Commit graph

7410 commits

Author SHA1 Message Date
Rémi Verschelde
83b1acdc60
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Relaxes node name sanitization in gltf documents.
2021-03-09 14:54:33 +01:00
Rémi Verschelde
18bb36707f
Merge pull request #46110 from gongpha/colorbar-in-colorpicker
Add color interpolation bar on each channel in ColorPicker
2021-03-09 14:43:26 +01:00
Rémi Verschelde
ca1db9626c
Merge pull request #46670 from Shatur95/fix-enable-created-plugin
Fix enabling of created plugin
2021-03-09 13:54:17 +01:00
Kongfa Waroros
d295d53b4a Add interpolation bar on each channel in ColorPicker 2021-03-09 14:58:19 +07:00
Rémi Verschelde
b6e97c10ad i18n: Sync translations with Weblate
(cherry picked from commit f1f472439e)
2021-03-08 17:51:58 +01:00
Rémi Verschelde
14f330c95e
Merge pull request #46771 from socket220/master
pop-up usability enhancement for support-level button
2021-03-08 16:02:09 +01:00
nemerle
7bbacb5ff6 fix incorrectly connected optimize_dialog signal 2021-03-08 11:14:45 +01:00
gatalskii
efe05a166e mod: pop-up usability enhancement for support button
Now after choosing support level pop-up doesn't hide after each click
2021-03-07 22:51:40 +03:00
Hugo Locurcio
25c6acb702
Make the pagination buttons wider in the asset library browser
This makes the page number buttons easier to click.
2021-03-07 20:11:58 +01:00
Rafał Mikrut
f81ecb498b Fix crashes when manipulating nodes in editor 2021-03-07 15:14:24 +01:00
Alex Hirsch
8faeb72f10 Add additional index checks to COLLADA importer
ref #46548
2021-03-07 14:53:01 +01:00
Rémi Verschelde
05248535f7
Merge pull request #46641 from KoBeWi/unsaved_forever
Don't save unchanged script upon closing
2021-03-06 21:06:06 +01:00
kobewi
12f5a5a701 Don't save unchanged script upon closing 2021-03-06 20:17:19 +01:00
Shatur95
c26b451afe Fix enabling of created plugin 2021-03-06 15:33:52 +02:00
Pedro J. Estébanez
565796518d Fix crash on cleanup of EditorFileServer 2021-03-06 13:29:40 +01:00
Ev1lbl0w
1f0b60c47d
Fix negative VRAM values 2021-03-05 21:48:20 +00:00
jmb462
068300c7c9 Adding Raycast3D custom debug shape thickness and color 2021-03-04 11:17:26 +01:00
Rémi Verschelde
ec7053259b
Merge pull request #41437 from KoBeWi/put_it_here
Allow to create a node at specific position
2021-03-01 15:48:53 +01:00
Rémi Verschelde
c2799893f4
Merge pull request #46544 from Chaosus/tilemap_signal_fix
Check before connecting `TileMapEditor::settings_changed`
2021-03-01 11:59:11 +01:00
Rémi Verschelde
4b1887fa28
Merge pull request #46535 from asmaloney/fix-gizmo-names
Fix Node3D gizmo names
2021-03-01 09:40:54 +01:00
Yuri Roubinsky
1e7662f972 Check before connecting TileMapEditor::settings_changed 2021-03-01 10:25:33 +03:00
Andy Maloney
14c50fdb94 Fix gizmo names
Commit 5ef62e546f renamed EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name", but it wasn't done everywhere. Because EditorNode3DGizmoPlugin inherits from Resource, it was then using Resource::get_name() which resulted in null names.

