geequlim
9f27a4838c
Format documentations to markdown only when needed
2019-10-05 14:09:38 +08:00
Michael Alexsander
82863b32de
Make tooltips have the same scale as their Controls
2019-10-05 02:04:40 -03:00
Alexander Holland
db582a2c8c
Adds Pen support for Android
2019-10-04 23:57:01 +02:00
bruvzg
1c592e5f1f
Add code signing support for Windows exports (using "signtool" on Windows and "osslsigncode" on the other platforms)
2019-10-04 22:33:03 +03:00
homer666
0c75cac7de
Fix silly mistake in ProjectSettings docs
2019-10-05 05:13:15 +10:00
Rémi Verschelde
5a23ab61fa
Merge pull request #32550 from JFonS/fix_editor_spatial_bounds
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Fix calculate_spatial_bounds for selection display
2019-10-04 19:32:05 +02:00
Rémi Verschelde
4a863eeec7
Merge pull request #32549 from YeldhamDev/test_size_single_override
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Make possible to use just one "size/test_*" value in the settings
2019-10-04 19:31:58 +02:00
Rémi Verschelde
99df569b40
Merge pull request #32552 from Calinou/humanize-digits-remove-redundant-if
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Remove redundant condition in `String::_humanize_digits()`
2019-10-04 19:31:32 +02:00
Hugo Locurcio
3b8004865d
Remove redundant condition in String::_humanize_digits()
2019-10-04 18:07:06 +02:00
geequlim
e199488bc7
Add custom api textDocument/nativeSymbol
to allow inspect native symbols from LSP clients
2019-10-04 23:00:33 +08:00
Rémi Verschelde
7e9c1041ac
Merge pull request #32548 from akien-mga/doc-put-string
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doc: Add note about sending strings without size in StreamPeer
2019-10-04 16:05:20 +02:00
Rémi Verschelde
11bbe152a9
Merge pull request #32546 from Xrayez/bind-string-humanize-size
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Bind the `String::humanize_size` method
2019-10-04 16:05:03 +02:00
jfons
c1de7cb22e
Fix calculate_spatial_bounds for selection display
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Fixes `SpatialEditorPlugin::_calculate_spatial_bounds` so the displayed
selection doesn't break with transformed scenes.
2019-10-04 15:47:15 +02:00
Rémi Verschelde
ee611d149b
Merge pull request #22834 from lupoDharkael/recursive-item
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Add call_recursive method to TreeItem
2019-10-04 15:32:14 +02:00
Michael Alexsander
d12a8940cb
Make possible to use just one "size/test_*" value in the settings
2019-10-04 10:27:11 -03:00
Rémi Verschelde
caa88b4611
doc: Add note about sending strings without size in StreamPeer
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Follow-up to #29153 .
2019-10-04 15:23:12 +02:00
Andrii Doroshenko (Xrayez)
a0d00c0e99
Bind the String::humanize_size
method
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The method signature is also changed to use `uint64_t` instead of `size_t`
for it to be Variant-compatible.
2019-10-04 15:51:13 +03:00
Rémi Verschelde
b177051521
Merge pull request #32528 from hbina/hbina_fix_font_override
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Fixed warnings text using custom font and color setting.
2019-10-04 13:47:04 +02:00
geequlim
39813939fc
Fix enumeration value of SymbolKind.
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Add custom notification 'gdscript/show_native_symbol' to show native symbols in clients.
Close client connections when stop gdscript-lsp
2019-10-04 19:36:40 +08:00
Hanif Bin Ariffin
79e83b7c92
Fixed warnings text using custom font and color setting.
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Fixes #31917
Added missing font and color override.
2019-10-04 07:20:18 -04:00
Yuri Roubinsky
b6f8726c66
Merge pull request #32543 from Chaosus/vs_fix_input
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Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)
2019-10-04 13:57:01 +03:00
Rémi Verschelde
3b2033b941
Merge pull request #32540 from codecustard/fix_show_bounds_for_scenes
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Fixes scene instances not displaying bounds when selected
2019-10-04 12:19:33 +02:00
Yuri Roubinsky
bd7b2354c5
Merge pull request #32541 from Chaosus/vs_fix_input
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Fix VisualShaderInput (if compiled with MinGW)
2019-10-04 11:04:20 +03:00
Yuri Roubinsky
bc67a18fe0
Fix VisualShaderInput if compiled with MinGW
2019-10-04 10:52:07 +03:00
Yuri Roubinsky
0a34fa701f
Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)
2019-10-04 10:43:59 +03:00
Emmanuel Barroga
10d0bc920b
Fixes scene instances not displaying bounds when selected
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When selecting instances of a scene file, it doesn't display the bounding box which makes it difficult to visually see that it is selected.
