David Snopek
1db31d0afa
Fixes #48178 : WebXR broken when built with Emscripten 2.0.13 or later
...
(cherry picked from commit b77925d246
)
2021-04-29 12:30:36 +02:00
Johannes Witt
41a016c1e8
Fix CSG Path Polygon cache being removed after connect
...
fixes #30229
(cherry picked from commit bab36f1273
)
2021-04-29 12:29:28 +02:00
Marcel Admiraal
a68c88adfd
Update CSGMesh3D's documentation to explain how vertex normals are used
2021-04-27 18:37:19 +01:00
Rémi Verschelde
2d57df60f7
Merge pull request #48144 from Faless/crypto/3.3_encryption_stable
2021-04-27 13:46:49 +02:00
Rémi Verschelde
c3272997cd
doc: Update classref headers with 3.4 version
2021-04-26 13:15:29 +02:00
Marcel Admiraal
cfccf77edb
Fix CSGMesh undo not refreshing gizmo
...
(cherry picked from commit 4311c2f66e
)
2021-04-26 12:52:15 +02:00
Francois Belair
1f54a75310
Make LSP update the filesystem of changed scripts
...
This updates global classes and exposes base member variables.
Fixes #39713
(cherry picked from commit b16bb33a5b
)
2021-04-26 12:20:28 +02:00
Rémi Verschelde
137f71fd75
Merge pull request #48173 from madmiraal/fix-empty-csgshape-error-3.x
...
[3.x] Fix new `CSGMesh` errors
2021-04-26 12:20:08 +02:00
Rémi Verschelde
e554ecd691
Merge pull request #47451 from BastiaanOlij/arvr_positional_tracker_ref
...
Change ARVRPositionalTracker to a reference (3.x)
2021-04-26 07:45:34 +02:00
Marcel Admiraal
decdf4fcbc
Fix empty CSGShape error
2021-04-25 08:01:14 +01:00
Fabio Alessandrelli
dcd5433b3b
Implement RSA encryption/decryption.
2021-04-24 00:04:56 +02:00
Fabio Alessandrelli
09b9e65688
Implement sign and verify in crypto.
2021-04-24 00:04:56 +02:00
Fabio Alessandrelli
09af27fa39
CryptoKey supports public keys.
2021-04-24 00:04:56 +02:00
Fabio Alessandrelli
a486783d3d
Better zeroizing in CryptoKey.
2021-04-24 00:04:56 +02:00
Lightning_A
2c4aa50648
Fix Array.max() navigating to @GDScript.max() etc.
2021-04-23 09:40:24 -06:00
kleonc
4d7f642fb3
Improve some argument names for core types
2021-04-23 15:34:24 +02:00
Rémi Verschelde
a2c68d9da7
lightmapper: Disable build if raycast module can't build
...
We need to propagate the hacky checks from the raycast config to the
lightmapper config, as the failure of a `can_build()` check is not notified to
other modules (which might even be checked further depending on the processing
order in SConstruct).
A more thorough fix would be to change SConstruct to do two loops on modules:
one to check `can_build()` and disable modules which can't build, then another
one to rechecked `can_build()` with the new lineup and do further config.
But there would be more risk for regressions than with this ad hoc hack.
Similar story for the `platform/x11/detect.py` change... oh my eyes :(
2021-04-22 19:12:37 +02:00
Rémi Verschelde
b1898c77fb
Merge pull request #48073 from akien-mga/3.x-unbundle-embree
...
embree: Allow building against system library on Linux
2021-04-22 18:06:49 +02:00
Rémi Verschelde
2a00a6bfca
fbx: Fix include for zlib that broke unbundling
...
It's possible to link against system zlib on Linux, so we should use system paths.
(cherry picked from commit 93b7406138
)
2021-04-22 17:22:18 +02:00
bruvzg
575433b997
Fix crash on GDNative API json generator exit.
...
(cherry picked from commit a4423c82f8
)
2021-04-22 17:21:52 +02:00
Rémi Verschelde
b266cc2315
embree: Allow building against system library on Linux
2021-04-22 17:06:28 +02:00
JFonS
2db2d1153d
CPU lightmapper environment energy fixes.
...
* Better handling of the scene's environment energy in the lightmapper
bakes.
* Fixed a bug where ProceduralSky::get_panorama() returned a reference
instead of a copy.
* Removed includes to Embree's internal header files.
2021-04-22 16:26:04 +02:00
Hugo Locurcio
f0d1bedc74
Print a warning when trying to seek in VideoPlayer
...
Seeking isn't implemented in built-in video formats and can only
be supported in GDNative-provided video formats.
(cherry picked from commit ea46639e22
)
2021-04-20 20:16:42 +02:00
Ignacio Roldán Etcheverry
83494c30fe
C#: Fix double
casting in wasm m2n trampolines
...
The trampolines were casting double to `size_t` (likely a copy-paste
mistake), so the value was getting truncated.
2021-04-17 05:24:00 +02:00
Marvin Ewald
3715ea268f
Allow warning-ignore in same line
2021-04-13 13:55:33 +02:00
Hugo Locurcio
cd4906ee0b
Document secure wss:// caveats for WebSocketClient
...