Fixes godotengine/godot#46349
2021-02-28 20:52:53 -05:00
Oliver Dick
0559fc58d1 SceneTreeDock: Changed "Save Branch as Scene" to make use of Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock
- Removed Node::duplicate_and_reown method as it is not used anymore
2021-02-28 17:19:01 +01:00
kobewi
af069109be Don't check modified time if file doesn't exist 2021-02-26 23:18:50 +01:00
Rémi Verschelde
7b685a1558
Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 21:00:12 +01:00
hilfazer
1810654369 Prevent crash when clicking Mesh in MeshInstance when is scene root 2021-02-26 19:28:09 +01:00
Tomasz Chabora
8df22a03c4 Allow to create a node at specific position 2021-02-26 14:40:28 +01:00
Rémi Verschelde
7bb0d39da4
Merge pull request #46327 from hilfazer/prevent_change_type_on_foreign_nodes
Prevent 'Change Type' on nodes from a foreign scene
2021-02-26 14:37:14 +01:00
kobewi
59e1c007a7 Save ProjectSettings on editor restart 2021-02-26 13:33:08 +01:00
hilfazer
e28cc34db8 Prevent 'Change Type' on nodes from an instanced scene 2021-02-26 07:18:21 +01:00
Vedat Günel
929da94e2c Add outline to dragged guide text 2021-02-26 03:12:50 +03:00
Michael Alexsander
f2ad7c5f12 Fix heap-use-after-free in Import Defaults Editor 2021-02-25 11:50:10 -03:00
Fredia Huya-Kouadio
eda18fcc1f Update the filtering logic to properly handle directories with .gdignore files. 2021-02-24 18:40:36 -08:00
Rémi Verschelde
757c151219
Merge pull request #46394 from YeldhamDev/import_defaults_fix
Fix import selector resetting in Import Defaults Editor
2021-02-24 22:53:44 +01:00
Michael Alexsander
4837766292 Fix capitalization of checkbox in Input Map Editor 2021-02-24 16:20:39 -03:00
Michael Alexsander
881d1984cf Fix import selector resetting in Import Defaults Editor 2021-02-24 16:05:43 -03:00
trollodel
85a776ddcd Allow CollisionObject3D to show collision shape meshes
Add an editor gizmo to CollisionObject3D.
CollisionShape3D no longer shows collision shapes directly.
2021-02-24 18:50:13 +01:00
abaire
61cc1c8624 Relaxes Node naming constraints in glTF documents to match the Editor. 2021-02-24 08:22:27 -08:00
Rémi Verschelde
049d654c49
Merge pull request #46354 from reduz/importer-defaults-editor
Added Import Defaults Editor in Project Settings
2021-02-24 13:19:05 +01:00
Rémi Verschelde
6d6a4fa1cf
Merge pull request #46342 from YeldhamDev/sun_preview_enhancements
Apply minor visual enhancements to the Sun/Env Preview
2021-02-24 11:20:36 +01:00
Rémi Verschelde
da551bbf2d
Merge pull request #46133 from aaronfranke/gray
Change fallback icon for abstract nodes to have a grayed out color
2021-02-24 11:17:49 +01:00
reduz
b6fce5d750 Added Import Defaults Editor in Project Settings
-Change importer defaults in project settings.
-Ability to change them or reset them.
2021-02-23 14:18:02 -03:00
Michael Alexsander
0bc7049099 Apply minor visual enhancements to the Sun/Env Preview 2021-02-23 11:21:26 -03:00
reduz
d6a9cff8b7 Add preview Sun and Environment
* Adds both a preview sun and preview environment to the 3D editor.
* They are valid as long as a DirectionalLight3D and WorldEnvironment are not in the scene.
* If any is added to the scene, the respective preview is disabled.
* Changed WorldEnvironment to better handle multiple node versions.
* Added a function in SceneTree to get the first node in a group.
* Fixed button minimum size to also consider font height if no text is there, this broke with the TextSever PR.