2019-10-03 22:46:29 -07:00
Rémi Verschelde
4da5649520
Merge pull request #32532 from homer666/projectsettings-docs-window
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Improve Project Settings window size docs
2019-10-04 07:37:25 +02:00
Rémi Verschelde
01c48aba42
Merge pull request #32530 from Relintai/fix_potential_crash_in_animation_player
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Fix potential crash in AnimationPlayer
2019-10-04 07:36:39 +02:00
homer666
3ba3cd7b61
Improve ProjectSettings window docs
2019-10-04 06:09:45 +10:00
Rémi Verschelde
00417675fa
Merge pull request #32524 from qarmin/fix_string_builder_null_memcpy
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Don't add to StringBuilder empty String
2019-10-03 21:24:04 +02:00
Relintai
c39490cf79
Fix potential crash in AnimationPlayer.
2019-10-03 21:07:49 +02:00
Rémi Verschelde
e57272987d
Merge pull request #32525 from qarmin/fix_small_memory_leak_PackedSourcePCK
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Fix small memory leak in PackedSourcePCK::try_open_pack
2019-10-03 21:04:55 +02:00
qarmin
2bc7f9e545
Fix small memory leak in PackedSourcePCK::try_open_pack
2019-10-03 19:45:41 +02:00
qarmin
df03d9c2c5
Don't add to StringBuilder empty String
2019-10-03 19:14:29 +02:00
Hanif Bin Ariffin
ccfc88ffba
Applied the same kind of ordering to methods description
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Previously, the ordering did not match.
This could be improved by doing the filtering behorehand, then we simply access them.
This will make sure that future changes to one is reflected to the other (because we are only doing it once)
2019-10-03 12:31:41 -04:00
Rémi Verschelde
d86c9ef2e6
Merge pull request #32519 from akien-mga/mono-fix-msbuild-vs
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Mono: Fix detection of MsBuild from Visual Studio
2019-10-03 18:01:37 +02:00
Yuri Roubinsky
409ec8bd1e
Merge pull request #32512 from Chaosus/vs_texture_uv
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Makes Texture and TextureUniform in visual shaders to use UV by default
2019-10-03 17:30:18 +03:00
Yuri Roubinsky
b11d15d5c3
Makes Texture and TextureUniform in visual shaders to use UV by default
2019-10-03 16:59:49 +03:00
Rémi Verschelde
f3f2fdfbab
Mono: Fix detection of MsBuild from Visual Studio
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This was a wrong check as an exit code of 0 means success,
not failure. It used to be fine as blocking mode always returned
-2, but this was changed in #32033 to return the exit code.
Fixes #32424 .
2019-10-03 14:13:41 +02:00
Rémi Verschelde
d66cce0215
Merge pull request #32517 from GodotExplorer/gdscript-lsp
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GDScript LSP server improvement
2019-10-03 13:40:09 +02:00
Rémi Verschelde
9a115ccaf3
Merge pull request #32518 from nekomatata/fix-revert-cursor
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Properly revert cursor when using set_custom_mouse_cursor with null
2019-10-03 13:39:25 +02:00
PouleyKetchoupp
5bfe32eaa4
Properly revert cursor when using set_custom_mouse_cursor with null
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Fixes #32486
2019-10-03 13:02:11 +02:00
geequlim
6a8303f82f
Implement DocumentLink of GDScript LSP Server
2019-10-03 18:51:03 +08:00
Rémi Verschelde
77b1214a9a
Merge pull request #32514 from akien-mga/android-one-click-dont-uninstall
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Android one-click deploy: Don't clear by default
2019-10-03 12:33:51 +02:00
Rémi Verschelde
393aa8ff86
Merge pull request #32515 from akien-mga/android-custom-build-fix-manifest
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Android: Fix manifest to match Godot export code
2019-10-03 12:33:26 +02:00
Rémi Verschelde
0c7b3fff44
Android: Fix manifest parsing and APK names in export code
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A better fix would be to make Godot's export code properly parse the
tag over multiple lines (and maybe even use XMLParser instead of doing
it ad-hoc?).
As for the APK names, we could alternatively pick the first .apk found
in the `debug` and `release` folders without expecting a specific name.
Fixes #32414 .
2019-10-03 12:13:45 +02:00
Rémi Verschelde
9d96f04138
Android one-click deploy: Don't clear by default
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This makes iteration faster as you don't need to monitor your phone
to allow the installation each time.
Fixes #32183 .
2019-10-03 10:43:59 +02:00
Rémi Verschelde
cd408c7f06
Merge pull request #32499 from bruvzg/macos_codesign_improvements
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macOS export/code signing improvements.
2019-10-03 09:44:11 +02:00
Rémi Verschelde
c9781df316
Merge pull request #32403 from yeonghoey/enforce4space
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Print errors when tab indent found in [codeblock]
2019-10-03 08:41:21 +02:00
Rémi Verschelde
ff9bbf1818
Merge pull request #32490 from mrcdk/tree_scroll_scrollcontainer
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Handle scrolling correctly in Tree controls inside ScrollContainers
2019-10-03 08:39:38 +02:00