Rémi Verschelde
0facd88410
Merge pull request #74973 from timothyqiu/a-color
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[3.x] Add Color + alpha constructor for Color
2023-04-11 10:53:33 +02:00
Haoyu Qiu
3544cd1dad
Add Color + alpha constructor for Color
2023-03-16 14:51:40 +08:00
kobewi
fdae01de10
Add set_value_no_signal() to Range
2023-03-13 16:36:18 +00:00
Hugo Locurcio
a836b6bc88
Mention String.match()
is also called "glob"/"globbing"
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This is mostly for Ctrl + F purposes, in case someone is looking
how to perform globbing on a string.
(cherry picked from commit 64906bd1f7
)
2023-03-06 13:05:17 +01:00
Rémi Verschelde
0cee4a85f5
Merge pull request #74284 from Calinou/doc-shell-open-uri-encode-3.x
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Document using `String.percent_encode()` with `OS.shell_open()` (3.x)
2023-03-06 12:38:04 +01:00
Hugo Locurcio
1a6343729b
Document using String.percent_encode()
with OS.shell_open()
2023-03-03 11:17:21 +01:00
Ninni Pipping
8185fa8e2a
[3.x] Backport Tree::set_selected
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Backport function from godotengine#68448
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-02-27 20:26:15 +01:00
Rémi Verschelde
8adf26540c
Merge pull request #69200 from tbveralrud/ios-touch-leak-fix-3.x
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iOS: Fix memory leak on touch input [3.x]
2023-02-17 12:15:00 +01:00
Travis Veralrud
28b11a0785
iOS: Fix memory leak on touch input
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Replaces iOS gesture with touch implementation
Fixes #66422
Remove godot_view_gesture_recognizer
It's now unused.
Remove input_devices/pointing/ios/touch_delay
Unused with removal of gesture.
Remove unused methods from interface
Implementation made obsolete in prior commit
Style conformance
2023-02-15 21:38:55 -08:00
Aaron Franke
1949b7c652
[3.x] Improve the clarity of Viewport's documentation
2023-02-13 16:23:07 -06:00
Rémi Verschelde
fb846d3522
Merge pull request #71425 from Calinou/spinbox-add-independent-arrow-step-3.x
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Add independent spinbox arrow step precision
2023-02-01 13:05:43 +01:00
Fredia Huya-Kouadio
aed400cce2
Merge pull request #71654 from m4gr3d/increase_scroll_bar_size_for_touchscreen_3x
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[3.x] Update the size of the scrollbar for the editor on touchscreen devices
2023-01-31 21:52:03 -08:00
lawnjelly
5a0cb54b3a
Improve error messages and classref for occluders and portals
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Misused functions would previously produce no error messages which was confusing for users.
2023-01-24 14:05:48 +00:00
Rémi Verschelde
ae47e1d37c
Merge pull request #71889 from Calinou/doc-environment-background-energy
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Document Environment's `background_energy` property affecting lighting
2023-01-23 17:04:25 +01:00
Rémi Verschelde
dd7f517407
Merge pull request #66711 from rsubtil/port_popup_menu_rework
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[3.x] PopupMenu rework and enhancements
2023-01-23 17:04:17 +01:00
Hugo Locurcio
646a2d9d94
Document Environment's background_energy
property affecting lighting
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Godot 4.0 allows controlling ambient and specular light intensity
separately, but 3.x doesn't.
2023-01-23 00:43:59 +01:00
Fredia Huya-Kouadio
8170b7ae1e
Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
2023-01-22 07:09:48 -08:00
EricEzaM
6a5992c9f1
PopupMenu rework and enhancements
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Many scrolling behaviour improvements and the ability to limit popup size.
2023-01-21 21:36:26 +00:00
Hugo Locurcio
04225415c3
Document image size restrictions for custom mouse cursors in HTML5
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(cherry picked from commit 296b8f299a
)
2023-01-20 12:15:07 +01:00
Rémi Verschelde
f3da393b44
Merge pull request #70378 from Calinou/os-expose-read-from-stdin-3.x
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Expose `OS.read_string_from_stdin()` to the scripting API (3.x)
2023-01-20 12:12:35 +01:00
Rémi Verschelde
d4f66544ce
Merge pull request #71146 from dalexeev/3.x-fix-sprite-frames-doc
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[3.x] Fix wrong `SpriteFrames` docs
2023-01-16 22:22:02 +01:00
Hugo Locurcio
badcfa2523
Expose OS.read_string_from_stdin()
to the scripting API
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This can be used in scripts to read user input in a blocking manner.
This also removes the unused `block` argument, which is always `true`.
2023-01-16 11:39:53 +01:00
Jóhannes Gunnar Þorsteinsson
e09d4d255e
Add independent spinbox arrow step precision
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Backported from the `master` branch, with a property hint added.
2023-01-14 20:14:17 +01:00
Rémi Verschelde
1ee7c5a62c
Merge pull request #62444 from lawnjelly/faster_queue_free3
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[3.x] Faster queue free
2023-01-10 10:55:36 +01:00
Danil Alexeev
398ed4efc3
[3.x] Fix wrong SpriteFrames
docs
2023-01-10 10:02:04 +03:00
Fabio Alessandrelli
d0ba1517a7
[Web] Expose API to force file system sync.
