Commit graph

107 commits

Author SHA1 Message Date
Pedro J. Estébanez
4f38a9e4d6
Stop asuming a default value of NIL means there's no default
(cherry picked from commit 18663aa305)
2021-12-21 11:27:14 +01:00
Haoyu Qiu
dcb5d7a14f
Fix EditorPlugin.remove_inspector_plugin() instance cleanup
(cherry picked from commit da94b61d09)
2021-12-06 16:52:00 +01:00
Rémi Verschelde
c2470f5298
EditorInspector: Add missing arg names for GDNative 2021-12-01 17:34:38 +01:00
Jummit
8ec2d86e5e Highlight hovered inspector categories 2021-11-15 19:08:46 +01:00
Pedro J. Estébanez
4dba25b3ff Add property value pinning 2021-11-08 17:42:27 +01:00
Pedro J. Estébanez
76b7d23a10 Unify determination of default property values 2021-11-08 11:17:49 +01:00
Rémi Verschelde
81da3b8ba4
Use translated docs in PropertySelector
And do the dedent and stripping for both translated and
non-translated strings for consistency, and so that we
don't need to do it at the call site.

(cherry picked from commit a16031beb6)
2021-10-07 12:48:23 +02:00
Rémi Verschelde
9729432ec0
i18n: Add support for translating the class reference
- Parse `.po` files from `doc/translations/*.po` like already done
  with `editor/translations/*.po`.
- Add logic to register a doc translation mapping in `TranslationServer`
  and `EditorSettings`.
- Add `DTR()` to lookup the doc translation mapping (similar to `TTR()`).
  Strings are automatically dedented and stripped of whitespace to ensure
  that they would match the translation catalog.
- Use `DTR()` to translate relevant strings in `EditorHelp`,
  `EditorInspector`, `CreateDialog`, `ConnectionsDialog`.
- Small simplification to `TranslationLoaderPO`, the path argument was
  not really meaningful.

(cherry picked from commit 4857648a16)
2021-10-07 12:48:23 +02:00
Hugo Locurcio
26671e7407
Use a yellow color for editable children properties instead of red
This matches the usual "Changes may be lost!" warning color.
2021-09-30 18:41:46 +02:00
Pedro J. Estébanez
c4811747cc Rationalize property reversion 2021-08-02 17:58:04 +02:00
kobewi
559b3a59bb Assign value to property by dropping to scene tree 2021-07-21 15:40:19 +02:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
Rémi Verschelde
6e600cb3f0
Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
Michael Alexsander
b406e904ec
Fix EditorInspector not updating its theme on rare occasions
(cherry picked from commit efa3927b49)
2021-04-29 11:40:13 +02:00
hoontee
f28c089d64 Improved Inspector Sub-Resource Editing 2021-02-18 05:43:19 -06:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Rémi Verschelde
755ee76871
Revert "Add script class categories to EditorInspector."
This reverts commit 8a02f221b4.

This caused regression #43491.
2020-11-17 22:21:32 +01:00
willnationsdev
8a02f221b4
Add script class categories to EditorInspector.
(cherry picked from commit 644de52ca9)
2020-11-11 15:12:00 +01:00
Haoyu Qiu
3f81cd5332
Fixes property revert for inherited child nodes
(cherry picked from commit 0dfe28d93d)
2020-10-28 14:05:42 +01:00
Haoyu Qiu
a973bc9530
Fixes property revert after saving instanced scene
(cherry picked from commit a2c1593f25)
2020-10-28 14:05:41 +01:00
Eric M
d744f4a678 Stopped trying to revert to default values when script implementation of property_can_revert exists
(cherry picked from commit 27ada5c114)
2020-05-06 23:29:08 +02:00
Tomasz Chabora
843948b69d Show theme property descriptions in the inspector
(cherry picked from commit 7a0e813ffa)
2020-03-25 09:38:18 +01:00
Michael Alexsander
6e4aa5a580 Don't show a copy of the property's name in the inspector's tooltip if there's no description
(cherry picked from commit 28d3f85e64)
2020-03-04 12:40:14 +01:00
Silvano Cerza
e2ac4195b6 Improved search in settings dialogs
Settings search used to work only on properties, so if a searchbox text
was a substring of a category but not of a property the whole category
would be filtered out and no property would be shown.

