dragging at edges of TextEdit
2022-06-14 23:47:17 +02:00
kobewi
053fdb8872
Disable scroll when dragging at edges of TextEdit
2022-06-14 23:36:54 +02:00
Rémi Verschelde
606ec57d2c
Merge pull request #61985 from bruvzg/win_net_share3
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[Windows, 3.x] Add support for handling network share paths.
2022-06-13 09:16:13 +02:00
bruvzg
64a107508a
[3.x] Improve RTL table fill.
2022-06-13 09:57:35 +03:00
bruvzg
11a7997a67
[Windows, 3.x] Add support for handling network share paths.
2022-06-13 09:24:35 +03:00
Rémi Verschelde
0b048b6d73
SoftBody: Fix attachments property names after #61180
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Fixes #61581 .
(cherry picked from commit 5c3081dae2
)
2022-06-10 14:42:05 +02:00
Rémi Verschelde
4987cd43bf
Merge pull request #61346 from AaronRecord/fix-scrollbars-initializing
2022-06-10 14:24:27 +02:00
Rémi Verschelde
a9e966c319
Merge pull request #61544 from lawnjelly/vis_notifier_max_dist
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VisibilityNotifier - add max_distance feature
2022-06-10 10:57:53 +02:00
Rémi Verschelde
5c4e95e6e5
Merge pull request #61844 from smix8/navigation_default_navmap_3.x
2022-06-10 09:48:47 +02:00
smix8
96d98d8c4e
Backport default World navigation maps
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Backports default navigation maps created with each World or World2D.
2022-06-09 14:05:39 +02:00
lawnjelly
0c5a424f65
VisibilityNotifier - add max_distance feature
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Enables turning off objects by distance to the camera in addition to testing whether they are in the view frustum.
2022-06-09 11:37:42 +01:00
smix8
e629622598
Remove slash delimiter from NavigationMesh properties
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Remove slash delimiter from NavigationMesh properties.
(cherry picked from commit 2c059dcfcb
)
2022-06-09 10:31:57 +02:00
smix8
c111d6b621
Expose get_mesh() for NavigationPolygon Resources
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Expose get_mesh() for NavigationPolygon Resources.
(cherry picked from commit 8bcce0ebb2
)
2022-06-09 10:09:46 +02:00
smix8
106bf9b793
Add NavigationMesh debug when navmesh is added later through scripts
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Add NavigationMesh debug when navmesh is added later through scripts
(cherry picked from commit b6eff47bac
)
2022-06-09 10:08:55 +02:00
Rémi Verschelde
e9ca65207e
Merge pull request #61822 from smix8/tilemap_texture_offset_fix_3.5
2022-06-08 22:46:04 +02:00
smix8
3aa05b7b67
[3.5] Fix TileMap texture offset for navigationmesh and collisionshapes
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[3.5] Fix TileMap texture offset for navigationmesh and collisionshapes
2022-06-08 19:30:52 +02:00
bruvzg
f5fa1ca944
Add readable export errors. Add RTL image vertical alignment support.
2022-06-08 17:56:28 +03:00
Rémi Verschelde
6ec7e2c230
Merge pull request #61729 from lawnjelly/faster_mesh_merging
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Optimized Mesh Merging
2022-06-08 07:10:32 +02:00
lawnjelly
1d870403b2
Optimized Mesh Merging
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Changes from PoolVector to LocalVector and pre-reserving vectors rather than push_back.
2022-06-07 20:16:51 +01:00
Rémi Verschelde
70951b3a9c
Merge pull request #61728 from YeldhamDev/always_clear_backport
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[3.x] Take into account the clear icon's size even when not visible in `LineEdit`s
2022-06-07 14:16:32 +02:00
lawnjelly
ba74643594
Force unsigned behaviour for bitfield enums
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Some compilers (notably MSVC) were using signed values for bitfield enums. This was causing problems where 2 bits were used to store 4 or less enum values, where they were being treated as negative numbers.
This PR explicitly requests these enums to be treated as unsigned values.