2021-02-22 16:56:29 -03:00
Rémi Verschelde
29f0ab0303 i18n: Sync translations with Weblate
(cherry picked from commit d0bc914491)
2021-02-22 11:06:33 +01:00
Rémi Verschelde
51d68919ff
Merge pull request #46263 from dalexeev/fix-help-shortcut-2
Fix "editor/editor_help" shortcut (again)
2021-02-22 10:37:15 +01:00
hilfazer
442e550114 Prevent selecting hidden nodes in 3D and Canvas Item editors 2021-02-21 11:58:31 +01:00
Yuri Roubinsky
fe3051fcce Added Comment node to Visual Shaders 2021-02-21 12:40:17 +03:00
Danil Alexeev
c6435e1d47 Fix "editor/editor_help" shortcut (again) 2021-02-21 00:15:26 +03:00
Rémi Verschelde
dc1ae06557
Merge pull request #44864 from Calinou/editor-array-dictionary-increase-page-size
Increase the page size for array/dictionary editors to 20
2021-02-19 19:53:35 +01:00
Rémi Verschelde
04cb7e638c
Merge pull request #46191 from reduz/refactor-process-mode
Refactor Process Mode
2021-02-19 13:46:50 +01:00
Rémi Verschelde
13303dd56d
Merge pull request #46216 from Chaosus/fix_scenetree_timeout
Fix connecting signal to `SceneTreeEditor::update_timer`
2021-02-19 13:39:50 +01:00
Yuri Roubinsky
a82d231e06 Fix SceneTreeEditor::update_timer - timeout signal 2021-02-19 14:58:18 +03:00
Eric M
8d9256e13c Added Built-in Action editor to Editor Settings dialog.
Built-in actions can now be edited for the Editor too.
Also added usage of the new Event confifiguration dialog to for better UX.
2021-02-19 19:36:42 +10:00
Eric M
3db45ff198 New ActionMapEditor to replace InputMapEditor. Used in ProjectSettings.
Renamed to ActionMapEditor as it is more generic and can be used for more than just the InputMapEditor if required.
This also includes a new Event Configuration dialog (previously "Press A key...") which can be used to create and edit InputEvents for any use - like the Project Settings input map, or the Editor Settings shortcuts.
2021-02-19 19:36:42 +10:00
Rémi Verschelde
aeea4280a0
Merge pull request #38994 from nikibobi/fix-file-dialog-favorite
Fix file dialog filename cleared when selecting favorites
2021-02-19 09:46:17 +01:00
reduz
083aa9b95e Refactor Process Mode
Implements https://github.com/godotengine/godot-proposals/issues/1835#issuecomment-727186192

* PauseMode is now ProcessMode, containing the following states:
	```
	PROCESS_MODE_INHERIT, // same as parent node
	PROCESS_MODE_NORMAL, // process only if not paused
	PROCESS_MODE_PAUSE_ONLY, // process only if paused
	PROCESS_MODE_ALWAYS, // process always
	PROCESS_MODE_DISABLED, // never process
	```
* NOTIFICATION_PAUSED and NOTIFICATION_UNPAUSED are received effectively when the node is paused and unpaused (not any longer when pause mode is set in SceneTree).
* Renamed some nodes that used ProcessMode/process_mode to specify a callback type to ProcessCallback to avoid clashes.
2021-02-18 20:39:55 -03:00
Rémi Verschelde
310496a89f
Merge pull request #45617 from RandomShaper/modernize_atomics
Modernize atomics (and fix `volatile`)
2021-02-18 19:40:31 +01:00
Pedro J. Estébanez
8e128726f0 Modernize atomics
- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile bool` by the new `SafeFlag`
- Platform-specific implementations no longer needed

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 17:12:46 +01:00
Eric M
49714b0963 Removed hardcoded shortcuts from /scene and converted to input actions
This removes hardcoded actions from things like LineEdit and TextEdit.

Previously, things like copy, paste, etc were all hardcoded to Ctrl+C, Ctrl+V, etc. They could not be changed. This allows the possibility of them being changed, by making them use the action map. This has the added benefit of greatly simplifying the input handling logic in those controls. The logic which was previously in a huge and hard to follow switch statement has been extracted to individual methods.
2021-02-18 16:22:51 +01:00
Eric M
074f53563d Added ability to override built-in actions for the editor
This adds the ability to add overrides for built-in actions (i.e. ui_*) in the editor. Also added a number of additional built-in actions for various text-related actions, gui-generic actions (like copy and paste) and graph-related actions (duplicate nodes), etc. Moved the definition of input actions to input_map, rather than in project_settings so the editor can make use of these actions as well.
