Juan Linietsky
0e1d70f637
-removed empty control
2015-01-03 16:55:07 -03:00
Juan Linietsky
ddf7457894
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-03 16:53:39 -03:00
Juan Linietsky
fbdd925d9b
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
Juan Linietsky
167c1027be
-fixed bug on focus capture, now respets line/text edit
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-when playing animations, property editor is now refreshed properly, fixes #1046
2015-01-03 15:39:01 -03:00
Juan Linietsky
6b5b95bb4e
-added new code completion guess locations, closes #1032
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-moved commandline fix to mingw-only, should fix #1064
2015-01-03 13:03:13 -03:00
Juan Linietsky
85c084c770
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-03 11:09:17 -03:00
Juan Linietsky
cef3bd026f
-fixed issue with denormals in half precission, closes #1073
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-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
2015-01-03 11:06:53 -03:00
romulox_x
c83a00c603
Changed texturebutton scale from float to Size2
2015-01-02 20:23:52 -08:00
Juan Linietsky
fa7a3ac0d3
removed deadcode
2015-01-03 00:25:21 -03:00
Juan Linietsky
0df45672e7
-ability to scale and modulate texturebutton, closes #818
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-fixed bug in ordering of modal subwindows, closes #1001
2015-01-03 00:23:14 -03:00
Juan Linietsky
d722537154
-proper minimum size computation for TabContainer
2015-01-02 22:34:22 -03:00
Juan Linietsky
8a28af024e
-fix TextEdit shift-click functionality past begin and end of selection ( #1004 )
2015-01-02 15:08:40 -03:00
Juan Linietsky
ed8e70243f
-refresh play options in property when setting samplelibrary ( #1016 )
2015-01-02 14:32:05 -03:00
Juan Linietsky
d88e192ae4
-fix readonly issues ( #1018 )
2015-01-02 14:27:21 -03:00
Juan Linietsky
bbaddfa70f
-fixed silly bug in trigger check ( #1051 )
2015-01-02 13:30:59 -03:00
Juan Linietsky
aa36be3c9a
-typo fixed in ImmediateGeometry ( #1066 )
2015-01-02 13:21:07 -03:00
Juan Linietsky
2e08e11120
-fixed signal in #1075
2015-01-02 13:08:28 -03:00
Juan Linietsky
aeee764971
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-02 12:55:18 -03:00
Juan Linietsky
0378e1109b
-fixed NODE_OUT error in animtreeplayer #1078
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-fixed randon button when editing menubutton #1079
2015-01-02 12:52:51 -03:00
marynate
61fcca7111
Add Stop pause mode implementation
2014-12-28 00:29:12 +08:00
Juan Linietsky
78e7777cf5
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
modules/gdscript/gd_editor.cpp
Improved code completion for InputEvent (shows members by type)
2014-12-21 11:46:28 -03:00
Juan Linietsky
f7f197c409
-ability to set default textures in shader (needed for visual shader editing)
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-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
2014-12-21 11:42:44 -03:00
romulox_x
8ff61b4d0e
fixed bugs in polygon_path_finder for finding nearest points
2014-12-20 15:28:08 -08:00
Juan Linietsky
a36a774897
Fixes
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-=-=-=
-Added missing quaternion constructor
-code completion fixes
-winrt fixes
2014-12-20 15:30:06 -03:00
Juan Linietsky
9783f6fc96
Merge branch 'master' of https://github.com/okamstudio/godot
2014-12-20 12:32:32 -03:00
Juan Linietsky
cf0a419efa
WIP work on graph nodes and editing
2014-12-20 12:32:14 -03:00
sanikoyes
64f77aa8f3
1.Change interpolate_callback:p_times_in_sec argument before p_callback argument(more readable)
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2.NodePath replace to instance_ID(can control object doe's not in scene tree)
3.Change interpolate types from Node to Object, can control more types(etc script class object)
4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it
2014-12-19 17:13:20 +08:00
Juan Linietsky
9f5bbfc322
-improved completion options for InputEvent, shows all event types now
2014-12-18 00:56:33 -03:00
Dana Olson
1a6628f5a3
change shortcut for toggle-comment to Ctrl+K
2014-12-17 15:57:39 -05:00
Juan Linietsky
c8b2a5f64a
-added brace matching to go with the new code completion
2014-12-17 01:53:34 -03:00
Juan Linietsky
d55f95e0d2
Merge branch 'master' of https://github.com/okamstudio/godot
2014-12-16 22:33:35 -03:00
Juan Linietsky
bcf27feb98
New Code Completion
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-=-=-=-=-=-=-=-=-=-
-Massive improvement to code completion
-Argument hinting for functions
If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.
Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
Juan Linietsky
089d7fa171
Small batch of fixes
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-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
2014-12-15 15:42:58 -03:00
Juan Linietsky
6851f9bfae
Small Fixes
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-=-=-=-=-=-
-Bug in navmesh demo fixed
-Bug in variant
-Better Collada Exporter supports proper names of exported shapekeys
2014-12-08 15:47:45 -03:00
Juan Linietsky
9df8d5f616
Merge pull request #916 from quabug/commit
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Add move_child_notify method in Node class
2014-12-08 16:46:51 -02:00
Juan Linietsky
10b371516b
More Fixes
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-=-=-=-=-=
-Bug in saving multinline text in xml fixed. #925
-typo in android export fixed. #930
2014-12-07 11:33:57 -03:00
Dana Olson
380f12def2
now undo/redo supported
2014-12-07 02:21:49 -05:00
Dana Olson
05801b9265
apply patch #882 from dcubix
2014-12-07 01:07:00 -05:00
Juan Linietsky
efb257c675
missing fix in file
2014-12-07 02:31:43 -03:00
Juan Linietsky
c79be979d4
Batch of Bugfixes
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-=-=-=-=-=-=-=-=-
-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914 , #859 , #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899 , but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752
Please test!
2014-12-07 02:04:20 -03:00
quabug
25f8f5339a
use tab instead of space
2014-12-03 13:29:28 +08:00
quabug
4a71142623
Add move_child_notify method in Node class
2014-12-03 13:22:06 +08:00
Juan Linietsky
8ad12525a9
-fixes to vmethod for button
2014-12-02 17:26:56 -03:00
Juan Linietsky
e361e8539c
-Ability to ask for documents/pictures/etc system dirs.
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-Fixes to animationplayer
-fixes to collada importer
2014-12-02 14:02:41 -03:00
Juan Linietsky
5eb546e04b
Merge pull request #867 from adolson/circleshape2d-radius-increment
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add sane radius increment to CircleShape2D
2014-12-01 21:44:14 -02:00
Juan Linietsky
d70e16f72f
-fix sound room params (was not working)
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-fixes to DAE exporter
-ios fixes (video)
2014-11-26 14:24:13 -03:00
Juan Linietsky
d5cb758d36
NavMesh
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-=-=-=-
-Fixed NavMesh API
-New NavMesh demo
-Support for animated Particles2D
-Fixes for native video playback on iOS
2014-11-17 07:46:11 -03:00
Dana Olson
7d8e34c284
allow Alt+arrow keys to pass through editor
2014-11-13 00:38:26 -05:00
Juan Linietsky
43d0eddc3c
Merge branch 'master' of https://github.com/okamstudio/godot
2014-11-13 00:56:36 -03:00
Juan Linietsky
abbea4d945
UDP Fixes
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-=-=-=-=-
Curse the day I decided to port UDP code, as it ended up
being two nights of work. At least It's done now (I hope).
-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00