Rémi Verschelde
3bd3462d61
Merge pull request #32496 from bitstopper/master
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Fixes broken CPUParticles2D AtlasTextures usage
2020-02-07 21:12:19 +01:00
Rémi Verschelde
da411d1625
Workaround WebM playback bug after AudioServer latency fixes
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af9bb0ea15
fixed AudioServer's
`get_output_delay()` (which used to always return 0) while renaming it
to `get_output_latency()`. It now returns the latency from the
AudioDriver, which can be non-0.
While this was a clear bugfix, it broke playback for WebM files without
audio track. It seems like the playback code, even though it queried
the output delay to calculate a time compensation, was designed to work
even though the delay value was actually bogus. Now that it's correct,
it's not working.
As a workaround we comment out uses of the output latency, restoring
the behavior of Godot 3.1.
This code should still be reviewed by someone more versed in video
playback and fixed to properly account for the non-0 driver latency.
Fixes #35760 .
2020-02-07 21:01:05 +01:00
Rémi Verschelde
cdce912de7
Merge pull request #35986 from Chaosus/shader_index
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Allow non-constants for indexing builtin types in shaders
2020-02-07 20:45:57 +01:00
Rémi Verschelde
6b42d83ff1
Merge pull request #35950 from Chaosus/vs_scalar_uniform_range
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Implemented hint_range for VisualShaderNodeScalarUniform
2020-02-07 20:45:40 +01:00
Rémi Verschelde
a4b8dbdc0b
Merge pull request #35142 from clayjohn/GLES2-add-3d-textures
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Add support for 3D textures to GLES2
2020-02-07 18:36:24 +01:00
Rémi Verschelde
3fba20141b
Merge pull request #35925 from seenloitering/doc-Skeleton2D
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Add documentation for Skeleton2D
2020-02-07 17:44:14 +01:00
Yuri Roubinsky
8469a383ec
Allow non-constants for indexing builtin types in shaders
2020-02-07 18:41:26 +03:00
Yuri Roubinsky
df92446950
Merge pull request #35983 from Chaosus/fix_shader_crash
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Prevent shader crash if invalid builtin used after array member accessor
2020-02-07 17:54:13 +03:00
Yuri Roubinsky
22ad83edae
Implemented hint_range for VisualShaderNodeScalarUniform
2020-02-07 17:04:24 +03:00
Rémi Verschelde
4e2dbb1bc0
SCons: Split libmodules.a in folder-based libs
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This removes the need for the hacky split_libmodules logic on Windows,
since all libs are now of manageable size.
2020-02-07 14:19:51 +01:00
Rémi Verschelde
7711e9f93b
Merge pull request #35963 from akien-mga/scons-modules-enabled-header
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SCons: Refactor module defines into a generated header, cleanup
2020-02-07 14:19:32 +01:00
Yuri Roubinsky
3a70566b15
Prevent shader crash if invalid builtin used after array member accessor
2020-02-07 15:21:15 +03:00
Rémi Verschelde
f3726ee994
Use modules_enabled.gen.h to improve inter dependency checks
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- Fix build with gdscript module disabled. Fixes #31011 .
- Remove unused `gdscript` compile option.
- Fix build with regex module disabled.
- Fix ImageLoaderSVG to forward declare thirdparty structs.
2020-02-07 11:50:40 +01:00
Rémi Verschelde
b7297fb39c
SCons: Generate header with info on which modules are enabled
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We already had `MODULE_*_ENABLED` defines but only in the modules
environment, and a few custom `*_ENABLED` defines in the main env
when we needed the information in core.
Now this is defined in a single header which can be included in the
files that need this information.
2020-02-07 11:31:37 +01:00
Rémi Verschelde
00f46452b0
Merge pull request #35979 from akien-mga/fix-graphnode-mouse-filter-35978
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GraphEdit: Fix regression with GraphNode mouse filter
2020-02-07 11:04:28 +01:00
Rémi Verschelde
e18c65634f
GraphEdit: Fix regression with GraphNode mouse filter
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PR #35068 made Container (which GraphNode inherits) default to
MOUSE_FILTER_PASS, so I removed the manual override, but it turns out
that GraphNode's constructor still overrides it to MOUSE_FILTER_STOP.
Another fix could be to remove the STOP in the constructor, but I don't
know if it's there for a specific reason (e.g. to have GraphNodes STOP
by default, but PASS in a specific case).
Fixes #35978 .
2020-02-07 10:09:44 +01:00
MCrafterzz
812fea7ccd
Changed transformation handles y arrow to match positive y
2020-02-07 09:07:46 +01:00
Rémi Verschelde
642de8e789
Merge pull request #35974 from timothyqiu/list-docs
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Completes doc for ItemList and Tree
2020-02-07 08:31:23 +01:00
Rémi Verschelde
cf462d7eca
Merge pull request #35969 from muiroc/js_builderr
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Fix javascript platform build
2020-02-07 08:22:19 +01:00
Haoyu Qiu
7a41c44be2
Completes doc for ItemList and Tree
2020-02-07 12:52:53 +08:00
muiroc
e563b47dbe
Fix javascript platform build
2020-02-07 01:46:15 +01:00
Yuri Roubinsky
d9b39abbeb
Fixed Grammer
2020-02-06 22:00:48 +02:00
Rémi Verschelde
195655a995
Merge pull request #35959 from Anutrix/removeTheLastERR_PRINTS
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Remove the last ERR_PRINTS that was missed by #33391
2020-02-06 20:12:50 +01:00
unknown
4aac44f173
Remove the last ERR_PRINTS that was missed by #33391
2020-02-07 00:15:46 +05:30
unknown
88da49beee
Added LGTM Alert Badge
2020-02-06 23:29:54 +05:30
Yuri Roubinsky
0812f991f0
Merge pull request #35952 from Chaosus/shader_editor_enchance
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Few enchancements for shader editor
2020-02-06 19:52:01 +03:00
Fabio Alessandrelli
e85330231c
Fix UPNP on windows after #30205 .