See https://github.com/godotengine/godot/issues/37739 .
(cherry picked from commit a56e37545b
)
2021-04-12 00:23:44 +02:00
Lyuma
5cf5e7e3d3
Fix crash on importing empty .fbx file for 3.x
2021-04-08 02:52:15 -07:00
Rémi Verschelde
ed44e2806f
doc: Fix markup issues in classref
2021-04-07 11:52:44 +02:00
Alex Hirsch
6a7ee81610
Always dynamically allocate PropertyTable
...
- `Texture::~Texture` expects `props` to be dynamically allocated.
- `GetPropertyTable` returned a pointer to an existing `PropertyTable`
but is expected to return a newly, dynamically allocated one.
- `PropertyTable::PropertyTable()` suggests that an empty `element`
property is valid.
fix #46876
fix #45573
(cherry picked from commit 09bda3f140
)
2021-04-07 11:26:19 +02:00
Marcel Admiraal
1e28e234c5
Check for the use of an empty shape in Bullet Kinematic collisions
...
(cherry picked from commit ff9a6c4e39
)
2021-04-06 22:37:35 +02:00
Bastiaan Olij
5228871e26
Only cleanup meta data if GDNative library is reloadable and we're about to unload it
...
(cherry picked from commit 81131bd844
)
2021-04-06 10:03:41 +02:00
Jan Haller
f64d9423a5
Fixes #47607 (forgotten statement in GDNative cleanup)
...
Co-authored-by: geekrelief <geekrelief@gmail.com>
(cherry picked from commit 0fe851da23
)
2021-04-05 12:02:56 +02:00
Francois Belair
4e8e887748
Implement LSP didDeleteFiles to clear diagnostics
...
Fixes #43133
2021-04-01 13:41:53 -04:00
Kyle
b38a36923a
Fix gdnative config file set as null
...
Fixes #45997 .
Setting a GDNativeLibrary config file as null or any other object but a ConfigFile will now cause an error.
(cherry picked from commit 618dd892f5
)
2021-03-31 21:32:12 +02:00
geekrelief
2bf0b2996a
fixes #46839 , ensure library_classes is cleared and free funcs are called
...
Co-authored-by: toasteater <48371905+toasteater@users.noreply.github.com>
Co-authored-by: Jan Haller <bromeon@gmail.com>
(cherry picked from commit 58fa4973f6
)
2021-03-29 16:26:40 +02:00
Bastiaan Olij
4cce36e35d
Change ARVRPositionalTracker to a reference and better expose it to GDNative
2021-03-29 23:01:04 +11:00
Rémi Verschelde
acbd1e8b02
Merge pull request #46781 from BastiaanOlij/gdn_set_interface
...
Add set_interface for access by GDNative
2021-03-26 11:27:27 +01:00
Rémi Verschelde
015973df04
doc: Make all tutorial links point to 3.3 branch of docs
2021-03-26 10:43:43 +01:00
Paul Joannon
596169d7df
class reference proofreading
...
(cherry picked from commit 8455e901f3
)
2021-03-26 09:49:07 +01:00
Bastiaan Olij
717f3227ec
ARVR GDNative enhancements:
...
- add set_interface function
- add access to depth buffer
- add supplying a depth buffer from an ARVR plugin
2021-03-25 22:37:47 +11:00
Francois Belair
7f8fe58825
Make LSP parser aware of variables in sub-blocks
...
Fixes #43164 and Fixes godotengine/godot-vscode-plugin#207
2021-03-24 16:52:38 -04:00
Rémi Verschelde
92daf26043
SCons: Don't pass -msse2 to MSVC for Embree
...
This is a flag only supported by GCC/Clang.
2021-03-24 13:13:18 +01:00
Rémi Verschelde
1aba997d75
doc: Sync classref with 3.3 version bump
2021-03-23 13:40:34 +01:00
Alex Hirsch
44855c40da
FBX Import: Normalize rotation quaternions
...
fix #47174
(cherry picked from commit 72d3bfc88c
)
2021-03-23 13:16:09 +01:00
Matthew A. Robinson
b4455ffd75
Add mutex protecting script bindings map from getting corrupted
2021-03-22 20:26:44 -04:00
Alex Hirsch
2c93256432
FBX Import: Check bone map access for valid cluster target node id
...
fix #47184
(cherry picked from commit d03f4cefea
)
2021-03-20 23:09:02 +01:00
Rémi Verschelde
a0f56b5459
Mono: Fix Android build after #46900
...
(cherry picked from commit 2274d4eebc
)
2021-03-18 17:58:49 +01:00
Ilya Kuznetsov
cacf96962d
Added mono_unhandled_exception call to unhandled_exception hook
...
(cherry picked from commit 6061ff7ba1
)
2021-03-17 15:17:02 +01:00
Rémi Verschelde
33628c482f
miniupnpc: Update to version 2.2.2
...
(cherry picked from commit 69486b1059
)
2021-03-17 15:16:59 +01:00
Rémi Verschelde
e6b291b152
Mono: Bump Godot.NET.Sdk to 3.3.0
...
Using only 3.3 results in a build warning.
Follow-up to #47055 .
2021-03-17 14:46:26 +01:00