2021-02-18 16:22:50 +01:00
reduz
64140eaf42 Reorganize Project Settings
-Advanced Settings toggle also hides advanced properties when disabled
-Simplified Advanced Bar (errors were just plain redundant)
-Reorganized rendering quality settings.
-Reorganized miscelaneous settings for clean up.
2021-02-18 11:23:34 -03:00
Rémi Verschelde
72f74eb29e
Merge pull request #45943 from KoBeWi/YEEEET
Remove Merge From Scene
2021-02-18 15:15:19 +01:00
Rémi Verschelde
4fe0f1161e
Merge pull request #46159 from gongpha/jr-_-fix-function-binding
Fixes function bindings
2021-02-18 13:25:09 +01:00
Rémi Verschelde
bdf3c578ff
Merge pull request #45950 from KoBeWi/naughty_resources
Fix internal resource detecting when pasting nodes
2021-02-18 12:05:54 +01:00
Kongfa Waroros
efc1eba974 Fixes function bindings 2021-02-18 14:47:06 +07:00
Aaron Franke
0efbd13d8a
Change fallback icon for abstract nodes to have a grayed out color 2021-02-17 13:06:03 -05:00
Rémi Verschelde
7f63d6e848
Merge pull request #46105 from Calinou/assetlib-retry-button-only-failure
Only display the assetlib Retry button if the download failed
2021-02-17 08:10:27 +01:00
Hugo Locurcio
508011a57f
Only display the assetlib Retry button if the download failed 2021-02-17 02:00:22 +01:00
Aaron Franke
7d9ad2b845
Use Vector3.UP as a default value for look_at's up vector 2021-02-16 18:33:23 -05:00
Rémi Verschelde
cb64f2d96b
i18n: Sync translations with Weblate
(cherry picked from commit 7d921c1d53)
2021-02-16 14:54:45 +01:00
Rémi Verschelde
c6c8f22fbe
Merge pull request #46072 from Calinou/add-gpu-particle-attractor-collision-icons
Add icons for the new GPU particle attractor and collision nodes
2021-02-16 12:20:50 +01:00
Hugo Locurcio
7279b4ee35
Add icons for the new GPU particle attractor and collision nodes 2021-02-15 22:15:48 +01:00
Eric M
26c29cc0d7 Improved PopupMenu visuals. Removed x-y margin, made it 'padding' instead. 2021-02-15 15:45:25 +10:00
Pedro J. Estébanez
20f48f0105 Fix SceneTreeEditor::_update_tree() binding 2021-02-14 22:32:42 +01:00
Rémi Verschelde
fc5e9828b4
Merge pull request #44071 from dalexeev/editor-about-logo
Change logo in the About dialog box (return Godot's teeth)
2021-02-14 17:37:26 +01:00
Rémi Verschelde
4a41367949
Merge pull request #42784 from mujpao/search-results-font-size-4.0
Make search results font follow code editor font
2021-02-14 17:28:11 +01:00
Danil Alexeev
c553ca54d5 Change logo in the About dialog box (return Godot's teeth) 2021-02-14 18:50:05 +03:00
Rémi Verschelde
b21f854b7f
Merge pull request #45910 from Ansraer/default-scale-highres-monitor
Adjust auto scale on 4k monitors to 150%
2021-02-14 12:54:04 +01:00
Rémi Verschelde
ff9cd8d374
Merge pull request #45968 from KoBeWi/do_not_SAVE
Don't save project settings when not necessary
2021-02-14 11:04:16 +01:00
reduz
288540a690 Fix editor always redrawing
-Only update rendering settings when project settings change
-Fixes the update spinner (and editor rendering) updating all the time.
