Commit graph

124 commits

Author SHA1 Message Date
Marcel Admiraal
1856f16378 Queue the calls to GodotLib.key when Android virtual done is pressed 2021-07-06 17:32:09 +01:00
Rémi Verschelde
c47b6f4b5c
Merge pull request #50107 from madmiraal/android-use-lambdas
Replace single method anonymous classes with lambdas in Godot Java code
2021-07-06 18:10:38 +02:00
Marcel Admiraal
23e152040b Use static inner classes in Godot Java code 2021-07-03 05:50:04 +01:00
Marcel Admiraal
a7825ca12a Replace single method anonymous classes with lambdas in Godot Java code 2021-07-03 05:13:31 +01:00
Rémi Verschelde
f2229bb1ea
Merge pull request #50085 from madmiraal/android-replace-stringbuffer
Use StringBuilder instead StringBuffer in Godot Java code
2021-07-02 22:09:50 +02:00
Rémi Verschelde
aee59c3547
Merge pull request #50083 from madmiraal/android-fix-raw-use
Fix raw use of parameterized Class
2021-07-02 22:09:39 +02:00
Marcel Admiraal
3f95bbed73 Remove redundant explicit types in Godot Java code 2021-07-02 17:45:30 +01:00
Marcel Admiraal
61ee51d2bf Use StringBuilder instead StringBuffer in Godot Java code 2021-07-02 16:57:12 +01:00
Rémi Verschelde
710effdaad
Merge pull request #50078 from madmiraal/android-remove-unused-imports 2021-07-02 17:45:29 +02:00
Marcel Admiraal
d237f7d33d Fix raw use of parameterized Class 2021-07-02 16:35:52 +01:00
Marcel Admiraal
a38fd4a4c2 Remove unused imports from Android Java code 2021-07-02 12:57:55 +01:00
Rémi Verschelde
6ef0b8fcd3
Merge pull request #50074 from madmiraal/android-replace-c-array
Use Java array declarations not C-style declarations in Android Java code
2021-07-02 13:44:22 +02:00
Rémi Verschelde
42184dd6d5
Merge pull request #50072 from madmiraal/android-remove-interface-modifiers
Remove redundant interface modifiers from Android Java code
2021-07-02 12:35:14 +02:00
Marcel Admiraal
721b3d56c5 Use Java array declarations not C-style declarations in Android Java code 2021-07-02 11:09:09 +01:00
Marcel Admiraal
a74e803a4f Remove redundant interface modifiers from Android Java code 2021-07-02 09:37:45 +01:00
Marcel Admiraal
360447001d Remove unnecessary semicolons from Android Java code 2021-07-02 08:54:09 +01:00
Marcel Admiraal
8270e101a7 Fix unchecked call to put() warning in GodotInputHandler.java 2021-06-30 12:13:05 +01:00
Rémi Verschelde
bc1fcb9c65
Merge pull request #49435 from madmiraal/add-android-external-dir
Add OS.get_external_data_dir() to get Android external directory
2021-06-10 22:11:02 +02:00
Marcel Admiraal
b3a962945e Add OS.get_external_data_dir() to get Android external directory 2021-06-10 16:48:17 +01:00
Marcel Admiraal
4ba2ed332e Remove unused AudioDriverAndroid from Android 2021-06-10 08:32:56 +01:00
Rémi Verschelde
c1c76850cb
Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
Szymon Majewski
5634093703 Fixed screen orientation on Android 2021-05-24 16:58:35 -07:00
thebestnom
f5b5e00a01 Android: Add support for cursor icons 2021-05-19 22:01:51 +03:00
Fredia Huya-Kouadio
1f16ba2696 Add support for forwarding callbacks from Godot's parent activity. 2021-04-12 16:48:35 -07:00
Fredia Huya-Kouadio
a21457155b Fix issue causing the response callback to be invoked with the invalid requestCode and deprecate support for forwarding callbacks from Godot's parent activity. 2021-04-09 13:42:49 -07:00
Bastiaan Olij
b3a43430aa Fixes on android:
- creating Vulkan context instead of OpenGL
- checking for validity of ENV in wrapper classes
- fix for access to JavaVM from threads
2021-03-18 10:41:54 +11:00
Fredia Huya-Kouadio
8f285d93e8 Fix onMainRequestPermissionsResult callback for Android plugins. 2021-03-17 09:23:58 -07:00
Fredia Huya-Kouadio
4380004176 Enable doNotStrip when doing development/debugging within Android Studio 2021-03-16 17:21:00 -07:00
Fredia Huya-Kouadio
2d574bcc85 Leverage java annotations to simplify the logic used to register the Godot plugin methods. 2021-03-16 01:16:08 -07:00
Fredia Huya-Kouadio
6fd881e43c Update the logic to load Godot Android plugins packaged into the binary.
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-26 08:38:39 -08:00
Rémi Verschelde
7f8bfd6ed1
Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_master
Update the initialization timeline for the Godot fragment
2021-02-24 16:14:16 +01:00
Fredia Huya-Kouadio
3ce7678374 Update the initialization timeline for the Godot fragment to be more consistent with the previous activity based timeline. 2021-02-24 06:16:07 -08:00
Fredia Huya-Kouadio
bc5120eb97 Add logic to record the version of the Godot engine for the Android platform. 2021-02-24 04:23:46 -08:00
Fredia Huya-Kouadio
9418197081 Add missing ndkVersion to the library gradle build config. 2021-02-17 16:31:31 -08:00
Fredia Huya-Kouadio
fe9f0758db Expose GodotPlugin's utility methods used for registration and signal emitting.
This enables creation and use of a plugin like class by composition rather than inheritance.
2021-02-15 15:55:59 -08:00
Michael Conrad
cc2547a9e9 Fix joystick axis mapping issues with NVIDIA shield. Probably others.
Issues addressed:

