Rémi Verschelde
0e0d73c011
Merge pull request #46694 from JFonS/fix_directional_disabling
...
[3.2] Various light culling fixes
2021-03-08 16:17:43 +01:00
JFonS
f24f582ba5
Various light culling fixes
...
GLES3 changes:
This commit makes it possible to disable 3D directional lights by using
the light's cull mask. It also automatically disables directionals when
the object has baked lighting and the light is set to "bake all".
GLES2 changes:
Added a check for the light cull mask, since it was previously ignored.
2021-03-08 15:10:55 +01:00
Rémi Verschelde
118567ca28
Merge pull request #46657 from lawnjelly/revert_snapping
...
Revert backport of 2D transform and camera snapping options
2021-03-08 14:49:41 +01:00
Rémi Verschelde
3fafaf2cf2
Merge pull request #46717 from lawnjelly/camera_process
...
Improve process logic in Camera2D
2021-03-08 14:42:08 +01:00
lawnjelly
8763d891fe
Improve process logic in Camera2D
...
The logic for internal process and internal physics process in Camera2D was very buggy and convoluted for historical reasons.
This is a cleanup to make the logic simpler and easier to follow.
2021-03-08 13:29:19 +00:00
Rémi Verschelde
6b48fce2b5
SCons: Fix parsing PATH when constructing base environment
...
We constructed the SCons environment without taking any (shell) environment
variables into account, and then appended a few, but too late. This would
cause variables like `env[CXX]` not to be properly expanded to respect a
non-standard `PATH`.
With this fix, setting:
```
PATH=$GODOT_SDK/bin:$PATH
```
will now properly use `$GODOT_SDK/bin/gcc` if available over `/usr/bin/gcc`.
(cherry picked from commit 5d217a9441
)
2021-03-07 22:51:33 +01:00
Pedro J. Estébanez
8be3995efa
Fix crash on cleanup of EditorFileServer
...
(cherry picked from commit 565796518d
)
2021-03-07 22:51:06 +01:00
Rémi Verschelde
2e9c6a5129
Link to Godot Contributors Chat instead of IRC
...
(cherry picked from commit 848f3bba7c
)
2021-03-07 22:51:06 +01:00
kobewi
bc56681b0b
Don't save unchanged script upon closing
...
(cherry picked from commit 12f5a5a701
)
2021-03-07 22:51:06 +01:00
Duddino
aabb8d78ef
Added some checks to prevent accessing a null collider
...
Previously godot would try to access
`CollisionObjectBullet::bt_collision_object` even if it was null.
Fixes #46651
(cherry picked from commit c47070e165
)
2021-03-07 22:51:06 +01:00
kobewi
749892c9fc
Release mouse when SpinBox leaves scene tree
...
(cherry picked from commit 83f6c6b360
)
2021-03-07 22:51:06 +01:00
Rémi Verschelde
81fd486c92
Merge pull request #46770 from aaronfranke/3.2-sign-doc
...
[3.2] Fix documentation for Vector2/3.sign()
2021-03-07 21:48:14 +01:00
Aaron Franke
a320d28f53
[3.2] Fix documentation for Vector2/3.sign()
2021-03-07 15:34:57 -05:00
Rémi Verschelde
eca079c198
Merge pull request #46763 from Calinou/interepolatedcamera-remove-deprecation-warning
...
Remove deprecation warning messages from InterpolatedCamera
2021-03-07 16:39:40 +01:00
Hugo Locurcio
ac6251d8b2
Remove deprecation warning messages from InterpolatedCamera
...
Since Godot 4.0's relea se is still a while away, warning users
every time the project starts might be a bit too dramatic.
2021-03-07 15:56:41 +01:00
Rémi Verschelde
3d5f964a49
Merge pull request #46755 from Calinou/tweak-shader-error-gles3-only
...
Tweak shader errors for features only usable in GLES3
2021-03-07 13:41:03 +01:00
Hugo Locurcio
0c6873b13e
Tweak shader errors for features only usable in GLES3
...
