Rémi Verschelde
4b6e9f3157
Merge pull request #46991 from madmiraal/rename-invert-reverse
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Rename Array.invert() to Array.reverse()
2021-04-01 13:32:22 +02:00
Rémi Verschelde
737f09895d
Merge pull request #47131 from vnen/gdscript-export-fix
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Fix a few issues with @export in GDScript
2021-03-30 15:12:04 +02:00
Rémi Verschelde
7c14e987b4
Merge pull request #47492 from vnen/gdscript-typed-arrays
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GDScript: Fix array type check on constants
2021-03-30 14:37:42 +02:00
George Marques
5d9585d83b
GDScript: Fix array type check on constants
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They mistakenly pointing to the wrong union member (variable instead of
constant).
2021-03-30 09:09:13 -03:00
George Marques
2b9be53243
GDScript: Implement export of typed arrays
2021-03-30 08:29:38 -03:00
George Marques
160c260495
GDScript: Allow export of enum variables
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Also fix the enum type in variables to be integer.
2021-03-30 08:29:38 -03:00
George Marques
3e4ecd9669
GDScript: Show error on invalid initializer expression
2021-03-30 08:29:38 -03:00
George Marques
577a17980d
Move GDSript annotation application after type-checking
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This ensures that annotations that rely on the datatype (such as
@export) can validated it timely, allowing compound expressions instead
of only literal values.
2021-03-30 08:29:36 -03:00
Rémi Verschelde
aba03110ba
Merge pull request #46830 from vnen/gdscript-typed-arrays
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GDScript typed arrays
2021-03-29 16:47:38 +02:00
George Marques
85e316a5d5
Add typed arrays to GDScript
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- Use `Array[type]` for type-hints. e.g.:
`var array: Array[int] = [1, 2, 3]`
- Array literals are typed if their storage is typed (variable
asssignment of as argument in function all). Otherwise they are
untyped.
2021-03-29 10:45:48 -03:00
Rémi Verschelde
eeba8d63f8
Merge pull request #44398 from RevoluPowered/unit-tests-for-export-templates
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Add unit tests for export templates
2021-03-23 00:42:29 +01:00
Gordon MacPherson
6b4ff3b44b
Add unit tests for export templates
2021-03-22 18:57:08 +00:00
Marcel Admiraal
755c70b871
Rename Array.invert() to Array.reverse()
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Does the same internally for List and Vector<>, which includes all
PackedArray types.
2021-03-21 10:20:08 +00:00
Alex Hirsch
d7ac5ba1c6
Fix missing quote in multiline GDScript string
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fix #47117
2021-03-19 01:24:18 +01:00
Rémi Verschelde
6edb0a75ab
Merge pull request #46936 from DavidSichma/match_temp_header
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Fixed match test expression for temporaries
2021-03-14 15:46:53 +01:00
David Sichma
762bb5843b
Fixed match test expression for temporaries
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Fixed that a potentially popped temporary was used for the value in
match statements.
2021-03-12 15:04:45 +01:00
Anshul7sp1
91181c2086
Fixes small typos and grammar correction
2021-03-12 19:05:16 +05:30
Gilles Roudière
ba1344408f
Implement Navigation layers
2021-03-10 11:23:06 +01:00
Johannes
982a0ac348
Fix GDScript Tokenizer being very strict about the number of underscores
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You can use multiple underscores in one number, just not two of them
together.
2021-03-06 01:57:37 +01:00
David Sichma
66a5002750
Fixed match for expression pattern
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equality comparison now writes to right target address
2021-03-02 19:18:29 +01:00
George Marques
16e88f99e2
Merge pull request #42029 from ThakeeNathees/export-type-infer-bug-fix
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GDScript export array/dictionary type infer bug fix
2021-03-02 12:14:57 -03:00
Rémi Verschelde
d86369b590
Merge pull request #46559 from asmaloney/fix-code-completion
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Script editor: Fix two special cases not being checked in code completion
2021-03-02 15:39:13 +01:00
Rémi Verschelde
75bfb016f2
Merge pull request #41897 from strank/not-in-conditional-done
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Add a "not in" operator to GDScript.