2022-06-06 16:58:21 +01:00
Haoyu Qiu
d043f91b79
Fix Viewport.own_world
documentation
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Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-06-06 21:34:36 +08:00
Rémi Verschelde
e80dfb7b12
Merge pull request #61687 from YeldhamDev/double_hover_fix
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Fix hover being drawn twice inside `PopupMenu`s
2022-06-06 13:17:25 +02:00
Michael Alexsander
43b0e054be
Take into account the clear icon's size even when not visible in LineEdit
s
2022-06-05 16:22:01 -03:00
Michael Alexsander
b4e4f88cd9
Fix specific bug related to submenus in PopupMenu
2022-06-04 13:26:12 -03:00
Michael Alexsander
78fdebf8cc
Fix hover being drawn twice inside PopupMenu
s
2022-06-04 02:51:22 -03:00
Rémi Verschelde
a6b27b526f
Merge pull request #60822 from lawnjelly/fti_add_child_reset
2022-06-03 14:56:19 +02:00
FireForge
ea46f32246
Fix get_data() for GradientTexture2D
2022-05-31 23:19:25 -05:00
Rémi Verschelde
b44928586b
Merge pull request #61483 from kleonc/popup-update-exclusive-when-shown
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[3.x] Allow changing `exclusive` of already popped up `Popup`
2022-05-31 12:14:37 +02:00
Rémi Verschelde
51e52b5ed8
Merge pull request #61496 from timothyqiu/asymmetric-le-3.x
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[3.x] Fix LineEdit clear button for asymmetric stylebox
2022-05-31 08:56:13 +02:00
bruvzg
553bdc6783
[3.x] Fix Label3D oversampling.
2022-05-30 09:05:41 +03:00
Haoyu Qiu
1e6747d185
Fix LineEdit clear button for asymmetric stylebox
2022-05-28 19:51:50 +08:00
kleonc
9ba598f94f
Allow changing exclusive
of already popped up Popup
2022-05-28 01:10:49 +02:00
kleonc
736b0c4e97
PopupMenu Fix hover stylebox overflowing horizontally
2022-05-27 23:35:17 +02:00
Hugo Locurcio
011ff93aa5
Tweak TextMesh decomposition error message to mention self-intersecting lines
2022-05-24 15:12:15 +02:00
Aaron Record
ae9e523025
[3.x] Allow ScrollBar params of a ScrollContainer to be modified from _ready()
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Cherrypicks b8610dbd31
2022-05-23 21:46:59 -06:00
Rémi Verschelde
88dba8e625
Fix typos with codespell
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Using codespell 2.2-dev from current git.
2022-05-23 21:41:46 +02:00
bruvzg
eb44e23ca3
[Label3D, 3.x] Monitor default theme font changes, to prevent use of invalid materials.
2022-05-23 18:16:17 +03:00
Rémi Verschelde
b2cdc16a1d
Merge pull request #61281 from bruvzg/textmesh_3x
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Backport TextMesh and expose dynamic font vector outlines
2022-05-23 16:16:40 +02:00
Rémi Verschelde
f2e3d89562
Merge pull request #61309 from timothyqiu/label-3d-line-spacing
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[3.x] Use float when calculating `Label3D` line height
2022-05-23 16:10:42 +02:00
Haoyu Qiu
ff5e671c81
Use float when calculating Label3D line height
2022-05-23 17:58:51 +08:00
bruvzg
1ab459a951
Fix material shader key for SDF fonts.
2022-05-23 12:03:09 +03:00
bruvzg
d502bd4847
Backport TextMesh and expose dynamic font vector outlines
2022-05-23 10:47:28 +03:00
bruvzg
dc6d8d6098
Backport Label3D node implementation and Sprite*3D material render priority.
2022-05-23 09:14:41 +03:00
smix8
8df9fd076f
Process NavigationAgent2D/3D avoidance on demand only
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Changes NavigationAgent avoidance callback to a toggle that is disabled by default.
Also fixes a few missing descriptions / wrong warnings.
(cherry picked from commit 7f3688603c
)
2022-05-22 19:43:56 +02:00
Hugo Locurcio
548c511f57
Tweak the disabled files text color in FileDialog for readability
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Contrast rate is still fairly low, but the text needs to be easy enough
to distinguish from non-disabled items.
(cherry picked from commit 8962d2760d
)
2022-05-22 19:43:56 +02:00
Haoyu Qiu
4a03bc8f75
Update last min size when Control becomes visible
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(cherry picked from commit 4ac999cc3f
)
2022-05-22 19:43:56 +02:00
Daniel Kariv
47ead8504a
add check for selection when try to push a meta.
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Add a check for when we select a text but end on a link. Before it would act as if we just click an link, but now it changes it so if we click-drag over a link, we could select it (and not move to other page).
(cherry picked from commit e6c909b489
)
2022-05-22 19:26:45 +02:00
smix8
b03f6bc170
Remove arbitrary NavigationMesh bake property limits
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Lowers or removes the slider limits and steps from NavigationMesh resources and changes some default values to better work with realistic unit sizes by default.
(cherry picked from commit cda93057f7
)
2022-05-22 19:26:45 +02:00
bruvzg
b5d5515a2b
Fix incorrect encoding used in _error_handler functions
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Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-05-22 18:56:41 +08:00