See https://github.com/godotengine/godot/issues/42719#issuecomment-792168504 .
2021-03-07 13:27:13 +01:00
Rémi Verschelde
2390b98775
Merge pull request #46749 from bruvzg/thread_id_fix_3
...
[3.2] Improve thread IDs to avoid collisions with threads not created by the Godot API.
2021-03-07 10:07:58 +01:00
bruvzg
ce11f7fa3e
[3.2] Improve thread IDs to avoid collisions with threads not created by the Godot API.
2021-03-07 10:09:02 +02:00
Rémi Verschelde
82fcd3a7b8
Merge pull request #46731 from Faless/js/3.x_fetch_world
...
[3.2][HTML5] Replace XMLHttpRequest(s) with Fetch.
2021-03-06 16:15:39 +01:00
Fabio Alessandrelli
c01f35de12
[HTML5] Replace XMLHttpRequest with Fetch.
...
This has some advantages:
- Streaming/chunked response support.
- Broader headers support.
2021-03-06 11:44:43 +01:00
Rémi Verschelde
f477d3ca98
Merge pull request #46711 from akien-mga/3.2-mono-c++14-compat
...
Mono: Don't use C++17 [[maybe_unused]] to preserve C++14 compatibility
2021-03-06 09:35:49 +01:00
Rémi Verschelde
fcc36d9731
Merge pull request #46707 from Calinou/doc-object-get-property-list-tutorial
...
Link to advanced exports tutorial in the Object class documentation
2021-03-06 00:05:16 +01:00
Rémi Verschelde
558d524bcb
Mono: Don't use C++17 [[maybe_unused]] to preserve C++14 compatibility
...
The 3.2 branch compiles against the C++14 standard to keep good compatibility
with somewhat older compilers.
Fixes #45839 .
2021-03-05 23:28:09 +01:00
Johannes
36bec6677e
Move cursor shape loading after module loading
...
fixes #46685
(cherry picked from commit 2ac9f37b17
)
2021-03-05 22:45:49 +01:00
PouleyKetchoupp
17bb7c6735
Fix errors with invalid CollisionPolygon2D
...
Fixed internal errors when the shape is invalid and made warnings more
descriptive.
(cherry picked from commit 2217e477b9
)
2021-03-05 22:45:29 +01:00
PouleyKetchoupp
6c0002afb5
Fix errors and crash with empty ConvexPolygonShape2D
...
(cherry picked from commit 6fb6090748
)
2021-03-05 22:45:29 +01:00
Hugo Locurcio
48d5080e6a
Link to advanced exports tutorial in the Object class documentation
2021-03-05 22:44:41 +01:00
Rémi Verschelde
b993febf28
Merge pull request #46697 from lawnjelly/camera_2d_delay_logic
...
Fix Camera2D frame delay
2021-03-05 20:09:43 +01:00
Fabio Alessandrelli
751a6f9a63
[HTML5] Rename heapCopy to heapSlice.
...
New heapCopy function copies a TypedArray to the heap.
2021-03-05 17:32:17 +01:00
Fabio Alessandrelli
41c64533b0
[HTML5] Export process writes sizes in template.
...
This allow the loading bar to be much more reliable, even in cases where
realible stream loading status is not detectable (server-side
compression, chunked encoding).
2021-03-05 17:32:17 +01:00
Fabio Alessandrelli
f64ec5f1ad
[HTML5] Preloader fetch, streaming instantiation.
2021-03-05 17:32:17 +01:00
lawnjelly
136f94fa24
Fix Camera2D frame delay
...
Fixes camera frame delay by always doing a scroll update except when smoothing is active.
2021-03-05 15:46:26 +00:00
lawnjelly
bf1de6bbfa
Revert backport of 2D transform and camera snapping options
...
More work is needed to make sure that those options actually solve users' issues, so we prefer to remove the options for 3.2.4 and revisit for a future release.
2021-03-05 14:20:31 +00:00
Rémi Verschelde
8a020a6573
Merge pull request #46662 from Calinou/doc-bakedlightmap-hdr
...