-Added a "project_settings_changed" signal to EditorNode and EditorPlugin
2021-02-13 14:57:28 -03:00
kobewi
4db47eb32e Don't save project settings when not necessary 2021-02-13 18:51:48 +01:00
kobewi
6146d95a9d Fix internal resource detecting when pasting nodes 2021-02-13 02:57:29 +01:00
Juan Linietsky
f0951537a4
Merge pull request #45924 from reduz/icon-saturation
Add ability to change Icon Saturation
2021-02-12 22:55:42 -03:00
kobewi
6b4faa355c Remove Merge From Scene 2021-02-13 01:35:03 +01:00
Rémi Verschelde
e7ab3a4132
Merge pull request #34892 from KoBeWi/copy-pasta_v7
Yet another node copy-paste PR
2021-02-12 23:16:31 +01:00
Rémi Verschelde
5011a22731
Merge pull request #45932 from goostengine/sprite-convert-compressed
Fix sprite editor conversion tools to handle compressed textures
2021-02-12 23:11:51 +01:00
kobewi
36494e8526 Duplicate resources pasted to other scenes 2021-02-12 22:38:38 +01:00
Andrii Doroshenko (Xrayez)
1cd7a16c10 Fix sprite editor conversion tools to handle compressed textures 2021-02-12 21:42:07 +02:00
reduz
28537d8c84 Fix LineEdit minimum width
-Changed theme setting name to make more sense of what it does
-Reduced amount of minimum characters, so minimum size is smaller.
2021-02-12 17:04:38 +01:00
Hugo Locurcio
d97d65b184
Increase the page size for array/dictionary editors to 20
With smaller arrays/dictionaries, this makes it possible to view all of
an array/dictionary's items on a single page.

Larger values could be used, but make switching between node selections
quite slow, especially on low-end CPUs. They could also be problematic
with complex resource inspectors for arrays/dictionaries that contain
Resources.

This closes https://github.com/godotengine/godot-proposals/issues/2058.
2021-02-12 17:03:00 +01:00
reduz
5ae9051771 Add ability to change Icon Saturation
-Allows for more theme freedom
-Allows for entirely B&W themes.
2021-02-12 12:16:37 -03:00
reduz
b9b68b755c Improved Inspector Sub-Resource Editing
-Better margins
-Colors to delimit subresources better.
2021-02-12 09:31:47 -03:00
Rémi Verschelde
d3867b2dab
Merge pull request #45785 from Calinou/project-manager-add-loading-text
Display loading text while the project manager is loading
2021-02-12 13:01:17 +01:00
Ansraer
466cf0b466 Adjust auto scale on high res displays 2021-02-12 01:12:25 +01:00
reduz
f8d03b98e7 Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11 15:44:28 -03:00
reduz
1aa2823fa3 Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
2021-02-10 19:31:24 -03:00
Rémi Verschelde
e8f73124a7
Merge pull request #45845 from qarmin/cppcheck_scene_2
Initialize class variables with default values in scene/ [2/2]
2021-02-10 20:06:12 +01:00
Rémi Verschelde
b1c60c757f
Merge pull request #31747 from KoBeWi/scene_stalking
Detect external modification of scenes
2021-02-10 14:31:29 +01:00
Tomasz Chabora
abe548d76d Add node copy-paste 2021-02-09 20:53:06 +01:00
Rafał Mikrut
7961a1dea3 Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
Michael Alexsander
cf9d5cec22 Make FileSystem dock set its path to the base folder of files after changes 2021-02-09 12:57:36 -03:00
kobewi
c390c82014 Detect external modification of project.godot 2021-02-09 14:44:44 +01:00
Rémi Verschelde
df9c98e107
Merge pull request #45812 from RandomShaper/keep_selected_visible
Keep selected node visible after filter change
2021-02-09 10:43:21 +01:00
Rémi Verschelde
5f23fcf847
Merge pull request #45713 from KoBeWi/1000_unmasked
Make Rect2 properties show in 2x2 layout
2021-02-08 22:30:23 +01:00
Pedro J. Estébanez
ef062b1c37 Keep selected node visible after filter change
(Implemented both for the local and remote scene tree docks.)
2021-02-08 02:19:14 +01:00
Hugo Locurcio
8be51252f6
Display loading text while the project manager is loading
This hints the user that the project manager is currently busy
loading the project. This is important for the HTML5 editor as the
current feedback isn't very obvious.

This also removes the unused `_exit_dialog` function.
2021-02-07 02:04:10 +01:00
reduz
8faf23b52b Simplify Volumetric Fog
-Always use temporal reproject, it just loos way better than any other filter.
-By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance.