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The problem could be related to different byte ordering when copying
the interface address over the binding address.
2020-02-06 16:26:02 +01:00
Yuri Roubinsky
24368206ca
Few enchancements for shader editor
2020-02-06 17:50:12 +03:00
Rémi Verschelde
f003b3efaa
Merge pull request #35068 from akien-mga/containers-mouse-filter-pass
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Use MOUSE_FILTER_PASS for all containers
2020-02-06 12:23:39 +01:00
Rémi Verschelde
d705f78098
Merge pull request #35933 from akien-mga/obsolete-dockerfile
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Drop obsolete Dockerfile, we now have official build containers
2020-02-06 12:22:07 +01:00
Rémi Verschelde
40d1b0bfdb
Merge pull request #35906 from muiroc/anim_node_value_bug
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Pass missing args in AnimationNode script calls
2020-02-06 11:38:31 +01:00
Rémi Verschelde
f5fa2b41df
Merge pull request #35892 from Calinou/project-manager-allow-hidden-files
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Allow existing hidden files/directories when creating a new project
2020-02-06 11:21:17 +01:00
Rémi Verschelde
d0e90cf07a
Merge pull request #35749 from Chaosus/vst_fix_constants
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Fix GlobalConstant/BasicTypeConstant return type in visual scripts
2020-02-06 11:19:08 +01:00
Rémi Verschelde
e92ab159e6
Merge pull request #35727 from Calinou/profiler-set-background-color
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Use the editor background color for the profiler graph
2020-02-06 11:13:57 +01:00
Rémi Verschelde
6aaff5dc68
Merge pull request #35731 from timothyqiu/texture-region-gestures
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Adds pan and zoom gestures to TextureRegion editor
2020-02-06 11:12:34 +01:00
Rémi Verschelde
17ce184921
Merge pull request #35886 from doot24/fix_#35871
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Fixed Godot not recognising 150x150 icon for uwp export #35871
2020-02-06 10:31:31 +01:00
Rémi Verschelde
f120acceb8
Merge pull request #35887 from dankan1890/quick_fix
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Fixed String::humanize_size crash.
2020-02-06 10:29:00 +01:00
Rémi Verschelde
449656bcbb
Merge pull request #35867 from timothyqiu/path-update
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Updates Path2D in debugging if navigation is visible
2020-02-06 10:23:31 +01:00
Rémi Verschelde
309d9ecf68
Merge pull request #35938 from Calinou/export-android-remove-progress
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Remove per-file progress reporting when exporting to Android
2020-02-06 10:00:16 +01:00
Rémi Verschelde
27926053f7
Merge pull request #35939 from timothyqiu/project-icon
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Centers project icon vertically in project list
2020-02-06 08:47:40 +01:00
Haoyu Qiu
c1011178c0
Centers icon vertically in project list
2020-02-06 10:56:43 +08:00
Hugo Locurcio
2dd3a01d11
Remove per-file progress reporting when exporting to Android
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Calling `step()` on EditorProgress too often will slow down the
rest of the editor, so it's best avoided. This is also more consistent
with other exporters, as most of them don't report per-file progress
either.
Exporting a 2D project with ~1,100 files to Android now takes
about 10 seconds from a debug editor build instead of 65 seconds.
This closes #30850 .
2020-02-05 22:24:39 +01:00
Rémi Verschelde
c358399f81
Merge pull request #35911 from clayjohn/DOCS-misc3
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Finish documenting BakedLightmap and TextureLayered
2020-02-05 21:05:34 +01:00
Hugo Locurcio
c695751654
Improve icons in the Input Map editor
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- Add a disabled icon for built-in inputs with a tooltip explaining
why they can't be removed. This also makes the Add button's horizontal
position consistent between built-in and custom inputs.
- Fade out input event icons slightly to make them easier to distinguish
from action icons.
- Remove unnecessary punctuation from mouse button and joypad event
descriptions.
2020-02-05 18:22:47 +01:00
clayjohn
5643bc71f7
Finish documenting BakedLightmap and TextureLayered
2020-02-05 08:13:34 -08:00
Rémi Verschelde
dc9774b17b
Merge pull request #32959 from georgwacker/control-node-anim-fix
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Fix control node transform animation jitter with pivot offset
2020-02-05 17:06:49 +01:00
Rémi Verschelde
0317d49951
Merge pull request #35807 from Calinou/improve-doc-status-output
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Improve the `doc_status.py` console output
2020-02-05 16:59:16 +01:00
Rémi Verschelde
ecbd55ff5e
Merge pull request #35723 from Calinou/improve-contributing-guide
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Improve `CONTRIBUTING.md` and update it to follow recent changes
2020-02-05 16:58:35 +01:00
Rémi Verschelde
9576ba8cdc
Drop obsolete Dockerfile, we now have official build containers
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Cf. https://github.com/godotengine/build-containers
A user-friendly tool using those containers will soon be released and
documented.
2020-02-05 16:53:20 +01:00
Rémi Verschelde
2af3fb97f4
Merge pull request #35908 from YeldhamDev/tileset_hide_properties
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Hide TileSet's properties from the inspector
2020-02-05 16:48:11 +01:00