Now the behaviour is changed so that when the searchbox text is a
substring of a category all its properties are shown too.

The previous behaviour is still present so that in case the searchbox
text is both a substring of a category and a property of another
category, all properties of the first category are shown and only the
property of the second category is shown.

(cherry picked from commit 84410f937e)
2020-02-14 15:51:37 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu
078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Tomasz Chabora
6c0ef9f729 Auto-increment frame_coords when keying 2019-10-22 20:12:55 +02:00
Hugo Locurcio
8c79b4f5e9
Remove redundant camelcase_to_underscore() call in EditorInspector
Calling `String::capitalize()` already calls
`String::camelcase_to_underscore()` under the hood.
2019-10-10 22:57:46 +02:00
Rémi Verschelde
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin
17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
Hugo Locurcio
04f43116d6
Improve folding appearance in the editor inspector
The arrow is now displayed at the left to be consistent with
other places where folding is used. The arrow icons used are now
consistent with the rest of the editor. The `arrow_up` icon is
no longer used anywhere, so it was removed.

Additional spacing was also added for a better visual appearance.
2019-09-19 22:29:25 +02:00
merumelu
e2459479de Editor: remove TOOLS_ENABLED guards
For code  inside editor/ `#ifdef TOOLS_ENABLED`
is always true so those checks are redundant.
2019-08-30 19:02:46 +02:00
qarmin
e0b5b21863 Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
Rémi Verschelde
336846e547 Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
This was a regression in 3.1 and later from the new inspector, where
PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to
be a normal PROPERTY_HINT_RANGE which also automatically increments its
value when keyed in the animation player.

To avoid code duplication, I made the frames properties use the actual
PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS
usage flag instead.
2019-07-25 09:29:51 +02:00
Rémi Verschelde
9f5b77acc9
Revert "Expose "meta" to the Inspector" 2019-07-22 12:03:57 +02:00
Rémi Verschelde
2ca3e47d66
Merge pull request #22642 from YeldhamDev/inspector_metadata
Expose "meta" to the Inspector
2019-07-19 14:39:23 +02:00
Hugo Locurcio
ecda25b050
Add a margin to "checkable" property checkboxes in the editor inspector
This makes "checkable" property checkboxes look more consistent with
other checkboxes.
2019-06-05 22:18:46 +02:00
Aaron Franke
b659e1eb2b
Use approximate equallity methods in many places 2019-04-25 13:20:29 -04:00
Juan Linietsky
325f6c6581 Added inspector plugin documentation.
Fixed plugin bindings.
2019-04-23 16:39:09 -03:00
Juan Linietsky
f2c26098a9 Revert 8d3345a, I thought this was non functioning but it is.. 2019-04-23 16:00:54 -03:00
Juan Linietsky
2cf6d8d334 Made virtual function begin with _, for consistency.
This was not yet used, anyway as no API is bound for this.
2019-04-23 15:20:00 -03:00
James Buck
c230c6db98 Fix drawing of checkable editor properties
- Make text cutoff respect checkbox icon's width
  - Get checkbox icon from EditorIcons instead of CheckBox
2019-04-22 20:38:17 -05:00
James Buck
8b1b2f6a4c Fix editor tooltip formatting
Removed unnecessary word wrap which caused broken tags and general
ugliness. Fixes #24926
2019-04-20 11:51:50 -05:00
Hein-Pieter van Braam-Stewart
20b0046945 Object::script may not be a valid Ref<Script>
It appears that Object::script may be a valid ScriptInstance but not be
castable to Ref<Script>. There were only 5 places in the code that made
this assumption. This commit fixes that.
2019-04-20 02:13:28 +02:00
Juan Linietsky
a20235aeb0 Add ability to edit editor feature profiles
Allows enabling/disabling parts of the editor and storing/loading profiles for that.
2019-04-08 19:18:51 -03:00
Juan Linietsky
b376273f1b Force inspector to clean up on delete, fixes crash. 2019-03-07 12:39:53 -03:00
Juan Linietsky
4dd99701b0 Fix how settings change, closes #26692 2019-03-06 09:25:19 -03:00
Will Nations
27f9780cc6 Fix crash on exit when removing EditorInspectorPlugins 2019-03-06 00:14:42 +01:00