-Disadvantage of temporal reproject is update latency so..
-Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency.
2021-02-06 15:08:21 -03:00
Rémi Verschelde
3de411cb83 i18n: Sync translations with Weblate
(cherry picked from commit 84e356d720)
2021-02-05 10:45:34 +01:00
Rémi Verschelde
d93f75fae5
Merge pull request #45698 from KoBeWi/callables_are_love_callables_are_life
Change sort_custom/bsearch_custom to use Callables
2021-02-05 09:30:19 +01:00
kobewi
962610bbaa Make Rect2 properties show in 2x2 layout 2021-02-04 20:53:29 +01:00
Rémi Verschelde
779dc76130
Merge pull request #45696 from YeldhamDev/texregion_margin_snap
Make margins obey the snap option in the TextureRegion editor
2021-02-04 19:33:30 +01:00
Danil Alexeev
2105b6a070 Fix "editor/editor_help" shortcut overwriting when restarting editor 2021-02-04 18:21:29 +03:00
kobewi
fb83d905da Change sort_custom/bsearch_custom to use Callables 2021-02-04 14:37:52 +01:00
Michael Alexsander
2d4cda89e1 Make margins obey the snap option in the TextureRegion editor 2021-02-03 22:44:17 -03:00
Fabio Alessandrelli
9db7e07d5a Import zip via drag and drop in project manager.
Dropping a single ZIP file in the project manager will now prompt the
import dialog.
2021-02-03 18:59:54 +01:00
Rémi Verschelde
6ae97bfdda
Merge pull request #45669 from MrMinimal/master
Fix swapped front/rear view
2021-02-02 23:40:58 +01:00
Aaron Franke
ee798c4f49
Move project-specific editor data into res://.godot/editor 2021-02-02 14:14:37 -05:00
Tom Langwaldt
f995d6cd17
Fix swapped front/rear view 2021-02-02 19:44:38 +01:00
Rémi Verschelde
9620c1ce61
Merge pull request #45659 from Chaosus/vs_fix_preview
Fix port previews for uniforms in visual shaders
2021-02-02 16:58:11 +01:00
Rémi Verschelde
ea1e26f312
Merge pull request #45648 from Kanabenki/check-project-manager-dirs
Check default project and autoscan directories exist on project manager startup
2021-02-02 13:12:12 +01:00
Kanabenki
58be3c069a Check default project and autoscan directories exist on project manager startup 2021-02-02 12:55:11 +01:00
Yuri Roubinsky
ee3b51250a Fix port previews for uniforms in visual shaders 2021-02-02 13:41:05 +03:00
Rémi Verschelde
b24c24f64b
Merge pull request #45594 from JFonS/improve_3d_grid
3D editor grid improvements
2021-02-01 23:18:24 +01:00
jfons
73e62dffb9 3D editor grid improvements
This commit adds a view-dependant fade to the 3D viewport grid. It fades out
at steep view angles to hide the solid regions that appear far from the camera.
I also included a fade to hide the grid borders.

I added some improvements to the dynamic grid when the camera is in orthogonal mode.
It properly handles zoom now, and the grid center is now set to the intersection point
between the grid plane and the camera forward ray, keeping the grid
always visible.
2021-02-01 22:19:54 +01:00
Rémi Verschelde
d2e1216504
Merge pull request #37547 from aaronfranke/tau
Use Math_TAU and deg2rad/etc in more places and optimize code
2021-02-01 20:55:25 +01:00
Rémi Verschelde
35a8d0c8ff
Merge pull request #45561 from Calinou/fix-export-no-tmpdir
Create the temporary PCK export directory if it doesn't exist
2021-02-01 20:48:56 +01:00
Rémi Verschelde
2d134b6ddd
Merge pull request #45596 from Calinou/editor-add-viewport-resolution
Add viewport resolution to the 3D editor's View Information pane
2021-02-01 20:43:34 +01:00
Hugo Locurcio
04cbfbe6b2
Make the Open Project Folder button more visible in the project manager
This closes https://github.com/godotengine/godot-proposals/issues/619.