2021-03-02 15:16:52 +01:00
Andy Maloney
4e89cb330b
[script editor] Fix two special cases not being checked in code completion
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When this code was changed for 4.0, a "break" statement inside a for loop in 3.x was changed to "return".
This means that the two special cases (autoloads and input actions) are never checked.
Removing the return lets these work properly in the editor.
(Also reorder conditionals to short-circuit and avoid expensive methods.)
2021-03-01 09:39:03 -05:00
Rémi Verschelde
b7b70004bc
Merge pull request #46379 from ThakeeNathees/signal-idf-not-found-fix
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GDScript: False positive "Identifier not found" error on signals fixed
2021-02-25 22:30:22 +01:00
Rémi Verschelde
ee5ea64e83
Merge pull request #40276 from Taywee/master
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remove invalid codeLensProvider value from lsp
2021-02-25 17:26:26 +01:00
Thakee Nathees
9869522e6a
false positive "Identifier not found" error or signals fixed
2021-02-24 19:34:01 +05:30
Vignesh1-art
a5d931033e
Fixed Invalid function bindings #46135
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Fixed GDScriptLanguageProtocol::notify_client - have 3 arguments, but only 2 are binded
2021-02-18 11:12:54 +05:30
reduz
f8d03b98e7
Improve resource load cache
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-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11 15:44:28 -03:00
Rafał Mikrut
f7209b459b
Initialize class/struct variables with default values in modules/
2021-02-08 10:57:18 +01:00
Rémi Verschelde
5525cd85c6
Merge pull request #45315 from RandomShaper/modernize_thread
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Modernize Thread
2021-01-31 15:24:56 +01:00
Pedro J. Estébanez
99fe462452
Modernize Thread
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- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
Aaron Franke
e829b7aee4
Unify URI encoding/decoding and add to C#
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http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28 07:45:01 -05:00
Lucas Van Mol
749d0c708c
Fix highlight color for class attributes that are also keywords
2021-01-26 15:17:18 +01:00
Rémi Verschelde
51992250e6
Merge pull request #43176 from mateosss/crash-uninit-const
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Fix crash by adding nullcheck for uninitialized constants
2021-01-11 14:00:54 +01:00
Rémi Verschelde
6d48943768
Merge pull request #43980 from gvekan/fix-missing-function-hints
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Fix missing function hints
2021-01-11 13:54:22 +01:00
Rémi Verschelde
c17413f159
Merge pull request #44104 from nekomatata/coroutine-await-fix
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Fix error when calling coroutine with await in _ready
2021-01-11 13:54:04 +01:00
Rémi Verschelde
813bdb4941
Merge pull request #44005 from RandomShaper/gds_needless_check
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Remove useless check in GDScript
2021-01-11 13:53:52 +01:00
Rémi Verschelde
3e9a40cdc0
Merge pull request #44604 from lyuma/gdscript_dictionary_crash
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GDScript: Fix crash when iterating through empty dictionary.