2023-01-09 21:30:42 +01:00
Rémi Verschelde
3b7bb812fd
Merge pull request #70310 from Sauermann/3x-fix-follow-viewport-transform
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[3.x] Include the follow-viewport-transform into CanvasLayer transform calculations
2022-12-22 08:55:28 +01:00
Rémi Verschelde
76bcc90da8
Merge pull request #70228 from Calinou/add-transparent-viewport-project-setting-3.x
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Add a project setting to make the root viewport transparent (3.x)
2022-12-22 08:55:21 +01:00
Markus Sauermann
608cbd8296
Include the follow-viewport-transform into CanvasLayer transform calculations
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The follow-viewport-transform was missing from several calculations
3.x version of #59682
2022-12-19 19:18:54 +01:00
Zak
f974bcf074
Add uri
property for LinkButton
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit d73a9b56b0
)
2022-12-18 10:43:39 +08:00
smix8
17e6d76de6
Fix Navigation agent callback wild pointer crash
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Fixes crash in sanitizer builds when callback agent or object are already freed.
(cherry picked from commit 194c1c44e0
)
2022-12-18 10:32:04 +08:00
Hugo Locurcio
be3017114f
Silence Input.vibrate_handheld()
warning as it's already documented
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The warning causes messages to be spammed if you are calling this
method in a game that runs on both desktop and mobile platforms,
unless you guard all calls to `Input.vibrate_handheld()` with
`OS.has_feature("mobile") or OS.has_feature("web")`.
Since the limitation is already documented (and is obvious enough
given the method's name), the warning message is redundant.
(cherry picked from commit 4a991887bf
)
2022-12-18 10:32:04 +08:00
kobewi
9499ebecee
Add vector value linking
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Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
(cherry picked from commit 5553e27fe8
)
2022-12-18 10:32:04 +08:00
Hugo Locurcio
65465f309c
Add a project setting to make the root viewport transparent
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This allows creating a project with a transparent window without having
to write any script.
2022-12-18 00:38:05 +01:00
Rémi Verschelde
6963ba631e
Fix typos with codespell
2022-12-15 12:26:59 +01:00
Rémi Verschelde
2c714f19e5
Merge pull request #65453 from timothyqiu/agent-target-3.x
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[3.x] Make NavigationAgent `target_location` a property
2022-12-12 16:07:25 +01:00
Rémi Verschelde
16ad014dd3
Merge pull request #67040 from Calinou/xdg-paths-linux-only-3.x
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Only support XDG directory path configuration on Linux (3.x)
2022-12-12 12:27:56 +01:00
Hugo Locurcio
06c266f231
Only support XDG directory path configuration on Linux
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This also harmonizes the server code to be consistent with Linux desktop
(with warnings printed for relative XDG paths).
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-12 11:13:19 +01:00
Hugo Locurcio
4475a93736
Document debanding only affecting 3D rendering by default
2022-12-12 11:01:26 +01:00
Steve Cotton
8770197731
doc: link GPUParticles2D to the 2D Particles demo
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Add a comment in the link to the Dodge The Creeps demo too. That demo only uses
particles for one thing (to leave a trail when the player moves), they're not
interacting with anything else in the demo; it took me a bit of searching to
find where they were used.
(cherry picked from commit 6db9752f23
)
2022-12-12 14:06:49 +08:00
Haoyu Qiu
dd1c96b547
Add note about GROUP_CALL_UNIQUE not considering arguments
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(cherry picked from commit 3f2d6f5f6c
)
2022-12-12 13:57:28 +08:00
Hugo Locurcio
5115db63aa
Fix BackBufferCopy rect
property appearing when not relevant in inspector
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The `rect` property is only effective if `copy_mode` is Rect.
2022-12-08 20:04:56 +01:00
Hugo Locurcio
9a0a9bbaec
Document Array.sort()
and sort_custom()
using unstable sorting
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(cherry picked from commit 85b617a6a3
)
2022-12-04 20:12:27 +08:00
Zak Grumbles
aa8c63f8af
Add note regarding RefCounted to EditorScript docs
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(cherry picked from commit e5dc2ed982
)
2022-12-04 20:06:18 +08:00
kobewi
2f13adbdb6
Remove error condition from get_global_transform()
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(cherry picked from commit 2ff676a696
)
2022-12-01 11:47:52 +08:00
Haoyu Qiu
21856280fa
Describe the left mouse button constant as the primary button
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(cherry picked from commit f6e9565bdc
)
2022-12-01 11:38:54 +08:00
streq
a001932790
clarify [member polygons] functionality in the Polygon2D class documentation
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(cherry picked from commit de66acc624
)
2022-12-01 10:41:59 +08:00
Lyuma
099e90e00d
Make Node editable_instance methods available to GDScript
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(cherry picked from commit 7eb6ae2798
)
2022-12-01 10:15:06 +08:00
Rémi Verschelde
7f0b3bc2a0
Add editor setting for AcceptDialog OK/Cancel buttons positioning
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The position (left/right) of the Cancel and OK buttons in AcceptDialog
are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK.
Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one,
though it's not consistent with Qt/KDE applications which follow the Windows
convention.
Since that can't satisfy everyone, it's best if it's configurable also for the
editor (it's already configurable for the project).
Fixes #59379 .
(cherry picked from commit 9bb05de89f
)
2022-12-01 09:50:51 +08:00
Ev1lbl0w
6d030f93b7
Document PopupMenu id behavior
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(cherry picked from commit b8aa5ebfeb
)
2022-11-30 15:44:05 +01:00