2021-02-01 20:04:01 +01:00
Rémi Verschelde
8b946066bb
Merge pull request #45620 from nathanfranke/improve-editor-inspecter
Simplify Script Variables Population
2021-02-01 15:28:26 +01:00
Rémi Verschelde
d811f86102
Merge pull request #45281 from Chaosus/vs_unify
Unified several visual shader nodes
2021-02-01 08:56:03 +01:00
Rémi Verschelde
fe217efa2c
Merge pull request #45506 from Chaosus/vs_connection_fix
Attempt to connect to first correct port on dragging in visual shader
2021-02-01 08:55:06 +01:00
Nathan Franke
5a3af1bc7d
Simplify Script Variables Population 2021-01-31 19:14:26 -06:00
Rémi Verschelde
5525cd85c6
Merge pull request #45315 from RandomShaper/modernize_thread
Modernize Thread
2021-01-31 15:24:56 +01:00
Hugo Locurcio
85ed695836
Add viewport resolution to the 3D editor's View Information pane 2021-01-31 00:21:36 +01:00
Hugo Locurcio
42ef79b826
Create the temporary PCK export directory if it doesn't exist
This closes #45560.
2021-01-30 00:51:56 +01:00
Rémi Verschelde
1da4215841
Merge pull request #43223 from KoBeWi/dedit
Disable active editors when node gets deselected
2021-01-29 12:29:15 +01:00
Rémi Verschelde
e856c5593b
Merge pull request #43222 from KoBeWi/sub_editor_oblivion
Remove unused get_subeditor() method
2021-01-29 12:28:55 +01:00
Pedro J. Estébanez
99fe462452 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
Aaron Franke
e829b7aee4
Unify URI encoding/decoding and add to C#
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28 07:45:01 -05:00
Yuri Roubinsky
3927066cac Attempt to connect to first correct port on dragging in visual shader 2021-01-27 17:34:43 +03:00
Rémi Verschelde
1f5669d8d4
Merge pull request #44799 from RevoluPowered/fbx-fix-zero-scaling
mesh indexing failing with small scale values
2021-01-26 22:35:11 +01:00
Rémi Verschelde
1f5d6eb13a
i18n: Sync translations with Weblate
(cherry picked from commit 3f3130648a)
2021-01-26 22:12:27 +01:00
Gordon MacPherson
86c7faa169 Fix zero scaling and material mappings being mapped to wrong fields
- fixes scale values of 0.0013 (det == 0.00004) not rendering, they should render even at small values, but not at zero like the editor grid plugin supplies zero exactly.
- fixes node_3d_editor_plugin visibility bug when scale is zero
- fix culling with small scaling values - which are still valid to be rendered like 0.00004

note: grid is still not fixed, it has det == 0 issues but this fixes one of them.
2021-01-26 19:48:18 +00:00
Rémi Verschelde
9c50d0ee0a
Merge pull request #44887 from gongpha/crash!-on-expand-or-collapse-folder-in-filesystem-tree
Fix crash on FileSystemDock's tree when trying to collapse or expand folder
2021-01-26 15:32:15 +01:00
Rémi Verschelde
7601ccb0f1
Merge pull request #45202 from aaronfranke/assetlib-url
Move the Asset Library API URLs to the Editor Settings
2021-01-26 15:25:53 +01:00
Rémi Verschelde
f6af5b6eac
Merge pull request #45233 from YeldhamDev/filedock_path_fix
Update path in the FileSystem dock after doing file operations
2021-01-26 15:24:35 +01:00
Rémi Verschelde
268f32bada
Merge pull request #45226 from Chaosus/vs_expression_port
Auto-creates a port in visual shader expression on dragging from (and to)
2021-01-26 12:50:40 +01:00
Rémi Verschelde
ad0f1c6670
Merge pull request #45359 from mrushyendra/export_pckzip
Make use of export path when exporting PCK/ZIP
2021-01-26 00:53:19 +01:00
Rémi Verschelde
887d3ee733
Merge pull request #43875 from addmix/create-physical-skeleton-collider-fix
Create physical skeleton collider orientation fix
2021-01-26 00:35:23 +01:00