a) Axis mappings were including virtual mouse axes on NVIDIA Shield TV.

The virtual mouse axes have the same axis numbers as the normal analog stick numbers. This was completely breaking joypad support on NVIDIA Shield TV.

b) Joypads were being tracked in a List with the index in the list being treated as the Godot device id.

If a device were to be removed, any device later in the list would be shifted, potentially causing future events with the shifted joypads to have incorrect IDs according to the Godot engine.

c) Unnecessary events were being sent to the Godot engine.

A check was added (per Joystick) that will prevent sending events for all axes when only a single axis value changed.
A similar check was added for "HATs".

See #45712
2021-02-09 08:37:22 -05:00
zaevi
befbfecd4d add search extensions for scons' path 2021-01-30 20:13:01 +08:00
Rémi Verschelde
af878716f2
CI: Update to clang-format 11 and apply ternary operator changes 2021-01-12 19:32:53 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
thebestnom
e7f259c366 Android: Allow Mouse Capture 2020-12-08 22:14:08 +02:00
alan-w-255
7fa803fa2c
fix android wrong multi-touch pointerid
Fixes #43519.
2020-12-03 13:34:04 +01:00
Aaron Franke
02161aad5a
Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
Rémi Verschelde
484c3d5e27
Merge pull request #43248 from HEAVYPOLY/master
Change android orientations from sensor to user
2020-11-16 22:12:53 +01:00
Fredia Huya-Kouadio
46cc3233d8 Update the logic to query for the 'scons' command executable path. 2020-11-14 14:36:53 -08:00
Vaughan Ling
d658063833 Change android orientations from sensor to user
# Conflicts:
#	platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
2020-10-31 17:14:32 -07:00
Rémi Verschelde
41f66761fd
Merge pull request #37158 from thebestnom/android-click-support
Support mouse events on Android
2020-10-30 16:00:03 +01:00
Fredia Huya-Kouadio
edf762fba6 Add a separate nativeSrcsConfigs module to handle Android Studio constraints for native code editor support. 2020-10-29 00:01:14 -07:00
Mark Riedesel
96e22bd9fb Implement OS.get_window_safe_area() for Android 2020-10-27 13:14:00 -04:00
thebestnom
42513f2f47 Android: Mouse Implementation
Implement mouse
Move touch to inputManager
Change to use android/input.h
2020-10-09 04:14:56 +03:00
Fredia Huya-Kouadio
79c1cf600b Add overridable init method for the Godot fragment instance. 2020-09-18 16:59:09 -07:00