Improve the BakedLightmap `use_hdr` documentation
2021-03-05 15:14:33 +01:00
Rémi Verschelde
ff6cf26286
Merge pull request #46664 from Calinou/doc-margincontainer-theme-constant-3.2
...
Use safer `add_theme_constant_override()` in MarginContainer code sample
2021-03-05 15:12:03 +01:00
Rémi Verschelde
f2ad10f957
Merge pull request #46666 from Pop0p/3.2_bug_get_joy_button_index_from_string
...
Fix a crash when using Input.get_joy_button_index_from_string()
2021-03-05 12:08:43 +01:00
Pop0p
07fc567d03
Fix a crash when using Input.get_joy_button_index_from_string()
...
There was a missing comma between two elements in the _buttons array
2021-03-05 11:17:18 +01:00
Rémi Verschelde
d70258707d
Merge pull request #46676 from lawnjelly/ewok_modulate_shader
...
Batching - fix custom MODULATE shader applying modulate twice
2021-03-05 10:44:49 +01:00
Rémi Verschelde
cad3771ce7
Merge pull request #46623 from Janglee123/tilemap-collision-show
...
Added `show_collision` property for tilemap node.
2021-03-04 23:40:17 +01:00
lawnjelly
c401960634
Batching - fix custom MODULATE shader applying modulate twice
...
One of the new fvf types (FVF_MODULATED) allows batching custom shaders that use modulate. The only slight oversight is that there is a special define when MODULATE is used in a custom shader, called MODULATE_USED, that is checked, and if set it does NOT apply final_modulate as part of canvas.glsl.
This MODULATE_USED define wasn't checked when the new FVF was used and modulate was passed in an attribute.
This PR moves the application of the final_modulate into the #ifndef MODULATE_USED section.
2021-03-04 20:28:57 +00:00
janglee
7b6cc3e687
Added show_collision
property.
...
If true, collision shapes are shown in the editor and at run-time.
Requires Visible Collision Shapes to be enabled in the Debug menu,
for collision shapes to be visible at run-time.
2021-03-05 01:21:40 +05:30
Hugo Locurcio
e90f08642d
Use safer add_theme_constant_override()
in MarginContainer code sample
...
Control has magic setters to set custom theme items, but using the
dedicated Control methods is less prone to typos so it should be favored.
2021-03-04 17:18:51 +01:00
Hugo Locurcio
f3496529dd
Improve the BakedLightmap use_hdr
documentation
...
See https://github.com/godotengine/godot/issues/46442 .
2021-03-04 17:10:29 +01:00
Rémi Verschelde
60f1219897
Merge pull request #46658 from akien-mga/3.2-cherrypicks
...
Cherry-picks for the 3.2 branch (future 3.2.4) - 27th batch
2021-03-04 16:07:51 +01:00
Shane Liesegang
4d06a5c2b0
Mono/macOS: Separate data dir into frameworks and resources for codesigning
...
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
(cherry picked from commit 42eb09ddcc
)
2021-03-04 12:21:17 +01:00
Pedro Rodrigues
138d5121eb
Fix crash trying to destroy an ImageTexture object containing a null texture
...
The problem happened when `ImageTexture::create_from_image` was called
with an empty image. In this situation an RID was allocated despite the
texture being null. The destructor would then crash trying to acess this
null texture.
Fixes #46274
(cherry picked from commit 46218d8c37
)
2021-03-04 12:21:17 +01:00
kobewi
b82d5688b9
Deselect column only if belongs to deselected item
...
(cherry picked from commit 5cd5722f6a
)
2021-03-04 12:20:35 +01:00
sps1112
6ea1e97e06
Add null check for NavigationMesh.create_from_mesh()
...
(cherry picked from commit cf6bfea93f
)
2021-03-04 11:41:46 +01:00
sps1112
216aba8228
Add size<=0 check in BakedLighmapData._get_user_data()
...
(cherry picked from commit 18bb6e74be
)
2021-03-04 11:41:10 +01:00