2021-01-11 13:53:12 +01:00
Rémi Verschelde
8363c44265
Merge pull request #44719 from ThakeeNathees/assert-argument-bug-fixed
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GDScript assert message parsing bug fixed
2021-01-11 13:51:44 +01:00
Rémi Verschelde
a2021588ca
Merge pull request #44672 from ThakeeNathees/array-dict-const-fold-bug-fix
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Array/Dictionary marked as not safe to const fold
2021-01-11 13:51:31 +01:00
Rémi Verschelde
bcfb698fb4
Merge pull request #44818 from ThakeeNathees/const-crash-fix
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GDScript crash at incomplete const bug fix
2021-01-11 13:51:18 +01:00
Rémi Verschelde
aaf6725150
Merge pull request #44889 from ThakeeNathees/builtin-invalid-call-crash-fix
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GDScript invalid method call on built-in crash fix
2021-01-11 13:51:07 +01:00
Rémi Verschelde
0dba21a4d1
Merge pull request #45076 from ThakeeNathees/gdscript-operator-precedence-bug-fix
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GDScript operator `+` `-` precedence bug fix
2021-01-11 13:50:00 +01:00
Thakee Nathees
0889f14af9
GDScript operator +
-
precedence bug fix
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Fix : #43265
2021-01-10 18:33:05 +05:30
Rémi Verschelde
215d18814e
doc: Sync classref with current source
2021-01-04 14:33:44 +01:00
Thakee Nathees
01c11ec29b
GDScript builtin invalid function call crash fix
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Fix : #44852
2021-01-03 18:44:01 +05:30
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Thakee Nathees
18f30dda63
GDScript crash at incomplete const bug fix
2020-12-30 23:27:46 +05:30
Marcel Admiraal
b743a2ef3c
Rename Math::stepify to snapped
2020-12-28 13:01:30 +00:00
Marcel Admiraal
5b937d493f
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
Thakee Nathees
ebade0e454
GDScript assert message parsing bug fixed
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Fix : #43540
2020-12-27 13:13:50 +05:30
Thakee Nathees
16bb01adfb
Array/Dictionary marked as not safe to const fold
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Fix : #44459
2020-12-25 12:33:55 +05:30
Lyuma
0d4b750051
Fix crash when iterating through empty dictionary.
2020-12-21 20:15:29 -08:00
PouleyKetchoupp
2e4ee06b7a
Fix error when calling coroutine with await in _ready
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The code paths for calling async functions seemed to be missing in some
cases, causing a debug break and false positive error.
2020-12-17 09:01:39 -07:00
Rémi Verschelde
88b8c3ec00
Merge pull request #44424 from briansemrau/gdscript-fix-and
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Fix gdscript `and` operator
2020-12-16 14:42:56 +01:00
Brian Semrau
61ac640aa0
Fix gdscript and operator
2020-12-16 07:41:10 -05:00
Jordan Schidlowsky
7d07e20bda
fixes crash in disassemlber for opcode OPCODE_ASSIGN_TYPED_NATIVE
2020-12-15 21:44:52 -06:00
Rémi Verschelde
94b15bfb89
Merge pull request #44275 from vnen/variant-function-arg-pointers
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Use pointer parameters in Variant function pointers
2020-12-15 20:52:03 +01:00
Rémi Verschelde
abfc528439
Merge pull request #43890 from vnen/gdscript-builtin-functions-refactor
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GDScript: Refactor builtin functions
2020-12-15 20:51:38 +01:00
skyace65
4fd20015f3
Pow method doc fix
2020-12-13 17:53:30 -05:00
George Marques
e4e9231420
Use pointer parameters in Variant function pointers
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Instead of references. This is needed because those function pointers
are used in GDNative which needs to work with plain C, which doesn't
support passing parameters by reference.
2020-12-10 18:18:47 -03:00
Rémi Verschelde
cf62289d24
LSP: Fix iterator in enum API dump
2020-12-09 13:34:29 +01:00
bruvzg
644f739660
Static analyzer fixes:
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Removes unused code in OS.
Fixes return types.
Fixes few typos.
2020-12-09 10:17:53 +02:00
Rémi Verschelde
90bdba576a
Merge pull request #43742 from qarmin/editor_modules_default_values
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Initialize class/struct variables with default values in platform/ and editor/
2020-12-08 15:53:42 +01:00
Emmanuel Leblond
a211812932
Constify ScriptLanguage.can_inherit_from_file
2020-12-08 13:06:15 +01:00
PouleyKetchoupp
87d73faa66
Fix base script not initialized properly in some cases
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Storing script references to pointer only in result.script_type could
lead to losing the last reference, causing further conversions from
Script* to Ref<Script> to fail.
Now result.script_type_ref is always set first, and then cleared in the
specific case of the script being the owner, to avoid cyclic reference
issues.
2020-12-06 08:20:33 -07:00
Rémi Verschelde
ea7dd1be36
Merge pull request #43328 from gvekan/better-keyword-completion
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Add bracket or space to some keyword completions
2020-12-03 17:14:32 +01:00
Rémi Verschelde
9c30c83aee
Merge pull request #44011 from KoBeWi/red_roses_minus_blue_violets
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Fix subtracting colors and quats
2020-12-03 14:44:52 +01:00
Tomasz Chabora
4c232e4222
Fix subtracting colors and quats
2020-12-03 14:22:12 +01:00
Rémi Verschelde
9a0610c1ff
Merge pull request #43959 from dalexeev/gds-doc
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Several edits to the GDScript docs
2020-12-03 13:32:32 +01:00
Gustav
dff3875ae3
Add bracket or space to some keyword completions
2020-12-03 09:44:42 +01:00
Rafał Mikrut
e1811b689b
Initialize class/struct variables with default values in platform/ and editor/
2020-12-02 16:09:11 +01:00
Rémi Verschelde
d1231be1c8
Merge pull request #41095 from ThakeeNathees/GDScript-Documentation
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GDScript(2.0) Documentation generation system
2020-12-02 14:15:38 +01:00
George Marques
0019aa940e
Merge pull request #41773 from ThakeeNathees/default-argument-override-buf-fix
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GDScript default argument override bug fix
2020-12-02 09:54:47 -03:00
Thakee Nathees
42bfa16996
Refactor DocData into core and editor (DocTools) parts
2020-12-02 00:48:39 +05:30
Danil Alexeev
bf96056ad0
Several edits to the GDScript docs
2020-12-01 16:05:10 +03:00
Pedro J. Estébanez
86ece881e5
Remove useless check in GDScript
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The removed check was adding a protection for the case where a `Reference` has not yet got its reference count initialized and a script is called on it. That would cause the object to be released after the call. The removed code was constructing the `Variant` via the `Object` constructor so it didn't deal with the reference count and so the release was prevented.
However, `Variant` no longer works that way so that check was useless. Now it's just illegal to run GDScript on a Reference whose reference count has not been initialized.
2020-12-01 12:28:52 +01:00
Rémi Verschelde
04bef80b42
Merge pull request #43992 from vnen/variant-internal-object-set
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Fix VariantInternal initialization and setting of object
2020-11-30 20:22:15 +01:00
Rémi Verschelde
8f3dde18f1
Merge pull request #43504 from AndreaCatania/gds_fix_2
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Implement proper error print, Fixes a crash when no error messages are generated by the analyser.
2020-11-30 19:10:38 +01:00
George Marques
029fd88adb
Fix VariantInternal initialization and setting of object
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- Initialize Object pointer to nullptr so it's not used by mistake.
- When setting an Object check if it's a reference so refcounting works
as intended.
2020-11-30 14:49:52 -03:00
George Marques
a604e72dc9
GDScript: Don't construct ref values in compiler
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Values that are passed by reference are not suited for being constructed
at compile time because in this case they would be shared across all the
construction statements.
2020-11-30 09:42:22 -03:00
Gustav
e995d5c378
Fix missing function hints
2020-11-30 09:26:32 +01:00
Thakee Nathees
d0e7d9b62f
Documentation generation for GDScript
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- ClassDoc added to GDScript and property reflection data were extracted
from parse tree
- GDScript comments are collected from tokenizer for documentation and
applied to the ClassDoc by the GDScript compiler
- private docs were excluded (name with underscore prefix and doesn't
have any doc comments)
- default values (of non exported vars), arguments are extraced from the
parser
- Integrated with GDScript 2.0 and new enums were added.
- merge conflicts fixed
2020-11-29 19:45:36 +05:30
Thakee Nathees
d42b305377
GDScript default argument override bug fix
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Fix : #41766
2020-11-28 20:42:57 +05:30
AndreaCatania
40403b02fb
Implement proper error print, Fixes a crash when no error messages are generated by the analyser.
2020-11-28 13:47:52 +01:00
Rémi Verschelde
d395f70828
Merge pull request #43500 from AndreaCatania/gds_fixes
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Fixes crash when parse_expression returns nullptr.
2020-11-27 16:37:45 +01:00
Rémi Verschelde
9f9b269d32
Merge pull request #43914 from ThakeeNathees/range-argument-type-bug-fix
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GDScript: range function type check bug fixed
2020-11-27 15:08:02 +01:00
George Marques
cf7a6be1db
Merge pull request #43226 from mateosss/unreachable-prop-crash
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Fix crash due to unreachable code in properties
2020-11-27 11:03:20 -03:00
Thakee Nathees
f0613a91be
GDScript range function typecheck bug fixed
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Fix : #43586
2020-11-27 18:23:35 +05:30
George Marques
fbb806fd68
Unregister GDScriptFunctionState class
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This is not user accessible anymore so it does not need to be show in
documentation.
2020-11-26 21:39:54 -03:00
Rémi Verschelde
ed2f84735b
Merge pull request #43895 from vnen/gdscript-operators-fix
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GDScript: Improve handling of operators
2020-11-26 21:19:31 +01:00
Rémi Verschelde
e5ff2d0ffd
Merge pull request #43894 from vnen/gdscript-some-fixes
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Some GDScript fixes
2020-11-26 18:56:42 +01:00
George Marques
0cb185927c
GDScript: Improve handling of operators
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- Use the new functions in Variant to determine the validity and resulting
type of operators.
- Split the operator function in codegen between binary and unary, since
the unary ones have now a special requirement of having the second
argument to be the NIL type when requesting info.
2020-11-26 14:41:55 -03:00
George Marques
627ca7f30e
GDScript: Don't clear depended parsers too soon
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It can wait until the analyzer itself is destructed, otherwise other
phases might be using freed parsers.
2020-11-26 14:14:29 -03:00
George Marques
817fb3d702
GDScript: Give an error if dependency can't be parsed
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Otherwise this may lead to a crash when the dependency is not present.
2020-11-26 12:27:48 -03:00
George Marques
c7b6a7adcc
GDScript: Refactor builtin functions
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They are now called "utility functions" to avoid confusion with methods
of builtin types, and be consistent with the naming in Variant.
Core utility functions are now available in GDScript. The ones missing
in core are added specifically to GDScript as helpers for convenience.
Some functions were remove when there are better ways to do, reducing
redundancy and cleaning up the global scope.
2020-11-26 12:05:42 -03:00
Jordan Schidlowsky
afa15c5f15
fixes crash for OPCODE_CAST_TO_NATIVE opcode in gdscript disassemlber
2020-11-25 16:26:32 -06:00
Rémi Verschelde
fc28de64c4
Merge pull request #43856 from vnen/gdscript-some-fixes
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A couple of GDScript fixes
2020-11-25 17:13:41 +01:00
George Marques
ed3d8f31df
GDScript: Fix return of cast expression on compilation
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It was mistakenly returning the source instead of the result.
2020-11-25 11:37:51 -03:00
George Marques
fb3dc2670a
GDScript: Fix range() being treated as array when optimized out
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The call of range() in a for loop is optimized to use int or vectors, to
avoid allocating an array, however the type was set as array still. With
the new typed VM this is an issue as the type mismatch the actual value,
resulting in wrong instructions to be selected.
2020-11-25 11:35:07 -03:00
George Marques
2e528ef382
GDScript: Fix mishandling of stack pointers
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- Replace the for loop temporaries by locals. They cause conflicts with
the stack when being popped, while locals are properly handled in the
scope.
- Change the interface for the codegen so the for loop list doesn't live
through the whole block if it's a temporary.
- Keep track of the actual amount of local variables in the stack. Using
the size of the map is misleading in cases where multiple locals have
the same name (which is allowed when there's no shadowing).
- Added a few debug checks for temporaries, to avoid them being wrongly
manipulated in the future. They should not live more than a line of
code.
- Rearrange some of compiler code to make sure the temporaries don't
live across blocks.
2020-11-25 11:24:13 -03:00
George Marques
5518e2a68e
GDScript: Add faster instruction for validated constructor
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Only for built-in types.
2020-11-21 13:30:17 -03:00
George Marques
e0dca3c6b6
GDScript: Add typed iterate instructions
2020-11-21 13:24:50 -03:00
George Marques
52ab64db69
GDScript: Add faster call instructions for builtin methods
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Methods from builtin types can be called by using the function pointer
when the argument and base types are known at compile time.
2020-11-21 13:24:50 -03:00
George Marques
d8b22097f2
GDScript: Add faster call instructions for native methods
2020-11-21 13:24:50 -03:00
George Marques
5aeb390cd7
GDScript: Add speficic set/get instructions
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When the base type is known at compile-time, we can get a direct
function pointer that is faster than the regular set/get paths.
2020-11-21 13:24:49 -03:00
George Marques
1ad5c926dc
GDScript: Add faster operator for known types
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It now uses the direct operator function pointer, which increases
performance in evaluation.
2020-11-21 13:24:49 -03:00
George Marques
c707d6fe71
GDScript: Gather instructions arguments beforehand
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Almost all instructions need variant arguments. With this change they
are loaded in an array before each instruction call. This makes the
addressing code be localized to less places, improving compilation
overhead and binary size by a small margin.
This should not affect performance.
2020-11-21 13:24:49 -03:00
George Marques
b6519d0d03
GDScript: Split Function code into multiple files
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To improve organization and reduce the size of compilation units.
2020-11-21 13:24:49 -03:00
Aaron Franke
02161aad5a
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
Andrea Catania
98daa0af6b
Fixes crash when returns .
2020-11-13 15:09:52 +01:00
George Marques
8bcd345782
GDScript: Fix native class not set with inheritance
2020-11-13 10:35:24 -03:00
reduz
635d33dc6c
Refactor variant built-in methods yet again.
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* Using C-style function pointers now, InternalMethod is gone.
* This ensures much better performance in typed code.
* Renamed builtin_funcs to utility_funcs, to avoid naming confusion
2020-11-11 16:36:36 -03:00
Aaron Franke
ee79fc627c
Minor clamp and float fixes
2020-11-10 14:30:07 -05:00
Gustav
0ddd4097a6
Fix completion for built-in load function
2020-11-10 12:00:08 +01:00
Rémi Verschelde
68067b8d97
Merge pull request #43423 from Calinou/doc-assert-avoid-side-effects
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Clarify that code in `assert()` should avoid side effects
2020-11-10 11:31:28 +01:00
Rémi Verschelde
0f249f5c0a
Variant: Sync docs with new constructors, fixups after #43403
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Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
2020-11-09 23:39:53 +01:00
Hugo Locurcio
d6c7073bd7
Clarify that code in assert()
should avoid side effects
2020-11-09 21:48:24 +01:00
Rémi Verschelde
9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
...
The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.
This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
reduz
221a2a1742
Refactored variant constructor logic
2020-11-09 08:54:43 -03:00
reduz
127458ed17
Reorganized core/ directory, it was too fatty already
...
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
reduz
05de7ce6ca
Refactored variant setters/getters
...
-Discern between named, indexed and keyed
-Get direct access to functions for typed GDScript and GDNative bindings
-Small changes to some classes in order to work with the new setget binder
2020-11-07 15:16:15 -03:00
Yuri Roubinsky
38fb26794b
Exposed randi_range to global funcs + renamed rand_range to randf_range
2020-11-06 17:06:26 +03:00
Rémi Verschelde
c35517f07e
Merge pull request #42724 from theoway/error_message_fix_call_recursive
...
Fixes the misleading message when a non-existing function name is passed to TreeItem.call_recursive()
2020-11-05 00:46:28 +01:00
Rémi Verschelde
bd13e82080
Merge pull request #41516 from Lunatoid/allow-object-new
...
Fixed ParseError when calling Object.new()
2020-11-03 13:08:48 +01:00
Mateo de Mayo
531958b2f0
Fix crash due to unreachable code in properties
2020-10-30 22:21:50 -03:00
Mateo de Mayo
f388177aed
Fix crash by adding nullcheck for uninitialized constants
2020-10-29 01:11:19 -03:00
Hugo Locurcio
a1d9c67f43
Optimize SVG using svgcleaner --multipass
...
This decreases the editor binary size by about 8 KB.
2020-10-25 10:02:37 +01:00
Yuri Roubinsky
4c65dc975c
Shows ColorRect in Color constants autocompletion
2020-10-23 19:03:50 +03:00
Rémi Verschelde
ef62e93677
Merge pull request #42943 from vnen/gdscript-local-scope-fix
...
Fix handling of scope for local GDScript variables
2020-10-20 21:00:57 +02:00
George Marques
96884ef41e
Merge pull request #41983 from ThakeeNathees/array-const-folding-bug-fix
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Array/Dictionary Nodes no more reduced to array/dictionary variant
2020-10-20 15:43:07 -03:00
George Marques
11c05642fe
GDScript: Fix handling of scope for local variables
2020-10-20 14:57:31 -03:00
George Marques
48b91b900d
GDScript: Add initialization for the language before debug tests
...
This ensures that the tests will use a full environment with correct
settings so global classes and autoloads can be properly found.
2020-10-20 10:07:03 -03:00
George Marques
5ddfc657ab
Merge pull request #42067 from ThakeeNathees/for-loop-stack-overriden-fix
...
GDScript: for loop override stack variable bug fix
2020-10-19 20:21:14 -03:00
Umang Kalra
c37f633216
Fixes the misleading error message for call_recursive method for TreeItems
2020-10-17 12:30:36 +05:30
Hugo Locurcio
802c1e4df1
Link the Random number generation tutorial in the class reference
2020-10-14 18:03:29 +02:00
George Marques
fe6109101f
Merge pull request #41881 from ThakeeNathees/crash-on-builtin-constructor
...
GDScript crash on builtin type constructor fix
2020-10-08 19:35:35 -03:00
Rémi Verschelde
3556bc48a1
Merge pull request #42439 from Xrayez/doc-gdscript-load-and-resloader-xref
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Cross-reference GDScript `load` and `ResourceLoader.load` in classref
2020-10-04 20:48:07 +02:00
Paulb23
ee4a1c99a7
Switch from recursion to iterative for backfilling colour regions
2020-10-03 14:58:55 +01:00
Serhat
9f2cdfea82
Fixed padding bug of sprintf function
2020-10-02 00:25:42 +03:00
Rémi Verschelde
39ea52f36f
Merge pull request #41829 from RandomShaper/fix_40353
...
Avoid warning about harmless unfulfilled yields
2020-10-01 14:17:34 +02:00
Andrii Doroshenko (Xrayez)
a8404cf56c
Cross-reference GDScript load
and ResourceLoader.load
in classref
...
The GDScript `load` mention is moved from the class `ResourceLoader`
description to the `ResourceLoader.load` method description instead,
where it is more likely to be found.
2020-09-30 23:03:36 +03:00
Pedro J. Estébanez
de4e54dd91
Avoid infinite loop in GDScript at shutdown
2020-09-26 19:21:09 +02:00
Hugo Locurcio
50f3a8e312
Improve documentation related to printing error/warning messages
2020-09-24 14:23:53 +02:00
strank
409af31b55
Add a "not in" operator to GDScript.
2020-09-21 17:53:54 -04:00
Rémi Verschelde
cff43e5326
Merge pull request #41930 from RandomShaper/fix_gdscript_leaks
...
Fix leaks in GDScript
2020-09-18 16:18:57 +02:00
Rémi Verschelde
3e78963bb9
Fix typos with codespell
...
Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
Thakee Nathees
119936d939
GDScript: for loop override stack variable bug fix
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Fix : #42050
2020-09-18 01:22:22 +05:30
Danil Alexeev
a4c5790350
Several documentation improvements
2020-09-14 20:02:19 +03:00